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Treant Protector

From Liquipedia Dota 2 Wiki
[e][h]Treant Protector
Radiant Hero
Attributes
Primary Attribute
Base Stats
0.25
Attack Type
0.6 + 0.4
Level Changes
Level
1
15
25
30
Health
(Regen)
670
2.75
1704
7.51
2716
12.11
3134
14.01
Mana
(Regen)
315
1.25
615
2.51
975
4.01
1107
4.56
Armor
1.5
5.7
10.7
12.53
Magic R
27%
29.52%
32.52%
33.62%
Damage
85-93
132-140
178-186
197-205
Notes
2
Release Date
2012-05-17
Competitive Span
2012-05-24 — 2016-12-12
2017-04-09 — Present

Treant Protector Rooftrellen, the Treant Protector[edit]

Recommended Roles
Support Initiator Durable Disabler Escape

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land—all-consuming grasses and crossbred fauna and poisonous flowers—but none are so fierce as the mighty Treant Protectors.

These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth.

When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Treant Protector is ever the benevolent ally, sprouting regenerating armor for his cohorts and their fortifications alike. Emerging unseen from among the trees, he binds foes with overgrowth as he leeches health from enemies and into nearby allies.

Abilities[edit]

Nature's Grasp
QT
Targeting
Point Target
Affects
Enemy Units
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal more damage if they touch a tree. Does half damage to creeps.
Damage Per Second30/40/50/60
55/65/75/85
Movement Speed Slow25%/30%/35%/40%
Creep Damage50%
Tree Damage Bonus50%
Duration9/10/11/12
Linger Duration0.5
Vine Length1500
Vine Width135
Cast Point 0.2
Cast Backswing 0.7
Cooldown
20/19/18/17
     16/15/14/13
90
Does not pierce Debuff Immunity.

Dispellable only by death.

Affected by cast range bonus.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Leech Seed
WE
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it.
Damage per Pulse20/35/50/65
65/80/95/110
Heal per Pulse20/35/50/65
65/80/95/110
Move Speed Slow8%/14%/20%/26%
26%/32%/38%/44%
Duration5
Pulse Interval5
Radius650

Cast Range 400/450/500/550
Cast Point 0.3
Cast Backswing 0.2
Cooldown
24/20/16/12
80/90/100/110
Does not pierce Debuff Immunity.

Blocked by Spell Block.

Reflected by Spell Reflection.

Dispellable.

Cannot be disjointed.

Affected by cast range bonus.
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.
Notes
  • Total damage/heal:
    • 80/160/240/320
    • 520
  • The pulses travel at 400 speed.
Living Armor
EV
Affects
Allies
Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.
Heal per Second2/3/4/5
5/6/7/8
Armor Bonus4/6/8/10
12/14/16/18
Duration15/20/25/30

Radius450
Cast Point 0.3
Cast Backswing 0.66
Cooldown
30/25/20/15
55
Dispellable.

The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.
Notes
  • Point targeted Living Armor affects heroes, buildings and creeps.
Ultimate Ability
Overgrowth
RR
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.
Damage Per Second85
Duration3/4/5
Radius800

Cast Point 0.5
Cast Backswing 1.17
Cooldown
120/110/100
     85/75/65
200/250/300
Dispellable.

Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.
Notes
  • Total damage:
    • 225/300/375
    • 875

Innate[edit]

Nature's Guise
Targeting
Passive
Affects
Self
Damage Type
Provides Treant with Tree Walking whenever he hasn't taken damage for several seconds. While nearby trees or affected by Nature's Grasp, Treant gains bonus movement speed.
Movement Speed Bonus12%
20%
Tree Search Radius200
Damage Disable Cooldown3

Invisibility Fade Delay0
Invisibility Linger Duration0.75
Root Total Damage200
Base Root Duration1
Near-Tree Root Duration2

Cooldown
-
     10
Causes Treant to move faster and become invisible with Nature's Guise and root enemies upon attacking. Deals damage over time and roots for longer if the attack was near a tree.
Does not pierce Debuff Immunity.

Dispellable.

Not disabled by Break.

Illusions only gain the invisibility.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Notes
  • This is an innate ability which is not skilled.
  • Casting spells or using items does not break invisibility.

Aghanim's Scepter[edit]

Eyes In The Forest
DD
Affects
Trees
Damage Type
Magical
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a radius of an enchanted tree will be entangled and damaged. Passively causes all trees to respawn much faster.
Overgrowth Radius800
Unobstructed Vision Radius800

Cast Range 160
Cast Point 0.2
Cast Backswing 0.83
Charge 3
40
Cooldown
0
100
Granted by Aghanim's Scepter.
Affected by cast range bonus.
One can never be too certain who, or what, might need protecting.
Notes
  • Enchanted trees have their own minimap icon.
  • If the enemy has true sight they are be able to see which trees are enchanted.

Talent Tree[edit]

450 Living Armor Living Armor AoE 25 -35s Overgrowth Overgrowth Cooldown
+45 Leech Seed Leech Seed Damage/Heal 20 +8 Living Armor Living Armor Bonus Armor
+25 Nature's Grasp Nature's Grasp Damage 15 +18% Leech Seed Leech Seed Movement Slow
-4s Nature's Grasp Nature's Grasp Cooldown 10 +2 Living Armor Living Armor Heal per second

Recent Changes[edit]

Version Balance Changes
7.35
  • Nature's Guise Nature's Guise
    • Nerf Aghanim's Shard Movement Speed bonus decreased from +15% to +8%
  • Living Armor Living Armor
    • Nerf Heal per second decreased from 3/4/5/6 to 2/3/4/5
    • Nerf Mana Cost increased from 50 to 55
  • Talent Talent
    • Nerf Level 10 Talent Nature's Grasp Cooldown Reduction decreased from 5s to 4s
7.34e
  • Buff Base Movement Speed decreased from 285 to 280
  • Leech Seed Leech Seed
    • Nerf Damage/Heal per second decreased from 25/40/55/70 to 20/35/50/65
7.34d
  • Nerf Base Damage decreased by 2
  • Nerf Base Mana Regen decreased by 0.25
  • Talent Talent
    • Nerf Level 15 Talent Nature's Grasp Damage decreased from +30 to +25
    • Nerf Level 25 Talent Overgrowth Cooldown Reduction decreased from 40s to 35s

Notable Players[edit]

Heen 
Goblak 
Dukalis 
nuages 
jAM3S 

Additional Content[edit]

References[edit]