From Liquipedia Dota 2 Wiki

Dire Hero
Slark Large.png
Strength Icon.png
20 +1.9
Agility Icon Main.png
21 +1.5
Intelligence Icon.png
16 +1.7
33 - 41
Base Stats
Sight Range:
1800 / 1800
Attack Range:
Missile Speed:
Attack Duration:
0.5 + 0.3
Cast Duration:
0.001 + 0.51
Base Attack Time:
Magic Resistance:
Turn Rate:
Level Changes
Hit Points:
Spell Amp:
LessMost played asMore
Sight: Slark has 1800 sight range at night, giving him full vision at all times.

Slark icon.png Slark, the Nightcrawler[edit]

Recommended Roles
Carry.png Carry Escape role.png Escape Disabler.png Disabler Nuker.png Nuker

Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together—but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.


Dark Pact
Slark dark pact.png
Ability: No Target
Affects: Enemy Units
Damage: Magical
After a short delay, Slark sacrifices some of his life blood, purging negative debuffs and dealing damage to enemy units around him and to himself.
Mana Cost dota2.png 55 / 50 / 45 / 40
Cooldown Clock.png 9 / 8 / 7 / 6
Self Damage:
 75 / 150 / 225 / 300
 Affected By:  Blocked by Spell Immunity
Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.
  • 1.5 seconds after cast, Dark Pact begins damaging in a series of 10 pulses every 0.1 seconds.
  • Each pulse also removes buffs from Slark. Slark cannot kill himself with this skill. If Slark dies, the pulses immediately stop.
  • Blocked by Spell Immunity.
Slark pounce.png
Ability: No Target
Affects: Enemy Heroes
Damage: Magical
Slark leaps forward, grabbing the first enemy hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position.
Mana Cost dota2.png 75
Cooldown Clock.png 20 / 16 / 12 / 8
Leash Duration:

Leash Radius:

Pounce Distance:
Collision Radius:
 40 / 80 / 120 / 160
 6.5 (Level 25 talent)
 Affected By:  Blocked by Spell Immunity
Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.
  • On cast, Slark leaps forward at a speed of 933.33, stopping early if he latches onto an enemy unit in a 95 radius along the 700 distance.
  • Moving more than 100 distance away in less than 0.03 seconds will break the leash.
  • Trees are destroyed in a 200 × 200 rectangle around Slark's landing area.
  • Blinking or teleporting away will break the leash.
  • Blocked by Spell Immunity.
Essence Shift
Slark essence shift.png
Ability: Passive
Affects: Enemy Heroes
Slark steals the life essence of enemies with his attacks, draining all their attributes and converting them to bonus agility on hit.
Cooldown Clock.png 0.4 / 0.35 / 0.3 / 0.25
Enemy Attribute Loss:

Self Agility Gain:

Steal Duration:
 1 Strength
 1 Agility
 1 Intelligence
 15 / 30 / 60 / 120
 Affected By:   Disabled by Break
With each strike at his adversaries, Slark's knowledge of their weaknesses improves.
  • When an enemy hero dies under the effect of Essence Shift, the hero will revive with their attributes restored but Slark will not immediately lose his agility gained.
  • Attributes cannot be dropped below 1 by Essence Shift.
  • Disabled by Break.
Shadow Dance
Slark shadow dance.png
Affects: Self
When used, Slark hides himself in a cloud of shadows, becoming completely invisible (attacking, casting spells, and using items do not reveal Slark, and True Sight does not reveal him). Additionally, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.
Upgradeable by Aghanim's Scepter to also hide allies near Slark.
Mana Cost dota2.png 120
Cooldown Clock.png 60
Movement Speed Bonus:
HP Regeneration Bonus:
Passive Delay:
Scepter Radius:
 30% / 35% / 40%
 3% / 5% / 7%
 Affected By:   Partially disabled by Break
The hidden Thirteenth is a slippery foe.
  • When cast, the Slark becomes invisible for 4 seconds, this invisibility is not broken by casting abilities, using items, or attacking. True Sight from any source does not reveal him either.
  • While invisible from this ability's active effect, a visible dark cloud effect is shown at Slark's position.
  • If Slark is damaged by a neutral creep, the passive effect is disabled for 2 seconds.
  • When broken, only the passive regeneration and speed is disabled. The active invisibility is not.
  • Upgraded Shadow Dance does not heal affected allies or grant them bonus movement speed.

Talent Tree[edit]

Talent Tree
+3s Pounce Leash 25 +12 All Stats
+25 Attack Speed 20 +10% Cooldown Reduction
+15 Strength 15 +15 Agility
+15 Damage 10 10% Lifesteal

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Healing Salve Iron Branch Magic Stick Boots of Speed Poor Mans Shield Power Treads Magic Wand Echo Sabre Abyssal Blade Silver Edge Eye of Skadi
Iron Branch Stout Shield NoItem.png Orb of Venom NoItem.png NoItem.png Shadow Blade NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

Pouncing into danger then slipping back out is what Slark does best. He rushes at the chance to pin or corner a lone foe, steals their essence with each cut from his dagger, and is always ready to vanish should the tables turn.


Skill Build[edit]

Level 1 2 3 4 5 6 7 8 9 10
Spell Slark pounce.png Slark dark pact.png Slark essence shift.png Slark dark pact.png Slark dark pact.png Slark shadow dance.png Slark dark pact.png Slark essence shift.png Slark essence shift.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Slark essence shift.png Slark shadow dance.png Slark pounce.png Slark pounce.png Talents.png Slark pounce.png Slark shadow dance.png Talents.png Talents.png

Early Game[edit]

Mid Game[edit]

Late Game[edit]

Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
  • Nerf Intelligence gain reduced from 1.9 to 1.7
  • Nerf Movement speed reduced from 305 to 300
  • Buff Level 15 Talent from +10 Strength to +15
  • Rework Level 20 Talent from +250 Health to +10% Cooldown Reduction
  • Nerf Slark strength reduced from 21 + 1.8 to 20 + 1.6
  • Buff Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
  • New Added Talent Tree
  • Nerf Pounce damage reduced from 50/100/150/200 to 40/80/120/160
  • Nerf Pounce damage reduced from 55/110/165/220 to 50/100/150/200
  • Nerf Pounce damage reduced from 60/120/180/240 to 55/110/165/220
  • Buff Slark is no longer visible inside Chronosphere during Shadow Dance
  • Nerf Pounce damage reduced from 70/140/210/280 to 60/120/180/240
  • Buff Shadow Dance cooldown reduced from 65 to 60
  • Nerf Shadow Dance duration reduced from 5.5 to 4
  • Nerf Shadow Dance cooldown increased from 25 to 65
  • Buff Shadow Dance can no longer be revealed by Truesight
  • Buff Base agility increased by 6
  • Buff Shadow Dance HP regen increased from 3/4/5% to 3/5/7%
  • Buff Dark Pact cooldown decreased from 10/9/8/7 to 9/8/7/6
  • Buff Pounce damage increased from 40/80/120/160 to 70/140/210/280
  • Buff Pounce cast range increased from 400/500/600/700 to 700
  • Buff Shadow Dance regen increased from 2/3/4% to 3/4/5%
  • Buff Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5
  • Nerf Pounce cooldown rescaled from 12 to 20/16/12/8
  • Nerf Essence Shift no longer permanently steals attributes
  • Buff Pounce's speed fixed to be the same at all levels
  • Buff Pounce no longer hits non-hero units
  • Buff Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
  • Buff Strength growth increased from 1.0 to 1.8
  • Buff Intelligence growth increased from 1.6 to 1.9
  • Buff Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he gains 3 Agi permanently
  • Buff Pounce AoE increased from 85 to 95
  • Nerf Agility growth reduced from 2.0 to 1.5
  • Rework Essence Shift now reduces each stat by 1 on attacks (no longer reduces the primary by 2)
  • Nerf Essence Shift agility bonus reduced from 4 to 3 per attack
  • Buff Pounce cooldown reduced from 16 to 12
  • Rework Adjusted the timing on Dark Pact
  • Rework Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time
  • Nerf Decreased base Agility from 21 to 15 and increased starting damage by the same amount
  • Buff Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
  • Buff Dark Pact cooldown reduced from 10 to 10/9/8/7
  • Nerf Pounce Leash now gets removed if the target blinks or teleports away
  • Nerf Shadow Dance passive no longer works if Slark is Doomed
  • New New hero

See also[edit]

Notable Players[edit]

External links[edit]