Techies

From Liquipedia Dota 2 Wiki


[e][h]Techies
Techies Large.png
Attributes
Strength Icon.png
17 +2.3
Agility Icon.png
14 +1.3
Intelligence Icon Main.png
22 +2.9
Armor
5
Movespeed
270
Base Stats
Sight Range:
1800 / 800
Attack Range:
700
Missile Speed:
900
Attack Duration:
0.5 + 0.5
Cast Duration:
0 + 0.51
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.5
Level Changes
Level:
1
15
25
Hit Points:
540
1180
1640
Mana:
317
757
1076
Spell Amp:
1.6%
4.4%
6.5%
Armor:
7
9.6
11.5
Damage:
29-31
69-71
98-100
Most played as
LessMore
1
2
3
4
5
Notes
Base Mana Regen: 0.02

Techies icon.png Squee, Spleen, and Spoon, the Techies[edit]

Recommended Roles
Nuker.png Nuker Disabler.png Disabler

In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.

Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.

Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.

Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?

Abilities[edit]

Proximity Mines
Techies proximity mines.png
Targeting Type
Point Target
Affects
Enemy Units
Buildings
Damage Type
Magical
Plants an invisible mine that explodes when an enemy gets near and steps on it.
QE
Mana Cost dota2.png 110 / 130 / 150 / 170
Cooldown Clock.png 12
Damage150 / 350 / 550 / 750
Building Damage37.5 / 87.5 / 137.5 / 187.5
Trigger/Damage Radius400
Setup Delay1.75
Detonation Delay1.6
Cast Range100
Cast Point0
 Affected By: Partially blocked by Spell Immunity
The bane of Toterin!
Notes
  • After setup delay, mines are invisible and immune to True Sight.
  • Mine becomes visible to enemies when within trigger range.
  • Plays a warning sound to enemies when in range. Must be within 1600 range to be heard. It is louder at the center and quieter every 100 distance away. Audible through fog of war.
  • The mines do not explode when destroyed by attacks.
  • A proximity mine cannot be placed in the same radius of another.
  • The enemy must be in the radius for the full delay to trigger it.
  • Leveling up this skill upgrades Proximity Mines that were already placed.
  • Does not trigger on invulnerable units and some flying units.
  • Does not block neutral creep camps from spawning.
  • Mines will not be auto-attacked by the attack move command.
  • Has 64 ground vision. Has 300 flying vision for 1 second after exploding.
  • Damage blocked by Spell Immunity. The mine still explodes.
Stasis Trap
Techies stasis trap.png
Targeting Type
Point Target
Affects
Enemy Units
Plants an invisible Stasis Trap that roots nearby enemy units when detonated.
WT
Mana Cost dota2.png 80 / 110 / 140 / 160
Cooldown Clock.png 20 / 16 / 13 / 10
Root Duration2 / 3 / 4 / 5
Root Radius600
Trigger Radius400
Setup Delay2
Cast Range150
Cast Time1
 Affected By: Blocked by Spell Immunity Can be Dispelled
The scourge of Trapper Town!
Notes
  • If destroyed by attacks the traps do not explode.
  • Stasis Traps destroy all other Stasis Traps in the area when activated.
  • Stasis Traps have no collision and can be stacked on top of each other.
  • Leveling up this skill does not upgrade Stasis Traps that were already placed.
  • Does not trigger on invisible enemy units, but will still stun invisible units caught in the radius.
  • Does not trigger on invulnerable and spell immune units.
  • Does not block neutral creep camps from spawning.
  • Stasis Traps provide 300 flying vision for 1 second after exploding.
  • Blocked by Spell Immunity.
  • The root can be dispelled.
Blast Off!
Techies blast off.png
Targeting Type
Point Target
Unit Target
Affects
Enemy Units
Damage Type
Magical
Sacrifice yourself for the greater good. Deals massive area of effect damage.
EC
Mana Cost dota2.png 100 / 125 / 150 / 175
Cooldown Clock.png 35
Damage300 / 400 / 500 / 600
1000 (Level 20 talent)
Silence Duration4 / 5 / 6 / 7
Self Damage50% of Techies Max HP
Radius400
Cast Range1000
Cast Time1
 Affected By: Blocked by Spell Immunity Can be Dispelled
Where we going?
Notes
Remote Mines
Techies remote mines.png
Targeting Type
Point Target
Affects
Enemy Units
Damage Type
Magical
Plants an invisible mine that will only activate when manually detonated.
Upgradeable by Aghanim's Scepter. Increases the damage and cast range.

RR
Mana Cost dota2.png 200 / 240 / 300
Cooldown Clock.png 10
Damage300 / 450 / 600
450 / 600 / 750
Damage Radius425
Detonation Delay0.25
Remote Mine Duration10 minutes
Cast Range500
700
Cast Time1
 Affected By: Blocked by Spell Immunity
The downfall of Dredger's Bight!
Notes
  • If destroyed by attacks the mines do not explode.
  • Remote Mines have no collision and can be stacked closely together.
  • Leveling up this skill does not upgrade Remote Mines that were already placed. However, buying Aghanim's Scepter will upgrade Remote Mines that were already placed.
  • Remote mines have a 0.25 second delay once ordered to explode.
  • Remote Mines have 700 ground vision. Provides 500 flying vision for 3 seconds after exploding.
  • Blocked by Spell Immunity.
Focused Detonate
Techies focused detonate.png
Targeting Type
Point Target
Detonates all remote mines in the selected area.
DF
Cooldown Clock.png 1
Radius700
Cast RangeGlobal
Cast Point0
Why light one fuse when you can light them all?
Notes
  • Cannot be used while dead.

Innate Abilities[edit]

Minefield Sign
Techies minefield sign.png
Targeting Type
Point Target
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time.
Upgradeable by Aghanim's Scepter. Makes mines near it immune to true sight.

FG
Cooldown Clock.png 360
Duration180
Cast Range30
Cast Point0
Scepter Ability
Makes Stasis Traps and Remote Mines immune to true sight
Proximity Mines will not reveal themselves
Immunity Radius
125
Watch your step!
Notes
  • This is an innate ability which is not skilled.
  • The sign is invulnerable, has no collision, and provides no vision.
  • When a new sign is placed, the previous sign will fade after 4 seconds.
  • Does not block neutral creep camps from spawning.

Talent Tree[edit]

Talent Tree
+250 Attack Damage 25 20% Cooldown Reduction
+400 Blast Off Damage 20 +120 Gold/Min
+200 Cast Range 15 +30% XP Gain
+2 Mana Regen 10 +20 Movement Speed


Summon Abilities[edit]

Remote Mine[edit]

Pinpoint Detonate
Techies pinpoint detonate.png
Targeting Type
No Target
Detonates this remote mine.
QD
Cast Point0
Kablooey!

Summon Stats[edit]

Proximity Mine [h]
Techies land mine.jpg
Attributes
Attack Type
Armor Type
Enchantress untouchable.png
None
Basic Armor
Basic
Stats
Unit Type:
Summoned
Hit Points:
1
Sight Range:
64 / 64
Gold Bounty:
50
Magic Resistance:
Immune
Notes:
Does not block neutral creep camps from spawning.
Stasis Trap [h]
Techies stasis trap.jpg
Attributes
Attack Type
Armor Type
Enchantress untouchable.png
None
Basic Armor
Basic
Stats
Unit Type:
Summoned
Duration:
6 Minutes
Hit Points:
100
Gold Bounty:
10
Experience:
6
Magic Resistance:
Immune
Notes:
Can be destroyed by the Chop Tree/Ward ability. Does not block neutral creep camps from spawning.
Remote Mine [h]
Techies remote mine.jpg
Attributes
Attack Type
Armor Type
Enchantress untouchable.png
None
Basic Armor
Basic
Stats
Unit Type:
Summoned
Duration:
10 Minutes
Hit Points:
200
Sight Range:
700 / 700
Gold Bounty:
10
Experience:
6
Magic Resistance:
Immune
Notes:
Can be destroyed by the Chop Tree/Ward ability. Does not block neutral creep camps from spawning.

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Clarity Clarity Soul Ring Arcane Boots NoItem.png Euls Scepter of Divinity Aghanims Scepter NoItem.png Force Staff Octarine Core Scythe of Vyse
Clarity NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

For the Techies, battle is a matter of mischief. Giggling while they lay their traps throughout the battlefield, their explosive mines, stunning traps, and remote-activated bombs are often more than enough to surprise careless foes or shatter an enemy offensive.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Techies proximity mines.png Techies blast off.png Techies proximity mines.png Techies stasis trap.png Techies proximity mines.png Techies remote mines.png Techies proximity mines.png Techies blast off.png Techies blast off.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Techies blast off.png Techies remote mines.png Techies stasis trap.png Techies stasis trap.png Talents.png Techies stasis trap.png Techies remote mines.png Talents.png Talents.png

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.06
  • Rework Replaced Respawn Talent: +250 Attack Damage (Level 25)
7.05
  • Nerf Added a sound effect when Proximity Mines are being primed to explode
  • Rework Level 20 Talent changed from -60s Respawn Time to +400 Blast Off Damage
  • Rework Level 25 Talent changed from +400 Blast Off Damage to -60s Respawn Time
7.03
  • Nerf Proximity Mines damage rescaled from 225/400/575/750 to 150/350/550/750
7.02
  • Nerf Proximity Mines bounty increased from 30 to 50
  • Buff Level 15 Talent from +25% XP Gain to +30%
  • Nerf Level 25 Talent from +25% Cooldown Reduction to +20%
7.00
  • Rework Temporarily removed from Captains Mode
  • Rework Land Mines renamed to Proximity Mines
  • Nerf Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE
  • Nerf Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode)
  • Nerf Proximity Mines require 1.75 seconds to be active and invisible
  • Buff Proximity Mines can no longer be auto-attacked (via attack-move)
  • Rework Proximity Mines damage type is now Magical
  • Nerf Proximity Mines cooldown increased from 9/8/7/5 to 12
  • Buff Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750
  • Nerf Proximity Mines mana cost from 60/75/85/100 to 110/130/150/170
  • Buff Proximity Mines do full damage in the AoE (rather than half at a certain radius)
  • Nerf Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE)
  • Nerf Proximity Mines have 1 HP
  • Nerf Proximity Mines deal 25% damage to buildings
  • Rework Proximity Mines bounty changed from 10/14 gold/XP to 30/0 gold/XP
  • Buff Proximity Mines now do damage based on the current level of the ability, rather than its level when placed
  • Buff Proximity Mines must be directly targeted to be attacked
  • Buff Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury)
  • Rework Replaced Suicide Squad Attack with Blast Off
  • Rework Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
  • Rework Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds
  • Buff Blast Off deals 50% of your Max HP to yourself upon landing at the destination
  • Buff Blast Off has a 35 second cooldown
  • Rework Blast Off has a 1 second cast time
  • Nerf Stasis Trap now roots enemies instead of stunning
  • Buff Stasis Trap no longer has a 1.5 detonation delay
  • Nerf Stasis Trap activation time increased from 1.5 to 2
  • Nerf Stasis Trap Trigger radius reduced from 450 to 400
  • Buff Stasis Trap effect radius increased from 450 to 600
  • Buff Stasis Trap root duration is 2/3/4/5
  • Buff Stasis Trap no longer expire
  • Nerf Stasis Trap no longer gives vision, but reveals the area upon detonation
  • Buff Remote Mines now have a 0.25 second Detonation delay
  • Buff Remote Mines cast time reduced from 1.5 to 1
  • New Added Talent Tree
6.85
  • Nerf Techies mines are no longer triggered when destroyed
  • Nerf Techies mines can now be destroyed using Quelling Blade/Battle Fury
  • Nerf Techies mines now provide 10 Gold for destroying them
  • Buff Land Mines cooldown and mana cost reduced by 50%
  • Nerf Land Mines damage reduced by 50%
  • Buff Land Mines no longer have a max count
  • Nerf Land Mines and Stasis Traps no longer block neutral spawns
  • Nerf Land Mines no longer stack exactly on top of each other
6.84
  • Buff Land Mines activation delay reduced from 1.75 to 0.5 seconds
  • Buff Stasis Trap Activation delay from 2 to 1.5
  • Buff Stasis Trap Detonation delay from 2 to 1.5
  • Buff Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
  • Nerf Minefield Sign cooldown from 120 to 360
  • Nerf Minefield Sign now requires Techies to walk precisely to the targeted spot
  • Buff Minefield Sign now has an area of effect targeting cursor
  • Nerf Minefield Sign now has a limited lifetime of 180 seconds
  • Buff Techies Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time
6.83
  • Buff Land Mines damage increased from 225/300/375/450 to 300/375/450/525
6.82
  • Buff Land Mines cooldown from 25/20/15/10 to 19/16/13/10
  • Buff Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
  • Nerf Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
  • Nerf Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
  • Buff Stasis Trap activation area now matches stun area (200➜450)
  • Buff Stasis Trap duration from 270/300/330/360 to 360
  • Buff Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
  • Nerf Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)
  • Buff Remote Mine duration increased from 8 to 10 minutes
  • Nerf Remote Mines vision reduced from 900 to 700
  • Buff Remote Mines area from 400/410/425 to 425
  • Nerf Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines
6.75
  • Buff Armor increased by 6
  • Buff Land Mine cooldown from 25/20/15/12 to 25/20/15/10
6.74
  • Buff Attack range increased from 650 to 700
6.72
  • Buff Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
  • Buff Suicide Squad, Attack! now gives Techies XP for kills he gets with it
  • Buff Land Mine limit increased from 15 to 20
  • Nerf Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
  • Nerf Aghanim's Remote Mine cast range decreased from 900 to 700
6.69
  • Buff Base damage increased by 5
  • Buff Remote Mines cast time reduced from 2 to 1.5 seconds
  • Buff Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700)
6.68
  • Buff Remote mines now detonate when killed
6.67
  • Buff Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range
6.64
  • Buff Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit
6.60
  • Buff Added Techies to Aghanim's Scepter

See also[edit]

External links[edit]

Guides[edit]

References[edit]