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Radiant Hero
Rubick Large.png
Strength Icon.png
19 +1.8
Agility Icon.png
14 +1.6
Intelligence Icon Main.png
27 +2.4
17 - 27
Base Stats
Sight Range:
1800 / 800
Attack Range:
Missile Speed:
Attack Duration:
0.4 + 0.77
Cast Duration:
0.1 + 1.17
Base Attack Time:
Magic Resistance:
Turn Rate:
Level Changes
Hit Points:
Spell Amp:
Most played as

Rubick icon.png Rubick, the Grand Magus[edit]

Recommended Roles
Support.png Support Disabler.png Disabler Nuker.png Nuker

Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.

Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.


Rubick telekinesis.png
Ability: Unit Target
Affects: Enemy Units
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Mana Cost dota2.png 120
Cooldown Clock.png 22
Lift Duration1.5 / 1.75 / 2 / 2.25
Cast Range550 / 575 / 600 / 625
 Affected By: Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be removed with a Strong Dispel
Even the Grandest Magus may use his powers for enjoyment.
Telekinesis Land
Rubick telekinesis land.png
Ability: Point Target
Affects: Enemy Units
Chooses the location the target will land when Telekinesis finishes.
Stun Duration1 / 1.25 / 1.5 / 1.75
Stun Radius325
Max Throw Distance375
 775 (Level 25 talent)
 Affected By: Blocked by Spell Immunity
  • Stun does not affect the lifted unit, only the units it lands on.
  • Destroys trees in a 325 radius upon landing.
  • The stun is blocked by Spell Immunity.
Fade Bolt
Rubick fade bolt.png
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Mana Cost dota2.png 120 / 130 / 140 / 150
Cooldown Clock.png 16 / 14 / 12 / 10
Damage80 / 160 / 240 / 320
Bolt Damage Loss8% per jump
Jump Radius440
Hero Damage Reduction20 / 25 / 30 / 35
Non-Hero Reduction7 / 10 / 13 / 16
Debuff Duration10
Cast Range800
 Affected By: Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be Dispelled
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.
Null Field
Rubick null field.png
Ability: Aura
Affects: Allied Units
Rubick's mastery of the arcane protects his allies against weaker magics, granting them bonus magic resistance.
Magic Resistance10% / 14% / 18% / 22%
 Affected By:  Disabled by Break Illusions gain this ability
Not every magus can be a Grand Magus...
  • Total magic resistance: 32.5% / 35.5% / 38.5% / 41.5%.
  • Illusions also gain this aura.
  • Disabled by Break.
Spell Steal
Rubick spell steal.png
Ability: Unit Target
Affects: Enemy Heroes
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Upgradeable by Aghanim's Scepter to increase the cast range, decrease the cooldown, and upgrade stolen spells.
Mana Cost dota2.png 25
Cooldown Clock.png 20 / 18 / 16
Duration3 / 4 / 5 minutes
Cast Range1000

Scepter Cooldown
Scepter AbilityStolen spell upgraded
 Affected By:  Blocked by Linken's Sphere
...but even their lesser magics can be a source of much utility.
  • Spell Steal has many unique interactions. For the full list, see here.
  • The stolen spell travels as a projectile with 900 speed towards Rubick, and he gains the spell when it is absorbed into his staff.
  • If the enemy has an Aghanim's Scepter and Rubick does not, the stolen spell will not be upgraded.
  • If Rubick has Aghanim's Scepter, Rubick will always get the upgraded version of the stolen spell even if the enemy did not have a scepter.
  • Stolen spells will be off cooldown the first time they are stolen. After that, Rubick will have an internal cooldown for each spell. Stealing a spell again will not refresh the cooldown.
  • Stolen spells use Rubick's cast duration, except for spells with a built in extended cast time. This allows Rubick to cast spells faster than his enemies in most cases.
  • Blocked by Linken's Sphere, but is not reflected by Lotus Orb.

Talent Tree[edit]

Talent Tree
+400 Telekinesis Land Distance 25 20% Cooldown Reduction
+8% Spell Amplification 20 +75 Cast Range
+15 Intelligence 15 +150 Health
+60 Damage 10 +60 Gold/Min

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Clarity Clarity Boots of Speed Magic Stick NoItem.png Arcane Boots Magic Wand Blink Dagger Euls Scepter of Divinity Glimmer Cape Aghanims Scepter
Iron Branch Iron Branch NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

Always seeking a new spell to steal, Rubick is ever eager to turn an enemy's most unique advantage against them. Snatching his enemies into the air to fling them where he will, he has no trouble sowing chaos among careless foes.


Skill Build[edit]

Level 1 2 3 4 5 6 7 8 9 10
Spell Rubick telekinesis.png Rubick fade bolt.png Rubick fade bolt.png Rubick telekinesis.png Rubick fade bolt.png Rubick spell steal.png Rubick fade bolt.png Rubick telekinesis.png Rubick telekinesis.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Rubick null field.png Rubick spell steal.png Rubick null field.png Rubick null field.png Talents.png Rubick null field.png Rubick spell steal.png Talents.png Talents.png

Early Game[edit]

Mid Game[edit]

Late Game[edit]

Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
  • Nerf Attack Range reduced from 600 to 550
  • Buff Level 10 Talent from +50 Damage to +60
  • Buff Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
  • Nerf Fade Bolt damage reduction per bounce increased from 4% to 8%
  • New Added Talent Tree
  • Buff Fade Bolt damage increased from 70/140/210/280 to 75/150/225/300
  • Buff Null Field increased from 5/10/15/20% to 10/14/18/22%
  • Buff Turn rate increased from 0.5 to 0.7
  • Buff Fade Bolt attack damage reduction increased from 14/20/26/32 to 20/25/30/35
  • Buff Null Field now also affects creeps
  • Buff Fade Bolt mana cost from 150 to 120/130/140/150
  • Buff Scepter Spell Steal cooldown reduced from 5 to 2
  • Nerf Stealing a spell again no longer refreshes its cooldown
  • Nerf Telekinesis cooldown increased from 18 to 22
  • Nerf Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
  • Buff Added Aghanim's upgrade: Reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade
  • Nerf Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
  • Nerf Movement speed decreased from 300 to 290
  • Nerf Fade Bolt bounce AoE decreased from 500 to 440
  • Nerf Fade Bolt manacost increased from 90/95/100/105 to 150
  • Nerf Fade Bolt cd rescaled from 10 to 16/14/12/10
  • Buff Telekinesis manacost decreased from 160 to 120
  • Nerf Fade Bolt bounce AoE reduced from 600 to 500
  • New New Hero


  • In the lore, Rubick is the son of Aghanim. Aghanim is the creator of Aghanim's Scepter.
  • Although Rubick can no longer steal Walrus PUNCH!, in the older version when he could, his punch was ranged. A successful punch for Rubick displayed the words "Stolen Punch" instead of "Walrus Punch". If he hit Tusk with it, the words "Sucker Punch" were displayed.

See also[edit]

Notable Players[edit]

External links[edit]