Smoke of Deceit
Smoke of Deceit (also known as Smoke) is a basic item purchasable from the Consumables section in the Home Shop. It is especially useful for ganking a well warded lane or approaching Roshan without being seen by enemy creeps or Observer Wards. Smoke of Deceit is limited to a stock of 3 in the store, and 1 stock takes 11 minutes to replenish.
The vial contains a magical smoke, when used the vial will break releasing smoke that will follow all allies and units under ally control, increasing their movement speed and making them undetectable by both observer wards and creeps, and also invisible on the minimap. Sentry Wards and any other True Sight effects will not reveal smoked units. If a hero hidden by smoke attacks or comes too close to an enemy hero or tower, the effect will end. Smoked heroes can use spells and items without getting revealed, but enemies can still see the visual effects of the abilities.
Smoke of Deceit can be used by Couriers.
Smoke of Deceit can be used in the early game to great effect by roaming heroes. It's purpose in the first 10 minutes is to sneak up on the enemy while avoiding being detected by wards. Many times when a lane is warded it gives a false sense of security if the other team utilizes smoke.
Smoking during the midgame is a solid way to organize a team into accomplishing a specific goal. You can smoke to Roshan or counter-Roshan, smoke to gank a farming carry, or smoke to gank and push while you have a hero advantage.
The most effective use of late game Smoke of Deceit is catching an enemy hero out of position. Often an advantage such as this allows for a team to push the enemy team's base or at the very least force a buyback.
Alternatively, smoking can be used as a last ditch effort if your team is behind. A team that is ahead is often less cautious; Smoke of Deceit can be a perfect tool to take advantage of this.
|Patch Version||Balance Changes|
WC3 DotA Version