Spectre

From Liquipedia Dota 2 Wiki


[e][h]Spectre
Dire Hero
Attributes

20 +2.3

23 +1.8

16 +1.9

285
Base Stats
Sight Range:
1800 / 800
Attack Range:
150
Missile Speed:
Instant
Attack Duration:
0.3 + 0.7
Cast Duration:
0.3 + 0.51
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.5
Level Changes
Level:
1
15
25
Hit Points:
600
1240
1700
Mana:
267
579
807
Spell Amp:
1.1%
3%
4.4%
Armor:
3.8
8
11
Damage:
46-50
71-75
89-93
Most played as
LessMore
1
2
3
4
5

Mercurial, the Spectre[edit]

Recommended Roles
Carry Durable Escape

Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self—though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre—and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

Abilities[edit]

Spectral Dagger
Targeting Type
Unit Target
Point Target
Affects
Enemy Units
Damage Type
Magical
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain and gains movement speed.
QD
130 / 140 / 150 / 160
16
Damage50 / 100 / 150 / 200
Movement Slow/Gain8% / 12% / 16% / 20%
40% (Level 20 Talent)
Path Duration12
Radius125
Cast Range2000
Cast Point0.3
Talent Cooldown8 (Level 15 talent)
 Affected By Partially blocked by Spell Immunity Partially blocked by Linken's Sphere
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.
Notes
  • Spectre keeps the speed increase and phasing for a few seconds after leaving the path.
  • Enemies are slowed while in the path plus 4 seconds after leaving the path.
  • Spectral Dagger's projectile moves at 800 speed.
  • The path has 200 flying vision and also grants shared vision on enemy heroes hit.
  • Blocked by Spell Immunity, but the shadow path still sticks to them.
  • Triggers Linken's Sphere on secondary targets but is not blocked. Is not echoed by Lotus Orb.
Desolate
Targeting Type
Passive
Affects
Enemy Units
Damage Type
Pure
Deals bonus pure damage when Spectre attacks an enemy with no nearby allied units. Reduces enemy vision.
WL
Bonus Damage20 / 30 / 40 / 50
35 / 45 / 55 / 65
(Level 10 Talent)
Radius325
Vision Reduction40% / 50% / 60% / 70%
Duration5
 Affected By  Disabled by Break Illusions gain this ability
Often times, warriors find themselves alone with a vision of Mercurial—the fated question is if it is the true Spectre.
Notes
Dispersion
Targeting Type
Passive
Affects
Enemy Units
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
EI
Damage Reflected10% / 14% / 18% / 22%
30% (Level 25 Talent)
Minimum Radius300
Maximum Radius1000
 Affected By Blocked by Spell Immunity Disabled by Break
A daunting task lies before enemies of Mercurial—killing a shadow with blade and magic.
Notes
  • The reduced damage is not taken by Spectre and is instead reflected to enemies within range.
  • Reflected damage is calculated before reductions and is the same damage type as the source.
  • Reflected damage does not disable Blink Dagger.
  • Blocked by Spell Immunity.
  • Disabled by Break.
Haunt
Targeting Type
No Target
Affects
Enemy Heroes
Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself. At any moment during the duration, Spectre can use Reality to switch places with a Haunt illusion.
RT
150
180 / 150 / 120
Illusion Damage Taken200%
Illusion Damage Dealt40%
60% (Level 25 Talent)
Duration5 / 6 / 7
Cast Point0.3
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
Notes
  • Haunt illusions phase through terrain and have a base movement speed of 400.
  • There is a 1 second delay before Haunt illusions start attacking their targets.
Reality
Targeting Type
Point Target
Affects
Self
Spectre switches places with a chosen Haunt, confusing enemies to wonder which is the real Spectre.
DR
Cast Point0
The scattered shadows unite into the one true Spectre.

Talent Tree[edit]

Talent Tree
+8% Dispersion 25 +20% Haunt Illusion Damage
+20% Spectral Dagger Slow/Bonus 20 +500 Health
-8s Spectral Dagger Cooldown 15 +8 All Stats
+15 Desolate Damage 10 +5 Health Regen


Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Quelling Blade Tango Healing Salve Magic Stick Boots of Speed Ring of Health Magic Wand Power Treads Vanguard Radiance Diffusal Blade Heart of Tarrasque
Iron Branch Iron Branch Iron Branch

General Strategy[edit]

Spectre haunts her enemies wherever they may be. Able to destroy lone prey with ease, she spreads her presence throughout the battlefield to choose her target. Once she has gathered her strength, none can escape her terrible wrath.

Overview[edit]


Spectre is one of the hardest carries in the game, specializing in eliminating enemy supports and picking off lone targets.

Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell
Level 11 12 13 14 15 16 18 20 25
Spell

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.07c
  • Nerf Desolate damage reduced from 20/35/50/65 to 20/30/40/50
  • Buff Desolate now pierces Spell Immunity
7.07
  • Buff Desolate now applies a debuff that reduces the unit's vision by 40/50/60/70% for 5 seconds
  • Buff Turn Rate increased from 0.4 to 0.5
  • Nerf Movement Speed reduced by 5
  • Rework Reworked Talent Tree
7.06f
  • Buff Haunt illusion damage increased from 30% to 40%
7.06e
  • Buff Base Strength increased from 19 to 20
  • Buff Level 15 Talent from +20 Movement Speed to +25
7.06
  • Nerf Haunt cooldown rescaled from 140/130/120 to 180/150/120
7.03
  • Buff Level 15 Talent increased from +15 Movement Speed to +20
  • Buff Level 15 Talent increased from +6 All Stats to +8
  • Buff Level 20 Talent increased from +15 Strength to +20
  • Buff Level 20 Talent increased from +25 Attack Speed to +30
7.02
  • Buff Level 20 Talent from +12 Strength to +15
7.00
  • New Added Talent Tree
6.87
  • Nerf Spectral Dagger slow no longer goes through Spell Immunity
  • Nerf Haunt cooldown increased from 120 to 140/130/120
  • Nerf Haunt Illusions are no longer unstunnable
  • Nerf Agility growth reduced from 2.2 to 1.8
6.85
  • Buff Desolate now works on non-hero units if they are alone
  • Buff Dispersion now reflects damage before reductions and returns it as the same damage type
6.84
  • Buff Reality no longer kills the target illusion, it now swaps positions
6.82c
  • Nerf Haunt illusion outgoing damage decreased from 40% to 30%
  • Nerf Spectre movement speed reduced from 295 to 290
6.82
  • Buff Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
  • Nerf Spectral Dagger projectile speed reduced from 857 to 800
6.79
  • Buff You can now continuously use Reality on your illusions
  • Buff Reality cast point improved from 0.3 to 0
6.77
  • Buff Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)
6.75
  • Buff Desolate damage increased from 20/30/40/50 to 20/35/50/65
6.73
  • Nerf Dispersion damage no longer disables items like Blink Dagger
6.70
  • Rework Reworked Dispersion
6.68
  • Buff Desolate damage increased from 15/25/35/45 to 20/30/40/50
  • Buff Dispersion reflection increased from 5/10/15/20 to 10/14/18/22
6.67
  • Buff Desolate's search AoE improved from 400 to 350
6.65
  • Nerf Dispersion now spreads the reflected damage over the number of nearby heroes (So it is the same in a 1v1 case, but greatly reduced in team fights)
6.61
  • Buff Decreased Spectral Dagger cooldown from 25 to 16 seconds
6.60
  • Buff Restored some vision back to Spectral Dagger path
6.59
  • Nerf Spectral Dagger no longer gives vision
6.58
  • Nerf Haunt now ends whenever you use Reality
6.57
  • Nerf Reduced Haunt Illusion damage from 50% to 40%
  • Nerf Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
6.55
  • Rework Rebalanced Haunt cooldown (150/120/90 ➜ 120)
6.53
  • Buff Increased AoE on Dispersion
6.50
  • Rework Changed Spectre's Dispersion

Notable Players[edit]

Notable Players
Hao EternalEnvy Ritsu Loda

See also[edit]

External links[edit]

Guides[edit]

References[edit]