Version 7.00

From Liquipedia Dota 2 Wiki
[e][h]Version 7.00
Version Information
Release Date:
2016-12-12
Highlights
  • New Hero: Monkey King
  • Talent Tree
  • Map Changes
  • Balance Changes
  • Other Updates
Chronology
 LeftArrow.png V6.88f
V7.01 RightArrow.png 

New Heroes[edit]

  • New Agility Hero:

Monkey King Sun Wukong, the Monkey King

Hero Talent Tree[edit]

The Ancients have unveiled a new way to help heroes adapt to the needs of each battle. Every hero has gained a series of Hero Talents that players can select at levels 10/15/20/25, offering powerful augmentations to their capabilities. Select your Hero Talents at levels 10/15/20/25 to gain special bonuses for your hero or their abilities. Each level offers unique branches, and bypassed branches are not available at future levels. Each hero has their own unique set of Talents to choose from.

Additional Hero Level Changes[edit]

Ultimate Levels[edit]

  • Ultimate levels are now at 6/12/18
  • Heroes no longer have the attribute bonus ability
  • Heroes now have 4 Talents that can be leveled at level 10/15/20/25. Each level gives you two bonuses to choose between. Each hero has their own unique set of bonuses; see below for the list of bonuses.

Reworked XP[edit]

  • XP required to reach Level 12 is the same as previous Level 11 (level 2 ultimate)
  • XP required to reach Level 18 is the same as previous Level 16 (level 3 ultimate)
  • XP required to reach Level 25 is the same as previous Level 23
  • Smoothed out XP progression from level 8->13 to be always incrementing
  • XP Table updated to reflect changes

Updated Respawn Timetable[edit]

Now increments by 2 each level, then jumps by 10 for each ult level. At level 18 it begins incrementing by 4.

Gold Bounty[edit]

  • Hero kill gold bounty from [110 + Streak + Level × 9.9] to [110 + Streak + Level × 8]

Death Cost Reworked[edit]

  • Old: 30 × Hero Level
  • New: 100 + Net Worth ÷ 50

Hero Kill XP[edit]

  • Adjusted Hero Kill XP Table:

AoE Gold[edit]

  • AoE gold per hero adjusted:

Backpack[edit]

Heroes now have a backpack that allows them to carry three additional items. While backpack items cannot be activated and grant no bonuses, they can be used to complete recipes, and players can swap items from backpack to inventory slots with a short item cooldown.

Items that are in your backpack are Inactive, and remain so for 6 seconds when moved from backpack.

Backpack Mechanics[edit]

  • Items that are in your backpack are Inactive (cannot be activated or grant passive bonuses)
  • Items cooldown at only half the rate when they are anywhere except your main inventory.
  • Cannot put the following items in your backpack: Gem, Rapier, Bloodstone, and Aegis.
  • Items can always be moved out of backpack with no Inactivity timer when near a shop.

Disassembling Items[edit]

  • Disassembling items now tries to fill your inventory or backpack first before dropping to the ground.
  • Disassembling items auto-locks them from combining with other items. Use right click to unlock.

Map Changes[edit]

Roshan[edit]

  • Moved Roshan to new area near top Powerup Rune spot
  • Roshan attack range increased from 128 to 150
  • Roshan armor increased from 5 to 15
  • Roshan HP reduced from 8000 to 5500
  • Roshan HP gain per 4 minutes reduced from 700 to 460
  • Roshan armor gain per 4 minutes increased from 0.7 to 1.1

Shrine[edit]

  • Added new building type — Shrine (has 1500 HP, 20 Armor)
  • There are Shrines near each team's Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.
  • Each team also has 5 Shrines inside the base.
  • Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.
  • Shrines do not grant vision.
  • Shrines provide a 150 gold bounty for each player on the team when killed.

Runes[edit]

  • Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
  • Bounty Runes are no longer located in the River.
  • Powerup Rune spawns now occur at only one river location at a time.
  • Each of the four jungles now spawns a Bounty Rune every 2 minutes.
  • Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
  • Bottle now only replenishes 2 charges when filled with a Bounty Rune.

Jungle[edit]

  • Reworked entire jungle terrain for Radiant and Dire (both primary and secondary jungles), and all connecting routes
  • The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.
  • The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.

Terrain Layout[edit]

  • Reworked the paths and hiding spots to the left and right of the side lanes
  • Reworked many ward spot locations and juke paths
  • Added various juke paths near the map edges between tier 1 and tier 2 towers
  • Adjusted tree distribution to the left of the top radiant barracks

Neutrals Changes[edit]

  • Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.
  • Dying to Neutral creeps now cause your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
  • Ancients are no longer Spell Immune; now have 70% Magic Resistance
  • The following abilities do not affect Ancients: Arcane Orb and Chakram
  • Neutral creeps now have 1 mana regen
  • Swapped order of Ancient Thunderhide abilities (Slam is now 3rd)
  • Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd)

New Ancients[edit]

Prowler Acolyte[edit]

  • Provides a stacking Aura - Provides 10% Lifesteal and 10 HP regeneration
  • Has 0% Magic Resistance, 10 Armor

Prowler Shaman[edit]

  • Passive Auto-Cast - Causes next attack to root the enemy for 2 seconds, preventing movement and dealing 75 DPS. Cooldown: 15
  • Active - Can cast in a 300 AoE effect around him, reducing Base Physical Armor by 50% and dealing 200 physical damage.

Lasts 6 seconds. Cooldown: 12

  • Note: Both abilities will be used by neutrals against enemies if there is a nearby hero.
  • Has 0% Magic Resistance, 11 Armor

Other Map Changes[edit]

  • Tier 4 towers now have the same regeneration as the Ancient. 3 HP/sec.
  • Using TP scroll no longer destroys nearby trees.
  • Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.
  • Ancient Building vision increased from 1900/1200 to 2600
  • Reduced Effigy building count in each base from 15 to 5
  • Adjusted Effigy building positions in the base
  • Effigy buildings HP increased from 500 to 1000
  • Effigy buildings armor increased from 10 to 12
  • Effigy buildings bounty increased from 111 to 125 to the killer
  • Fixed Glyph not affecting Effigy buildings
  • Tier 2/3/4 towers damage rescaled from 122-182 to 142-162

Illusions[edit]

  • Illusions provide 5 + Level Gold and XP
  • Illusions attack damage penalty against buildings increased from 30% to 50%
  • Attack Speed bonuses now work on Illusions.
  • Magic Resistance bonuses no longer work on Illusions.
  • The following Auras are now generated by illusions: Heartstopper Aura, Precision Aura, and Essence Aura.
  • Illusions no longer benefit from Dragon Blood armor bonus.
  • The following illusions have a constant bounty value (rather than the formula above):

General Changes[edit]

Root Mechanics[edit]

Dispel Mechanics[edit]

Cleave Mechanics[edit]

Cleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit)

  • The overall distance from which a unit can be hit is roughly the same with the new cleave values.
  • Battle Fury:
    • Starting Radius: 150
    • Ending Radius: 280
    • Distance: 520
  • Empower:
    • Starting Radius: 150
    • Ending Radius: 240
    • Distance: 460
  • Grow:
    • Starting Radius: 150
    • Ending Radius: 400
    • Distance: 600
  • Tidebringer:
    • Starting Radius: 150
    • Ending Radius: 450/500/550/600
    • Distance: 675/750/825/900
  • Great Cleave:
    • Starting Radius: 150
    • Ending Radius: 300
    • Distance: 550

Other Changes[edit]

Item Changes[edit]

Abyssal Blade Abyssal Blade[edit]

  • Passive block chance reduced from 100% to 50%
  • Passive block amount increased from 40/20 (melee/ranged) to 70/35

Aether Lens Aether Lens[edit]

  • Aether Lens cast range bonus increased from 200 to 220
  • Aether Lens recipe cost increased from 550 to 600

Assault Cuirass Assualt Cuirass[edit]

  • Self attack speed reduced from 35 to 30
  • Aura attack speed increased from 20 to 25

Bloodstone Bloodstone[edit]

  • No longer reduces respawn time to less than 1 second

Bottle Bottle[edit]

  • Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
  • Bottle now only replenishes 2 charges when filled with a Bounty Rune.

Bracer Bracer[edit]

  • Recipe cost reduced from 210 to 190

Cheese Cheese[edit]

  • Mana restore increased from 1000 to 1500

Clarity Clarity[edit]

  • Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.

Crimson Guard Crimson Guard[edit]

  • Passive block chance reduced from 100% to 50%
  • Passive block amount increased from 32/16 (melee/ranged) to 70/35
  • Guard Damage Block increased from 55 to 60
  • Guard now affects buildings

Daedalus Daedalus[edit]

  • Bonus damage reduced from 81 to 76
  • Critical strike increased from 2.2x to 2.3x

Diffusal Blade Diffusal Blade[edit]

  • Diffusal Blade can only target enemies now.
  • Mana break on illusions reduced from 20/10 to 16/8
  • Mana break on heroes increased from 40 to 50
  • Diffusal Blade damage per mana burned reduced from 100% to 80%

Dragon Lance Dragon Lance[edit]

  • Strength reduced from 13 to 12

Drum of Endurance Drum of Endurance[edit]

  • Swiftness Aura is now a +20 Movement Speed aura.
  • Intelligence bonus reduced from 9 to 6
  • Recipe now requires Sage's Mask instead of Ring of Regeneration
  • Provides +50% Mana Regeneration instead of 3 Health Regeneration

Dust of Appearance Dust of Apperance[edit]

  • Dust of Appearance no longer requires 5 mana to cast.

Enchanted Mango Enchanted Mango[edit]

  • Enchanted Mangoes on sale for 110 gold

Eye of Skadi Eye of Skadi[edit]

  • No longer a Unique Attack Modifier

Gem of True Sight Gem of True Sight[edit]

  • True Sight no longer granted to Illusions

Glimmer Cape Glimmer Cape[edit]

  • Cooldown reduced from 16 to 14

Heart of Tarrasque Heart of Tarrasque[edit]

  • Regeneration increased from 4.75% to 7%

Healing Salve Healing Salve[edit]

  • Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.

Heavens Halberd Heaven's Halberd[edit]

  • Heaven's Halberd slow duration increased from 4 to 5 seconds
  • Heaven's Halberd Maim chance increased from 20 to 24%

Helm of the Dominator Helm of the Dominator[edit]

  • Dominate ability no longer requires 75 mana.
  • Dominate now sets the converted unit to 425 movement speed instead of 350.
  • Dominate can only have one creep active at a time.
  • Reworked Recipe and Bonuses:

Infused Raindrop Infused Raindrops[edit]

  • Cooldown increased from 6 to 7 seconds

Iron Talon Iron Talon[edit]

  • No longer increases a percentage (40%/15%) of base damage.
  • Now provides +24/7 bonus damage against non-hero units.
  • Bonus damage now works against Roshan.
  • Cooldown increased from 14 to 20

Maelstrom Maelstrom[edit]

  • Maelstrom has an internal cooldown of 0.2 seconds.
  • Maelstrom is no longer a Unique Attack Modifier.

Morbid Mask Morbid Mask[edit]

  • Cost increased from 900 to 1200
  • Now provides +15 damage

Mask of Madness Mask of Madness[edit]

  • Reworked Recipe and Bonuses:

Medallion of Courage Medallion of Courage[edit]

  • Medallion of Courage no longer has half value against Roshan.

Mjollnir Mjollnir[edit]

  • Mjollnir has an internal cooldown of 0.2 seconds.
  • Mjollnir is no longer a Unique Attack Modifier

Monkey King Bar Monkey King Bar[edit]

  • Monkey King Bar no longer provides +15 Attack Speed.

Moon Shard Moon Shard[edit]

  • Night vision increased from 250 to 300

Necronomicon Necronomicon[edit]

  • Necronomicon Warrior attack type changed from Basic to Piercing
  • Necronomicon Warrior attack damage increased from 45/60/75 to 75/100/125
  • Necronomicon Warrior Mana Break reduced from 25/50/75 to 20/30/40
  • Necronomicon Archer and Warrior armor type changed from Hero to Basic
  • Necronomicon Archer Mana Burn cooldown reduced from 20 to 7

Oblivion Staff Oblivion Staff[edit]

  • Oblivion Staff attack damage reduced from 15 to 10
  • Oblivion Staff intelligence increased from 6 to 10

Octarine Core Octarine Core[edit]

  • Octarine Core no longer provides +50% Mana Regeneration.

Poor Mans Shield Poor Man's Shield[edit]

  • Non-hero proc chance reduced from 53% to 50%

Quelling Blade Quelling Blade[edit]

  • No longer increases a percentage (40%/15%) of base damage.
  • Now provides +24/7 bonus damage against non-hero units.
  • Bonus damage now works against Roshan.

Radiance Radiance[edit]

  • Radiance damage increased from 50 to 60
  • Radiance damage on illusions reduced from 50 to 40

Rod of Atos Rod of Atos[edit]

  • Applies a Root, preventing the target from moving for 2 seconds.
  • Cooldown increased from 10 to 16
  • Cast range reduced from 1200 to 1000
  • Active now uses a 1500-speed projectile rather than instantly applying.

Sange Sange[edit]

  • Sange Maim slow duration increased from 4 to 5 seconds
  • Sange Maim chance increased from 20 to 24%

Satanic Satanic[edit]

  • Reworked Recipe and Bonuses:

Shadow Amulet Shadow Amulet[edit]

  • Shadow Amulet fade time reduced from 1.5 to 1.25
  • Shadow Amulet cooldown on allies reduced from 10 to 7

Solar Crest Solar Crest[edit]

  • Solar Crest no longer has half value against Roshan.

Soul Booster Soul Booster[edit]

  • Soul Booster no longer provides +50% Mana Regeneration.

Soul Ring Soul Ring[edit]

  • Recipe increased from 125 to 150

Talisman of Evasion Talisman of Evasion[edit]

  • Evasion reduced from 25% to 20%
  • Cost reduced from 1700 to 1450

Tome of Knowledge Tome of Knowledge[edit]

  • XP rescaled from 425 to 500/600/700/800/etc. per consumed Tome of Knowledge on your team

Urn of Shadows Urn of Shadows[edit]

  • Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.

Vanguard Vanguard[edit]

  • Passive block chance reduced from 100% to 50%
  • Passive block amount increased from 32/16 (melee/ranged) to 70/35

Vladmirs Offering Vladmir's Offering[edit]

  • No longer has 300 gold recipe (still has same total cost after Morbid Mask price increase)

Wind Lace Wind Lace[edit]

  • Cost increased from 235 to 250

Heroes[edit]

Abaddon Abaddon[edit]

  • Mist Coil cast point reduced from 0.35 to 0.25
  • Mist Coil now has a fast projectile
  • Aphotic Shield cast point reduced from 0.452 to 0.4
  • Talent Tree:
    • Level 10: +25 Damage OR +15% XP Gain
    • Level 15: +5 Armor OR +200 Mana
    • Level 20: +25 Movement Speed OR 15% Cooldown Reduction
    • Level 25: +25 Strength OR +200 Shield HP

Alchemist Alchemist[edit]

  • Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
  • Talent Tree:
    • Level 10: +20 Damage OR +4 Armor
    • Level 15: +15 Movement Speed OR +6 All Stats
    • Level 20: +30 Attack Speed OR +300 Health
    • Level 25: 30% Lifesteal OR -4 Acid Spray Armor

Ancient Apparition Ancient Apparition[edit]

  • Cold Feet cannot target a unit already affected by Cold Feet.
  • Talent Tree:
    • Level 10: +60 Gold/Min OR +8% Spell Amplification
    • Level 15: +15 Intelligence OR +25 Health Regen
    • Level 20: +35 Movement Speed OR -30s Respawn Time
    • Level 25: +80 Chilling Touch Damage OR 3 Charges of Cold Feet

Anti Mage Anti-Mage[edit]

  • Added a Scepter for Anti-Mage. Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds. Disabled with Break.
  • Talent Tree:
    • Level 10: +6 Strength OR +20 Damage
    • Level 15: +20 Attack Speed OR +250 HP
    • Level 20: 15% Evasion OR +10 All Stats
    • Level 25: -2s Blink Cooldown OR +25 Agility

Arc Warden Arc Warden[edit]

  • Added to Captains Mode
  • Spark Wraith vision type changed from flying to ground
  • Flux cast range reduced from 600/700/800/900 to 500/600/700/800
  • Tempest Double no longer copies consumables (includes Bottle)
  • Tempest Double cooldown increased from 40/35/30 to 60/50/40
  • Tempest Double gold/XP bounty increased from 160 to 180
  • Tempest Double now decrements its BKB charges when it uses it
  • Talent Tree:
    • Level 10: +125 Health OR +25 Attack Speed
    • Level 15: +30 Damage OR +8 Strength
    • Level 20: 10% Cooldown Reduction OR +100 Attack Range
    • Level 25: 30% Lifesteal OR +175 Spark Wraith Damage

Axe Axe[edit]

  • Talent Tree:
    • Level 10: +6 Strength OR +3 Mana Regen
    • Level 15: +75 Damage OR +250 Health
    • Level 20: +25 Health Regen OR +30 Movement Speed
    • Level 25: +100 Battle Hunger DPS OR +15 Armor

Bane Bane[edit]

  • Talent Tree:
    • Level 10: +6 Armor OR +200 Mana
    • Level 15: +25% XP Gain OR +250 Health
    • Level 20: +35 Movement Speed OR +175 Cast Range
    • Level 25: +120 Enfeeble Damage Reduction OR +200 Brain Sap Damage/Heal

Batrider Batrider[edit]

  • Talent Tree:
    • Level 10: +10 Intelligence OR +4 Armor
    • Level 15: +175 Health OR +5% Spell Amplification
    • Level 20: 15% Cooldown Reduction OR +35 Movement Speed
    • Level 25: +8s Firefly Duration OR +200 Flamebreak AoE/Knockback

Beastmaster Beastmaster[edit]

  • Talent Tree:
    • Level 10: +15% XP Gain OR +20 Movement Speed
    • Level 15: +12 Strength OR -25s Respawn Time
    • Level 20: 12% Cooldown Reduction OR +300 Health
    • Level 25: +175 Wild Axes Damage OR +120 Damage

Bloodseeker Bloodseeker[edit]

  • Thirst now lingers for 2 seconds after a target dies.
  • Talent Tree:
    • Level 10: +5 Armor OR +25 Damage
    • Level 15: +30 Attack Speed OR +250 Health
    • Level 20: -30s Respawn Time OR +10 All Stats
    • Level 25: -7s Blood Rite Cooldown OR 30% Lifesteal

Bounty Hunter Bounty Hunter[edit]

  • Added Scepter to Bounty Hunter. Allows Shuriken Toss to bounce twice on each hero (bounces on everyone once, then bounces through each one again)
  • Talent Tree:
    • Level 10: +175 Health OR +15% XP Gain
    • Level 15: +40 Attack Speed OR +15 Movement Speed
    • Level 20: +10% Spell Amplification OR +100 Damage
    • Level 25: 20% Evasion OR -5s Jinada Cooldown

Brewmaster Brewmaster[edit]

  • Earth Brewling's Demolish increased from 150% to 300%
  • Storm Brewling's Dispel Magic damage to summons increased from 850 to 1000
  • Drunken Haze is now a proper projectile (1600 speed).
  • Drunken Haze cast point reduced from 0.4 to 0.3
  • Drunken Haze no longer has different durations for heroes and creeps.
  • Drunken Haze no longer has a 200 radius.
  • Drunken Haze slow rescaled from 14/18/22/26% to 10/20/30/40%
  • Drunken Haze miss chance rescaled from 45/55/65/75% to 70%
  • Drunken Haze duration reduced from 8 to 4
  • Drunken Haze mana cost reduced from 50 to 25
  • Talent Tree:
    • Level 10: +25 Attack Speed OR +3 Mana Regen
    • Level 15: +20 Movement Speed OR +10% Magic Resistance
    • Level 20: -30s Respawn Time OR +20 Strength
    • Level 25: +14 Primal Split Unit Armor OR +75 Damage

Bristleback Bristleback[edit]

  • Warpath Max Stacks rescaled from 5/6/7 to 5/7/9
  • Quill Spray now deals damage as it quickly expands outwards (at 2400 speed).
  • Talent Tree:
    • Level 10: +7 Strength OR +2 Mana Regen
    • Level 15: +20 Movement Speed OR +200 Health
    • Level 20: +45 Attack Speed OR -30s Respawn Time
    • Level 25: +25 Health Regen OR +4 Max Goo Stacks

Broodmother Broodmother[edit]

  • Insatiable Hunger lifesteal rescaled from 60/80/100 to 60/90/120
  • Insatiable Hunger is no longer dispellable.
  • Talent Tree:
    • Level 10: +10 Agility OR +15% XP Gain
    • Level 15: 20% Cooldown Reduction OR +7 Armor
    • Level 20: +300 Health OR +50 Attack Speed
    • Level 25: +8 Max Webs OR +200 Spiderlings Health

Centaur Warrunner Centaur Warrunner[edit]

  • Talent Tree:
    • Level 10: +30 Damage OR +2 Mana Regen
    • Level 15: 10% Evasion OR +10% Magic Resistance
    • Level 20: +10% Spell Amplification OR +15 Strength
    • Level 25: +1s Hoof Stomp Duration OR Gains Return Aura

Chaos Knight Chaos Knight[edit]

  • Reality Rift now applies a -3/4/5/6 armor debuff on the target instead of dealing bonus damage.
  • Chaos Strike no longer applies a -5 armor debuff.
  • Chaos Strike crit chance increased from 10 to 12%
  • Chaos Strike now lifesteals for 50% when it crits. Illusions benefit from this as well.
  • Added Scepter. Reduces cooldown by 20 seconds and allows Phantoms to be cast on an allied hero. 1200 Cast Range
  • Talent Tree:
    • Level 10: +15 Attack Speed OR +7 Intelligence
    • Level 15: +15 Movement Speed OR +10 Strength
    • Level 20: +120 Gold/Min OR +12 All Stats
    • Level 25: Reality Rift Pierces Spell Immunity OR 20% Cooldown Reduction

Chen Chen[edit]

  • Penitence slow and amp increased from 15/20/25/30% to 18/24/30/36%
  • Added overhead for the damage dealt with Test of Faith
  • Talent Tree:
    • Level 10: +15 Movement Speed OR +125 Cast Range
    • Level 15: +200 Health OR +25% Spell Amplification
    • Level 20: +90 Gold/Min OR -40s Respawn Time
    • Level 25: +2 Holy Persuasion Max Count OR +200 Hand of God Heal

Clinkz Clinkz[edit]

  • Death Pact cooldown rescaled from 45/35/25 to 45/30/15
  • Talent Tree:
    • Level 10: +10 Intelligence OR +10% Magic Resistance
    • Level 15: +12 Strength OR +30 Searing Arrows Damage
    • Level 20: 20% Evasion OR +10 All Stats
    • Level 25: +70 Strafe Attack Speed OR +125 Attack Range

Clockwerk Clockwerk[edit]

  • Talent Tree:
    • Level 10: +4 Armor OR +200 Mana
    • Level 15: +40 Damage OR +15 Movement Speed
    • Level 20: -25s Respawn Time OR +12% Magic Resistance
    • Level 25: +10s Battery Assault Duration OR +400 Health

Crystal Maiden Crystal Maiden[edit]

  • Reworked Crystal Maiden Scepter. Now applies Frostbite to any unit that has been standing in the Freezing Field for over 2.5 seconds. An enemy can only be affected once.
  • Talent Tree:
    • Level 10: +15% Magic Resistance OR +50 Damage
    • Level 15: +125 Cast Range OR +200 Health
    • Level 20: +120 Gold/Min OR -35s Respawn Time
    • Level 25: +1.5s Frostbite Duration OR +200 Crystal Nova Damage

Dark Seer Dark Seer[edit]

  • Wall of Replica no longer deals damage when heroes walk through it.
  • Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall.
  • Talent Tree:
    • Level 10: 12% Evasion OR +100 Cast Range
    • Level 15: +90 Damage OR +14 Health Regen
    • Level 20: +12 Strength OR +25 Intelligence
    • Level 25: 12% Cooldown Reduction OR +70 Ion Shell Damage

Dazzle Dazzle[edit]

  • Multiple instances of Poison Touch stack.
  • Talent Tree:
    • Level 10: +10 Intelligence OR +125 Health
    • Level 15: +100 Cast Range OR +40 Damage
    • Level 20: +25 Movement Speed OR -30s Respawn Time
    • Level 25: -6s Poison Touch Cooldown OR +60 Shadow Wave Heal

Death Prophet Death Prophet[edit]

  • Talent Tree:
    • Level 10: +4% Spell Amplification OR +6 Strength
    • Level 15: +8% Magic Resistance OR +75 Cast Range
    • Level 20: 10% Cooldown Reduction OR +25 Movement Speed
    • Level 25: +400 Health OR +6 Exorcism Spirits

Disruptor Disruptor[edit]

  • Talent Tree:
    • Level 10: +100 Cast Range OR +60 Gold/Min
    • Level 15: +200 Health OR -30s Respawn Time
    • Level 20: 15% Cooldown Reduction OR +10% Spell Amplification
    • Level 25: +30% Magic Resistance OR +4 Thunder Strike Hits

Doom Doom[edit]

  • Infernal Blade mini-stun increased from 0.3 to 0.4 seconds
  • Talent Tree:
    • Level 10: +150 Health OR +8 Intelligence
    • Level 15: +15 Movement Speed OR +6 Armor
    • Level 20: +50 Damage OR +20 Health Regen
    • Level 25: +2% Infernal Blade Damage OR Devour Can Target Ancients

Dragon Knight Dragon Knight[edit]

  • Elder Dragon Form Corrosive Breath now affects the splashed targets.
  • Dragon Tail is now a fast projectile while in Dragon Form.
  • Talent Tree:
    • Level 10: +6 Strength OR +20 Attack Speed
    • Level 15: +25% XP Gain OR +40 Damage
    • Level 20: +120 Gold/Min OR +300 Health
    • Level 25: 2x Dragon Blood Regen/Armor OR +50 Movement Speed

Drow Ranger Drow Ranger[edit]

  • Movement Speed reduced by 10
  • Talent Tree:
    • Level 10: +15 Movement Speed OR +5 All Stats
    • Level 15: +175 Health OR +20 Attack Speed
    • Level 20: +6% Precision Aura Damage OR +14 Strength
    • Level 25: +350 Gust Distance/Knockback OR +25 Marksmanship Agility

Earth Spirit Earth Spirit[edit]

  • Magnetize debuff now has an overhead counter (similar to Replicate).
  • Talent Tree:
    • Level 10: +10 Intelligence OR +4 Armor
    • Level 15: +15% Magic Resistance OR +90 Gold/Min
    • Level 20: +15% Spell Amplification OR +300 Health
    • Level 25: +300 Rolling Boulder Damage OR -35s Respawn Time

Earthshaker Earthshaker[edit]

  • Talent Tree:
    • Level 10: +250 Mana OR +8 Strength
    • Level 15: +20 Movement Speed OR +50 Damage
    • Level 20: +10% Spell Amplification OR -35s Respawn Time
    • Level 25: +500 Health OR -2s Enchant Totem Cooldown

Elder Titan Elder Titan[edit]

  • Astral Spirit attack damage per hero increased from 10/20/30/40 to 12/24/36/48
  • Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
  • - Note: When the spirit is inside your hero, both auras are centered around your hero.
  • Natural Order now removes 40/60/80/100% of the base magic resistance, rather than a fixed amount. (Primarily impacts heroes with non-standard base magic resistances.)
  • Natural Order aura increased from 275 to 325
  • Talent Tree:
    • Level 10: -20s Respawn Time OR +10 Strength
    • Level 15: +275 Health OR +25% XP Gain
    • Level 20: +12% Magic Resistance OR +50 Attack Speed
    • Level 25: +15 Armor OR +80 Astral Spirit Hero Attack

Ember Spirit Ember Spirit[edit]

  • Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300
  • Sleight of Fist now places Ember Spirit in front of the target (from the direction of his casting location), rather than randomly around the hero. (Previously resulted in random areas of distribution for cleave.)
  • Talent Tree:
    • Level 10: +15% Spell Amplification OR +20 Damage
    • Level 15: +20 Movement Speed OR +6 All Stats
    • Level 20: +8 Armor OR 15% Cooldown Reduction [Note: Affects remnant charges]
    • Level 25: +500 Flame Guard Absorption OR +2s Searing Chains

Enchantress Enchantress[edit]

  • Talent Tree:
    • Level 10: +5 All Stats OR +15 Movement Speed
    • Level 15: +8s Nature's Attendants Duration OR +40 Damage
    • Level 20: +12% Magic Resistance OR -25s Respawn Time
    • Level 25: +10 Nature's Attendants Wisps OR +25 Intelligence

Enigma Enigma[edit]

  • Eidolon movement speed increased from 260/280/300/320 to 280/300/320/340
  • Black Hole now slowly rotates enemy units as it pulls them into the center.
  • Talent Tree:
    • Level 10: +20 Movement Speed OR +12% Magic Resistance
    • Level 15: 15% Cooldown Reduction OR +120 Gold/Min
    • Level 20: +300 Health OR -30s Respawn Time
    • Level 25: +8 Demonic Conversion Eidolons OR +12 Armor

Faceless Void Faceless Void[edit]

  • Talent Tree:
    • Level 10: +15 Attack Speed OR +5 Strength
    • Level 15: +7 Armor OR+25 Damage
    • Level 20: +300 Health OR +120 Gold/Min
    • Level 25: +600 Time Walk Cast Range OR 20% Evasion

Gyrocopter Gyrocopter[edit]

  • Scepter attack interval from 1.2 to 1.1
  • Homing Missile now has low attack priority.
  • Talent Tree:
    • Level 10: +6% Spell Amplification OR +150 Health
    • Level 15: +10% Magic Resistance OR +30 Damage
    • Level 20: +25 Movement Speed OR 20% Cooldown Reduction
    • Level 25: +3 Homing Missile Charges OR +4 Flak Cannon Attacks

Huskar Huskar[edit]

  • Talent Tree:
    • Level 10: +150 Health OR +15 Movement Speed
    • Level 15: +30 Damage OR 15% Lifesteal
    • Level 20: +15 Strength OR +40 Attack Speed
    • Level 25: +100 Attack Range OR +400 Life Break Cast Range

Invoker Invoker[edit]

  • EMP damage changed from Pure to Magical
  • EMP damage per mana burned increased from 50% to 60%
  • Invoke is no longer an upgradeable ability.
  • Invoke cooldown rescaled from 22/17/12/5 to 6
  • Invoke mana cost rescaled from 20/40/60/80 to 60
  • Invoke no longer consumes mana when only slot positions are updated.
  • Invoke Scepter cooldown rescaled from 16/8/4/2 to 2
  • Invoker no longer has a +6 Attribute Bonus ability at **Level 25.
  • Deafening Blast is no longer automatically upgraded when Reagents are level 7.
  • Forged Spirits no longer spawn multiple when Quas/Exort are level 4.
  • Invoker no longer gains passive attributes when leveling Reagents.
  • Active Exort instances damage bonus increased from 3/6/9/12/.. to 4/8/12/16/..
  • Active Quas instances HP regen increased from 1/2/3/4/.. to 1.5/3/4.5/6/..
  • Talent Tree:
    • Level 10: +15 Damage OR +125 Health
    • Level 15: +1 Forged Spirit Summoned OR +20% XP Gain
    • Level 20: +7 All Stats OR +35 Attack Speed
    • Level 25: AoE Deafening Blast OR -15s Tornado Cooldown

Io Io[edit]

  • Talent Tree:
    • Level 10: +10% Magic Resistance OR +6 Armor
    • Level 15: +10 Mana Regen OR +10 Strength
    • Level 20: +20 Health Regen OR +120 Gold/Min
    • Level 25: +150 Spirits Damage OR -40s Respawn Time

Jakiro Jakiro[edit]

  • Liquid Fire attack slow increased from 20/30/40/50 to 30/40/50/60
  • Liquid Fire is no longer a Unique Attack Modifier.
  • Macropyre radius increased from 240 to 260
  • Talent Tree:
    • Level 10: +15% XP Gain OR +8% Spell Amplification
    • Level 15: +125 Cast Range OR +250 Health
    • Level 20: +400 Attack Range OR +150 Gold/Min
    • Level 25: +1.25s Ice Path Duration OR -50s Respawn Time

Juggernaut Juggernaut[edit]

  • Talent Tree:
    • Level 10: +150 Health OR +20 Damage
    • Level 15: +20 Attack Speed OR +6 Armor
    • Level 20: +20 Movement Speed OR +8 All Stats
    • Level 25: +175 Blade Fury DPS OR +20 Agility

Keeper of the Light Keeper of the Light[edit]

  • Talent Tree:
    • Level 10: +6 Strength OR +20 Movement Speed
    • Level 15: +20% XP Gain OR -25s Respawn Time
    • Level 20: +10% Magic Resistance OR +7 Armor
    • Level 25: +300 Cast Range OR +200 Illuminate Damage/Heal

Kunkka Kunkka[edit]

  • Talent Tree:
    • Level 10: +20 Damage OR +150 Mana
    • Level 15: +15 Health Regen OR +15 Movement Speed
    • Level 20: +300 Health OR +120 Gold/Min
    • Level 25: +200 Torrent AoE OR +25% Magic Resistance

Legion Commander Legion Commander[edit]

  • Overwhelming Odds damage per Hero increased from 20/40/60/80 to 30/60/90/120
  • Overwhelming Odds base damage rescaled from 40/80/120/160 to 40/60/80/100
  • Talent Tree:
    • Level 10: +7 Strength OR +15% XP Gain
    • Level 15: +30 Damage OR +20 Movement Speed
    • Level 20: +7 Armor OR -20s Respawn Time
    • Level 25: 25% Cooldown Reduction OR +40 Duel Damage Bonus

Leshrac Leshrac[edit]

  • Lightning Storm jumps rescaled from 4/5/6/7 to 4/6/8/10
  • Lightning Storm cast point reduced from 0.6 to 0.45
  • Talent Tree:
    • Level 10: +125 Health OR +15 Movement Speed
    • Level 15: +400 Mana OR +8% Magic Resistance
    • Level 20: +5% Spell Amplification OR +12 Strength
    • Level 25: +50 Diabolic Edict Explosions OR +2s Lightning Storm Slow Duration

Lich Lich[edit]

  • Frost Armor can now target invulnerable structures.
  • Talent Tree:
    • Level 10: +125 Health OR +15 Movement Speed
    • Level 15: +100 Cast Range OR +5 All Stats
    • Level 20: +150 Damage OR +120 Gold/Min
    • Level 25: +25 Frost Armor Structure Armor OR Attacks Apply 30% MS and AS slow

Lifestealer Lifestealer[edit]

  • Talent Tree:
    • Level 10: +5 All Stats OR +15 Attack Speed
    • Level 15: +200 Health OR +25 Damage
    • Level 20: 15% Evasion OR +25 Movement Speed
    • Level 25: +1s Rage Duration OR +15 Armor

Lina Lina[edit]

  • Talent Tree:
    • Level 10: +250 Mana OR +20 Damage
    • Level 15: -25s Respawn Time OR +100 Cast Range
    • Level 20: +5% Spell Amplification OR +150 Attack Range
    • Level 25: +1 Fiery Soul Max Stacks OR -4s Dragon Slave Cooldown

Lion Lion[edit]

  • Finger of Death Scepter AoE increased from 300 to 325
  • Talent Tree:
    • Level 10: +175 Health OR +45 Damage
    • Level 15: +90 Gold/Min OR -30s Respawn Time
    • Level 20: 20% Magic Resistance OR +8% Spell Amplification
    • Level 25: +3 Mana Drain Multi Target OR +20 All Stats

Lone Druid Lone Druid[edit]

  • Returning from True Form to Druid Form reduced from 1.9 to 0.8
  • Spirit Bear now has 0.5 Mana regen.
  • Talent Tree:
    • Level 10: +250 Health OR +200 Attack Range
    • Level 15: +65 Damage OR +30 Spirit Bear Damage
    • Level 20: +7 Spirit Bear Armor OR -50s Respawn Time
    • Level 25: +1.5s Entangle Duration OR -10s Savage Roar Cooldown

Luna Luna[edit]

  • Talent Tree:
    • Level 10: +15 Damage OR +4 Armor
    • Level 15: +150 Health OR +40 Lucent Beam Damage
    • Level 20: +25 Attack Speed OR +10% Magic Resistance
    • Level 25: -4s Lucent Beam Cooldown OR +15 All Stats

Lycan Lycan[edit]

  • Temporarily removed from Captains Mode
  • Howl now behaves like a normal buff, rather than a pseudo-aura.
  • Howl duration increased from 10 to 13
  • Howl hero bonus damage reduced from 14/26/38/50 to 10/15/20/25
  • Howl creep bonus damage reduced from 5/10/15/20 to 4/6/8/10
  • Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes.
  • Howl has double the effect (damage/HP) at night time.
  • Feral Impulse no longer provides 15/20/25/30 Attack Speed.
  • Feral Impulse bonus damage rescaled from 15/20/25/30% to 15/26/37/48% damage
  • Feral Impulse now provides 1/4/7/10 HP regeneration.
  • Summoned Wolves Base Attack Time reduced from 1.25/1.2/1.15/1.1 to 1.2/1.1/1.0/0.9
  • Summoned Wolves no longer gain 15 HP regen at level 4.
  • Summoned Wolves now gain invisibility at level 4.
  • Summoned Wolves now gain cripple at level 3.
  • Cripple attack speed slow increased from 40 to 60
  • Talent Tree:
    • Level 10: +20 Damage OR +150 Health
    • Level 15: -20s Respawn Time OR +12 Strength
    • Level 20: 15% Evasion OR 15% Cooldown Reduction
    • Level 25: +15s Shapeshift Duration OR +2 Wolves Summoned

Magnus Magnus[edit]

  • Skewer cooldown reduced from 30 to 25
  • Talent Tree:
    • Level 10: +25 Attack Speed OR +15% Spell Amplification
    • Level 15: +90 Gold/Min OR +50 Damage
    • Level 20: +15 Strength OR +20 Movement Speed
    • Level 25: -4s Shockwave Cooldown OR -35 Respawn Time

Medusa Medusa[edit]

  • Talent Tree:
    • Level 10: +10 Intelligence OR +15 Damage
    • Level 15: +20 Attack Speed OR 10% Evasion
    • Level 20: +15 Agility OR +500 Mana
    • Level 25: +1s Stone Gaze Stun OR 25% Lifesteal

Meepo Meepo[edit]

  • Meepo clones now share full attributes without Scepter.
  • Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh).
  • Meepo strength gain reduced from 1.6 to 1.3
  • Talent Tree:
    • Level 10: +4 Armor OR +15 Damage
    • Level 15: 15% Lifesteal OR +20 Movement Speed
    • Level 20: 10% Evasion OR +25 Attack Speed
    • Level 25: +400 Health OR -3s Poof Cooldown

Mirana Mirana[edit]

  • Added a charge indicator for Mirana's ultimate scepter Starstorm
  • Talent Tree:
    • Level 10: +8 Agility OR +150 Health
    • Level 15: +5% Spell Amplification OR +30 Attack Speed
    • Level 20: +40 Damage OR +8 Armor
    • Level 25: +100 Leap Attack Speed OR +2 Multishot Sacred Arrows

Morphling Morphling[edit]

  • Talent Tree:
    • Level 10: +8 Agility OR +200 Mana
    • Level 15: +25 Attack Speed OR 12% Cooldown Reduction
    • Level 20: +25 Movement Speed OR +40 Damage
    • Level 25: +400 Waveform Range OR +30% Replicate Damage

Naga Siren Naga Siren[edit]

  • Fixed Rip Tide treating Naga as the damage source rather than her illusions when the illusions apply Rip Tide. (Fixes interactions with things like Spiked Carapace.)
  • Talent Tree:
    • Level 10: +250 Mana OR +125 Health
    • Level 15: +30 Attack Speed OR 15% Evasion
    • Level 20: +15 Agility OR +20 Strength
    • Level 25: +1 Mirror Image Illusion OR +40 Movement Speed

Nature's Prophet Nature's Prophet[edit]

  • Wrath of Nature damage increment per bounce increased from 7% to 11%
  • Wrath of Nature base damage reduced from 140/180/225 to 110/140/170
  • Scepter Wrath of Nature bounce count no longer increases from 16 to 18.
  • Scepter Wrath of Nature base damage reduced from 155/210/275 to 135/170/205
  • Talent Tree:
    • Level 10: +20 Damage OR +175 Health
    • Level 15: +10 Intelligence OR +15 Movement Speed
    • Level 20: +35 Attack Speed OR +8 Armor
    • Level 25: +6 Treants Summoned OR -35s Respawn Time

Necrophos Necrophos[edit]

  • Temporarily removed from Captains Mode
  • Reaper's Scythe Scepter upgrade no longer disables buyback or deals extra damage.
  • Reaper's Scythe Scepter upgrade reduces cooldown to 55/40/25.
  • Death Pulse now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes).
  • Death Pulse damage reduced from 125/175/225/275 to 80/120/160/200
  • Death Pulse heal reduced from 70/90/110/130 to 60/80/100/120
  • Replaced Sadist with a new ability, Ghost Shroud. Turns you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura that reduces enemy movement speed by 12/20/28/36%. While you are in this form you take 20% more magic damage but any HP/MP you heal is amplified by 50%. Cooldown: 28/24/20/16
  • Talent Tree:
    • Level 10: +40 Damage OR +6 Strength
    • Level 15: +6 All Stats OR +15 Movement Speed
    • Level 20: +5% Spell Amplification OR +10% Magic Resistance
    • Level 25: +400 Health OR -1s Death Pulse Cooldown

Night Stalker Night Stalker[edit]

  • Talent Tree:
    • Level 10: +7 Strength OR +100 Cast Range
    • Level 15: +300 Mana OR +25 Attack Speed
    • Level 20: +30 Movement Speed OR +50 Damage
    • Level 25: +12 Armor OR -6s Crippling Fear Cooldown

Nyx Assassin Nyx Assassin[edit]

  • Talent Tree:
    • Level 10: +5% Spell Amplification OR +175 Health
    • Level 15: +25 Agility OR +10 Strength
    • Level 20: +120 Gold/Min OR +15% Magic Resistance
    • Level 25: +40 Movement Speed OR +200% Spiked Carapace Damage

Ogre Magi Ogre Magi[edit]

  • Talent Tree:
    • Level 10: +60 Gold/Min OR +100 Cast Range
    • Level 15: +40 Damage OR +8% Magic Resistance
    • Level 20: +250 Health OR +25 Movement Speed
    • Level 25: +15% Spell Amplification OR +40 Bloodlust Attack Speed

Omniknight Omniknight[edit]

  • Repel Spell Immunity now behaves the same as Black King Bar (not dispellable).
  • Repel duration reduced from 5/6/7/8 to 4/5/6/7
  • Repel cooldown increased from 20/18/16/14 to 30/26/22/18
  • Repel can no longer be cast on enemies.
  • Purification heal rescaled from 90/180/270/360 to 90/160/230/300
  • Purification cooldown rescaled from 9 to 11/10/9/8
  • Purification mana cost reduced from 100/120/140/160 to 70/90/110/130
  • Talent Tree:
    • Level 10: +60 Gold/Min OR +15% XP Gain
    • Level 15: +75 Cast Range OR +8 Strength
    • Level 20: +100 Damage OR +6 Mana Regen
    • Level 25: -16% Degen Aura OR +200 Purification Damage/Heal

Oracle Oracle[edit]

  • Talent Tree:
    • Level 10: -20s Respawn Time OR +15% XP Gain
    • Level 15: +200 Health OR +60 Gold/Min
    • Level 20: +25 Movement Speed OR +20 Intelligence
    • Level 25: +2s False Promise Duration OR +250 Cast Range

Outworld Devourer Outworld Devourer[edit]

  • Astral Imprisonment cast range rescaled from 225/350/475/600 to 225/300/375/450
  • Talent Tree:
    • Level 10: +250 Mana OR +10 Movement Speed
    • Level 15: +5 Armor OR +20 Attack Speed
    • Level 20: +15 Intelligence OR +250 Health
    • Level 25: +60s Arcane Orb Intelligence Steal OR +8% Spell Amplification

Phantom Assassin Phantom Assassin[edit]

  • Stifling Dagger base damage reduced from 75 to 70
  • Talent Tree:
    • Level 10: +150 Health OR +15 Damage
    • Level 15: 10% Lifesteal OR +15 Movement Speed
    • Level 20: +35 Attack Speed OR +10 All Stats
    • Level 25: +25 Agility OR Double Strike Stifling Dagger

Phantom Lancer Phantom Lancer[edit]

  • Phantom Rush now provides 6/12/18/24 Agility when you reach the enemy. Lasts 2 seconds.
  • Phantom Rush minimum proc range reduced from 300 to 250
  • Added Scepter to Phantom Lancer. Causes Spirit Lance to bounce on nearby enemies. Bounce Range: 400. Bounce cap: 5
  • Talent Tree:
    • Level 10: +150 Health OR +20 Attack Speed
    • Level 15: +8 All Stats OR 15% Cooldown Reduction
    • Level 20: +15% Magic Resistance OR 15% Evasion
    • Level 25: +600 Phantom Rush Range OR +20 Strength

Phoenix Phoenix[edit]

  • Sun Ray changed from Pure to Magical damage type
  • Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5.0/6.75%
  • Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32
  • Icarus Dive slow increased from 25% to 28%
  • Talent Tree:
    • Level 10: -20s Respawn Time OR +175 Health
    • Level 15: +90 Gold/Min OR +12 Strength
    • Level 20: +10 Armor OR +8% Spell Amplification
    • Level 25: +2 Supernova Hit Count OR +1s Supernova Stun Duration

Puck Puck[edit]

  • Talent Tree:
    • Level 10: +8 Intelligence OR +150 Health
    • Level 15: +40 Damage OR +20 Movement Speed
    • Level 20: +8% Spell Amplification OR +20% Magic Resistance
    • Level 25: +300 Gold/Min OR +75% Illusory Orb Distance/Speed

Pudge Pudge[edit]

  • Talent Tree:
    • Level 10: +8 Strength OR +2 Mana Regen
    • Level 15: +5 Armor OR +15 Movement Speed
    • Level 20: +150 Gold/Min OR -35s Respawn Time
    • Level 25: +1.75 Flesh Heap Stack Strength OR +120 Rot Damage

Pugna Pugna[edit]

  • Nether Ward mana regen reduction per second rescaled from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%
  • Talent Tree:
    • Level 10: +3 Mana Regen OR +150 Health
    • Level 15: -25s Respawn Time OR +10 Strength
    • Level 20: +10 All Stats OR +100 Cast Range
    • Level 25: +50% Life Drain Heal OR +100 Nether Blast Damage

Queen of Pain Queen of Pain[edit]

  • Base attack time reduced from 1.6 to 1.5
  • Talent Tree:
    • Level 10: +20 Damage OR +5 Strength
    • Level 15: +12% Cooldown Reduction OR +90 Gold/Min
    • Level 20: +100 Attack Range OR +200 Health
    • Level 25: 70% Spell Lifesteal (1/5 for non-heroes) OR +35 Intelligence

Razor Razor[edit]

  • Talent Tree:
    • Level 10: +15 Movement Speed OR +10 Agility
    • Level 15: +5 Armor OR +150 Cast Range
    • Level 20: +250 Health OR +30 Attack Speed
    • Level 25: +175 Attack Range OR +14 Static Link Damage Steal

Riki Riki[edit]

  • Added a Scepter for Riki. Increases ultimate duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.
  • Talent Tree:
    • Level 10: +15 Movement Speed OR +150 Health
    • Level 15: +10 Agility OR +20% XP Gain
    • Level 20: +250 Cast Range OR +8 All Stats
    • Level 25: +0.4 Backstab Multiplier OR -4s Smoke Screen Cooldown

Rubick Rubick[edit]

  • Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
  • Fade Bolt damage reduction per bounce increased from 4% to 8%
  • Talent Tree:
    • Level 10: +60 Gold/Min OR +50 Damage
    • Level 15: +150 Health OR +15 Intelligence
    • Level 20: +75 Cast Range OR +8% Spell Amplification
    • Level 25: 20% Cooldown Reduction OR +400 Telekinesis Land Distance

Sand King Sand King[edit]

  • Burrowstrike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes.
  • Talent Tree:
    • Level 10: +200 Mana OR +5 Armor
    • Level 15: +12% Magic Resistance OR +15 Movement Speed
    • Level 20: +350 Health OR +120 Gold/Min
    • Level 25: +4 Epicenter Pulses OR +50 Health Regen

Shadow Demon Shadow Demon[edit]

  • Talent Tree:
    • Level 10: +6 Strength OR +10 Movement Speed
    • Level 15: +75 Cast Range OR +6% Spell Amplification
    • Level 20: +10% Magic Resistance OR -25s Respawn Time
    • Level 25: +400 Demonic Purge Damage OR -1s Shadow Poison Cooldown

Shadow Fiend Shadow Fiend[edit]

  • Shadowraze cast point reduced from 0.67 to 0.55
  • Talent Tree:
    • Level 10: +15 Movement Speed OR +20 Attack Speed
    • Level 15: +6% Spell Amplification OR +175 Health
    • Level 20: 15% Evasion OR +2 Damage Per Soul
    • Level 25: +150 Attack Range OR -7s Shadowraze Cooldown

Shadow Shaman Shadow Shaman[edit]

  • Mass Serpent Wards no longer deal damage in 175 AoE.
  • Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100
  • Reworked Mass Serpent Wards Scepter. Now causes Serpent Wards to have a split shot, attacking two units each for full damage.
  • Scepter Mass Serpent Wards attack range increases by 225.
  • Talent Tree:
    • Level 10: +150 Health OR +15 Movement Speed
    • Level 15: +100 Cast Range OR +20% XP Gain
    • Level 20: -30s Respawn Time OR +20% Magic Resistance
    • Level 25: +1 Serpent Wards Attacks Health OR +3s Shackles Duration

Silencer Silencer[edit]

  • Talent Tree:
    • Level 10: +4 Armor OR +7 Intelligence
    • Level 15: +200 Health OR +60 Gold/Min
    • Level 20: +30 Attack Speed OR +12% Magic Resistance
    • Level 25: +200 Attack Range OR +20% Curse Slow

Skywrath Mage Skywrath Mage[edit]

  • Reworked Skywrath Mage's Scepter. Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. For example, if you Ancient Seal a target, you will also Ancient Seal another target. If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit.
  • Talent Tree:
    • Level 10: +125 Health OR +7 Intelligence
    • Level 15: +50 Damage OR +60 Gold/Min
    • Level 20: +20 Movement Speed OR +15% Magic Resistance
    • Level 25: -4s Ancient Seal Cooldown OR +14 Mana Regen

Slardar Slardar[edit]

  • Talent Tree:
    • Level 10: +6 Health Regen OR +175 Mana
    • Level 15: +200 Health OR +25 Attack Speed
    • Level 20: +35 Damage OR +7 Armor
    • Level 25: +20 Strength OR +10% Bash Chance

Slark Slark[edit]

  • Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
  • Talent Tree:
    • Level 10: 10% Life Steal OR +15 Damage
    • Level 15: +15 Agility OR +10 Strength
    • Level 20: +250 Health OR +25 Attack Speed
    • Level 25: +3s Pounce Leash OR +12 All Stats

Sniper Sniper[edit]

  • Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player-controlled units in the AoE. (only affects visible heroes/illusions)
  • Talent Tree:
    • Level 10: +4 Mana Regen OR +15 Attack Speed
    • Level 15: +20 Shrapnel DPS OR +200 Health
    • Level 20: +8 Armor OR 25% Cooldown Reduction
    • Level 25: +100 Attack Range OR +4 Shrapnel Charges

Spectre Spectre[edit]

  • Talent Tree:
    • Level 10: +20 Damage OR +5 Armor
    • Level 15: +6 All Stats OR +15 Movement Speed
    • Level 20: +25 Attack Speed OR +12 Strength
    • Level 25: -10s Spectral Dagger Cooldown OR 400 Health

Spirit Breaker Spirit Breaker[edit]

  • Talent Tree:
    • Level 10: +5 All Stats OR +15 Movement Speed
    • Level 15: +20 Damage OR +5 Armor
    • Level 20: +120 Gold/Min OR -40s Respawn Time
    • Level 25: +17% Greater Bash Chance OR +500 Charge Speed

Storm Spirit Storm Spirit[edit]

  • Talent Tree:
    • Level 10: +20 Damage OR +3 Mana Regen
    • Level 15: +175 Health OR +10 Intelligence
    • Level 20: +40 Attack Speed OR +7 Armor
    • Level 25: +0.75s Electric Vortex OR' +10% Spell Amplification

Sven Sven[edit]

  • Talent Tree:
    • Level 10: +6 Strength OR +200 Mana
    • Level 15: +15 Movement Speed OR +6 All Stats
    • Level 20: +30 Attack Speed OR 15% Evasion
    • Level 25: +65 Damage OR -5s Storm Hammer Cooldown

Techies Techies[edit]

  • Temporarily removed from Captains Mode
  • Land Mines renamed to Proximity Mines
  • Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE.
  • Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode).
  • Proximity Mines require 1.75 seconds to be active and invisible.
  • Proximity Mines can no longer be auto-attacked (via attack-move).
  • Proximity Mines damage type is now Magical.
  • Proximity Mines cooldown increased from 9/8/7/5 to 12
  • Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750
  • Proximity Mines mana cost is 110/130/150/170.
  • Proximity Mines do full damage in the AoE (rather than half at a certain radius).
  • Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE).
  • Proximity Mines have 1 HP.
  • Proximity Mines deal 25% damage to buildings.
  • Proximity Mines bounty changed from 10/14 gold/XP to 30/0
  • Proximity Mines now do damage based on the current level of the ability, rather than its level when placed.
  • Proximity Mines must be directly targeted to be attacked.
  • Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).
  • Replaced Suicide Squad Attack with Blast Off
  • Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
  • Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds.
  • Blast Off deals 50% of your Max HP to yourself upon landing at the destination.
  • Blast Off has a 35 second cooldown.
  • Blast Off has a 1 second cast time.
  • Stasis Trap now roots enemies instead of stunning.
  • Stasis Trap no longer has a 1.5 detonation delay.
  • Stasis Trap activation time increased from 1.5 to 2
  • Stasis Trap Trigger radius reduced from 450 to 400
  • Stasis Trap effect radius increased from 450 to 600
  • Stasis Trap root duration is 2/3/4/5.
  • Stasis Trap no longer expire.
  • Stasis Trap no longer gives vision, but reveals the area upon detonation.
  • Remote Mines now have a 0.25 second Detonation delay.
  • Remote Mines cast time reduced from 1.5 to 1.0
  • Talent Tree:
    • Level 10: +20 Movement Speed OR +2 Mana Regen
    • Level 15: +25% XP Gain OR +200 Cast Range
    • Level 20: +120 Gold/Min OR -60s Respawn Time
    • Level 25: +400 Blast Off Damage OR 25% Cooldown Reduction

Templar Assassin Templar Assassin[edit]

  • Psi Blades now work when illusions of Templar Assassin attack
  • Talent Tree:
    • Level 10: +25 Attack Speed OR +15 Movement Speed
    • Level 15: +6 All Stats OR 12% Evasion
    • Level 20: +250 Health OR +40 Damage
    • Level 25: +3 Refraction Instances OR -30s Respawn Time

Terrorblade Terrorblade[edit]

  • Talent Tree:
    • Level 10: +6 Health Regen OR +15 Attack Speed
    • Level 15: +25 Damage OR +175 Health
    • Level 20: +15 Agility OR +15 Movement Speed
    • Level 25: +15 All Stats OR -30s Sunder Cooldown

Tidehunter Tidehunter[edit]

  • Gush projectile speed reduced from 4000 to 2500
  • Talent Tree:
    • Level 10: +50 Damage OR +150 Health
    • Level 15: +7 Armor OR +30% XP Gain
    • Level 20: +6 Mana Regen OR +15 Strength
    • Level 25: -5 Gush Armor OR 20% Cooldown Reduction

Timbersaw Timbersaw[edit]

  • Talent Tree:
    • Level 10: +150 Health OR +10% XP Gain
    • Level 15: +14 Health Regen OR +15 Intelligence
    • Level 20: +5% Spell Amplification OR +125 Cast Range
    • Level 25: +6% Whirling Death Attribute Reduction OR +20 Strength

Tinker Tinker[edit]

  • Talent Tree:
    • Level 10: +8 Intelligence OR +5 Armor
    • Level 15: +200 Health OR 4% Spell Amplification
    • Level 20: +75 Cast Range OR 15% Magic Resistance
    • Level 25: 20% Spell Lifesteal (1/5 for non-heroes) OR +100 Laser Damage

Tiny Tiny[edit]

  • Craggy Exterior Armor increased from 2/3/4/5 to 3/4/5/6
  • Craggy Exterior proc now only affects melee heroes, no longer has a 300 range.
  • Craggy Exterior proc damage increased from 25/35/45/55 to 40/50/60/70
  • Craggy Exterior chance rescaled from 10/15/20/25% to 25%
  • Craggy Exterior stun duration rescaled from 1/1.25/1.5/1.75 to 0.5/1.0/1.5/2
  • Talent Tree:
    • Level 10: +6 Strength OR +10 Intelligence
    • Level 15: +45 Damage OR +15 Movement Speed
    • Level 20: +25 Attack Speed OR +14 Mana Regen
    • Level 25: 20% Cooldown Reduction OR +200 Avalanche Damage

Treant Protector Treant Protector[edit]

  • Temporarily removed from Captains Mode
  • Nature's Guise is now a passive ability. Whenever you are within 265 range of a tree for 6/5/4/3 seconds (without attacking), you gain invisibility and 16/22/28/34% movement speed bonus. When you attack out of invisibility, you bash the target for 1/1.4/1.8/2.2 seconds. Distance-to-tree check still has a 0.75 grace period before invisibility is removed. Your attack out of invisibility cannot miss. You can cast while invisible.
  • Talent Tree:
    • Level 10: +30 Attack Speed OR +2 Mana Regen
    • Level 15: +90 Gold/Min OR +25 Movement Speed
    • Level 20: 15% Cooldown Reduction OR +65 Damage
    • Level 25: +5 Living Armor Block Instances OR +20% 2s Bash

Troll Warlord Troll Warlord[edit]

  • Talent Tree:
    • Level 10: +6 Strength OR 10 Agility
    • Level 15: +15 Movement Speed OR +6 Armor
    • Level 20: +300 Health OR +40 Damage
    • Level 25: -7s Whirling Axes Cooldown OR +20% Magic Resistance

Tusk Tusk[edit]

  • Walrus Kick range increased from 900 to 1400
  • Walrus Punch attack range increased from 128 to 150
  • Walrus Kick attack range increased from 128 to 150
  • Fixed Walrus Punch having old cooldown values on **Level 1 and 2 when Scepter is equipped (it went from 36/24/12 to 20/16/12)
  • Talent Tree:
    • Level 10: +20% XP Gain OR +30 Damage
    • Level 15: +15 Strength OR +90 Gold/Min
    • Level 20: +6 Armor OR +10% Magic Resistance
    • Level 25: +500 Health OR +150% Walrus Punch Crit

Underlord Underlord[edit]

  • Added to Captains Mode
  • Pit of Malice no longer pierces Spell Immunity.
  • Pit of Malice no longer interrupts.
  • Pit of Malice no longer deals damage.
  • Pit of Malice root duration reduced from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
  • Pit of Malice now affects units every 3.5 seconds.
  • Pit of Malice duration increased from 7 to 12
  • Pit of Malice radius increased from 275 to 375
  • Pit of Malice cast point reduced from 0.6 to 0.45
  • Pit of Malice cooldown increased from 21/18/15/12 to 30/26/22/18
  • Dark Rift radius increased from 450 to 600
  • Dark Rift delay increased from 5/4/3 to 6/5/4
  • Talent Tree:
    • Level 10: +4 Armor OR +2 Mana Regen
    • Level 15: +200 Health OR +8% Spell Amplification
    • Level 20: +50 Attack Speed OR +100 Cast Range
    • Level 25: +0.4s Pit of Malice Root OR +50 Health Regen

Undying Undying[edit]

  • Flesh Golem Heal increased from 6% per hero to 10%
  • Talent Tree:
    • Level 10: -30s Respawn Time OR +90 Gold/Min
    • Level 15: +30% XP Gain OR +300 Health
    • Level 20: +10 All Stats OR +20 Movement Speed
    • Level 25: +40 Tombstone Zombie Damage OR +12 Armor

Ursa Ursa[edit]

  • Talent Tree:
    • Level 10: +25 Damage OR +8% Magic Resistance
    • Level 15: +5 Armor OR +20 Attack Speed
    • Level 20: +15 Movement Speed OR +250 Health
    • Level 25: +10 Fury Swipes Damage OR +14 All Stats

Vengeful Spirit Vengeful Spirit[edit]

  • Wave of Terror damage type changed from Pure to Magic
  • Wave of Terror damage increased from 30/50/70/90 to 45/70/95/120
  • Talent Tree:
    • Level 10: +8% Magic Resistance OR +25 Attack Speed
    • Level 15: +100 Magic Missile Damage OR +8 All Stats
    • Level 20: +50 Damage OR +20 Movement Speed
    • Level 25: +20% Vengeance Aura Damage OR Magic Missile Pierces Spell Immunity

Venomancer Venomancer[edit]

  • Talent Tree:
    • Level 10: +20% XP Gain OR +20 Movement Speed
    • Level 15: +175 Health OR +150 Cast Range
    • Level 20: +15% Magic Resistance OR +75 Damage
    • Level 25: 3x Plague Ward HP/Damage OR -60s Respawn Time

Viper Viper[edit]

  • Nethertoxin base damage increased from 2.5/5/7.5/10 to 3/6/9/12 (Maximum damage increased from 40/80/120/160 to 48/96/144/192)
  • Talent Tree:
    • Level 10: +15 Damage OR +125 Health
    • Level 15: +7 Strength OR +14 Agility
    • Level 20: +7 Armor OR +75 Attack Range
    • Level 25: Poison Attack Affects Buildings OR +80 Viper Strike DPS

Visage Visage[edit]

  • Gravekeeper's Cloak minimum damage threshold increased from 15 to 50
  • Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer.
  • Gravekeeper's Cloak recovery time rescaled from 3 to 6/5/4/3
  • Gravekeeper's Cloak now affects Familiars within 900 distance of your hero (their block is based on your stack count).
  • Summon Familiars cooldown reduced from 180/160/140 to 160/145/130
  • Familiars now have 500/750/1000 HP (instead of 3 hits).
  • Familiars now interact with regeneration effects normally.
  • Familiars no longer regenerate attack damage with Stone Form.
  • Familiars attack damage recharge time reduced from 15 to 2
  • Familiars are no longer Spell Immune.
  • Familiars now have 35% magic resistance.
  • Familiars movement speed rescaled from 380/390/400 to 430
  • Familiars damage per charge rescaled from 8/14/22 to 8/16/24
  • Stone Form duration reduced from 8 to 6 seconds
  • Stone Form cooldown reduced from 20 to 14
  • Talent Tree:
    • Level 10: +60 Gold/Min OR +15% XP Gain
    • Level 15: +50 Damage OR +100 Cast Range
    • Level 20: +250 Health OR -30s Respawn Time
    • Level 25: +20% Spell Amplification OR +120 Familiars Movement Speed

Warlock Warlock[edit]

  • Fatal Bonds mana cost increased from 120 to 140
  • Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
  • Talent Tree:
    • Level 10: +6 All Stats OR +15% XP Gain
    • Level 15: +125 Cast Range OR +20 Movement Speed
    • Level 20: +350 Health OR -30s Respawn Time
    • Level 25: Spell Immunity for Chaotic Offering Golems OR +15 Chaotic Offering Golems Armor

Weaver Weaver[edit]

  • Agility gain from 2.5 to 2.8
  • Talent Tree:
    • Level 10: +6 Strength OR +30 Shukuchi Damage
    • Level 15: +25 Damage OR +7 All Stats
    • Level 20: +200 Health OR +15 Agility
    • Level 25: +200 Shukuchi Movement Speed OR +20% Magic Resistance

Windranger Windranger[edit]

  • Powershot damage reduction per unit hit increased from 10% to 20%
  • Powershot damage rescaled from 120/200/280/360 to 120/220/320/420
  • Talent Tree:
    • Level 10: +15 Damage OR +4 Mana Regen
    • Level 15: +150 Health OR +13 Intelligence
    • Level 20: +12% Spell Amplification OR +12% Magic Resistance
    • Level 25: +100 Attack Range OR -5s Powershot Cooldown

Winter Wyvern Winter Wyvern[edit]

  • Talent Tree:
    • Level 10: +8 Intelligence OR +5 Strength
    • Level 15: +15 Movement Speed OR +40 Damage
    • Level 20: +120 Gold/Min OR -35s Respawn Time
    • Level 25: -3s Splinter Blast Cooldown OR +15% Arctic Burn Slow

Witch Doctor Witch Doctor[edit]

  • Maledict DPS increased from 5/10/15/20 to 7/14/21/28
  • Talent Tree:
    • Level 10: +200 Health OR +20% XP Gain
    • Level 15: +75 Damage OR -35s Respawn Time
    • Level 20: +8 Armor OR +15% Magic Resistance
    • Level 25: +150 Death Ward Attack Range OR +20 Voodoo Restoration Heal

Wraith King Wraith King[edit]

  • Reincarnation cooldown reduced from 260/160/60 to 240/140/40
  • Talent Tree:
    • Level 10: +15 Damage OR +8 Intelligence
    • Level 15: +15 Movement Speed OR +200 Health
    • Level 20: +40 Attack Speed OR +20 Strength
    • Level 25: No Reincarnation mana cost OR +20% Vampiric Aura Lifesteal

Zeus Zeus[edit]

  • Reworked Zeus Scepter. Grants you a new ability, Nimbus, that creates a storm cloud anywhere on the map. The cloud casts Lightning Bolt automatically on the closest enemy within 500 AoE once every 2.5 seconds (scales with cooldown reduction). Clouds last 50 seconds. Cooldown: 50, Mana cost: 275. Requires 8 hits from ranged heroes to kill (4 from melee heroes, 16 from non-heroes), and has a 100 gold bounty. Nimbus summon is a global cast range.
  • Talent Tree:
    • Level 10: +2 Mana Regen OR 150 Health
    • Level 15: +5 Armor OR 10% Magic Resistance
    • Level 20: +30 Movement Speed OR -35 Respawn Time
    • Level 25: +1.5% Static Field Damage OR +200 Cast Range

External Links[edit]