Sand King

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[e][h]Sand King
Dire Hero
Attributes

22 +2.9

19 +2.1

16 +1.8

295
Base Stats
Sight Range:
1800 / 800
Attack Range:
150
Missile Speed:
Instant
Attack Duration:
0.53 + 0.47
Cast Duration:
0 + 0.51
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.5
Level Changes
Level:
1
15
25
Hit Points:
640
1440
2020
Mana:
267
567
783
Spell Amp:
1.1%
2.9%
4.2%
Armor:
3.2
8.1
11.6
Damage:
47-63
87-103
116-132
Most played as
LessMore
1
2
3
4
5

Crixalis, the Sand King[edit]

Recommended Roles
Initiator Disabler Nuker Escape Jungler

The sands of the Scintillant Waste are alive and sentient—the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador—Sand King is all of these things, inseparable from the endless desert that gave him life.

Abilities[edit]

Burrowstrike
Targeting Type
Point Target
Unit Target
Affects
Enemy Units
Damage Type
Magical
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Upgradeable by Aghanim's Scepter. Doubles the distance and applies Caustic Finale.

QE
110 / 120 / 130 / 140
11
Damage100 / 160 / 220 / 280
Distance350 / 450 / 550 / 650
700 / 900 / 1100 / 1300
Stun Duration2.17
Radius150
Cast Point0
Scepter Ability
Applies Caustic Finale to heroes
 Affected By Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.
Notes
Scepter Burrow Strike does not apply Caustic Finale to Illusions.
Sand Storm
Targeting Type
No Target
Channeled
Affects
Enemy Units
Damage Type
Magical
Sand King creates a fearsome sandstorm that damages enemy units while making himself invisible. The invisibility has a short linger time.
WR
60 / 50 / 40 / 30
34 / 26 / 18 / 10
Damage Per Second40 / 60 / 80 / 100
90 / 110 / 130 / 150
(Level 15 talent)
Duration50
Linger Duration0.9 / 1.1 / 1.3 / 1.5
Radius525
Cast Point0
Talent Movement Slow50% (Level 25 Talent)
Talent Miss Chance50% (Level 25 Talent)
 Affected By Blocked by Spell Immunity Can be dispelled
Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste.
Notes
  • Total damage: 2000 / 3000 / 4000 / 5000.
  • Total damage: 4500 / 5500 / 6500 / 7500. (Level 15 talent)
  • Deals damage in 0.5 second intervals.
  • Sand King remains invisible for the linger duration after he stops channeling.
  • Enemies affected by Sandstorm have their MS slowed by 50% and have a 50% miss chance (Level 25 Talent)
  • Blocked by Spell Immunity.
  • Can be dispelled.
Caustic Finale
Targeting Type
Passive
Affects
Enemy Units
Damage Type
Magical
Sand King's attacks inject a venom that causes enemy units to implode when its duration expires, damaging and slowing nearby enemies. If the unit dies, it implodes violently to deal more damage.
EL
Death Damage90 / 130 / 170 / 220
Expire Damage20 / 50 / 80 / 110
Movement Slow30%
Slow Duration3
Damage/Slow Radius400
Debuff Duration6
 Affected By Blocked by Spell Immunity Disabled by Break
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.
Notes
  • If the debuff has not yet expired and the unit dies, deals the death damage.
  • If the debuff expires and the unit is still alive, deals the expiration damage.
  • Applies the slow when the damage occurs.
  • Debuffing a unit already affected does not refresh the debuff.
  • Does not activate on denies.
  • Blocked by Spell Immunity.
  • Disabled by Break.
Epicenter
Targeting Type
No Target
Channeled
Affects
Enemy Units
Damage Type
Magical
After channeling for a couple of seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
RC
150 / 225 / 300
120 / 110 / 100
Damage Per Pulse110
Pulses6 / 8 / 10
14 (Level 25 talent)
Movement Slow30%
Attack Slow30
80 (Level 15 talent)
Slow Duration3
Channel Time2
Pulse Radius275 growing to 700
800 (Level 25 talent)
Cast Point0
 Affected By Partially blocked by Spell Immunity Can be dispelled
Many an explorer was lost to the quicksands of the Scintillant Waste.
Notes
  • Total damage: 660 / 880 / 1100.
  • The radius of each pulse is 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 / 725 / 750 / 775 / 800.
  • Persists even if Sand King dies, continuing to deal damage at the death location.
  • Damage blocked by Spell Immunity, the slow is not.
  • The slow can be dispelled.

Talent Tree[edit]

Talent Tree
+50 Sand Storm DPS 25 +35 Health Regen
+4 Epicenter Pulses 20 +10 Armor
-50 Epicenter Attack Slow 15 +50 Sand Storm DPS
+200 Health 10 +30 Movement Speed


Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Stout Shield Tango Healing Salve Magic Stick Boots of Speed Magic Wand Arcane Boots Blink Dagger Force Staff Veil of Discord Aghanims Scepter
Enchanted Mango

General Strategy[edit]

Not many can survive an ambush from Sand King. Demolishing everything around him with waves of deadly vibration from his ultimate, he evades counterattacks by hiding himself in a scouring gust of sand, and stuns foes by striking them from beneath.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell
Level 11 12 13 14 15 16 18 20 25
Spell

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.07
  • Rework Reworked Talent Tree
7.06e
  • Nerf Caustic Finale timer damage from 45/65/85/110 to 20/50/80/110
7.06
  • Buff Caustic Finale is no longer a Unique Attack Modifier
  • Nerf Sand Storm invisibility linger duration rescaled from 1.5 to 0.9/1.1/1.3/1.5
  • Buff Sand Storm DPS rescaled from 25/50/75/100 to 40/60/80/100
  • Rework Replaced Respawn Talent: -50 Epicenter Attack Slow (Level 15)
7.02
  • Rework Level 10 Talent from +200 Mana to +10% Magic Resistance
  • Rework Level 15 Talent from +12% Magic Resistance to +50 Sand Storm DPS
  • Rework Level 15 Talent from +15 Movement Speed to -30s Respawn Time
7.00
  • Nerf Burrowstrike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes
  • New Added Talent Tree
6.88e
  • Nerf Sand King's movement speed reduced from 300 to 295
6.88b
  • Buff Sand Storm cooldown reduced from 40/30/20/10 to 34/26/18/10
  • Buff Epicenter mana cost reduced from 175/250/325 to 150/225/300
6.88
  • Buff Epicenter cooldown reduced from 140/120/100 to 120/110/100
  • Buff Strength increased from 21 to 22
6.87
  • Rework Sand Storm max channel time rescaled from 20/40/60/80 to 50
6.86
  • Rework Reworked Scepter on Sand King
  • Buff Base strength increased from 18 to 21
  • Buff Caustic Finale slow increased from 25% to 30%
6.85
  • Buff Caustic Finale debuff expire damage increased from 30% to 50%
  • Buff Caustic Finale debuff slow increased from 20% to 25%
6.84
  • Buff Caustic Finale duration from 8 to 6
  • Buff Caustic Finale now always triggers (via unit death or when its duration expires) If triggered by timer expiration, it deals 30% of the damage
  • Buff Caustic Finale no longer resets the duration on a unit that already has the debuff
  • Buff Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires) slow lasts for 3 seconds
6.80
  • Buff Sand Storm radius rescaled from 275/325/375/525 to 525
6.79
  • Buff Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
  • Buff Epicenter attack speed slow is now same as movement speed slow (10%➜30%)
6.78
  • Buff Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
  • Buff Sand Storm now has a smoother damage interval (1➜0.5, total damage is the same)
6.73
  • Buff Caustic Finale buff duration increased from 2 to 8 seconds
  • Buff Epicenter's slow is no longer blocked by magic immunity
6.72
  • Buff Armor increased by 1
6.71
  • Buff Burrowstrike mana cost rescaled from 140 to 110/120/130/140
6.70
  • Buff Strength gain from 2.3 to 2.6
  • Buff Caustic Finale buff duration from 0.25 to 2 seconds
6.69
  • Buff Epicenter (Aghanim's version) now gives one more pulse
6.68
  • Buff Armor increased by 1
6.63
  • Buff Sand Storm cooldown from 40/35/30/25 to 40/30/20/10
6.60
  • Buff Added Sand King to Aghanim's Scepter
6.55
  • Buff Increased Sand King's armor a bit
6.52
  • Nerf Lowered Sand King's base armor
6.50
  • Buff Improved Sand Storm
  • Nerf Reduced the slow on Epicenter

Notable Players[edit]

Notable Players
fy Net (player) Tavo Xxs

See also[edit]

External links[edit]

Guides[edit]

References[edit]