Treant Protector

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[e][h]Treant Protector
Radiant Hero
Treant Protector Large.png
Strength Icon Main.png
25 +3.6
Agility Icon.png
15 +2
Intelligence Icon.png
17 +1.8
Base Stats
Sight Range:
1800 / 800
Attack Range:
Missile Speed:
Attack Duration:
0.6 + 0.4
Cast Duration:
0.5 + 0.51
Base Attack Time:
Magic Resistance:
Turn Rate:
Level Changes
Hit Points:
Spell Amp:
Most played as

Treant Protector icon.png Rooftrellen, the Treant Protector[edit]

Recommended Roles
Support.png Support Initiator.png Initiator Durable.png Durable Disabler.png Disabler Escape role.png Escape

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land—all-consuming grasses and crossbred fauna and poisonous flowers—but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.


Nature's Guise
Treant protector natures guise.png
Targeting Type
Allied Units
Treant Protector blends in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. This activates after not attacking for a short period of time. When attacking out of invisibility, Treant Protector roots the target. If Treant Protector moves away from the tree, the invisibility is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.
Bonus Movement Speed10% / 18% / 26% / 34%
Root Duration0.4 / 1 / 1.6 / 2.2
Fade Time7 / 6 / 5 / 3
Tree Radius265
 Affected By:  Illusions gain part of this ability
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
  • If Treant Protector is under the effect of Nature's Guise, he can cast spells and use items without losing invisibility.
  • There is a grace period of 0.75 seconds before Nature's Guise is lost due to moving away from a tree.
  • Illusions can also turn invisible, but cannot root.
Leech Seed
Treant protector leech seed.png
Targeting Type
Unit Target
Enemy Units
Damage Type
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained.
Mana Cost dota2.png 80 / 95 / 110 / 125
Cooldown Clock.png 16 / 13 / 10 / 7
Lifesteal Per Pulse15 / 30 / 45 / 60
100 (Level 25 talent)
Movement Slow16% / 20% / 24% / 28%
Heal Radius500
Cast Range350
Cast Point0.5
 Affected By: Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be dispelled
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.
  • Total damage/heal: 90 / 180 / 270 / 360.
  • Total damage/heal: 600. (Level 25 talent)
  • Pulses and healing continue even if the target dies.
  • Blocked by Spell Immunity and Linken's Sphere.
  • Can be dispelled.
Living Armor
Treant protector living armor.png
Targeting Type
Unit Target
Allied Units
Target an allied unit or structure. Grants bonus regeneration and damage block from heroes.
Mana Cost dota2.png 50
Cooldown Clock.png 30 / 24 / 18 / 12
HP Regen Per Second4 / 8 / 12 / 16
Damage Block20 / 40 / 60 / 80
Instances4 / 5 / 6 / 7
12 (Level 25 talent)
Cast RangeGlobal
Cast Point0.5
 Affected By:  Can be dispelled
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.
  • Total heal: 60 / 120 / 180 / 240.
  • Damage block is calculated after all reductions (Armor, Magic Resistance, etc.)
  • Damage block only triggers if the damage after reductions is greater than 5.
  • Blocks damage from all sources.
  • Can be dispelled.
Treant protector overgrowth.png
Targeting Type
No Target
Enemy Units
Summons an overgrowth of damaging vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Mana Cost dota2.png 150 / 175 / 200
Cooldown Clock.png 100 / 85 / 70
Duration3 / 3.75 / 4.5
Cast Point0.5
 Affected By:  Can be dispelled
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.

Aghanim's Scepter Abilities[edit]

This hero is upgradeable by Aghanim's Scepter. The scepter grants the Eyes In The Forest ability.
Eyes In The Forest
Treant protector eyes in the forest.png
Targeting Type
Unit Target
Damage Type
Treant Protector enchants a target tree. Enchanted trees grant unobstructed vision. If Overgrowth is cast by Treant Protector, units near an enchanted tree will be ensnared and damaged.
Mana Cost dota2.png 100
Cooldown Clock.png 35
Overgrowth DPS175
Damage Instances3 / 4 / 5
Overgrowth Radius800
Flying Vision Radius800
Cast Range160
Cast Point0.2
One can never be too certain who, or what, might need protecting.
  • Total damage: 525 / 700 / 875.
  • Overgrowth only does damage if it comes from an enchanted tree.
  • Enchanted trees have their own minimap icon.
  • If the enemy has true sight they will be able to see which trees are enchanted.
  • This ability is independent from Overgrowth and will be given even if the ultimate is not leveled.
  • Aghanim's Scepter cannot be dropped or sold by Treant Protector.

Talent Tree[edit]

Talent Tree
+5 Living Armor Block Instances 25 +40 Leech Seed Damage/Heal
+90 Damage 20 15% Cooldown Reduction
+25 Movement Speed 15 +90 Gold/Min
+2 Mana Regen 10 +30 Attack Speed

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Stout Shield Clarity Boots of Speed Magic Stick NoItem.png Magic Wand Arcane Boots NoItem.png Euls Scepter of Divinity Blink Dagger Refresher Orb
Clarity NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

Treant Protector is ever the benevolent ally, sprouting regenerating armor for his cohorts and their fortifications alike. Emerging unseen from among the trees, he binds foes with overgrowth as he leeches health from enemies and into nearby allies.


Skill Build[edit]

Level 1 2 3 4 5 6 7 8 9 10
Spell Treant protector natures guise.png Treant protector leech seed.png Treant protector living armor.png Treant protector living armor.png Treant protector living armor.png Treant protector overgrowth.png Treant protector living armor.png Treant protector natures guise.png Treant protector natures guise.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Treant protector natures guise.png Treant protector overgrowth.png Treant protector leech seed.png Treant protector leech seed.png Talents.png Treant protector leech seed.png Treant protector overgrowth.png Talents.png Talents.png

Early Game[edit]

Mid Game[edit]

Late Game[edit]

Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
  • Nerf Base movement speed reduced from 280 to 270
  • Nerf Movement Speed reduced from 290 to 280
  • Nerf Nature's Guise now applies a full disarming root, rather than a bash, on attack
  • Rework Replaced Respawn Talent: +40 Leech Seed Damage/Heal (Level 25)
  • Rework Enabled in Captains Mode
  • Nerf Leech Seed slow reduced from 22/24/26/28% to 16/20/24/28%
  • Nerf Overgrowth cooldown rescaled from 70 to 100/85/70
  • Nerf Base movement speed reduced by 5
  • Nerf Eyes In The Forest cooldown increased from 25 to 35
  • Nerf Nature's Guise fade delay rescaled from 6/5/4/3 to 7/6/5/3
  • Nerf Leech Seed slow from 28% to 22/24/26/28%
  • Nerf Nature's Guise Bash duration from 0.7/1.2/1.7/2.2 to 0.4/1/1.6/2.2
  • Nerf Nature's Guise movement bonus from 16/22/28/34% to 10/18/26/34%
  • Buff Level 20 Talent from +65 Damage to +90
  • Nerf Nature's Guise bash rescaled from 1/1.4/1.8/2.2 to 0.7/1.2/1.7/2.2
  • Rework Treant Level 25 Talent changed from +20% 2s Bash to -50s Respawn Time
  • Nerf Treant Protector movement speed reduced from 300 to 295
  • Rework Temporarily removed from Captains Mode
  • Rework Nature's Guise is now a passive ability. Whenever you are within 265 range of a tree for 6/5/4/3 seconds (without attacking), you gain invisibility and 16/22/28/34% movement speed bonus. When you attack out of invisibility, you bash the target for 1/1.4/1.8/2.2 seconds. Distance-to-tree check still has a 0.75 grace period before invisibility is removed. Your attack out of invisibility cannot miss. You can cast while invisible.
  • New Added Talent Tree
  • Buff Living Armor regeneration bonus increased from 4/7/10/13 to 4/8/12/16
  • Buff Living Armor cooldown reduced from 32/26/20/14 to 30/24/18/12
  • Buff Base damage increased by 6
  • Nerf Nature's Guise tree search radius reduced from 375 to 350
  • Nerf Nature's Guise tree search grace duration reduced from 1 to 0.75 seconds
  • Buff Nature's Guise movement speed increased from 10% to 14/16/18/20%
  • Buff Leech Seed cooldown reduced from 16/14/12/10 to 16/13/10/7
  • Buff Leech Seed mana cost reduced from 100/110/120/130 to 80/95/110/125
  • Buff Overgrowth AoE increased from 675 to 800
  • Buff Scepter Overgrowth damage and vision AoE increased from 700 to 800
  • Buff Leech Seed mana cost reduced from 140 to 100/110/120/130
  • Nerf Eyes in the Forest area of effect reduced from 800 to 700
  • Buff Eyes In The Forest's Overgrowth damage increased from 135 to 175 per second
  • Buff Eyes In The Forest cooldown reduced from 55 to 25
  • Buff Nature's Guise mana cost reduced from 90/80/70/60 to 60
  • Buff Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.
  • Nerf Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
  • Buff Overgrowth AoE increased from 625 to 675
  • Buff Nature's Guise cast range increased from 300 to 600
  • Nerf Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
  • Buff Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
  • Nerf Living Armor cooldown rebalanced from 15 to 32/26/20/14
  • Nerf Living Armor mana cost increased from 25 to 50
  • Buff Nature's Guise cast point improved from 0.5 to 0.3
  • Nerf Night vision reduced from 1200 to 800
  • Nerf Living Armor damage block instances from 7 to 4/5/6/7
  • Buff Leech Seed slow increased from 24% to 28%
  • Buff Leech Seed's healing effect no longer ends when the target dies
  • Buff Living Armor damage reduction is now done for all instances of damage that reduce its charges
  • Buff Damage increased by 10
  • Buff Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
  • Buff Overgrowth cooldown decreased from 80 to 70
  • Buff Living Armor damage instances increased from 6 to 7
  • Buff Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)
  • Buff Living Armor cooldown and duration decreased from from 20 to 15
  • Buff Living Armor mana cost decreased 30/35/40/45 to 25
  • Buff Strength growth increased from 2.8 to 3.3
  • Buff Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
  • Buff Damage increased by 14
  • Nerf Base attack time increased from 1.7 to 1.9
  • Nerf Overgrowth no longer does damage
  • Buff Overgrowth duration from 3 to 3/3.75/4.5
  • Buff Overgrowth cooldown from 115/105/95 to 80
  • Rework Living Armor aura replaced with a new active ability
  • Nerf Leech Seed mana cost increased from 110/120/130/140 to 140
  • Nerf Overgrowth damage per second decreased from 70/100/130 to 50/75/100
  • Nerf Overgrowth cooldown increased from 100/95/90 to 115/105/95
  • Nerf Strength from 27 + 3.4 to 25 + 2.8
  • Nerf Added a 2 second fade time to Nature's Guise
  • Nerf Overgrowth AOE reduced from 725 to 625
  • Nerf Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4
  • Nerf Living Armor now regenerates buildings only in a 900 AoE
  • Nerf Leech Seed cooldown rescaled from 12 to 18/16/14/12
  • Nerf Base armor reduced by 1
  • Rework Overgrowth rebalanced
  • Rework Living Armor reworked
  • Rework Forest Sentinel replaced with Leech Seed
  • Buff Nature's Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast
  • Buff Nature's Guise now gives the unit a 10% movement speed bonus
  • Nerf Armor reduced by 1
  • Nerf Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
  • Buff Living Armor regeneration from 1/2/3/4 to 2/3/4/5
  • Rework Reworked Eyes in the Forest
  • Buff Attack range changed from 100 to 128
  • Buff Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you
  • Rework Reworked Eyes in the Forest
  • Buff Living Armor is now castable on structures
  • Buff Increased Rooftrellen's Agility per level

Notable Players[edit]

Notable Players
Goblak SL i-League StarSeries Season 1.jpg Ppd ESL Frankfurt 2015.jpg
Goblak ppd

See also[edit]

External links[edit]