Boush, the Tinker
|Carry Nuker Pusher|
Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
Launches a pair of rockets at the nearest visible enemy heroes within range.
March of the Machines
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
|+100 Laser Damage||25||20% Spell Lifesteal|
|+15% Magic Resistance||20||+75 Cast Range|
|+4% Spell Amplification||15||+225 Health|
|+6 Armor||10||+8 Intelligence|
|Starting Items||Early Game||Mid Game||Late Game|
Tinker demolishes foes with swarms of machines and a host of deadly gadgets. If he can gather the resources he needs, the power that instantly refreshes his abilities enables him to lead his team from every front.
|Balance Patch History|
|Patch Version||Balance Changes|