Slardar

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[e][h]Slardar
Dire Hero
Attributes
Strength
21 +2.8
Agility
17 +2.4
Intelligence
15 +1.5
Damage
30 - 38
Armor
5.38
Movespeed
290
Base Stats
Sight Range:
1800 / 800
Attack Range:
150
Missile Speed:
Instant
Attack Duration:
0.36 + 0.64
Cast Duration:
0.35 + 0.51
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.5
Level Changes
Level:
1
15
25
Hit Points:
620
1,400
1,960
Mana:
230
482
662
Spell Amp:
0.9%
2.3%
3.2%
Armor:
5
10
14
Damage:
51-59
90-98
118-126
LessMost played asMore
1
2
3
4
5
Notes
Items: Skull Basher and Abyssal Blade passive bashes are disabled on Slardar.

Slardar, the Slithereen Guard[edit]

Recommended Roles
Carry Carry Durable Durable Initiator Initiator Disabler Disabler Escape Escape

Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.

Abilities[edit]

Guardian Sprint
Ability: No Target
Affects: Self
Slardar moves significantly faster and passes through units, but takes bonus damage.
QT
17
Bonus Damage Taken:
Bonus Movement Speed:
Duration:
Cast Point:
 15%
 20% / 28% / 36% / 44%
 12
 0
 Affected By:   Can be Dispelled
As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.
Notes
  • Slardar is phased while sprinting.
  • Does not cancel channeling abilities.
  • Amplified damage taken is the same type as the damage source.
  • Can be dispelled.
Slithereen Crush
Ability: No Target
Affects: Enemy Units
Damage: Physical
Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.
WR
80 / 95 / 105 / 115
8
Damage:
Stun Duration:
Movement Slow:
Attack Slow:
Slow Duration:
Radius:
 75 / 125 / 175 / 225
 1.25 / 1.5 / 1.75 / 2
 20%
 20
 2
 350
 Affected By:  Blocked by Spell Immunity Can be Dispelled
A swift crush of might and water breaks even the toughest of defenses.
Notes
  • The slow occurs after the stun.
  • The slow can be dispelled.
Bash of the Deep
Ability: Passive
Affects: Enemy Units
Damage: Physical
Grants a chance that an attack will do bonus damage and stun an enemy.
EB
Bash Chance:

Bonus Damage:

Hero Duration:
Creep Duration:
 10% / 15% / 20% / 25%
 35% (Level 25 talent)
 60 / 80 / 100 / 120
 1
 2
 Affected By:   Disabled by Break
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.
Notes
Corrosive Haze
Ability: Unit Target
Affects: Enemy Units
Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.
RG
25
5
Armor Reduction:
Duration:
Cast Range:
 10 / 15 / 20
 18
 700
 Affected By:   Blocked by Linken's Sphere and echoed by Lotus Orb Can be Dispelled
Even the strongest armor counts for little when left to the brine of the sea.
Notes

Talent Tree[edit]

Talent Tree
+10% Bash Chance 25 +20 Strength
+7 Armor 20 +35 Damage
+25 Attack Speed 15 +225 Health
+175 Mana 10 +6 Health Regen

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Stout Shield Healing Salve Tango Magic Stick Boots of Speed Magic Wand Power Treads Blink Dagger Armlet of Mordiggian Solar Crest Assault Cuirass
Enchanted Mango

General Strategy[edit]

Ready to find and demolish his foes, Slardar quickly slithers into battle. After exposing an enemy's position and shattering their defenses, he closes the distance to lock them in place with crushing blows and powerful bashes from his trident.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Slithereen Crush Guardian Sprint Slithereen Crush Bash of the Deep Slithereen Crush Corrosive Haze Slithereen Crush Guardian Sprint Guardian Sprint Talent
Level 11 12 13 14 15 16 18 20 25
Spell Guardian Sprint Corrosive Haze Bash of the Deep Bash of the Deep Talent Bash of the Deep Corrosive Haze Talent Talent

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.03
  • Nerf Slithereen Crush stun duration reduced from 1.5/1.75/2/2.25 to 1.25/1.5/1.75/2.0
  • Nerf Corrosive Haze duration reduced from 25 to 18
7.02
  • Nerf Slithereen Crush stun duration from 1.6/1.9/2.2/2.5 to 1.5/1.75/2/2.25
  • Buff Level 15 Talent from +200 Health to +225
7.00
  • New Added Talent Tree
6.88
  • Nerf Movement speed reduced from 295 to 290
6.87c
  • Nerf Base movement speed reduced from 300 to 295
6.86
  • Nerf Amplify Damage now only reveals the target rather than the area around it
6.85
  • Buff Sprint now provides phased movement
  • Buff Sprint cooldown reduced from 23 to 17
  • Nerf Sprint duration reduced from 16 to 12
6.84
  • Buff Slithereen Crush damage from 50/100/150/200 to 75/125/175/225
6.83
  • Nerf Sprint duration reduced from 20 to 16
  • Buff Sprint cooldown reduced from 28 to 23
  • Buff Amplify Damage cooldown reduced from 10 to 5
6.82
  • Buff Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
6.81b
  • Buff Bash bonus damage increased from 40/60/80/100 to 60/80/100/120
6.80
  • Buff Bash damage increased from 40/50/60/70 to 40/60/80/100
6.79
  • Buff Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
  • Buff Sprint speed increased from 20/27/33/40% to 20/28/36/44%
  • Buff Sprint manacost removed (was 50)
6.78
  • Buff Bash damage type from magical to physical
  • Buff Sprint cooldown decreased from 40 to 28
6.75
  • Buff Amplify Damage armor reduction increased from 8/12/16 to 8/14/20
6.72
  • Buff Amplify Damage armor reduction increased from 5/10/15 to 8/12/16
6.70
  • Buff Increased base armor from 4 to 5
  • Buff Increased agility gain from 1.9 to 2.4
6.67
  • Nerf Amplify Damage duration reduced from 30 to 25 seconds
  • Nerf Sprint Duration reduced from 25 to 20
  • Buff Sprint Damage amp increased from 10% to 15%
  • Buff Sprint Cooldown reduced from 45 to 40
  • Buff Sprint Bonus MS rescaled from 10/20/30/40% To 20/27/33/40%
6.60
  • Buff Slithereen Crush damage type is now Physical type
6.57
  • Buff Improved Slardar's Cast Point
6.53
  • Buff Improved damage progression on Slithereen Crush
6.50
  • Buff Reduced Sprint's damage amplification

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

References[edit]