Shadow Demon

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Shadow Demon
Dire Hero
Attributes
Strength
17 +1.9
Agility
18 +2.2
Intelligence
23 +2.7
Damage
27 - 31
Armor
2.52
Movespeed
295
Stats
Base Stats
Sight Range 1800 / 800
Attack Range 500
Missile Speed 900
Attack Duration 0.3 + 0.5
Cast Duration 0.3 + 0.51
Base Attack Time 1.7
Magic Resistance 25%
Turn Rate 0.6
Level Changes
Level 1 15 25
Hit Points 473 967 1,708
Mana 299 780 1,391
Armor 3 7 13
Damage 50-54 87-91 134-138
Less Most played as More
 
Position 1 2 3 4 5

Shadow Demon[edit]

Recommended Roles
Hero roles Nuker Hero roles Disabler Hero roles Support

Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens—and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.

Abilities[edit]

Disruption
Ability: Target Unit
Affects: Heroes
Banishes the targeted unit, removing it from play for the duration. Upon returning, two illusions of the unit are created under Shadow Demon's control.
QD
120
25 / 22 / 19 / 16
Illusion Duration:
Illusion Damage Taken:
Illusion Damage:
Banish Duration:
Cast Range:
 5 / 6 / 7 / 8
 150%
 30% / 40% / 50% / 60%
 2.5
 600
Soul Catcher
Ability: Target Point
Affects: Enemy Units
Damage: Pure
Curses a random enemy in an area to take increased damage. The bonus damage is dealt as a separate instance of damage. Units under the effect of Disruption can still be affected by Soul Catcher.
WC
50 / 60 / 70 / 80
13
Bonus Damage:
Radius:
Duration:
Cast Range:
 20% / 30% / 40% / 50%
 450
 12
 600
Shadow Poison
Ability: Target Point
Affects: Enemy Units
Damage: Magical
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks after that add 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
EW
50
2.75
Damage:
Stack Damage:
Max Stacks:
Radius:
Duration:
Cast Range:
 50
 20 / 35 / 50 / 65
 19
 190
 10
 1500
  • Briefly grants vision of its path.
  • Can be Purged.
  • The damage done by Shadow Poison Release is based on your current level of Shadow Poison.
Shadow Poison Release
Ability: No Target
Affects: Enemy Units
Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison.
DG
1
Demonic Purge
Ability: Target Unit
Affects: Enemy Units
Damage: Magical
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. Upgradeable by Aghanim's Scepter.
RG
200
50
Damage:
Duration:
Cast Range:
Movement Slow:
Scepter Ability:

Charge Replenish Time:

Max Charges:
 200 / 300 / 400
 5
 800
 100%
 Removes cooldown;
 Uses Charges instead

 40
 2
  • Removes buffs.
  • Damage blocked by Magic Immunity, the slow and buff removal are not.
  • Blocked by Linken's Sphere.
  • Unlike a Diffusal Blade Purge, no extra damage is done to illusions or summons.

Recommended Items[edit]

Standard Build[edit]

Starting Items Early Game Core Items Situational Items
Iron Branch Iron Branch Iron Branch Magic Stick Boots of Speed Null Talisman Magic Wand Arcane Boots Force Staff Pipe of Insight Shivas Guard Necronomicon
Mantle of Intelligence Tango Healing Salve Town Portal Scroll Mekansm Euls Scepter of Divinity Scythe of Vyse

General Strategy[edit]

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Version History[edit]

See also[edit]

External links[edit]

Introduction[edit]

Guides[edit]

WC3 DotA Version[edit]

References[edit]


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