Rubick

From Liquipedia Dota 2 Wiki


[e][h]Rubick
Radiant Hero
Attributes
Strength
19 +1.5
Agility
14 +1.6
Intelligence
27 +2.4
Damage
17 - 27
Armor
0.96
Movespeed
290
Stats
Base Stats
Sight Range:
1800 / 800
Attack Range:
600
Missile Speed:
1125
Attack Duration:
0.4 + 0.77
Cast Duration:
0.1 + 1.17
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.7
Level Changes
Level:
1
15
25
Hit Points:
580
1,000
1,300
Mana:
374
770
1,058
Spell Amp:
1.7%
3.8%
5.3%
Armor:
1
4
6
Damage:
44-54
77-87
101-111
LessMost played asMore
1
2
3
4
5

Rubick, the Grand Magus

Recommended Roles
Support Support Disabler Disabler Nuker Nuker

Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.

Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.

Abilities

Telekinesis
Ability: Unit Target
Affects: Enemy Units
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
QZ
120
22
Lift Duration:
Cast Range:
 1.5 / 1.75 / 2 / 2.25
 550 / 575 / 600 / 625
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be removed with a Strong Dispel
Even the Grandest Magus may use his powers for enjoyment.
Notes
Telekinesis Land
Ability: Point Target
Affects: Enemy Units
Chooses the location the target will land when Telekinesis finishes.
QZ
Stun Duration:
Stun Radius:
Max Throw Distance:
 1 / 1.25 / 1.5 / 1.75
 325
 375
 775 with talent
 Affected By:  Blocked by Spell Immunity
Notes
  • Stun does not affect the lifted unit, only the units it lands on.
  • Destroys trees in a 325 radius upon landing.
  • The stun is blocked by Spell Immunity.
Fade Bolt
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
WX
120 / 130 / 140 / 150
16 / 14 / 12 / 10
Damage:
Bolt Damage Loss:
Jump Radius:
Hero Damage Reduction:
Non-Hero Reduction:
Debuff Duration:
Cast Range:
 80 / 160 / 240 / 320
 8% per jump
 440
 20 / 25 / 30 / 35
 7 / 10 / 13 / 16
 10
 800
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be Dispelled
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.
Notes
Null Field
Ability: Aura
Affects: Allied Units
Rubick's mastery of the arcane protects his allies against weaker magics, granting them bonus magic resistance.
EN
Magic Resistance:
Radius:
 10% / 14% / 18% / 22%
 900
 Affected By:   Disabled by Break Illusions gain this ability
Not every magus can be a Grand Magus...
Notes
  • Total magic resistance: 32.5% / 35.5% / 38.5% / 41.5%.
  • Illusions also gain this aura.
  • Disabled by Break.
Spell Steal
Ability: Unit Target
Affects: Enemy Heroes
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Upgradeable by Aghanim's Scepter to increase the cast range, decrease the cooldown, and upgrade stolen spells.
RQ
25
20 / 18 / 16
Duration:
Cast Range:

Scepter Cooldown:

Scepter Ability:
 3 / 4 / 5 minutes
 1000
 1400
 2
 Stolen spell upgraded
 Affected By:   Blocked by Linken's Sphere
...but even their lesser magics can be a source of much utility.
Notes
  • Spell Steal has many unique interactions. For the full list, see here.
  • The stolen spell travels as a projectile with 900 speed towards Rubick, and he gains the spell when it is absorbed into his staff.
  • If the enemy has an Aghanim's Scepter and Rubick does not, the stolen spell will not be upgraded.
  • If holding Aghanim's Scepter, Rubick will always get the upgraded version of the stolen spell even if the enemy did not have a scepter.
  • Stolen spells will be off cooldown the first time they are stolen. After that, Rubick will have an internal cooldown for each spell. Stealing a spell again will not refresh the cooldown.
  • Stolen spells use Rubick's cast duration, except for spells with a built in extended cast time. This allows Rubick to cast spells faster than his enemies in most cases.
  • Blocked by Linken's Sphere, but is not reflected by Lotus Orb.

Talent Tree

Talent Tree
+400 Telekinesis Land Distance 25 20% Cooldown Reduction
+8% Spell Amplification 20 +75 Cast Range
+15 Intelligence 15 +150 Health
+60 Damage 10 +60 Gold/Min


Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Clarity Clarity Boots of Speed Magic Stick Arcane Boots Magic Wand Blink Dagger Euls Scepter of Divinity Glimmer Cape Aghanims Scepter
Iron Branch Iron Branch


General Strategy

Always seeking a new spell to steal, Rubick is ever eager to turn an enemy's most unique advantage against them. Snatching his enemies into the air to fling them where he will, he has no trouble sowing chaos among careless foes.

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10
Spell Telekinesis Fade Bolt Fade Bolt Telekinesis Fade Bolt Spell Steal Fade Bolt Telekinesis Telekinesis Talent
Level 11 12 13 14 15 16 18 20 25
Spell Null Field Spell Steal Null Field Null Field Talent Null Field Spell Steal Talent Talent

Early Game



Mid Game



Late Game



Version History

Balance Patch History
Patch Version Balance Changes[1]
7.02
  • Buff Level 10 Talent from +50 Damage to +60
7.00
  • Buff Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
  • Nerf Fade Bolt damage reduction per bounce increased from 4% to 8%
  • New Added Talent Tree
6.87
  • Buff Fade Bolt damage increased from 70/140/210/280 to 75/150/225/300
  • Buff Null Field increased from 5/10/15/20% to 10/14/18/22%
  • Buff Turn rate increased from 0.5 to 0.7
6.86
  • Buff Fade Bolt attack damage reduction increased from 14/20/26/32 to 20/25/30/35
6.84
  • Buff Null Field now also affects creeps
6.83
  • Buff Fade Bolt mana cost from 150 to 120/130/140/150
  • Buff Scepter Spell Steal cooldown reduced from 5 to 2
  • Nerf Stealing a spell again no longer refreshes its cooldown
6.79
  • Nerf Telekinesis cooldown increased from 18 to 22
  • Nerf Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
  • Buff Added Aghanim's upgrade: Reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade
6.76
  • Nerf Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
6.75
  • Nerf Movement speed decreased from 300 to 290
  • Nerf Fade Bolt bounce AoE decreased from 500 to 440
6.73
  • Nerf Fade Bolt manacost increased from 90/95/100/105 to 150
  • Nerf Fade Bolt cd rescaled from 10 to 16/14/12/10
  • Buff Telekinesis manacost decreased from 160 to 120
6.72c
  • Nerf Fade Bolt bounce AoE reduced from 600 to 500
6.72
  • New New Hero

Trivia

  • In the lore, Rubick is the son of Aghanim. Aghanim is the creator of Aghanim's Scepter.
  • Although Rubick can no longer steal Walrus PUNCH!, in the older version when he could, his punch was ranged. A successful punch for Rubick displayed the words "Stolen Punch" instead of "Walrus Punch". If he hit Tusk with it, the words "Sucker Punch" were displayed.

See also

Notable Players

External links

Guides

WC3 DotA Version

References