Shadow Demon

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[e][h]Shadow Demon
Dire Hero
Attributes
Strength
17 +1.9
Agility
18 +2.2
Intelligence
23 +2.7
Damage
27 - 31
Armor
2.52
Movespeed
295
Stats
Base Stats
Sight Range:
1800 / 800
Attack Range:
500
Missile Speed:
900
Attack Duration:
0.3 + 0.5
Cast Duration:
0.3 + 0.51
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.6
Level Changes
Level:
1
15
25
Hit Points:
540
1,060
1,840
Mana:
326
770
1,334
Spell Amp:
1.44%
3.75%
6.69%
Armor:
3
7
13
Damage:
50-54
87-91
134-138
LessMost played asMore
1
2
3
4
5

Shadow Demon

Recommended Roles
Support Support Disabler Disabler Initiator Initiator Nuker Nuker

Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens—and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.

Abilities

Disruption
Ability: Unit Target
Affects: Heroes
Banishes the targeted unit, removing it from play for the duration. Upon returning, two illusions of the unit are created under Shadow Demon's control.
QD
120
25 / 22 / 19 / 16
Illusion Duration:
Illusion Damage Taken:
Illusion Damage Dealt:
Illusions:
Banish Duration:
Cast Range:
 6 / 8 / 10 / 12
 150%
 30% / 45% / 60% / 75%
 2
 2.5
 600
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
The pain of deception comes not while it happens, but when it is revealed.
Notes
Soul Catcher
Ability: Point Target
Affects: Enemy Units
Curses a random enemy in an area to take increased damage. Units under the effect of Disruption can still be affected by Soul Catcher.
WC
50 / 60 / 70 / 80
13/12/11/10
Bonus Damage:
Radius:
Duration:
Cast Range:
 20% / 30% / 40% / 50%
 450
 12
 600
 Affected By:  Partially blocked by Spell Immunity
Trying to resist the Shadow Demon's corruption is mostly a useless endeavor.
Notes
Shadow Poison
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks after that each add damage. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
EW
40
2.5
Damage:
Stack Damage:
Maximum Stacks:
Duration:
Radius:
Cast Range:
 50
 20 / 35 / 50 / 65
 19
 10
 190
 1500
 Affected By:  Blocked by Spell Immunity Can be removed by a Purge or Dispel
The ever growing influence of the Shadow Demon can pollute the most valiant and pure of heroes.
Notes
  • Briefly grants vision of its path.
  • Blocked by Spell Immunity.
  • If purged, the damage is dealt immediately.
Shadow Poison Release
Ability: No Target
Affects: Enemy Units
Releases the poison to do damage on all affected enemies.
DG
1


Demonic Purge
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge.
Upgradeable by Aghanim's Scepter to remove the cooldown and use charges instead, and also apply Break to the target.
RG
200
50
Damage:
Movement Slow:
Slow Duration:
Cast Range:
Scepter Ability:


Maximum Charges:

Charge Replenish Time:
 200 / 300 / 400
 100%
 5
 800
 Removes the cooldown and uses charges instead. Applies Break to the target.
 3
 40
 Affected By:  Partially blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
Once Shadow Demon no longer has any need for his collected cultist, he releases it from its subservience—and its life.
Notes

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items
Iron Branch Iron Branch Tango Magic Stick Boots of Speed Null Talisman Magic Wand Arcane Boots Force Staff Aghanims Scepter Pipe of Insight Shivas Guard
Clarity Clarity Healing Salve Observer Ward Town Portal Scroll Necronomicon Euls Scepter of Divinity Scythe of Vyse
Animal Courier Glimmer Cape Rod of Atos Guardian Greaves

General Strategy

[e][h]Shadow Demon
Strategy Information
Patch Version:

Spewing clouds of demonic poison to damage enemies or scout the battlefield, few dare to approach Shadow Demon. Banishing an enemy as his allies gather for the kill, he can inflict demonic curses as he summons traitorous illusions to turn enemy strength against itself.

Overview

Skill Build

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Spell Disruption Soul Catcher Soul Catcher Shadow Poison Soul Catcher Demonic Purge Soul Catcher Shadow Poison Shadow Poison Shadow Poison Demonic Purge Disruption Disruption Disruption Stats Demonic Purge

Early Game

Mid Game

Late Game

Version History

Balance Patch History
Patch Version Balance Changes[1]
6.87
  • Buff Disruption illusion damage increased from 30/40/50/60 to 30/45/60/75%
  • Buff Soul Catcher cooldown reduced from 13 to 13/12/11/10
6.86
  • Buff Disruption illusions duration from 5/6/7/8 to 6/8/10/12 seconds
6.85
  • Buff Shadow Poison cooldown reduced from 2.75 to 2.5
6.84
  • Buff Shadow Poison mana cost from 50 to 40
  • Buff Demonic Purge Aghanim's Scepter upgrade now applies Break (disabling passive abilities)
6.82
  • Buff Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
  • Buff Aghanim's Scepter Demonic Purge charges increased from 2 to 3
6.81
  • Buff Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time
6.80
  • Buff Shadow Poison max effective stacks increased from 4 to 5
6.79
  • Buff Shadow Poison AoE increased from 180 to 190
6.78
  • Nerf Base Intelligence decreased by 3
  • Nerf Shadow Poison no longer gives vision over the targets with the debuff
This still reveals the projectile path, but no longer locks on vision to units with the debuff on them for 10 seconds
6.77
  • Buff Shadow Poison cooldown decreased from 3 to 2.75
6.75
  • Nerf Soul Catcher manacost increased from 50 to 50/60/70/80
  • Buff Shadow Poison AoE increased from 150 to 180
6.72d
  • Nerf Disruption cast range decreased from 700 to 600
6.72
  • Buff Disruption illusion duration rescaled from 6 to 5/6/7/8
  • Nerf Disruption manacost increased from 75 to 120
  • Nerf Disruption cooldown rescaled from 16 to 25/22/19/16
6.68
  • New New Hero

See also

Notable Players

External links

Guides

WC3 DotA Version

References