Tinker
From Liquipedia Dota 2 Wiki
Tinker
Radiant Hero
Attributes
Primary Attribute
Base Stats
0.25
0.75
Attack Type
100
0.35 + 0.65
Level Changes
Level
1
15
25
30
Health
(Regen)
(Regen)
538
2.15
2.15
1242
5.37
5.37
2012
8.87
8.87
2298
10.22
10.22
Mana
(Regen)
(Regen)
435
2.25
2.25
987
4.56
4.56
1527
6.81
6.81
1743
7.735
7.735
Armor
4.83
8.1
12.43
13.93
Magic R
28%
32.62%
37.12%
38.97%
Damage
50-56
96-102
141-147
159-165
Notes
2
Release Date
2011-06-02
Competitive Span
2011-06-02 — Present
Boush, the Tinker[edit]
Recommended Roles |
Carry Nuker Pusher |
Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
Tinker demolishes foes with swarms of machines and a host of deadly gadgets. If he can gather the resources he needs, the power that instantly refreshes his abilities enables him to lead his team from every front.
Abilities[edit]
Laser
QE
Fires an intense energy beam, dealing damage to the target and all enemy units around it, blinding the main target and causing them to miss all physical attacks.
Damage | 75/150/225/300 155/230/305/380 |
---|
Miss Chance | 100% |
---|
Hero Blind Duration | 3/3.5/4/4.5 |
---|
Creep Blind Duration | 6 |
---|
Damage Radius | 250 300 |
---|
Cast Point 0.4
Cast Backswing 1
Upgrades Tinker's Laser into a Shrink Ray, granting bonus cast range and reducing the main target's size, current health, and maximum health by a percentage (stacking) if it's a hero. The laser bounces once on the farthest target up to a certain range from the primary one, prioritizing heroes. | |
Does not pierce Debuff Immunity. Model size reduction pierce Debuff Immunity. | |
Block only primary target. | |
Reflect only primary target. | |
Dispellable.
| |
Affected by cast range bonus. |
Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.
Heat-Seeking Missile
WT
Launches rockets at the nearest visible heroes within range.
Damage | 120/200/280/360 |
---|
Maximum Targets | 2 3 |
---|
Search Radius | 1500 |
---|
Stun Duration | 0.2 |
---|
Cast Point 0
Cast Backswing 1.2
Does not pierce Debuff Immunity. | ||
Hard disables are dispellable only by strong dispels. | ||
Can be disjointed. |
The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism.
Notes
- The missiles travel at 700 speed.
Defense Matrix
EC
Targeting
Unit Target
Unit Target
Affects
Allied Units
Allied Units
Targets an allied unit, applying a barrier to them that blocks some damage and provides Status Resistance.
Damage Barrier | 100/180/240/320 225/305/365/445 |
---|
Status Resistance Bonus | 10%/20%/30%/40% |
---|
Duration | 15 |
---|
Cooldown Reduction Bonus | 25% |
---|
Cast Point 0.2
Cast Backswing 0.6
Dispellable.
| |
Affected by cast range bonus. |
Rearm
RR
Resets the cooldown on most of Tinker's items and abilities and grants bonus magic resistance for few seconds.
Channel Time | 3.25/2.25/1.25 |
---|
Magic Resistance | 15%/20%/25% |
---|
Magic Resistance Duration | 4 |
---|
Cast Point 0
Cast Backswing 0
Dispellable.
|
A new battery here, another set of rockets there, Boush continually improves on existing technology.
Notes
- Cannot rearm:
- Also rearms items in the Backpack.
Keen Conveyance
FV
Affects
Self
Self
After channeling for a duration, teleport to a target friendly structure. Level 2 allows teleporting to friendly units and Level 3 to friendly heroes.
Channel Duration | 4.5/4/3.5 4/3.5/3 |
---|
Channel Duration to Outpost | 5 4.5 |
---|
Min Targeting Distance to Building | 70 |
---|
Max Targeting Distance to Building | 800 |
---|
Max Targeting Distance to Outposts | 250 |
---|
Cast Point 0
Cast Backswing 0
Dispellable only by death.
| ||
Cannot cast while rooted. |
As Boush likes to say, 'There is nothing the arcane can accomplish that the curious mind cannot reproduce given time. And proper funding, of course.'
Aghanim's Shard[edit]
Warp Flare
DD
Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for few seconds.
Damage | 50 |
---|
Enemy Blink Distance | 600 |
---|
Enemy Cast Range Reduction | 40% |
---|
Enemy Attack Range Reduction | 40% |
---|
Debuff Duration | 3 |
---|
Cast Range 700
Cast Point 0.2
Cast Backswing 0.5
Granted by Aghanim's Shard. | ||
Does not pierce Debuff Immunity. | ||
Blocked by Spell Block. | ||
Reflected by Spell Reflection. | ||
Dispellable.
| ||
Can be disjointed. | ||
Affected by cast range bonus. |
Talent Tree[edit]
+0.2s Heat-Seeking Missile Ministun | 25 | +80 Laser Damage |
-0.5s Keen Conveyance Channel | 20 | Defense Matrix Grants +25% Cooldown Reduction |
+1 Heat-Seeking Missile Count | 15 | +125 Defense Matrix Damage Absorbed |
+8% Mana Cost/Mana Loss Reduction | 10 | +50 Laser Radius |
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.35 | |
| |
7.34 | |
| |
7.33 | |
|
Notable Players[edit]
NothingToSay
|
Moon
|
SunBhie
|
RCY
|
Additional Content[edit]
References[edit]