Shadow Fiend

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[e][h]Shadow Fiend
Dire Hero
Attributes
Strength
15 +2
Agility
20 +2.9
Intelligence
18 +2
Damage
15 - 21
Armor
0.8
Movespeed
315
Base Stats
Sight Range:
1800 / 800
Attack Range:
500
Missile Speed:
1200
Attack Duration:
0.5 + 0.54
Cast Duration:
0.67 + 0.4
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
1
Level Changes
Level:
1
15
25
Hit Points:
500
1,060
1,460
Mana:
266
602
842
Spell Amp:
1.1%
2.9%
4.1%
Armor:
1
6
10
Damage:
35-41
75-81
104-110
LessMost played asMore
1
2
3
4
5
Notes
Base HP Regen: 0.5

Nevermore, the Shadow Fiend[edit]

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It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

Abilities[edit]

Shadowraze
Ability: No Target
Affects: Enemy Units
Damage: Magical
Shadow Fiend razes at a short distance in front of himself, dealing damage to enemy units in the area.
QZ
90
10
Damage:

Distance:

Radius:
Cast Point:
 100 / 175 / 250 / 325
 450 with talent
 200
 250
 0.55
 Affected By:  Blocked by Spell Immunity
Nevermore's trademark for harvesting souls.
Notes
Shadowraze
Ability: No Target
Affects: Enemy Units
Damage: Magical
Shadow Fiend razes at a medium distance in front of himself, dealing damage to enemy units in the area.
WX
90
10
Damage:

Distance:

Radius:
Cast Point:
 100 / 175 / 250 / 325
 450 with talent
 450
 250
 0.55
 Affected By:  Blocked by Spell Immunity
Nevermore's trademark for harvesting souls.
Notes
Shadowraze
Ability: No Target
Affects: Enemy Units
Damage: Magical
Shadow Fiend razes at a far distance in front of himself, dealing damage to enemy units in the area.
EC
90
10
Damage:

Distance:

Radius:
Cast Point:
 100 / 175 / 250 / 325
 450 with talent
 700
 250
 0.55
 Affected By:  Blocked by Spell Immunity
Nevermore's trademark for harvesting souls.
Notes
Necromastery
Ability: Passive
Affects: Self
Shadow Fiend steals the souls from units he kills, gaining bonus damage. If the unit killed is a hero, he gains more souls.
Upon death, he releases half of the collected souls from bondage, dealing damage as if you had cast Requiem of Souls. This effect is independent from his ultimate.
Upgradeable by Aghanim's Scepter to increase maximum souls.
DN
Maximum Souls:

Bonus Damage Per Soul:


Souls Per Hero Kill:

Souls Per Unit Kill:
 18 / 24 / 30 / 36
 22 / 30 / 38 / 46
 2
 4 with talent
 12
 1
 Affected By:   Disabled by Break Illusions gain part of this ability
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
Notes
  • Max bonus damage: 38 / 48 / 60 / 72.
  • Max upgrade damage: 44 / 60 / 76 / 92.
  • Max bonus damage: 144 with talent.
  • Max bonus damage: 184 with talent + Scepter.
  • Denies, neutral creeps, wards, and buildings also provide souls when killed by Shadow Fiend.
  • The post-death Requiem of Souls does not apply the slow or damage reduction.
  • Post-death Requiem does not occur if Requiem of Souls has not been skilled.
  • The loss of souls on death occurs before post-death Requiem of Souls damage is calculated.
  • Illusions also get this ability, but start at 0 souls.
  • Disabled by Break.
Presence of the Dark Lord
Ability: Aura
Affects: Enemy Units
Shadow Fiend's presence reduces the armor of nearby enemies.
FP
Armor Reduction:
Radius:
 3 / 4 / 5 / 6
 900
 Affected By:   Disabled by Break Illusions gain this ability
Even being near Nevermore eats away at one's soul.
Notes
Requiem of Souls
Ability: No Target
Affects: Enemy Units
Damage: Magical
Captured souls are released to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. The closest enemy units are hit the hardest, intersecting with more lines of damage.
Upgradeable by Aghanim's Scepter to add returning souls which deal additional damage and heal Shadow Fiend.
RR
150 / 175 / 200
120 / 110 / 100
Damage Per Line:
Line Distance:
Line Radius:
Damage Reduction:
Movement Slow:
Debuff Duration:
Souls Needed Per Line:
Maximum Lines:

Cast Time:

Scepter Ability:
 80 / 120 / 160
 1000
 125 growing to 425
 50%
 25%
 5
 2
 18
 23
 1.67
 Requiem souls return, dealing 40% damage and healing Shadow Fiend
 Affected By:  Partially blocked by Spell Immunity Can be Dispelled
The captured souls of those past slain are released to ravage their former allies.
Notes
  • Total damage if all souls hit: 1440 / 2160 / 2880.
  • Total upgrade damage if all souls hit: 2576 / 3864 / 5152.
  • Total heal per hero hit if all souls hit: 736 / 1104 / 1472.
  • Shadow Fiend is phased while casting this ability.
  • The debuff only reduces base damage.
  • Can hit units up to 1425 range away.
  • The souls travel at 700 speed. Souls are not lost when using Requiem of Souls.
  • If Shadow Fiend has an odd number of souls, the number is rounded down for the amount of lines released.
  • When using Requiem of Souls while invisible, Shadow Fiend will not be revealed until the spell has finished casting.
  • The souls return to where Shadow Fiend was 1.43 seconds after cast, not his current location.
  • Each line of returning souls always heals 32 / 48 / 64 per hero hit regardless of damage dealt. Shadow Fiend is healed 2.86 seconds after cast.
  • The returning souls also apply the debuff.
  • Damage blocked by Spell Immunity, the slow and damage reduction are not.
  • The debuff can be dispelled.

Talent Tree[edit]

Talent Tree
+125 Shadow Raze Damage 25 +150 Attack Range
+2 Damage Per Soul 20 15% Lifesteal
+175 Health 15 +6% Spell Amplification
+20 Attack Speed 10 +15 Movement Speed

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Wraith Band Tango Bottle Magic Stick Boots of Speed Magic Wand Power Treads Dragon Lance Black King Bar Silver Edge Desolator
Ring of Aquila Shadow Blade

General Strategy[edit]

Capturing souls from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Necromastery Shadowraze Shadowraze Necromastery Shadowraze Requiem of Souls Shadowraze Necromastery Necromastery Talent
Level 11 12 13 14 15 16 18 20 25
Spell Presence of the Dark Lord Requiem of Souls Presence of the Dark Lord Presence of the Dark Lord Talent Presence of the Dark Lord Requiem of Souls Talent Talent

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.03
  • Rework Level 25 Talent changed from -7s Shadow Raze Cooldown to +125 Shadow Raze Damage
7.02
  • Rework Level 20 Talent from 15% Evasion to 15% Lifesteal
7.00
  • Buff Shadowraze cast point reduced from 0.67 to 0.55
  • New Added Talent Tree
6.88b
  • Buff Shadow Fiend movement speed increased from 310 to 315
6.88
  • Buff Movement speed increased from 305 to 310
  • Buff Necromastery Max Souls increased from 15/22/29/36 to 18/24/30/36
6.87
  • Rework Requiem of Souls damage lines travel distance rescaled from 975/1000/1025 to 1000
  • Buff Requiem of Souls Starting Width increased from 75/100/125 to 125
  • Rework Requiem of Souls End Width rescaled from 400/425/450 to 425
  • Buff Scepter now also increases Necromastery max souls from 15/22/29/36 to 22/30/38/46
6.86
  • Buff Added Scepter to Shadow Fiend
  • Nerf Base armor reduced by 1
  • Nerf Shadowraze mana cost increased from 75 to 90
6.83
  • Buff Shadowraze damage increased from 75/150/225/300 to 100/175/250/325
6.82
  • Buff Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
  • Buff Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
  • Buff Requiem of Souls slow increased from 20% to 25%
6.81
  • Buff Requiem of Souls' secondary debuff now affects magic immune units
6.78
  • Nerf Requiem of Souls slow rescaled from 15/20/25% to 20%
  • Buff Requiem of Souls damage reduction increased from 15/20/25% to 50%
6.75
  • Buff Necromastery hero kill soul increment increased from 6 to 12
  • Buff Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6
  • Buff Requiem of Souls has a new passive component that triggers upon death
6.74
  • Buff Necromastery now gives 6 souls for killing a hero (instead of 1)
  • Buff Necromastery soul count increased from 8/16/24/32 to 12/20/28/36
6.73
  • Buff Movement speed increased from 300 to 305
  • Buff Agility growth increased from 2.4 to 2.9
  • Buff Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32
6.60
  • Buff Improved Presence of the Dark Lord armor reduction (1/2/3/4→2/3/4/5)

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

WC3 DotA Version[edit]

References[edit]