Slardar

From Liquipedia Dota 2 Wiki


[e][h]Slardar
Dire Hero
Slardar Large.png
Attributes
Strength Icon Main.png
21 +3.1
Agility Icon.png
17 +2.4
Intelligence Icon.png
15 +1.5
Movespeed
290
Base Stats
Sight Range:
1800 / 800
Attack Range:
150
Missile Speed:
Instant
Attack Duration:
0.36 + 0.64
Cast Duration:
0.35 + 0.51
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.5
Level Changes
Level:
1
15
25
Hit Points:
620
1480
2100
Mana:
240
471
636
Spell Amp:
1.1%
2.6%
3.6%
Armor:
5.4
10.2
13.7
Damage:
51-59
94-102
125-133
Most played as
LessMore
1
2
3
4
5
Notes
Items: Skull Basher and Abyssal Blade passive bashes are disabled on Slardar.

Slardar icon.png Slardar, the Slithereen Guard[edit]

Recommended Roles
Carry.png Carry Durable.png Durable Initiator.png Initiator Disabler.png Disabler Escape role.png Escape

Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.

Abilities[edit]

Guardian Sprint
Slardar guardian sprint.png
Targeting Type
No Target
Affects
Self
Slardar moves significantly faster and passes through units, but takes bonus damage.
QT
Cooldown Clock.png 17
Bonus Damage Taken15%
Bonus Movement Speed20% / 28% / 36% / 44%
Duration12
Cast Point0
 Affected By:  Can be dispelled
As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.
Notes
  • Slardar is phased while sprinting.
  • Does not cancel channeling abilities.
  • Amplified damage taken is the same type as the damage source.
  • Can be dispelled.
Slithereen Crush
Slardar slithereen crush.png
Targeting Type
No Target
Affects
Enemy Units
Damage Type
Physical
Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.
WR
Mana Cost dota2.png 80 / 95 / 105 / 115
Cooldown Clock.png 8
Damage75 / 125 / 175 / 225
Stun Duration1.25 / 1.5 / 1.75 / 2
Movement Slow20%
Attack Slow20
Slow Duration2
Radius350
Cast Point0.35
 Affected By: Blocked by Spell Immunity Can be dispelled
A swift crush of might and water breaks even the toughest of defenses.
Notes
  • The slow occurs after the stun.
  • The slow can be dispelled.
Bash of the Deep
Slardar bash of the deep.png
Targeting Type
Passive
Affects
Enemy Units
Damage Type
Physical
Grants a chance that an attack will do bonus damage and stun an enemy.
EB
Bash Chance10% / 15% / 20% / 25%
35% (Level 25 talent)
Bonus Damage60 / 80 / 100 / 120
Hero Duration1
Creep Duration2
 Affected By:  Disabled by Break
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.
Notes
Corrosive Haze
Slardar corrosive haze.png
Targeting Type
Unit Target
Affects
Enemy Units
Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.
RG
Mana Cost dota2.png 25
Cooldown Clock.png 5
Armor Reduction10 / 15 / 20
Duration18
Cast Range700
Cast Point0.35
 Affected By:  Blocked by Linken's Sphere and echoed by Lotus Orb Can be dispelled
Even the strongest armor counts for little when left to the brine of the sea.
Notes

Talent Tree[edit]

Talent Tree
+10% Bash Chance 25 +20 Strength
+7 Armor 20 +35 Damage
+25 Attack Speed 15 +225 Health
+175 Mana 10 +6 Health Regen


Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Stout Shield Healing Salve Tango Magic Stick Boots of Speed NoItem.png Magic Wand Power Treads Blink Dagger Armlet of Mordiggian Solar Crest Assault Cuirass
Enchanted Mango NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

Ready to find and demolish his foes, Slardar quickly slithers into battle. After exposing an enemy's position and shattering their defenses, he closes the distance to lock them in place with crushing blows and powerful bashes from his trident.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Slardar slithereen crush.png Slardar guardian sprint.png Slardar slithereen crush.png Slardar bash of the deep.png Slardar slithereen crush.png Slardar corrosive haze.png Slardar slithereen crush.png Slardar guardian sprint.png Slardar guardian sprint.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Slardar guardian sprint.png Slardar corrosive haze.png Slardar bash of the deep.png Slardar bash of the deep.png Talents.png Slardar bash of the deep.png Slardar corrosive haze.png Talents.png Talents.png

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.03
  • Nerf Slithereen Crush stun duration reduced from 1.5/1.75/2/2.25 to 1.25/1.5/1.75/2
  • Nerf Corrosive Haze duration reduced from 25 to 18
7.02
  • Nerf Slithereen Crush stun duration from 1.6/1.9/2.2/2.5 to 1.5/1.75/2/2.25
  • Buff Level 15 Talent from +200 Health to +225
7.00
  • New Added Talent Tree
6.88
  • Nerf Movement speed reduced from 295 to 290
6.87c
  • Nerf Base movement speed reduced from 300 to 295
6.86
  • Nerf Amplify Damage now only reveals the target rather than the area around it
6.85
  • Buff Sprint now provides phased movement
  • Buff Sprint cooldown reduced from 23 to 17
  • Nerf Sprint duration reduced from 16 to 12
6.84
  • Buff Slithereen Crush damage from 50/100/150/200 to 75/125/175/225
6.83
  • Nerf Sprint duration reduced from 20 to 16
  • Buff Sprint cooldown reduced from 28 to 23
  • Buff Amplify Damage cooldown reduced from 10 to 5
6.82
  • Buff Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
6.81b
  • Buff Bash bonus damage increased from 40/60/80/100 to 60/80/100/120
6.80
  • Buff Bash damage increased from 40/50/60/70 to 40/60/80/100
6.79
  • Buff Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
  • Buff Sprint speed increased from 20/27/33/40% to 20/28/36/44%
  • Buff Sprint manacost removed (was 50)
6.78
  • Buff Bash damage type from magical to physical
  • Buff Sprint cooldown decreased from 40 to 28
6.75
  • Buff Amplify Damage armor reduction increased from 8/12/16 to 8/14/20
6.72
  • Buff Amplify Damage armor reduction increased from 5/10/15 to 8/12/16
6.70
  • Buff Increased base armor from 4 to 5
  • Buff Increased agility gain from 1.9 to 2.4
6.67
  • Nerf Amplify Damage duration reduced from 30 to 25 seconds
  • Nerf Sprint Duration reduced from 25 to 20
  • Buff Sprint Damage amp increased from 10% to 15%
  • Buff Sprint Cooldown reduced from 45 to 40
  • Buff Sprint Bonus MS rescaled from 10/20/30/40% To 20/27/33/40%
6.60
  • Buff Slithereen Crush damage type is now Physical type
6.57
  • Buff Improved Slardar's Cast Point
6.53
  • Buff Improved damage progression on Slithereen Crush
6.50
  • Buff Reduced Sprint's damage amplification

Notable Players[edit]

Notable Players
Loda ems finals.jpg MiSeRy The Summit 3.jpg
Loda MiSeRy

See also[edit]

External links[edit]

Guides[edit]

References[edit]