Slardar, the Slithereen Guard
|Carry Durable Initiator Disabler Escape|
Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.
Slardar moves significantly faster and passes through units, but takes bonus damage. At Level 4, Slardar moves at 700 speed in the river.
Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.
Bash of the Deep
Grants a chance that an attack will do bonus damage and stun an enemy.
|Corrosive Haze Undispellable||25||+15% Bash Chance|
|Night Vision +1000||20||+50 Attack Speed|
|+100 Bash Damage||15||+300 Health|
|+20 Damage||10||+5 Health Regen|
|Starting Items||Early Game||Mid Game||Late Game|
Ready to find and demolish his foes, Slardar quickly slithers into battle. After exposing an enemy's position and shattering their defenses, he closes the distance to lock them in place with crushing blows and powerful bashes from his trident.
|Balance Patch History|
|Patch Version||Balance Changes|