Venomancer

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[e][h]Venomancer
Dire Hero
Attributes
Strength
18 +1.85
Agility
22 +2.6
Intelligence
17 +1.8
Damage
19 - 21
Armor
3.08
Movespeed
285
Stats
Base Stats
Sight Range:
1800 / 800
Attack Range:
450
Missile Speed:
900
Attack Duration:
0.3 + 0.7
Cast Duration:
0 + 0.051
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.4
Level Changes
Level:
1
15
25
Hit Points:
560
1,060
1,440
Mana:
254
554
770
Spell Amp:
1.1%
2.6%
3.8%
Armor:
3
8
12
Damage:
41-43
77-79
103-105
LessMost played asMore
1
2
3
4
5

Lesale Deathbringer, the Venomancer

Recommended Roles
Support Support Nuker Nuker Initiator Initiator Pusher Pusher Disabler Disabler

In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.

Abilities

Venomous Gale
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement.
QE
125
21 / 20 / 19 / 18
Strike Damage:
Damage Over Time:
Movement Slow:
Duration:
Radius:
Cast Range:
 25 / 50 / 75 / 100
 10 / 40 / 70 / 100
 50%
 15
 125
 800
 Affected By:  Partially blocked by Spell Immunity Can be removed with a Strong Dispel
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.
Notes
  • Total damage: 75 / 250 / 425 / 600.
  • The projectile travels at 1200 speed.
  • Slow starts at 50% and decreases over time.
  • Damage over time is dealt once every 3 seconds, hitting the unit a total of 5 times.
  • Units afflicted by Venomous Gale can be denied once their HP drops below 25% of their maximum health.
  • Damage blocked by Spell Immunity, the slow is not. Becoming spell immune while under its effects will not remove the debuff.
  • Can be removed by a strong dispel.
Poison Sting
Ability: Passive
Affects: Enemy Units
Damage: Magical
Adds poison damage to Venomancer's normal attacks, slowing movement speed. Plague Wards deal 50% of the damage of Poison Sting's current level.
WT
Damage Per Second:
Movement Slow:
Duration:
 6 / 12 / 18 / 24
 11% / 12% / 13% / 14%
 6 / 9 / 12 / 15
 Affected By:  Partially blocked by Spell Immunity Disabled by Break
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.
Notes
  • Total damage: 36 / 108 / 216 / 360.
  • Plague Wards also get this ability. When both Venomancer and a Plague Ward affect a target, only the highest dps is applied.
  • Illusions also get this ability.
  • Does not dispel regen from items like Bottle, Clarity, and Salve. Does not disable Blink Dagger.
  • Damage blocked by Spell Immunity, the slow is not.
  • Disabled by Break.
Plague Ward
Ability: Point Target
Affects: Enemy Units
Damage: Piercing
Summons a Plague Ward to attack enemy units and structures.
EW
20
5
Poison Sting Damage:
Duration:
Cast Range:
 50%
 40
 850
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.
Notes
  • Creeps and Towers will ignore Plague Wards in favor of attacking any heroes or creeps present.
Poison Nova
Ability: No Target
Affects: Enemy Units
Damage: Magical
A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova's effect cannot bring units below 1 HP.
Upgradeable by Aghanim's Scepter to increase the dps and decrease the cooldown.
RV
200 / 300 / 400
140 / 120 / 100
Damage Per Second:

Duration:

Radius:
Scepter Cooldown:
 30 / 55 / 80
 60 / 85 / 110
 16
 255 expanding to 830
 140 / 120 / 60
 Affected By:  Partially blocked by Spell Immunity
In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.
Notes
  • Total damage: 480 / 880 / 1280.
  • Total upgrade damage: 960 / 1360 / 1760.
  • Damage is non-lethal and cannot bring units below 1 HP.
  • The nova spreads at a speed of 500.
  • Expands as a ring at the cast location, lasting 1.15 seconds. Entering the ring at any point during the expansion will apply the debuff.
  • Damage blocked by Spell Immunity. The debuff applies through spell immunity and becoming spell immune while under its effect will not remove it.

Talent Tree

Talent Tree
3x Plague Ward HP/Damage 25 -60s Respawn Time
+15% Magic Resistance 20 +75 Damage
+150 Cast Range 15 +200 Health
+20 Movement Speed 10 +20% XP Gain


Summon Stats

Plague Ward [h]
Attributes
Attack Type
Armor Type
Pierce Attack
Pierce
Basic Armor
Basic
Stats
Unit Type:
Ward
Summoned
Duration:
40
Hit Points:
75 / 200 / 325 / 450
1350 with talent
HP Regen:
0.25
Mana:
0
Damage:
12-14 / 20-24 / 28-34 / 36-44
108 - 132 with talent
Armor:
0
Base Attack Time:
1.5
Attack Range:
600
Missile Speed:
1900
Attack Duration:
0.3 + 0.7
Cast Duration:
0 + 0.51
Sight Range:
1200 / 800
Gold Bounty:
14-17
Experience:
20 / 25 / 30 / 35
Magic Resistance:
Immune

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items
Tango Healing Salve Ring of Protection Magic Stick Boots of Speed Ring of Aquila Magic Wand Power Treads Aghanims Scepter Veil of Discord Euls Scepter of Divinity Blink Dagger
Animal Courier Observer Ward Town Portal Scroll Silver Edge Butterfly Orchid Malevolence
Manta Style Drum of Endurance Octarine Core

General Strategy

Venomancer brings slow death to his enemies. Sprouting an endless army of toxin-spitting watchers to defend his territory, should foes draw near he can release a massive cloud of lingering poison to weaken enemies.

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10
Spell Venomous Gale Venomancer Venomous Gale Venomancer Venomous Gale Poison Nova Venomous Gale Venomancer Venomancer Talent
Level 11 12 13 14 15 16 18 20 25
Spell Plague Ward Poison Nova Plague Ward Plague Ward Talent Plague Ward Poison Nova Talent Talent

Early Game



Mid Game



Late Game



Version History

Balance Patch History
Patch Version Balance Changes[1]
7.02
  • Buff Level 15 Talent from +175 Health to +200
7.00
  • New Added Talent Tree
6.88
  • Buff Intelligence increased from 15 + 1.75 to 17 + 1.8
  • Buff Plague Wards damage increased from 10/19/29/38 to 13/22/31/40
6.86
  • Buff Venomous Gale cooldown reduced from 22 to 21/20/19/18
6.85
  • Buff Poison Sting damage increased from 5/10/15/20 to 6/12/18/24
  • Buff Poison Sting now works normally on illusions
  • Rework Poison Nova damage per second reduced from 36/58/81 to 30/55/80 (Aghanim's Scepter damage per second increased from 58/81/108 to 60/85/110)
  • Buff Poison Nova duration increased from 12/14/15/16 to 16
6.84
  • Buff Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100
6.82
  • Buff Poison Nova applies its debuff on Spell Immune enemies
6.80
  • Nerf Base damage reduced by 5
  • Nerf Base HP regen reduced from 0.75 to the default 0.25
6.79c
  • Nerf Plague Wards night vision reduced from 1200 to 800
  • Nerf Venomancer base movement speed reduced from 290 to 285
6.79
  • Buff Poison Nova no longer ignores invis/fogged units
  • Buff Venomous Gale no longer ignores invis units
  • Buff Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
  • Buff Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
  • Nerf Poison Sting dps no longer dispels healing or disables dagger
  • Buff Plague Wards now have Poison Sting for 50% of the damage at the current skilled level
(When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
  • Nerf Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35
6.78
  • Buff Poison Sting duration increased from 6/7/8/9 to 6/8/10/12
6.76
  • Nerf Venomous Gale manacost rescaled from 90/105/120/135 to 125
  • Nerf Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
  • Buff Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
  • Buff Poison Sting duration rescaled from 7 to 6/7/8/9
6.75
  • Nerf Plague Wards vision decreased from 1400 to 1200
6.72
  • Buff Base HP regeneration increased from 0.25 to 0.75
6.69
  • Nerf Plague Ward's gold bounty increased from 3-9 to 14-17
6.68
  • Buff Poison Sting slow from constant 10% to 11%/12%/13%/14%
6.67
  • Buff Poison Nova duration increased from 12 to 12/14/15 seconds, 14/15/16 with Aghanim's Scepter
6.58
  • Rework Reworked Shadow Strike into Venomous Gale
  • Buff Improved Plague Ward cast range and vision radius
  • Buff Poison Sting damage type is now lethal

Trivia

  • Venomancer's form bears some resemblance to the Zerg Hydralisk from StarCraft.

See also

Notable Players

External links

Guides

WC3 DotA Version

References