Storm Spirit

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[e][h]Storm Spirit
Radiant Hero
Attributes
Strength
19 +1.5
Agility
22 +1.8
Intelligence
24 +3
Damage
22 - 32
Armor
5.08
Movespeed
285
Base Stats
Sight Range:
1800 / 800
Attack Range:
480
Missile Speed:
1100
Attack Duration:
0.5 + 0.3
Cast Duration:
0.3 + 0.51
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.8
Level Changes
Level:
1
15
25
Hit Points:
580
1,000
1,300
Mana:
338
842
1,202
Spell Amp:
1.5%
4.1%
6.%
Armor:
5
9
11
Damage:
46-56
88-98
118-128
LessMost played asMore
1
2
3
4
5

Raijin Thunderkeg, the Storm Spirit[edit]

Recommended Roles
Carry Carry Escape Escape Nuker Nuker Initiator Initiator Disabler Disabler

Storm Spirit is literally a force of nature—the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal's presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial—at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.

Abilities[edit]

Static Remnant
Ability: No Target
Affects: Enemy Units
Damage: Magical
Creates an explosively charged image of Storm Spirit that will detonate and deal damage if an enemy unit comes near it.
QR
100
3.5
Damage:
Trigger Radius:
Explosion Radius:
Remnant Duration:
 140 / 180 / 220 / 260
 235
 260
 12
 Affected By:  Partially blocked by Spell Immunity
Raijin Thunderkeg's duality allowed him to admire himself in shocking fashion.
Notes
  • It takes 1 second for the remnant to fully form after casting.
  • Static Remnants have 500 flying vision.
  • Damage blocked by Spell Immunity, but the explosion is still triggered.
Electric Vortex
Ability: Unit Target
No Target
Affects: Enemy Units
A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit himself for a few seconds.
Upgradeable by Aghanim's Scepter to affect all units in a radius around Storm Spirit.
WE
85
21 / 20 / 19 / 18
Shackle Duration:

Pull Distance:

Self Movement Slow:
Self Slow Duration:
Cast Range:
Scepter Radius:
Scepter Ability:
 1 / 1.5 / 2 / 2.5
 3.25 with talent
 100 / 150 / 200 / 250
 50%
 3
 300
 475
 Changes targeting type
 to No Target

 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be Dispelled
Raijin's thunderous, boisterous energy often draws others into an electrifying situation.
Notes
Overload
Ability: Passive
Affects: Enemy Units
Damage: Magical
Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.
EV
Damage:
Movement Slow:
Attack Slow:
Slow Duration:
Radius:
 40 / 60 / 80 / 100
 80%
 50
 0.6
 300
 Affected By:  Partially blocked by Spell Immunity Can be Dispelled Disabled by Break
Pow! Zip! Zap!
Notes
  • Storm Spirit's attack projectile can be upgraded to an Overload boosted attack while in midair.
  • Damage blocked by Spell Immunity, but the explosion is still triggered.
  • The buff and the debuff can be purged.
  • Disabled by Break.
Ball Lightning
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. Damage is expressed in damage per 100 units traveled.
RG
30 + 8% of maximum mana
Damage:
Speed:
Radius:
Additional Mana Cost:
 8 / 12 / 16
 1250 / 1875 / 2500
 125 / 200 / 275
 12 + 0.7% of max mana
 per 100 distance traveled
 Affected By:  Blocked by Spell Immunity
The Storm is coming in.
Notes
  • Spells and items can be used while traveling.
  • Storm Spirit is invulnerable and gains 400 flying vision while using this ability.
  • Destroys trees in its path.
  • Blocked by Spell Immunity.

Talent Tree[edit]

Talent Tree
+0.75s Electric Vortex 25 +10% Spell Amplification
+8 Armor 20 +40 Attack Speed
+10 Intelligence 15 +200 Health
+3 Mana Regen 10 +20 Damage

Recommended Items[edit]

Standard Build
Starting Items Early Game Core Items Situational Items
Tango Healing Salve Clarity Magic Stick Boots of Speed Null Talisman Magic Wand Power Treads Bottle Scythe of Vyse Bloodstone Linkens Sphere
Mantle of Intelligence Circlet Null Talisman Orchid Malevolence Town Portal Scroll Black King Bar Dagon Shivas Guard
Octarine Core Lotus Orb Boots of Travel

General Strategy[edit]

[e][h]Storm Spirit
Strategy Information
Patch Version:

Storm Spirit is never one to miss a fight. Zipping from across the battlefield in a bolt of lightning, he strikes enemies from every direction with exploding remnants and charged attacks, then disappears while his enemies are still scrambling to react.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Spell Static Remnant Overload Overload Electric Vortex Overload Ball Lightning Overload Static Remnant Static Remnant Static Remnant Ball Lightning Electric Vortex Electric Vortex Electric Vortex Stats Ball Lightning

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.02
  • Buff Level 15 Talent from +175 Health to +200
  • Buff Level 20 Talent from +7 Armor to +8
7.00
  • New Added Talent Tree
6.88
  • Buff Overload damage increased from 30/50/70/90 to 40/60/80/100
  • Buff Overload AoE increased from 275 to 300
6.87c
  • Buff Intelligence increased from 23 + 2.6 to 24 + 3.0
6.87
  • Buff Added Scepter to Storm Spirit
6.86
  • Buff Electric Vortex mana cost reduced from 100/110/120/130 to 85
6.85
  • Nerf Static Remnant mana cost increased from 70/80/90/100 to 100
  • Nerf Static Remnant unobstructed vision reduced from 800 to 600
  • Nerf Ball Lightning base mana cost increased from 15 + 7% to 30 + 8%
6.84
  • Nerf Storm Spirit movement speed reduced from 290 to 285
  • Nerf Ball Lightning flying vision from 1000 to 400
6.83
  • Buff Turn Rate improved from 0.6 to 0.8
6.82
  • Buff Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%
6.80
  • Nerf Base movement speed reduced from 295 to 290
6.78
  • Buff Electric Vortex cooldown decreased from 20 to 21/20/19/18
6.75
  • Buff Static Remnant cooldown decreased from 4 to 3.5
6.74
  • Buff Ball Lightning now properly dodges projectiles
6.73
  • Buff Overload bonus damage increased from 30/45/60/75 to 30/50/70/90
6.72d
  • Buff Base Strength increased by 2
6.70
  • Buff Intelligence growth increased from 2.2 to 2.6
6.69
  • Nerf Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2
  • Nerf Electric Vortex mana cost increased from 100 to 100/110/120/130
6.67
  • Nerf Attack range lowered from 500 to 480
6.64
  • Buff Base Intelligence increased from 23 to 26
6.58
  • Rework Remade Storm Spirit
6.50
  • Buff Improved Storm Spirit's base armor

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

Part 1: Basics - Covering his stats, scaling, skills, builds, and roles. Also goes through his laning and ganking via a replay of DeMoN on solo mid Storm.
Part 2: Advanced - Thorough explanation of Ball Lightning's mechanics, the importance of level 3 Electric Vortex, and a game of X!! showcasing a safe lane carry Storm.

WC3 DotA Version[edit]

References[edit]