Shadow Shaman

From Liquipedia Dota 2 Wiki


[e][h]Shadow Shaman
Radiant Hero
Attributes
Strength
21 +1.8
Agility
16 +1.6
Intelligence
21 +3
Damage
44 - 51
Armor
2.24
Movespeed
285
Base Stats
Sight Range:
1800 / 800
Attack Range:
400
Missile Speed:
900
Attack Duration:
0.3 + 0.5
Cast Duration:
0.3 + 1.07
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.4
Level Changes
Level:
1
15
25
Hit Points:
620
1,120
1,480
Mana:
302
806
1,166
Spell Amp:
1.3%
3.9%
5.8%
Armor:
2
5
8
Damage:
65-72
107-114
137-144
LessMost played asMore
1
2
3
4
5

Rhasta, the Shadow Shaman[edit]

Recommended Roles
Support Support Pusher Pusher Disabler Disabler Nuker Nuker Initiator Initiator

Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part... something else, worked as assistant and lent an air of the exotic to the con-man's trade.

Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift—a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.

Abilities[edit]

Ether Shock
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Creates a cone of ethereal energy that strikes multiple enemy units.
QR
95 / 105 / 135 / 160
8
Damage:
Maximum Targets:
Radius:
Distance:
Cast Range:
 140 / 200 / 260 / 320
 1 / 3 / 5 / 7
 200 growing to 300
 500
 600
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
Originally used to open shows with the travelling con-man, Rhasta's lightning display shocks adversaries in more ways than one.
Notes
Hex
Ability: Unit Target
Affects: Enemy Units
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
WD
110 / 140 / 170 / 200
13
Duration:
Base Movement Speed:
Cast Range:
 1.25 / 2 / 2.75 / 3.5
 100
 500
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be Dispelled
Rhasta often ended performances by turning himself into a chicken—now, the humiliation is shared.
Notes
Shackles
Affects: Enemy Units
Damage: Magical
Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.
EE
140 / 150 / 160 / 170
10
Total Damage:
Shackle Duration:

Cast Range:

 120 / 200 / 280 / 360
 2.75 / 3.5 / 4.25 / 5
 8 with talent
 400
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills.
Notes
Mass Serpent Ward
Ability: Point Target
Affects: Enemy Units
Buildings
Damage: Physical
Summons serpent wards to attack enemy units and structures. The wards are immune to magic.
Upgradeable by Aghanim's Scepter to increase the damage and get a splitshot, attacking two units each for full damage.
RW
200 / 350 / 600
120
Serpent Ward Damage:
Serpent Attack Range:

Attacks To Destroy:


Duration:

Cast Range:
 40 / 70 / 100
 600
 825
 2
 3 with talent
 45
 550
 Affected By:  Partially blocked by Spell Immunity
Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the snakes to do his bidding.
Notes
  • Unlike other wards, Serpent Wards can be phased through by using abilities that remove collision with units.
  • Serpent Wards cannot trap Roshan.

Talent Tree[edit]

Talent Tree
+3s Shackles Duration 25 +1 Serpent Wards Health
+20% Magic Resistance 20 -30s Respawn Time
+30% XP Gain 15 +100 Cast Range
+20 Movement Speed 10 +175 Health

Summon Stats[edit]

Mass Serpent Ward [h]
Attributes
Attack Type
Armor Type
Pierce Attack
Pierce
Basic Armor
Basic
Stats
Unit Type:
Ward
Summoned
Duration:
45
Hit Points:
2
3 with talent
Damage:
40-45 / 70-75 / 100-105
Base Attack Time:
1.5
Attack Range:
600
825
Missile Speed:
900
Attack Duration:
0.3 + 0.7
Cast Duration:
0 + 0.51
Sight Range:
1200 / 800
Gold Bounty:
26-38
Experience:
31
Magic Resistance:
Immune
Notes:
Takes 1 damage from attacks.

Recommended Items[edit]

Standard Build
Starting Items Early Game Core Items Situational Items
Tango Healing Salve Clarity Magic Stick Boots of Speed Bracer Magic Wand Arcane Boots Aghanims Scepter Blink Dagger Refresher Orb Bloodstone
Iron Branch Iron Branch Iron Branch Observer Ward Town Portal Scroll Shivas Guard Necronomicon Force Staff

General Strategy[edit]

Shadow Shaman quickly clears the way for his team's forces to march on the enemy base. Blasting enemies with shocking spells and interrupting attackers with hexes, his powerful serpent wards destroy enemy defenses with ease.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Spell Shackles Ether Shock Ether Shock Shaman Ether Shock Mass Serpent Ward Ether Shock Shackles Shackles Shackles Mass Serpent Ward Shaman Shaman Shaman Stats Mass Serpent Ward

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.03
  • Buff Base armor increased by 1
  • Template:Nerff Base attack range reduced from 500 to 400
  • Buff Base attack damage increased by 18
  • Buff Level 10 Talent increased from +15 Movement Speed to +20
  • Buff Level 10 Talent increased from +150 Health to +175
7.02
  • Buff Level 15 Talent from +20% XP Gain to 30%
7.00
  • Rework Mass Serpent Wards no longer deal damage in 175 AoE
  • Buff Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100
  • Rework Aghanim's Mass Serpent Wards now causes Serpent Wards to have a split shot, attacking two units each for full damage
  • Rework Aghanim's Mass Serpent Wards attack range increases by 225
  • New Added Talent Tree
6.88
  • Buff Mass Serpent Wards splash radius increased from 75% to 100%
  • Buff Mass Serpent Wards attack damage increased from 40-45/55-60/70-75 to 40-45/60-65/80-85
6.87
  • Rework Mass Serpent Wards splash mechanics reworked: Now deals 75% splash in 175 AoE
6.86
  • Buff Shackles total damage increased from 120/180/240/300 to 120/200/280/360
  • Rework Mass Serpent Wards require 2 hits to destroy
6.85
  • Buff Shackles cooldown reduced from 16 to 10
  • Buff Shackles total damage increased from 120/160/160/200 to 120/180/240/300
6.84
  • Buff Shadow Shaman base strength increased from 19 to 21
  • Buff Shadow Shaman strength gain increased from 1.6 to 1.8
6.82
  • Nerf Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
  • Nerf Mass Serpent Ward cooldown increased from 110 to 120
6.80
  • Buff Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5
  • Nerf Mass Serpent Wards can no longer trap Roshan
6.79
  • Buff Mass Serpent Ward count increased from 8 to 10
  • Buff Changed Mass Serpent Ward placement structure
6.78
  • Buff Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
Basic version damage numbers also normalized a bit from 39-43/54-58/69-73 to 40-45/55-60/70-75
6.72
  • Nerf Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
  • Buff Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
  • Buff Base damage increased by 5
  • Buff Mass Serpent Wards are now automatically added to your unit selection upon cast
6.71
  • Buff Ether Shock damage increased from 75/150/225/300 to 80/160/240/320
6.70
  • Buff Ether Shock cooldown from 10 to 8
6.64
  • Buff Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.
6.63
  • Nerf Mass Serpent Wards cooldown increased from 100/80/60 to 110
6.60
  • Nerf Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
6.58
  • Buff Increased cast range on Mass Serpent Ward
6.57
  • Buff Increased Shadow Shaman's base strength
  • Buff Improved Mass Serpent Wards' cooldown
6.55
  • Buff Increased Shadow Shaman's movement speed a bit

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

WC3 DotA Version[edit]

References[edit]