Version 6.78

From Liquipedia Dota2 Wiki
Jump to: navigation, search
Version 6.78
General Information
Release Date: 2013-05-30
Highlights
  • Balance Changes
  • 2 New Heroes
  • New CM order
Version chronology
Previous:
V6.77c
Next:
V6.78b
Patches - Category:Patch Notes

New Heroes[edit]

  • New Strength Hero: Kaolin, the Earth Spirit
  • New Intelligence Hero: Nerif, the Oracle

Heroes[edit]

Arc Warden[edit]

  • Magnetic Field AoE decreased from 325 to 275
  • Tempest Double unit is now visible to the enemy players as the fake

Axe Axe[edit]

  • Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4

Ancient Apparition Ancient Apparition[edit]

  • Ice Vortex cooldown decreased from 6 to 5
  • Ice Blast base AoE increased from 225 to 275
  • Added Aghanim's Scepter
Ice Blast duration increased from 8/9/10 to 17

Batrider Batrider[edit]

  • Vision decreased from 1800/800 to 1400/800
  • Flamebreak manacost increased from 80/100/120/140 to 140

Beastmaster Beastmaster[edit]

  • Greater Hawk invisibility fade time decreased from 5 to 4

Bloodseeker Bloodseeker[edit]

  • Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
  • Bloodrage dispels the target before applying its buff
This would cause it to remove things like Ethereal
  • Rupture damage is now HP loss
This causes it to go through Magic Immunity now

Bounty Hunter Bounty Hunter[edit]

  • Track manacost from 70/60/50 to 50

Bristleback Bristleback[edit]

  • Quill Spray hit memory increased from 10 to 14 seconds

Broodmother Broodmother[edit]

  • Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
  • Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4

Centaur Warrunner Centaur Warrunner[edit]

  • Added to Captain's Mode

Clinkz Clinkz[edit]

  • Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30

Clockwerk Clockwerk[edit]

  • Power Cogs no longer knock back magic immune units

Crystal Maiden Crystal Maiden[edit]

  • Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
  • Freezing Field explosion AoE increased from 215 to 230
  • Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50

Dark Seer Dark Seer[edit]

  • Vacuum cooldown increased from 22 to 24

Dazzle Dazzle[edit]

  • Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
  • Shallow Grave can now be cast on magic immune allies

Death Prophet Death Prophet[edit]

  • Movement speed decreased from 285 to 280
  • Silence AoE increased from 200/275/350/350 to 350
  • Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%

Disruptor Disruptor[edit]

  • Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
  • Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
  • Thunder Strike AoE increased from 200 to 240

Doom Doom[edit]

  • Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
  • Aghanim's Scepter upgrade duration reworked
Aghanim's Doom duration doesn't count down while the target is within 550 range of Doombringer

Dragon Knight Dragon Knight[edit]

  • Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)

Drow Ranger Drow Ranger[edit]

  • Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%

Earthshaker Earthshaker[edit]

  • Turn rate improved from 0.4 to 0.6
  • Fissure range increased from 1200 to 1300
  • Echo Slam now considers illusions as heroes
This affects Aghanim's Scepter upgrade as it does extra damage for each hero in the area.

Ember Spirit Ember Spirit[edit]

  • Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60
  • Added to Captain's Mode

Enchantress Enchantress[edit]

  • Aghanim's Scepter bonus attack range increased from 165 to 190

Enigma Enigma[edit]

  • Malefice scaling reworked
Old Malefice:
Duration: 2/4/4/6 (1/2/2/3 ticks)
Damage: 40/40/65/65 (total dmg: 40/80/130/195)
Stun Duration: 1


New Malefice:
Duration: 6 (3 ticks)
Damage: 25/40/55/70 (total dmg: 75/120/165/210)
Stun Duration: 0.25/0.5/0.75/1

Timbersaw Timbersaw[edit]

  • Base Strength increased by 3
  • Int growth increased from 1.8 to 2.4
  • Chakram initial manacost rescaled from 125/150/175 to 75/125/175
  • Chakram move speed increased from 800 to 900

Gyrocopter Gyrocopter[edit]

  • Flak Cannon cooldown increased from 20 to 30

Huskar Huskar[edit]

  • Base Strength increased by 3
  • Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
  • Life Break HP cost increased from 35/30/25% to 40/35/30%
  • Berserker's Blood Reworked
Old Berserker's Blood:
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
Attack Speed: 3/6/9/12 IAS per stack
Damage: 2/4/6/8 damage per stack


New Berserker's Blood:
Huskar feels each of his wounds and channels the pain, increasing magic resistance and attack speed for each 7% missing health. First bonus starts at full health.
Magic Resistance: 4/5/6/7% magic resistance
Attack Speed: 8/12/16/20 per stack
  • Removed from Captain's Mode

Invoker Invoker[edit]

  • Alacrity manacost decreased from 100 to 75
  • Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
  • Ghost Walk cooldown decreased from 60 to 35
  • Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15

Wisp Io[edit]

  • Spirits no longer provide vision, except temporarily when they collide with an enemy hero
  • Overcharge hp/mp cost increased from 3.5% to 4.5%

Juggernaut Juggernaut[edit]

  • Omnislash no longer jumps on Tombestone Zombies

Keeper of the Light Keeper of the Light[edit]

  • Base Strength decreased by 2

Kunkka Kunkka[edit]

  • Ghost Ship damage increased from 300/400/500 to 350/450/550
  • X Marks The Spot manacost decreased from 80/90/100/110 to 80
  • X Marks The Spot vision from 1000 flying to 400 ground vision

Legion Commander Legion Commander[edit]

  • Duel bonus damage per victory increased from 10 to 10/14/18
  • Added to Captain's Mode

Lich Lich[edit]

  • Chainfrost bounce count increased from 7 to 10

Lifestealer Lifestealer[edit]

  • Open Wounds cast range decreased from 600 to 200/300/400/500

Lina Lina[edit]

  • Attack range increased from 625 to 635

Lion Lion[edit]

  • Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
  • Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20

Lone Druid Lone Druid[edit]

  • Spirit Bear now has its HP drained by Armlet when active
  • Spirit Bear bounty increased from 100 to 300

Abaddon Abaddon[edit]

  • Movement speed increased from 300 to 310

Lycan Lycanthrope[edit]

  • Armor increased by 1 (Shapeshift total armor is still the same as before)

Magnus Magnus[edit]

  • Reverse Polarity damaged decreased from 150/225/300 to 50/125/200

Medusa Medusa[edit]

  • Stone Gaze Reworked
Old Stone Gaze:
Any unit facing Medusa has its attack and movement speed slowed by 100%. Dispels enemy units and deals 500/1000/1500 damage to illusions and summoned units.
Lasts 5 seconds. Attack and Movement speed is slowly regained over the duration.
View Angle Spread: 75
AOE: 800
CD: 140/100/60
Manacost: 200/100/0
Note: Once a unit is affected, it retains the negative buff until the spell is over, regardless of facing direction.


Stone Gaze:
Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.
Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.
View Angle Spread: 85
Gaze Duration: 6 seconds.
Stone Duration: 3 seconds
Bonus Physical Damage: 30/40/50%
AOE: 1000
CD: 90
Manacost: 200
Note: Kills illusions instead of petrifying them
  • Removed from Captain's Mode

Meepo Meepo[edit]

  • Innate magic resistance increased from 25% to 35%

Mirana Mirana[edit]

  • Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
  • Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
  • Starfall will choose a new target for the second star if the first died before impact

Morphling Morphling[edit]

  • Base attack time improved from 1.7 to 1.6

Naga Siren Naga Siren[edit]

  • Rip Tide cooldown rescaled from 19/16/13/10 to 10

Necrophos Necrolyte[edit]

  • If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
  • Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death

Nyx Assassin Nyx Assassin[edit]

  • Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
  • Mana Burn manacost rescaled from 130/120/110/100 to 100

Night Stalker Night Stalker[edit]

  • Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)

Outworld Devourer Outworld Devourer[edit]

  • Movement speed increased from 310 to 315

Ogre Magi Ogre Magi[edit]

  • Ignite DPS increased from 26/32/38/44 to 26/34/42/50

Omniknight Omniknight[edit]

  • Added Aghanim's Scepter
Guardian Angel AoE becomes global and affects buildings (including regen)

Brewmaster Brewmaster[edit]

  • Aghanim's Primal Split units now gain your current level of Drunken Brawler
  • Fire Panda no longer upgrades damage with Aghanim's Scepter
It has roughly same damage with Drunken Brawler now

Phantom Assassin Phantom Assassin[edit]

  • Blur level 4 evasion increased from 35% to 40%

Phantom Lancer Phantom Lancer[edit]

  • Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%

Phoenix Phoenix[edit]

  • Sun Ray HP cost per second increased from 3% to 4%

Pudge Pudge[edit]

  • Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5

Pugna Pugna[edit]

  • Nether Blast structure damage increased from 33% to 50%
  • Decrepify can now target Tombstone

Razor Razor[edit]

  • Eye of the Storm duration increased from 20/25/30 to 30
  • Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
  • Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%

Riki Riki[edit]

  • Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1

Sand King Sand King[edit]

  • Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
  • Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)

Shadow Demon Shadow Demon[edit]

  • Base Intelligence decreased by 3
  • Shadow Poison no longer gives vision over the targets with the debuff
This still reveals the projectile path, but no longer locks on vision to units with the debuff on them for 10 seconds

Shadow Fiend Shadow Fiend[edit]

  • Requiem of Souls slow rescaled from 15/20/25% to 20%
  • Requiem of Souls damage reduction increased from 15/20/25% to 50%

Shadow Shaman Shadow Shaman[edit]

  • Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
Basic version damage numbers also normalized a bit from 39-43/54-58/69-73 to 40-45/55-60/70-75

Silencer Silencer[edit]

  • Global Silence now affects sleeping units
  • Added Aghanim's Scepter for Silencer
Applies the current level of Curse of the Silent to all units and increases ultimate duration by one second.

Wraith King Skeleton King[edit]

  • Reincarnation slow now affects attack speed as well
  • Reincarnation slow happens immediately upon death rather than after reincarnating
  • Critical Strike Reworked
Mortal Strike:
Has a passive and active component. Passively gives you a chance to land a critical strike. Can be cast to temporarily steal HP from a target enemy hero. When the active is used, the critical strike is temporarily disabled for the drain duration.


Passive Crit Damage: 1.25/1.75/2.25/2.75
Passive Crit Chance: 15%


HP Drain: 20% of Max (Not Lethal)
Drain duration: 7
Cast Range: 550
Manacost: 30
Cooldown: 25


Note: This doesn't affect max hp, just temporarily drains then returns it.

Slardar Slardar[edit]

  • Bash damage type from magical to physical
  • Sprint cooldown decreased from 40 to 28

Sniper Sniper[edit]

  • Shrapnel AoE increased from 360 to 400

Spirit Breaker Spirit Breaker[edit]

  • Charge of Darkness will now also Greater Bash its target
Instead of only affecting those it runs through, it now also affects the target as well.
The Greater Bash portion of Charge of Darkness will go through BKB, since Greater Bash goes through BKB.

Storm Spirit Storm Spirit[edit]

  • Electric Vortex cooldown decreased from 20 to 21/20/19/18

Elder Titan Elder Titan[edit]

  • Ancestral Spirit vision type from Flying to Ground
  • Natural Order aura increased from 20/40/60/80% to 25/50/75/100%

Terrorblade Terrorblade[edit]

  • Conjure Image illusion duration increased from 25 to 32
  • Sunder minimum HP exchange decreased from 33/28/23% to 25/20/15%

Tidehunter Tidehunter[edit]

  • Ravage AoE rescaled from 825/925/1025 to 1025

Tiny Tiny[edit]

  • Toss cooldown decreased from 10 to 9
  • You can now Toss units to Runes

Treant Protector Treant Protector[edit]

  • Leech Seed slow increased from 24% to 28%
  • Leech Seed's healing effect no longer ends when the target dies

Troll Warlord Troll Warlord[edit]

  • Battle Trance cooldown increased from 20 to 30
  • Battle Trance duration decreased from 10 to 7

Tusk Tusk[edit]

  • Snowball cooldown decreased from 24 to 21

Undying Undying[edit]

  • Soul Rip cast range increased from 650 to 750

Ursa Ursa[edit]

  • Fury Swipes duration increased from 6 to 15

Vengeful Spirit Vengeful Spirit[edit]

  • Strength increased from 16 + 2.3 to 18 + 2.6
  • Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200

Venomancer Venomancer[edit]

  • Poison Sting duration increased from 6/7/8/9 to 6/8/10/12

Viper Viper[edit]

  • Corrosive Skin affects any damage source not just regular attacks
  • Viper Strike is no longer removed by Dark Pact or Kraken Shell

Winter Wyvern[edit]

  • Intelligence growth increased from 2.4 to 3.1
  • Arctic Burn no longer provides flying vision

Witch Doctor Witch Doctor[edit]

  • Death Ward cast range rescaled from 300/350/400 to 400
  • Maledict cast range increased from 400 to 525

Items[edit]

Drum of Endurance Drum of Endurance[edit]

  • Recipe cost increased from 750 to 800

Armlet of Mordiggian Armlet of Mordiggian[edit]

  • HP regen decreased from 8 to 7

Assault Cuirass Assault Cuirass[edit]

  • Positive armor aura is no longer prevented from stacking with other items
This means that it works with items like Vladmir's Offering

Black King Bar Black King Bar[edit]

  • Magic Immunity now has a 6th level of decrease
So it decreases on usage until it gets to 4 duration and 50 CD. Previously the lowest level was 5 duration and 55 CD.

Blade Mail Blade Mail[edit]

  • Armor increased from 5 to 6
  • Damage Return cooldown decreased from 22 to 17

Bloodstone Bloodstone[edit]

  • Initial charges increased from 6 to 8
  • Can be activated to instantly kill yourself
This will cause it to trigger the AoE heal that always happens when you die with Bloodstone. 300 second cooldown. Targets the ground to be used, to help prevent accidental usage.

Bottle Bottle[edit]

  • While empty, Bottle causes couriers to move 30% slower

Animal Courier Courier[edit]

  • Courier no longer block neutral creeps from spawning
  • Courier Speed Burst from 100% to 50% MS bonus (still reaches max speed)
This primarily a factor when carrying an Empty Bottle. Without an extra slow, Couriers will still reach maximum speed.

Dagon Dagon[edit]

  • Recipe cost decreased from 1300 to 1250

Dust of Appearance Dust of Appearance[edit]

  • Now stacks in inventory
  • Now slows heroes with an invisibility buff on them by 10%

Ethereal Blade Ethereal Blade[edit]

  • Self or ally cast duration increased to 4 seconds

Euls Scepter of Divinity Eul's Scepter of Divinity[edit]

  • Movement speed bonus increased from 30 to 35

Force Staff Force Staff[edit]

  • Recipe cost decreased from 1000 to 900

Gem of True Sight Gem of True Sight[edit]

  • Gem can no longer be destroyed
  • Gold cost increased from 700 to 850

Headdress Headress[edit]

  • Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)

Blink Dagger Blink Dagger[edit]

  • Cooldown decreased from 14 to 12

Linkens Sphere Linken's Sphere[edit]

  • Cooldown decreased from 20 to 17

Shadow Blade Shadow Blade[edit]

  • Damage decreased from 30 to 22

Medallion of Courage Medallion of Courage[edit]

  • Cast range increased from 800 to 1000

Mekansm Mekansm[edit]

  • Regeneration Aura AoE increased from 500 to 750 (now equal to active)

Buckler Buckler[edit]

  • Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active )

Necronomicon Necronomicon[edit]

  • Warrior and Archer armor type changed from Heavy to Hero
This causes them to take a bit less damage from creeps, but same damage from heroes.

Null Talisman Null Talisman[edit]

  • Recipe cost decreased from 145 to 135

Observer Ward Observer Ward[edit]

  • Initial Stock now starts at 1 instead of 2 (max stock is still 2)

Quelling Blade Quelling Blade[edit]

  • Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
  • Cast range increased from 100 to 350

Radiance Radiance[edit]

  • Burn damage increased from 45 to 50

Sange and Yasha Sange and Yasha[edit]

  • Minor changes to stats
Old:
+16 Agility
+16 Strength
+15 Attack Speed
+15% Maim chance
+12 Damage
+12% Movement Speed


New:
+16 Agility
+16 Strength
+16 Attack Speed
+16% Maim chance
+16 Damage
+12% Movement Speed

Sentry Ward Sentry Ward[edit]

  • Sentry Wards AoE decreased from 950 to 800

Shadow Amulet Shadow Amulet[edit]

  • Fade time decreased from 2.6 to 2.4

Shivas Guard Shiva's Guard[edit]

  • Shiva's Guard aura AoE decreased from 1000 to the standard 900
  • Shiva's Guard AS reduction increased from -30 to -40

Desolator Desolator[edit]

  • Corruption armor reduction increased from 6 to 7

Veil of Discord Veil of Discord[edit]

  • Discord AoE increased from 550 to 600

Gameplay and Cosmetics[edit]

  • Captain's Mode bans changed from 2/3 to 2/2/1
  • Captain's Mode picks changed from 3/2 to 2/2/1
  • Adjusted ban/pick/reserve times Captain's Mode
Old Captain's Mode:
Team 1: Ban [40 sec]
Team 2: Ban [40 sec]
Team 1: Ban [40 sec]
Team 2: Ban [40 sec]


Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 2: Pick
Team 1: Pick [40 sec]
Team 1: Pick
Team 2: Pick [40 sec]


Team 1: Ban [50 sec]
Team 2: Ban [50 sec]
Team 1: Ban [50 sec]
Team 2: Ban [50 sec]
Team 1: Ban [50 sec]
Team 2: Ban [50 sec]


Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 1: Pick [40 sec]
Team 2: Pick [40 sec]


Total Pick/Ban Time: 780 (not counting Reserve time)
Reserve Time: 90 seconds (per team)


New Captain's Mode:
Team 1: Ban [30 sec]
Team 2: Ban [30 sec]
Team 1: Ban [30 sec]
Team 2: Ban [30 sec]


Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 2: Pick [40 sec]
Team 1: Pick [40 sec]


Team 2: Ban [30 sec]
Team 1: Ban [30 sec]
Team 2: Ban [30 sec]
Team 1: Ban [30 sec]


Team 2: Pick [40 sec]
Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 1: Pick [40 sec]


Team 2: Ban [30 sec]
Team 1: Ban [30 sec]


Team 2: Pick [40 sec]
Team 1: Pick [40 sec]


Total Pick/Ban Time: 700 (not counting Reserve time)
Reserve Time: 110 seconds (per team)
  • Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200)
  • 4 hero XP bonus changed from 15+6*Level to 20+5*level
  • 5 hero XP bonus changed from 10+5*Level to 15+4*level
  • Level 11 XP requirements reduced from 6500 to 6000
  • Level 12 XP requirements increased from 7700 to 8200
  • Gold for ending a spree changed from 50->400 (3x->10x) to 75->600
  • Buy back cooldown increased from 5 to 6 minutes
  • Level 1 and Level 2 towers armor increased from 18 to 20
  • Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
  • Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way
Previously if you get the last hit:
- You would get no team bounty
- Allies get slightly less gold


Now:
- Allies always get the same amount regardless of who last hits
- A hero last hitting gets roughly the same overall amount as before
  • Backdoor protection now also reduces incoming damage by 25%
  • Siege units HP increased from 500 to 550
Now always requires 4 hits from tier 1 towers instead of sometimes 3 and sometimes 4
  • Repicking a randomed hero now re-adds the hero to the pool
  • Swapping a hero that you randomed now costs you 100 gold
  • Fixed a bug with Call Down slow sometimes lasting too long
  • Fixed Call Down inaccurate tooltip
  • Fixed Echo Stomp stun sometimes ending too early
  • Fixed Ancients not having backdoor protection
  • Fixed the left range rax not upgrading the siege units properly for the Sentinel
  • Fixed the active component of Tranquil Boots being enabled on Illusions
  • Fixed an inconsistency with mana sharing on Tether
  • Fixed an issue with Primal Split's Level 2 Storm interaction with Smoke
  • Fixed Shadow Amulet not working when you are Magic Immune
  • Fixed Rod of Atos sell price
  • Fixed Smoke of Deceit not working on Familiars
  • Fixed suicides causing aoe bonus XP to be given out
  • Fixed attack speed with Armlet on Spirit Bear
  • Fixed level 3 Skeleton King Reincarnation scoreboard
  • Fixed Rupture sometimes remaining on you when you revive
  • Fixed a very minor damage inaccuracy with Eye of the Storm

External links[edit]

Personal tools
Competition