Shadow Demon

From Liquipedia Dota 2 Wiki


[e][h]Shadow Demon
Dire Hero
Shadow Demon Large.png
Attributes
Strength Icon.png
21 +2.2
Agility Icon.png
18 +2.2
Intelligence Icon Main.png
23 +2.7
Damage
27 - 31
Armor
2.52
Movespeed
295
Base Stats
Sight Range:
1800 / 800
Attack Range:
500
Missile Speed:
900
Attack Duration:
0.3 + 0.5
Cast Duration:
0.3 + 0.51
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.6
Level Changes
Level:
1
15
25
Hit Points:
620
1,220
1,660
Mana:
328
735
1,032
Spell Amp:
1.6%
4.3%
6.2%
Armor:
3
7
10
Damage:
50-54
87-91
114-118
Most played as
LessMore
1
2
3
4
5

Shadow Demon icon.png Shadow Demon[edit]

Recommended Roles
Support.png Support Disabler.png Disabler Initiator.png Initiator Nuker.png Nuker

Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens—and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.

Abilities[edit]

Disruption
Shadow demon disruption.png
Targeting Type
Unit Target
Affects
Heroes
Banishes the targeted unit, removing it from play for the duration. Upon returning, illusions of the unit are created under Shadow Demon's control.
QD
Mana Cost dota2.png 120
Cooldown Clock.png 27 / 24 / 21 / 18
Illusion Duration8 / 10 / 12 / 14
Illusion Damage Taken300%
Illusion Damage Dealt30% / 45% / 60% / 75%
Illusions2
Banish Duration2.5
Cast Range600
 Affected By: Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
The pain of deception comes not while it happens, but when it is revealed.
Notes
Soul Catcher
Shadow demon soul catcher.png
Targeting Type
Point Target
Affects
Enemy Units
Curses enemies in its area to take increased damage. Spreads its amplification evenly among all enemies in the radius. Units under the effect of Disruption can still be affected by Soul Catcher.
WC
Mana Cost dota2.png 50 / 60 / 70 / 80
Cooldown Clock.png 13 / 12 / 11 / 10
Damage Amplification20% / 30% / 40% / 50%
Radius450
Duration12
Cast Range600
Talent Cooldown4 (Level 25 talent)
 Affected By: Blocked by Spell Immunity Can be Dispelled
Trying to resist the Shadow Demon's corruption is mostly a useless endeavor.
Notes
Shadow Poison
Shadow demon shadow poison.png
Targeting Type
Point Target
Affects
Enemy Units
Damage Type
Magical
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks after that each add 50 damage. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
EW
Mana Cost dota2.png 50
Cooldown Clock.png 2.5
Impact Damage26 / 34 / 42 / 50
Stack Damage20 / 35 / 50 / 65
Maximum Stacks19
Duration10
Radius190
Cast Range1500
Cast Point0.25
Talent Cooldown1 (Level 20 talent)
 Affected By: Blocked by Spell Immunity Can be Dispelled
The ever growing influence of the Shadow Demon can pollute the most valiant and pure of heroes.
Notes
  • Damage per 1 / 2 / 3 / 4 / 5 stacks:
    • Level 1: 20 / 40 / 80 / 160 / 320
    • Level 2: 35 / 70 / 140 / 280 / 560
    • Level 3: 50 / 100 / 200 / 400 / 800
    • Level 4: 65 / 130 / 260 / 520 / 1040
  • Briefly provides 200 flying vision in its path.
  • Blocked by Spell Immunity.
  • If dispelled, the damage is dealt immediately.
Shadow Poison Release
Shadow demon shadow poison release.png
Targeting Type
No Target
Affects
Enemy Units
Releases the poison to do damage on all affected enemies.
DG
Cooldown Clock.png 1
Demonic Purge
Shadow demon demonic purge.png
Targeting Type
Unit Target
Affects
Enemy Units
Damage Type
Magical
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge.
Upgradeable by Aghanim's Scepter to remove the cooldown and use charges instead, and also apply Break to the target.
RG
Mana Cost dota2.png 200
Cooldown Clock.png 40
Damage200 / 300 / 400
 800 (Level 25 talent)

Movement Slow
100%
Slow Duration5
Cast Range800
Scepter AbilityRemoves the cooldown
 and uses charges instead.
 Applies Break on target.


Maximum Charges
3
Charge Replenish Time40
 Affected By: Partially blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
Once Shadow Demon no longer has any need for his collected cultist, he releases it from its subservience—and its life.
Notes

Talent Tree[edit]

Talent Tree
-6s Soul Catcher Cooldown 25 +400 Demonic Purge Damage
-1.5s Shadow Poison Cooldown 20 +15% Magic Resistance
+8% Spell Amplification 15 +75 Cast Range
+20 Movement Speed 10 +10 Strength

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Clarity Clarity Magic Stick Boots of Speed Wind Lace Magic Wand Arcane Boots Force Staff Euls Scepter of Divinity Guardian Greaves Aghanims Scepter
Iron Branch Iron Branch NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

Spewing clouds of demonic poison to damage enemies or scout the battlefield, few dare to approach Shadow Demon. Banishing an enemy as his allies gather for the kill, he can inflict demonic curses as he summons traitorous illusions to turn enemy strength against itself.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Shadow demon disruption.png Shadow demon soul catcher.png Shadow demon soul catcher.png Shadow demon disruption.png Shadow demon disruption.png Shadow demon demonic purge.png Shadow demon disruption.png Shadow demon soul catcher.png Shadow demon soul catcher.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Shadow demon shadow poison.png Shadow demon demonic purge.png Shadow demon shadow poison.png Shadow demon shadow poison.png Talents.png Shadow demon shadow poison.png Shadow demon demonic purge.png Talents.png Talents.png

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.06e
  • Buff Base Strength increased from 19 to 21
  • Buff Shadow Demon: Demonic Purge cooldown reduced from 50 to 40
7.06d
  • Buff Base strength increased from 17 to 19
7.06c
  • Buff Level 10 Talent from +10 MS to +20
  • Buff Level 10 Talent from +6 Strength to +10
  • Buff Level 15 Talent from +6% Spell Amp to +8%
  • Buff Level 20 Talent from +10% Magic Resistance to +15%
  • Buff Shadow Poison cast point improved from 0.3 to 0.25
7.06
  • Buff Shadow Poison mana cost reduced from 55 to 50
  • Rework Soul Catcher now spreads its amplification evenly among all the enemies in the AoE
  • Rework Replaced Respawn Talent: -1.5s Shadow Poison Cooldown (Level 20)
7.02
  • Nerf Disruption illusion damage taken from 200% to 300%
  • Rework Level 25 Talent from -1s Shadow Poison Cooldown to -6s Soul Catcher Cooldown
7.00
  • New Added Talent Tree
6.88f
  • Nerf Shadow Poison mana cost increased from 40 to 55
6.88e
  • Nerf Shadow Poison initial damage reduced from 50 to 26/34/42/50
6.88d
  • Nerf Disruption cooldown increased from 25/22/19/16 to 27/24/21/18
6.88c
  • Nerf Disruption illusion damage taken increased from 150% to 200%
6.88
  • Buff Disruption illusion duration increased from 6/8/10/12 to 8/10/12/14
6.87
  • Buff Disruption illusion damage increased from 30/40/50/60 to 30/45/60/75%
  • Buff Soul Catcher cooldown reduced from 13 to 13/12/11/10
6.86
  • Buff Disruption illusions duration from 5/6/7/8 to 6/8/10/12 seconds
6.85
  • Buff Shadow Poison cooldown reduced from 2.75 to 2.5
6.84
  • Buff Shadow Poison mana cost from 50 to 40
  • Buff Demonic Purge Aghanim's Scepter upgrade now applies Break (disabling passive abilities)
6.82
  • Buff Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
  • Buff Aghanim's Scepter Demonic Purge charges increased from 2 to 3
6.81
  • Buff Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time
6.80
  • Buff Shadow Poison max effective stacks increased from 4 to 5
6.79
  • Buff Shadow Poison AoE increased from 180 to 190
6.78
  • Nerf Base Intelligence decreased by 3
  • Nerf Shadow Poison no longer gives vision over the targets with the debuff (This still reveals the projectile path, but no longer locks on vision to units with the debuff on them for 10 seconds)
6.77
  • Buff Shadow Poison cooldown decreased from 3 to 2.75
6.75
  • Nerf Soul Catcher mana cost increased from 50 to 50/60/70/80
  • Buff Shadow Poison AoE increased from 150 to 180
6.72d
  • Nerf Disruption cast range decreased from 700 to 600
6.72
  • Buff Disruption illusion duration rescaled from 6 to 5/6/7/8
  • Nerf Disruption mana cost increased from 75 to 120
  • Nerf Disruption cooldown rescaled from 16 to 25/22/19/16
6.68
  • New New Hero

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

References[edit]