Tinker

From Liquipedia Dota 2 Wiki


[e][h]Tinker
Radiant Hero
Tinker Large.png
Attributes
Strength Icon.png
17 +2.3
Agility Icon.png
13 +1.2
Intelligence Icon Main.png
30 +2.2
Damage
22 - 28
Armor
3.82
Movespeed
305
Base Stats
Sight Range:
1800 / 800
Attack Range:
500
Missile Speed:
900
Attack Duration:
0.35 + 0.65
Cast Duration:
0.53 + 0.5
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.6
Level Changes
Level:
1
15
25
Hit Points:
540
1,180
1,640
Mana:
405
735
977
Spell Amp:
2.1%
4.3%
5.9%
Armor:
4
6
8
Damage:
52-58
82-88
104-110
LessMost played asMore
1
2
3
4
5

Tinker icon.png Boush, the Tinker[edit]

Recommended Roles
Carry.png Carry Nuker.png Nuker Pusher.png Pusher

Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.

Abilities[edit]

Laser
Tinker laser.png
Ability: Unit Target
Affects: Enemy Units
Damage: Pure
Fires an intense energy beam, dealing damage and blinding the target, causing it to miss all standard attacks.
Upgradeable by Aghanim's Scepter to make the laser refract, bouncing between all visible enemy heroes.
QE
Mana Cost dota2.png 95 / 120 / 145 / 170
Cooldown Clock.png 14
Damage:

Miss Chance:

Hero Blind Duration:
Creep Blind Duration:
Cast Range:
Cast Point:
Bounce Radius:
 80 / 160 / 240 / 320
 420 (Level 25 talent)
 100%
 3 / 3.5 / 4 / 4.5
 6
 650
 0.4
 650
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be Dispelled
Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.
Notes
  • With Aghanim's Scepter, it bounces to visible heroes and has no bounce limit. Only bounces to heroes, and cannot bounce to the same hero twice.
  • Blocked by Spell Immunity and Linken's Sphere.
  • The blind can be dispelled.
Heat-Seeking Missile
Tinker heat-seeking missile.png
Ability: No Target
Affects: Enemy Heroes
Damage: Magical
Launches a pair of rockets at the nearest visible enemy heroes within range.
Upgradeable by Aghanim's Scepter to double the number of missile targets.
WT
Mana Cost dota2.png 120 / 140 / 160 / 180
Cooldown Clock.png 25
Damage:
Maximum Targets:

Radius:

 125 / 200 / 275 / 350
 2
 4
 2500
 Affected By:  Blocked by Spell Immunity
The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism.
Notes
March of the Machines
Tinker march of the machines.png
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
EC
Mana Cost dota2.png 145 / 150 / 165 / 190
Cooldown Clock.png 35
Damage Per Robot:
Collision Radius:
Explosion Radius:
Duration:
Radius:
Cast Range:
 16 / 24 / 32 / 40
 50
 150
 6
 900
 300
 Affected By:  Blocked by Spell Immunity
Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order.
Notes
  • 24 robots spawn per second for a total of 144 robots. They explode when hitting a unit within a 50 radius and deal damage in a 150 radius. These explosions are invisible and have no animation.
  • Blocked by Spell Immunity.
Rearm
Tinker rearm.png
Affects: Self
Resets the cooldowns on most of Tinker's items and abilities.
RR
Mana Cost dota2.png 100 / 200 / 300
Rearm Time:
 3 / 1.5 / 0.75
A new battery here, another set of rockets there, Boush continually improves on existing technology.
Notes

Talent Tree[edit]

Talent Tree
+100 Laser Damage 25 20% Spell Lifesteal
+15% Magic Resistance 20 +75 Cast Range
+4% Spell Amplification 15 +225 Health
+6 Armor 10 +8 Intelligence

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Null Talisman Tango NoItem.png Bottle Boots of Speed Bracer Soul Ring Boots of Travel Blink Dagger Aether Lens Aghanims Scepter Scythe of Vyse
NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

Tinker demolishes foes with swarms of machines and a host of deadly gadgets. If he can gather the resources he needs, the power that instantly refreshes his abilities enables him to lead his team from every front.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Tinker laser.png Tinker heat-seeking missile.png Tinker heat-seeking missile.png Tinker march of the machines.png Tinker heat-seeking missile.png Tinker rearm.png Tinker heat-seeking missile.png Tinker march of the machines.png Tinker march of the machines.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Tinker march of the machines.png Tinker rearm.png Tinker laser.png Tinker laser.png Talents.png Tinker laser.png Tinker rearm.png Talents.png Talents.png

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.02
  • Buff Level 10 Talent from +5 Armor to +6
  • Buff Level 15 Talent from +200 Health to +225 Health
7.00
  • New Added Talent Tree
6.87
  • Buff Rearm mana cost reduced from 125/225/325 to 100/200/300
  • Nerf Rearm can no longer refresh Pipe of Insight
  • Buff Base intelligence increased from 27 to 30
6.86
  • Buff Laser cast time improved from 0.53 to 0.4
  • Buff Laser cast range increased from 550 to 650
6.85
  • Buff Rearm channel time reduced from 3/2/1 to 3/1.5/0.75
6.84
  • Buff Laser hero blind duration increased from 3 to 3/3.5/4/4.5
  • Buff Rearm mana cost from 150/250/350 to 125/225/325
  • Nerf Aghanim's Scepter Laser no longer has additional cast range
  • Buff Aghanim's Scepter Laser now refracts to visible enemy heroes with a 550 bounce range
6.83
  • Buff Heat-Seeking Missile damage increased from 100/175/250/325 to 125/200/275/350
6.82
  • Nerf March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity
6.81
  • Buff Heat Seeking Missile is no longer blocked by Ethereal
6.80
  • Buff Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count
6.74
  • Buff March of the Machines duration increased from 5 to 6 seconds
6.73
  • Buff Laser's miss duration increased from 2 to 3 seconds
6.72
  • Buff Heat Seeking Missile now hits 2 units at all levels
6.69
  • Rework Laser's miss mechanic reworked
6.68
  • Buff Armor increased by 1
6.60
  • Nerf Restricted Black King Bar from Rearm refreshing

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

References[edit]