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Tinker

From Liquipedia Dota 2 Wiki
[e][h]Tinker
Radiant Hero
Attributes
Primary Attribute
Base Stats
0.75
Attack Type
0.35 + 0.65
Level Changes
Level
1
15
25
30
Health
(Regen)
538
2.15
1242
5.37
2012
8.87
2298
10.22
Mana
(Regen)
435
2.25
987
4.56
1527
6.81
1743
7.735
Armor
4.83
8.1
12.43
13.93
Magic R
28%
32.62%
37.12%
38.97%
Damage
50-56
96-102
141-147
159-165
Notes
2
Release Date
2011-06-02
Competitive Span
2011-06-02 — Present

Tinker Boush, the Tinker[edit]

Recommended Roles
Carry Nuker Pusher

Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.

Tinker demolishes foes with swarms of machines and a host of deadly gadgets. If he can gather the resources he needs, the power that instantly refreshes his abilities enables him to lead his team from every front.

Abilities[edit]

Laser
QE
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Pure
Fires an intense energy beam, dealing damage to the target and all enemy units around it, blinding the main target and causing them to miss all physical attacks.
Damage75/150/225/300
155/230/305/380
Miss Chance100%
Hero Blind Duration3/3.5/4/4.5
Creep Blind Duration6
Damage Radius250
300

Enemy Max Health Reduction10%
Enemy Current Health Reduction10%
Enemy Model Size Reduction10%
Bounce Count1
Bounce Search Radius700

Cast Range 450
                     850
Cast Point 0.4
Cast Backswing 1
Cooldown
22/20/18/16
95/110/125/140
      87.4/101.2/115/128.8
Upgrades Tinker's Laser into a Shrink Ray, granting bonus cast range and reducing the main target's size, current health, and maximum health by a percentage (stacking) if it's a hero. The laser bounces once on the farthest target up to a certain range from the primary one, prioritizing heroes.
Does not pierce Debuff Immunity.
Model size reduction pierce Debuff Immunity.
Block only primary target.
Reflect only primary target.
Dispellable.

Affected by cast range bonus.
Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.
Heat-Seeking Missile
WT
Targeting
No Target
Affects
Enemy Heroes
Damage Type
Magical
Launches rockets at the nearest visible heroes within range.
Damage120/200/280/360
Maximum Targets2
3
Search Radius1500

Stun Duration0.2

Cast Point 0
Cast Backswing 1.2
Cooldown
18
105/115/125/135
      96.6/105.8/115/124.2
Does not pierce Debuff Immunity.

Hard disables are dispellable only by strong dispels.
Can be disjointed.

The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism.
Notes
  • The missiles travel at 700 speed.
Defense Matrix
EC
Targeting
Unit Target
Affects
Allied Units
Targets an allied unit, applying a barrier to them that blocks some damage and provides Status Resistance.
Damage Barrier
Universal Damage Barrier
100/180/240/320
225/305/365/445
Status Resistance Bonus10%/20%/30%/40%
Duration15

Cooldown Reduction Bonus25%
Cast Point 0.2
Cast Backswing 0.6
Cooldown
12
70/80/90/100
      64.4/73.6/82.8/92
Dispellable.

Affected by cast range bonus.
Ultimate Ability
Rearm
RR
Affects
Self
Resets the cooldown on most of Tinker's items and abilities and grants bonus magic resistance for few seconds.
Channel Time3.25/2.25/1.25
Magic Resistance15%/20%/25%
Magic Resistance Duration4
Cast Point 0
Cast Backswing 0
Cooldown
8/7/6
140/195/250
      128.8/179.4/230
Dispellable.

A new battery here, another set of rockets there, Boush continually improves on existing technology.
Sub Ability
Keen Conveyance
FV
After channeling for a duration, teleport to a target friendly structure. Level 2 allows teleporting to friendly units and Level 3 to friendly heroes.
Channel Duration4.5/4/3.5
4/3.5/3
Channel Duration to Outpost5
4.5
Min Targeting Distance to Building70
Max Targeting Distance to Building800
Max Targeting Distance to Outposts250
Cast Point 0
Cast Backswing 0
Cooldown
80
75
      69
Dispellable only by death.

Cannot cast while rooted.

As Boush likes to say, 'There is nothing the arcane can accomplish that the curious mind cannot reproduce given time. And proper funding, of course.'

Aghanim's Shard[edit]

Warp Flare
DD
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for few seconds.
Damage50
Enemy Blink Distance600
Enemy Cast Range Reduction40%
Enemy Attack Range Reduction40%
Debuff Duration3

Cast Range 700
Cast Point 0.2
Cast Backswing 0.5
Cooldown
15
100
      92
Granted by Aghanim's Shard.
Does not pierce Debuff Immunity.

Blocked by Spell Block.

Reflected by Spell Reflection.

Dispellable.

Can be disjointed.

Affected by cast range bonus.

Talent Tree[edit]

+0.2s Heat-Seeking Missile Heat-Seeking Missile Ministun 25 +80 Laser Laser Damage
-0.5s Keen Conveyance Keen Conveyance Channel 20 Defense Matrix Defense Matrix Grants +25% Cooldown Reduction
+1 Heat-Seeking Missile Heat-Seeking Missile Count 15 +125 Defense Matrix Defense Matrix Damage Absorbed
+8% Mana Cost/Mana Loss Reduction 10 +50 Laser Laser Radius

Recent Changes[edit]

Version Balance Changes
7.35
7.34
  • Nerf Strength gain decreased from 2.5 to 2.3
  • Heat-Seeking Missile Heat-Seeking Missile
    • Nerf Mana Cost increased from 95/105/115/125 to 105/115/125/135
  • Rearm Rearm
    • Nerf Mana Cost increased from 130/185/240 to 140/195/250
  • Talent Talent
    • Rework Level 10 Talent +2s Laser Blind Duration replaced with +50 Laser Radius
    • Nerf Level 25 Talent Heat-Seeking Missile Ministun decreased from +0.25s to +0.2s
7.33
  • Buff Base Agility increased by 4
  • Buff Agility gain increased from 1.2 to 1.4
  • Laser Laser
    • Nerf Cooldown increased from 20/18/16/14s to 22/20/18/16s
  • Heat-Seeking Missile Heat-Seeking Missile
    • Nerf Cast Range decreased from 2500 to 2000
    • Buff Damage increased from 115/190/265/340 to 120/200/280/360

Notable Players[edit]

NothingToSay 
Moon 
SunBhie 
RCY 

Additional Content[edit]

References[edit]