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Phoenix

From Liquipedia Dota 2 Wiki
[e][h]Phoenix
Radiant Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.35 + 0.633
Level Changes
Level
1
15
25
30
Health
(Regen)
626
4.3
1638
8.92
2628
13.42
3024
15.27
Mana
(Regen)
267
0.8
567
2.06
927
3.56
1059
4.11
Armor
1
4.5
9
10.58
Magic R
26.6%
29.12%
32.12%
33.22%
Damage
44-54
109-119
180-190
208-218
Notes
2
Release Date
2014-01-29
Competitive Span
2014-11-20 — Present

Phoenix Phoenix[edit]

Recommended Roles
Support Nuker Initiator Escape Disabler

Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine.

By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.

Diving into battle, Phoenix blasts enemies and heals allies with rays of solar flame. When the time is right, it can become a burning sun to scorch nearby foes before unleashing a stunning detonation that also restores Phoenix to full strength.

Abilities[edit]

Icarus Dive
QD
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Damage per Second15/35/55/75
35/55/75/95
Movement Speed Slow16%/19%/22%/25%
41%/44%/47%/50%
Debuff Duration4
Effect Radius200
Dive Distance1100/1200/1300/1400
2100/2200/2300/2400
Dive Width500
Dive Duration2
3

Cast Range Global
Cast Point 0.2
Cast Backswing 0
Cooldown
36/34/32/30
15% Current
Does not pierce Debuff Immunity.

Dispellable.

Cannot cast while rooted.

Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures.
Notes
  • Total damage:
    • 40/120/200/280
  • Phoenix can still attack, use items, and cast spells during the dive.
  • Icarus Dive ends if interrupted by a stun.  Blink Dagger and  Manta Style also end the dive.
  • Roots and taunts do not cancel the dive.
  • Destroys trees in its path.
Sub Ability
Stop Icarus Dive
QD
Targeting
No Target
Affects
Self
Ends the dive.
Does not proc any on-cast effects when cast.
SCREE!
Fire Spirits
WF
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Summons fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Spirits4
Spirits Duration20

Cast Point 0
Cast Backswing 0
Cooldown
50/40/30/20
20% Current
100
Dispellable only by death.

The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light.
Notes
  • Total damage per fire spirit:
    • 60/140/220/300
    • 160/240/320/400
  • Multiple spirits do not stack and will only refresh the duration on the same target.
  • Fire Spirits fly at 1000 speed and provide 175 ground vision of the impact area for 1 second.
Sub Ability
Launch Fire Spirit
WF
Targeting
Point Target
Affects
Enemy Units
Target a fire spirit towards a location.
Damage per Second20/40/60/80
40/60/80/100
Attack Speed Slow65/90/115/140
Debuff Duration4
Effect Radius200
Cast Point 0
Cast Backswing 0
Charge 4
-
Cooldown
0
0
Does not pierce Debuff Immunity.

Dispellable.

Affected by cast range bonus.
Does not proc any on-cast effects when cast.
PKAWW! BOOM
Sun Ray
ER
Targeting
Point Target
Affects
Units
Damage Type
Magical
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire. Enemies are also blinded and get a miss chance that increases as the beam continues to fire.
Base Damage per Second14/20/26/32
Max Health as Damage per Second1%/2.75%/4.5%/6.25%
2.5%/4.25%/6%/7.75%
Base Heal Per Second5/7.5/10/12.5
Max Health as Heal per Second0.5%/1%/1.5%/2%
Miss Chance per Second10%
Miss Chance Duration5
Sun Ray Duration6
Ray Radius130
Ray Distance1150

Movement Speed Slow10%
Slow Duration0.67

Cast Range 1200
Cast Point 0.01
Cast Backswing 0.5
Cooldown
30
6% Current per Second
100/110/120/130
Allows Sun Ray to be cast during Supernova, and slows affected enemies.
Does not pierce Debuff Immunity enemies. Can heal debuff immune allies.
Dispellable.

Affected by cast range bonus.
The vent through which such stellar energy flows is mere atoms wide.
Notes
  • Total damage:
    • Level 1: 126 + 13.5%
    • Level 2: 180 + 29.25%
    • Level 3: 234 + 45%
    • Level 4: 288 + 60.75%
    • Level 4: 288 + 78.75%
  • Total heal:
    • Level 1: 63 + 6.75%
    • Level 2: 90 + 14.625%
    • Level 3: 117 + 22.5%
    • Level 4: 144 + 30.375%
  • Damage is based on a percentage of maximum enemy HP.
  • Heal is based on a percentage of maximum ally HP.
  • Sun Ray increases DPS by 20% per second to twice the value.
  • Deals damage/heals in 0.2 second intervals.
  • While Sun Ray is active, Phoenix does not need to turn to cast spells and items.
  • Phoenix cannot attack and turns at a fixed rate during Sun Ray.
  • Sun Ray ends if Phoenix is stunned or silenced.
  • Phoenix itself is not healed by this ability.
Sub Ability
Stop Sun Ray
ER
Targeting
No Target
Affects
Self
Ends the sun ray. Replaces Sun Ray's icon until the ray stops. Interrupts Phoenix's channeling spells when cast.
Does not proc any on-cast effects when cast.
CHIRP!
Sub Ability
Toggle Movement
DE
Targeting
Toggle
Affects
Self
Phoenix slowly drifts forward in the direction of the Sun Ray. Immune to slows while drifting, and gains flying movement.
Movement Speed250
Cannot cast while rooted.

Does not proc any on-cast effects when cast.
SQAWRK!
Notes
  • The fixed movement speed while drifting cannot be sped up or slowed.
  • Phoenix can move through cliffs and other impassable terrain while drifting.
  • Phoenix's body will destroy trees in its path while drifting.
Ultimate Ability
Supernova
RV
Affects
Enemy Units
Allied Heroes
Damage Type
Magical
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After few seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. Applies a strong dispel.
Hero Hit Count6/8/10
9/11/13

7/10/13

10/13/16
Damage per Second60/90/120
Stun Duration1.6/2/2.4
2/2.4/2.8
Radius1200
Duration6
Linger Duration0.5

Cast Range -
                     500
Cast Point 0.01
Cast Backswing 0.5
Cooldown
120
200
Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together.
Pierce Debuff Immunity.

The solar crucible of a Supernova may be fatal, yet from its flames arise new beacons to wander infinity.
Notes
  • Total damage:
    • 360/480/600
  • Phoenix is banished for the duration of Supernova. No ability can affect the sun.
  • Ends Phoenix's other spells prematurely if cast during their duration.
  • Turns night into day for the duration. Has the highest priority, even during Dead in the Water Dead in the Water.
  • All other ability cooldowns are refreshed on cast.
  • When cast on ally, both Phoenix and the ally are drawn into the sun. The ally benefits from the same effects as Phoenix, and will die with Phoenix if the sun is destroyed.
  • Will not refresh an ally's ultimate cooldown.
  • Destroys trees in its area.
  • Can be denied when below 50% HP.

Talent Tree[edit]

+1000 Icarus Dive Icarus Dive Cast Range 25 +3 Supernova Supernova Hit Count
+0.4s Supernova Supernova Stun 20 +1.5% Max Health Sun Ray Sun Ray Damage
+500 Health 15 +20 Fire Spirits Fire Spirits Damage Per Second
+20 Icarus Dive Icarus Dive Damage Per Second 10 +25% Icarus Dive Icarus Dive Slow

Recent Changes[edit]

Version Balance Changes
7.35
  • Fire Spirits Fire Spirits
    • Buff Projectile Speed increased from 900 to 1000
  • Sun Ray Sun Ray
    • Nerf Aghanim's Shard Movement Speed Slow decreased from 12% to 10%
  • Talent Talent
    • Rework Level 10 Talent +6% Spell Amplification replaced with +20 Icarus Dive Damage Per Second
7.34c
  • Fire Spirits Fire Spirits
    • Nerf Attack Speed Slow decreased from 80/100/120/140 to 65/90/115/140
7.34
  • Icarus Dive Icarus Dive
    • Buff Damage Interval decreased from 1s to 0.2s
  • Fire Spirits Fire Spirits
    • Buff Damage Interval decreased from 1s to 0.2s
  • Sun Ray Sun Ray
    • New Now applies a stackable 2% miss chance debuff for every tick of damage (every 0.2s). Duration: 5s. Duration is refreshed with each debuff stack applied
  • Supernova Supernova
    • Buff Damage Interval decreased from 1s to 0.2s

Notable Players[edit]

Fly 
SanSheng 
Pyw 
Outside 
皮球 

Additional Content[edit]

Trivia[edit]

  • In DotA, the name of the hero is Icarus.

References[edit]