Shadow Demon

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[e][h]Shadow Demon
Dire Hero
Attributes
Strength
17 +1.9
Agility
18 +2.2
Intelligence
23 +2.7
Damage
27 - 31
Armor
2.52
Movespeed
295
Base Stats
Sight Range:
1800 / 800
Attack Range:
500
Missile Speed:
900
Attack Duration:
0.3 + 0.5
Cast Duration:
0.3 + 0.51
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.6
Level Changes
Level:
1
15
25
Hit Points:
540
1,060
1,440
Mana:
326
770
1,094
Spell Amp:
1.4%
3.8%
5.4%
Armor:
3
7
10
Damage:
50-54
87-91
114-118
LessMost played asMore
1
2
3
4
5

Shadow Demon[edit]

Recommended Roles
Support Support Disabler Disabler Initiator Initiator Nuker Nuker

Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens—and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.

Abilities[edit]

Disruption
Ability: Unit Target
Affects: Heroes
Banishes the targeted unit, removing it from play for the duration. Upon returning, two illusions of the unit are created under Shadow Demon's control.
QD
120
27 / 24 / 21 / 18
Illusion Duration:
Illusion Damage Taken:
Illusion Damage Dealt:
Illusions:
Banish Duration:
Cast Range:
 8 / 10 / 12 / 14
 300%
 30% / 45% / 60% / 75%
 2
 2.5
 600
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
The pain of deception comes not while it happens, but when it is revealed.
Notes
Soul Catcher
Ability: Point Target
Affects: Enemy Units
Curses a random enemy in an area to take increased damage. Units under the effect of Disruption can still be affected by Soul Catcher.
WC
50 / 60 / 70 / 80
13 / 12 / 11 / 10
Bonus Damage:
Radius:
Duration:
Cast Range:
Talent Cooldown:
 20% / 30% / 40% / 50%
 450
 12
 600
 4 (Level 25 talent)
 Affected By:  Blocked by Spell Immunity Can be Dispelled
Trying to resist the Shadow Demon's corruption is mostly a useless endeavor.
Notes
Shadow Poison
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks after that each add 50 damage. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
EW
55
2.5
Impact Damage:
Stack Damage:
Maximum Stacks:
Duration:
Radius:
Cast Range:
 26 / 34 / 42 / 50
 20 / 35 / 50 / 65
 19
 10
 190
 1500
 Affected By:  Blocked by Spell Immunity Can be Dispelled
The ever growing influence of the Shadow Demon can pollute the most valiant and pure of heroes.
Notes
  • Damage per 1 / 2 / 3 / 4 / 5 stacks:
    • Level 1: 20 / 40 / 80 / 160 / 320
    • Level 2: 35 / 70 / 140 / 280 / 560
    • Level 3: 50 / 100 / 200 / 400 / 800
    • Level 4: 65 / 130 / 260 / 520 / 1040
  • Briefly provides 200 flying vision in its path.
  • Blocked by Spell Immunity.
  • If dispelled, the damage is dealt immediately.
Shadow Poison Release
Ability: No Target
Affects: Enemy Units
Releases the poison to do damage on all affected enemies.
DG
1


Demonic Purge
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge.
Upgradeable by Aghanim's Scepter to remove the cooldown and use charges instead, and also apply Break to the target.
RG
200
50
Damage:

Movement Slow:

Slow Duration:
Cast Range:
Scepter Ability:


Maximum Charges:

Charge Replenish Time:
 200 / 300 / 400
 800 (Level 25 talent)
 100%
 5
 800
 Removes the cooldown
 and uses charges instead.
 Applies Break on target.

 3
 40
 Affected By:  Partially blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
Once Shadow Demon no longer has any need for his collected cultist, he releases it from its subservience—and its life.
Notes

Talent Tree[edit]

Talent Tree
-6s Soul Catcher Cooldown 25 +400 Demonic Purge Damage
-25s Respawn Time 20 +10% Magic Resistance
+6% Spell Amplification 15 +75 Cast Range
+10 Movement Speed 10 +6 Strength

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Clarity Clarity Magic Stick Boots of Speed Wind Lace Magic Wand Arcane Boots Force Staff Euls Scepter of Divinity Guardian Greaves Aghanims Scepter
Iron Branch Iron Branch

General Strategy[edit]

Spewing clouds of demonic poison to damage enemies or scout the battlefield, few dare to approach Shadow Demon. Banishing an enemy as his allies gather for the kill, he can inflict demonic curses as he summons traitorous illusions to turn enemy strength against itself.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Disruption Soul Catcher Soul Catcher Disruption Disruption Demonic Purge Disruption Soul Catcher Soul Catcher Talent
Level 11 12 13 14 15 16 18 20 25
Spell Shadow Poison Demonic Purge Shadow Poison Shadow Poison Talent Shadow Poison Demonic Purge Talent Talent

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.02
  • Nerf Disruption illusion damage taken from 200% to 300%
  • Rework Level 25 Talent from -1s Shadow Poison Cooldown to -6s Soul Catcher Cooldown
7.00
  • New Added Talent Tree
6.88f
  • Nerf Shadow Poison manacost increased from 40 to 55
6.88e
  • Nerf Shadow Poison initial damage reduced from 50 to 26/34/42/50
6.88d
  • Nerf Disruption cooldown increased from 25/22/19/16 to 27/24/21/18
6.88c
  • Nerf Disruption illusion damage taken increased from 150% to 200%
6.88
  • Buff Disruption illusion duration increased from 6/8/10/12 to 8/10/12/14
6.87
  • Buff Disruption illusion damage increased from 30/40/50/60 to 30/45/60/75%
  • Buff Soul Catcher cooldown reduced from 13 to 13/12/11/10
6.86
  • Buff Disruption illusions duration from 5/6/7/8 to 6/8/10/12 seconds
6.85
  • Buff Shadow Poison cooldown reduced from 2.75 to 2.5
6.84
  • Buff Shadow Poison mana cost from 50 to 40
  • Buff Demonic Purge Aghanim's Scepter upgrade now applies Break (disabling passive abilities)
6.82
  • Buff Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
  • Buff Aghanim's Scepter Demonic Purge charges increased from 2 to 3
6.81
  • Buff Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time
6.80
  • Buff Shadow Poison max effective stacks increased from 4 to 5
6.79
  • Buff Shadow Poison AoE increased from 180 to 190
6.78
  • Nerf Base Intelligence decreased by 3
  • Nerf Shadow Poison no longer gives vision over the targets with the debuff
This still reveals the projectile path, but no longer locks on vision to units with the debuff on them for 10 seconds
6.77
  • Buff Shadow Poison cooldown decreased from 3 to 2.75
6.75
  • Nerf Soul Catcher manacost increased from 50 to 50/60/70/80
  • Buff Shadow Poison AoE increased from 150 to 180
6.72d
  • Nerf Disruption cast range decreased from 700 to 600
6.72
  • Buff Disruption illusion duration rescaled from 6 to 5/6/7/8
  • Nerf Disruption manacost increased from 75 to 120
  • Nerf Disruption cooldown rescaled from 16 to 25/22/19/16
6.68
  • New New Hero

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

References[edit]