Lone Druid
From Liquipedia Dota 2 Wiki
Lone Druid
Radiant Hero
Attributes
Primary Attribute
Base Stats
0.25
Attack Type
100
0.33 + 0.53
Level Changes
Level
1
15
25
30
Health
(Regen)
(Regen)
560
2.25
2.25
1110
4.77
4.77
1770
7.77
7.77
2012
8.87
8.87
Mana
(Regen)
(Regen)
231
0.65
0.65
567
2.05
2.05
951
3.65
3.65
1095
4.25
4.25
Armor
3.33
8
13.33
15.33
Magic R
26.3%
29.1%
32.3%
33.5%
Damage
38-42
94-98
160-164
185-189
Notes
2
Release Date
2012-03-28
Competitive Span
2012-04-12 — 2015-12-16
2015-12-20 — Present
Sylla, the Lone Druid[edit]
Recommended Roles |
Carry Pusher Jungler Durable |
Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.'
As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millennia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.
Battling alongside his powerful spirit bear, Lone Druid demolishes enemy forces and structures. Switching as needed between ranged and melee attacks with his transformation, should he have enough time to arm and strengthen both himself and his companion, there is little that can stop them.
Abilities[edit]
Summon Spirit Bear
QB
Targeting
No Target
No Target
Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has 0 base attributes and does not gain them with level. Attributes from buffs or items fully affect the bear as they would for Universal heros.
The Spirit Bear gains the abilities Return, Entangling Claws, and Demolish as it increases in level.
The Spirit Bear gains the abilities Return, Entangling Claws, and Demolish as it increases in level.
Duration | Permanent |
---|
Damage Downtime | 3 |
---|
Passive Values
Max Health as Backlash Damage | 20% |
---|
Cast Point 0.5
Cast Backswing 0.63
Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies. | ||
Can cast while rooted. |
Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.
Notes
- Spirit Bear cannot Return if it has taken damage from a hero within the last 3 seconds.
- Backlash damage is dealt as Pure damage, with the unit that killed the Spirit Bear as the source.
- If the Spirit Bear is denied, Lone Druid will not take backlash damage.
- When the Spirit Bear uses Hand of Midas, Lone Druid receives the Midas experience.
Spirit Link
WR
Links Lone Druid and the Spirit Bear, sharing a percentage of their armor with each other, increasing the attack speed of both and causing damage dealt by the Spirit Bear to heal Lone Druid.
Link Lifesteal | 15%/30%/45%/60% |
---|
Link Armor | 8%/12%/16%/20% |
---|
Attack Speed Bonus | 20/35/50/65 |
---|
Lone Druid severs the link to his Spirit Bear, and connects to the target allied hero, sharing the Spirit Link bonuses with them for a duration. Armor sharing and attack speed bonuses are increased. Damage done by the ally heals Lone Druid, as well as the other way around. The Spirit Bear is feared for the duration of the transformation, unless it has its own Aghanim's Scepter. | ||
Dispellable only by death.
| ||
Disable only the lifesteal. |
Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged.
Savage Roar
EE
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased.
Enemy Movement Speed | 20% |
---|
Enemy Fear Duration | 0.8/1.2/1.6/2 |
---|
Enemy Radius | 350 |
---|
Cast Point 0.1
Cast Backswing 0.57
Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other. | |
Does not fear but increase move speed. | |
Dispellable.
|
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.
Notes
- The Spirit Bear can also cast this ability. The cooldown is shared with Lone Druid.
True Form
RF
Targeting
No Target
No Target
Affects
Self
Self
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage, but gaining increased bonus armor and health, and improved versions of Entangling Claws and Demolish.
Bonus Health | 500/1000/1500 1500/2000/2500 |
---|
Bonus Armor | 8/10/12 |
---|
Attack Range Loss | 325 |
---|
Duration | 40 |
---|
Transformation Time | 1.933 |
---|
Undispellable.
| ||
Illusions created while Lone Druid is in True Form will receive all the bonuses except the armor bonus. |
The mighty bear is the king of the forest, possessing the throne through raw power.
Notes
- True Form persists through Lone Druid's death. If he dies during it, he respawns in True Form.
- Dying while casting True Form does not put the ability on cooldown
True Form[edit]
Demolish
Targeting
Passive
Passive
Affects
Buildings
Buildings
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Building Damage Bonus | 15%/30%/45%/60% |
---|
Magic Resistance Bonus | 33% |
---|
Undispellable.
| ||
Disable only the magic resistance bonus. | ||
Illusion does not gain the magic resistance bonus. |
Entangling Claws
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, dealing damage per second.
Dispellable.
| ||
Disabled by Break. | ||
Does not affects illusions. |
Talent Tree[edit]
+1000 True Form and Spirit Bear Health | 25 | -0.1 Spirit Bear Base Attack Time |
0 Entangling Claws Cooldown | 20 | -50s True Form Cooldown |
+7 Spirit Bear Armor | 15 | -7s Savage Roar Cooldown |
+25 Spirit Bear Movement Speed | 10 | +200 Health |
Innate[edit]
Universal Unit
Targeting
Innate
Innate
Affects
Self
Self
The Spirit Bear is a Universal creep-hero unit. The bear cannot gain experience, but its health and damage increase with Lone Druid's level by and respectively.
Health Bonus per Hero Level | 90 |
---|
Attack Damage Bonus per Hero Level | 5 |
---|
Not disabled by Break. |
Aghanim's Shard[edit]
Fetch
F,
Grabs the Target Ally, Enemy or Rune, and uncontrollably drags them to Lone Druid for the duration. Enemies receive damage every few seconds. When dragging a unit, they are rooted.
Distance Moved | 200 |
---|
Break Distance | 425 |
---|
Total Damage | 300 |
---|
Debuff Duration | 2.5 |
---|
Cast Range 200
Cast Point 0.2
Cast Backswing 0
Granted by Aghanim's Shard. | |
Blocked by Spell Block. | |
Dispellable.
|
Summons[edit]
Spirit Bear[edit]
Spirit Bear
Stats
Unit Type
Summoned Creep-Hero
Duration
Permanent
5/6/7/8
300
0.5
28
100
1.75/1.65/1.55/1.45
0.43 + 0.4
150
Attack Type
Instant
340/360/380/400
365/385/405/425
365/385/405/425
0.6
1400 / 800
Gold Bounty
300
Experience
300
Notes
Has an item inventory. Is targeted by spells as a hero. Levels alongside Lone Druid and gains +5 damage/+75 HP per level.
Demolish
Targeting
Passive
Passive
Affects
Buildings
Buildings
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Building Damage Bonus | 10%/20%/30%/40% |
---|
Magic Resistance | 33% |
---|
Undispellable.
| ||
Disable only the magic resistance bonus. | ||
Does not affects illusions. |
Entangling Claws
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, dealing damage per second.
Dispellable.
| ||
Disabled by Break. | ||
Does not affects illusions. |
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.35b | |
| |
7.35 | |
| |
7.34c | |
|
Notable Players[edit]
old eLeVeN
|
Ace
|
Shachlo
|
Jeimari
|
Ascendancy
|
Additional Content[edit]
Trivia[edit]
- In DotA, the name of the hero is Syllabear.
References[edit]