Phoenix

From Liquipedia Dota 2 Wiki


[e][h]Phoenix
Radiant Hero
Attributes

19 +3.2

12 +1.3

18 +1.8

285
Base Stats
Sight Range:
1800 / 800
Attack Range:
500
Missile Speed:
1100
Attack Duration:
0.35 + 0.633
Cast Duration:
0.2 + 0.5
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
1
Level Changes
Level:
1
15
25
Hit Points:
580
1460
2100
Mana:
291
591
807
Spell Amp:
1.3%
3.1%
4.3%
Armor:
0
3
5.2
Damage:
45-55
89-99
121-131
Most played as
LessMore
1
2
3
4
5

Phoenix[edit]

Recommended Roles
Support Nuker Initiator Escape Disabler

Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine.

By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.

Abilities[edit]

Icarus Dive
Targeting Type
Point Target
Affects
Enemy Units
Damage Type
Magical
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing any units it comes into contact with, and then orbiting back to its original position.
QD
36
Damage Per Second10 / 30 / 50 / 70
Movement Slow28%
Slow Radius200
Damage Radius500
DPS/Slow Duration4
HP Cost15% of current HP
Cast Range1400
2800 (Level 20 talent)
Cast Point0.2
 Affected By Blocked by Spell Immunity Can be dispelled
Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures.
Notes
Stop Icarus Dive
Targeting Type
No Target
Affects
Self
Ends the dive.
QD
Cast Point0
SCREE!
Fire Spirits
Targeting Type
No Target
Affects
Enemy Units
Damage Type
Magical
Summons fire spirits that circle around Phoenix. Each spirit is launched one at a time at the targeted radius. Affected enemy units take damage over time and have their attack speed greatly reduced.
WF
80 / 90 / 100 / 110
45 / 40 / 35 / 30
Damage Per Second10 / 30 / 50 / 70
70 / 90 / 110 / 130
(Level 15 talent)
Attack Speed Slow80 / 100 / 120 / 140
DPS/Slow Duration4
Fire Spirits Duration20
Radius175
HP Cost20% of current HP
Cast Range1400
Cast Point0.01
 Affected By Blocked by Spell Immunity Can be dispelled
The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light.
Notes
  • Total damage per fire spirit: 40 / 120 / 200 / 280.
  • Total damage per fire spirit: 280 / 360 / 440 / 520. (Level 15 talent)
  • Multiple spirits do not stack and will only refresh the duration on the same target.
  • Fire Spirits fly at 900 speed and provide 175 ground vision of the impact area for 1 second.
  • Blocked by Spell Immunity.
  • Debuff can be dispelled.
Launch Fire Spirit
Targeting Type
Point Target
Affects
Enemy Units
Target a fire spirit towards a location.
WF
Cast Range1400
Cast Point0.01
PKAWW! BOOM
Sun Ray
Targeting Type
Point Target
Affects
Units
Damage Type
Magical
Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their max hp and heals allies for half the amount.
ER
100
26
Damage Per Second14 / 20 / 26 / 32
Bonus DPS1.5% / 3.25% / 5% / 6.75%
of maximum enemy HP
8.75% (Level 25 talent)
Heal Per Second5 / 7.5 / 10 / 12.5
Bonus Heal Per Second0.625% / 1.25% / 1.875% / 2.5%
of maximum ally HP
Damage/Heal Increase20% per second
Duration6
HP Cost Per Second6% of current HP
Radius130
Cast Range1300
Cast Point0.01
 Affected By Blocked by Spell Immunity Can be dispelled
The vent through which such stellar energy flows is mere atoms wide.
Notes
  • Total damage: 126 / 180 / 234 / 288 + 13.5% / 29.25% / 45% / 60.75% / 78.75% maximum enemy HP.
  • Total heal: 63 / 90 / 117 / 144 + 6.75% / 14.625% / 22.5% / 30.375% maximum ally HP.
  • Sunray linearly increases in DPS by 20% per second to twice the stated value.
  • Deals damage/heals in 0.2 second intervals.
  • While Sun Ray is active, Phoenix can cast and use items, but cannot use items that require a target point.
  • Phoenix can turn in place at a fixed turn rate while Sun Ray is active.
  • Phoenix itself is not healed by this ability.
  • Sun Ray ends if Phoenix is stunned or silenced.
  • Blocked by Spell Immunity on enemies. Will heal spell immune allies.
  • Can be dispelled, ending the sun ray.
Stop Sun Ray
Targeting Type
No Target
Affects
Self
Ends the sun ray.
ER
Cast Point0
CHIRP!
Toggle Movement
Targeting Type
Toggle
Affects
Self
Phoenix slowly drifts forward in the direction of the Sun Ray. Immune to slows while drifting, and gains flying movement.
DE
Movement Speed250
Cast Point0
SQAWRK!
Notes
  • The fixed 250 movement speed while drifting cannot be sped up or slowed.
  • Phoenix can move through cliffs and other impassable terrain while drifting.
  • Phoenix's body will destroy trees in its path while drifting.
Supernova
Targeting Type
No Target
Affects
Enemy Units
Damage Type
Magical
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within a large radius. The sun can be attacked by enemy heroes; if it is destroyed, Phoenix dies as well. However, if the sun survives all enemies in range will be stunned and Phoenix will return to life fully regenerated.
Upgradeable by Aghanim's Scepter. Increases the sun's health and can be cast on allies.

RV
200
110
Damage Per Second60 / 90 / 120
Stun Duration1.5 / 2 / 2.5
3.5 (Level 20 talent)
Hero Attacks To Kill5 / 8 / 11
7 / 10 / 13

14 (Level 25 talent)
16 with Talent +
Scepter
Radius1000
Duration6
Cast Point0.01
Scepter Targeting
Cast Range
500
 Affected By Partially blocked by Spell Immunity
The solar crucible of a Supernova may be fatal, yet from its flames arise new beacons to wander infinity.
Notes
  • Total damage: 360 / 480 / 600.
  • Phoenix is banished for the duration of Supernova. No ability can affect the sun.
  • Ends Phoenix's other spells prematurely if cast during their duration.
  • All other ability cooldowns are refreshed if reborn successfully.
When cast on ally, both Phoenix and the ally are drawn into the sun. The ally benefits from the same effects as Phoenix, and will die as well if the sun is destroyed.
  • Will not refresh an ally's ultimate cooldown.
  • Destroys trees in its area.
  • Can be denied when below 50% HP.
  • Damage blocked by Spell Immunity, the stun is not.

Talent Tree[edit]

Talent Tree
+2% Max Health Sun Ray Damage 25 +3 Supernova Hit Count
+1s Supernova Stun Duration 20 +1400 Icarus Dive Cast Range
+40% XP Gain 15 +60 Fire Spirits DPS
+8% Spell Amplification 10 +90 Gold/Min


Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Healing Salve Ring of Protection Magic Stick Tranquil Boots Urn of Shadows Magic Wand Euls Scepter of Divinity Veil of Discord Shivas Guard Aghanims Scepter
Iron Branch Iron Branch

General Strategy[edit]

Diving into battle, Phoenix blasts enemies and heals allies with rays of solar flame. When the time is right, it can become a burning sun to scorch nearby foes before unleashing a stunning detonation that also restores Phoenix to full strength.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell
Level 11 12 13 14 15 16 18 20 25
Spell

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.07
  • Rework Reworked Talent Tree
7.06e
  • Buff Level 10 Talent from +175 Health to +200
7.06
  • Buff Fire Spirits duration increased from 16 to 20
  • Rework Replaced Respawn Talent: +20% XP Gain (Level 10)
7.05
  • Buff Base strength increased by 2
7.04
  • Buff Level 15 Talent increased from +120 Gold/Min to 150
  • Buff Level 15 Talent increased from +50 Fire Spirits DPS to +65
7.03
  • Buff Level 15 Talent increased from +90 Gold/Min to +120
7.02
  • Rework Level 15 Talent from +12 Strength to +50 Fire Spirits DPS
7.00
  • Nerf Sun Ray changed from Pure to Magical damage type
  • Buff Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5/6.75%
  • Buff Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32
  • Buff Icarus Dive slow increased from 25% to 28%
  • New Added Talent Tree
6.88
  • Nerf Sunray base damage reduced from 15/20/25/30 to 10/15/20/25
6.87d
  • Nerf Sun Ray cooldown increased from 20 to 26
6.87
  • Buff Supernova Scepter now also increases the number of attacks needed to destroy the Supernova to 7/10/13
6.86
  • Buff Sun Ray turn rate increased from 20 to 25
  • Buff Supernova damage per second increased from 60/80/100 to 60/90/120
6.85
  • Buff Sun Ray max health damage per second increased from 1/2/3/4% to 1.25/2.5/3.75/5%
6.84
  • Buff Fire Spirits now does an obstructed reveal of the area it hits for 1 second
6.83
  • Buff Supernova attacks required to destroy increased from 5/7/10 to 5/8/11
  • Buff Fixed Stop Icarus Dive ability sometimes being interrupted by auto-attacks
6.82
  • Buff Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.
6.81
  • Nerf Icarus Dive cast point extended from 0.01 to 0.2
  • Nerf Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
  • Nerf Fire Spirits health cost increased from 15% to 20%
6.80
  • Nerf Fire Spirits attack speed slow reduced from 150 to 80/100/120/140
  • Buff Fire Spirits can now be cast during Icarus Dive
  • Nerf Fire Spirits DPS reduced from 20/40/60/80 to 15/35/55/75
  • Nerf Icarus Dive is now interrupted if you are stunned during it
6.79
  • Nerf Sun Ray HP cost increased from 4% of current HP to 6%
6.78
  • Nerf Sun Ray HP cost per second increased from 3% to 4%
6.77
  • Nerf Sun Ray max range decreased from 1600 to 1300
  • Nerf Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
  • Nerf Sun Ray now ends if you are stunned or silenced
6.76
  • Rework Sunray Reworked
  • Rework Icarus Dive Reworked
  • Buff Fire Spirits duration increased from 12.5 to 16
  • Buff Fire Spirits can now be cast while using Sunray
  • Buff Fixed Supernova not working with Radiance aura (other auras work already)
  • Buff Supernova level 3 hit requirement increased from 9 to 10
6.75b
  • Buff Icarus Dive heal from 0.5/1.5/2.5/3.5% over 6 seconds to 0.75/2.25/3.75/5.25% over 4 seconds (same total heal, just faster)
6.75
  • Rework Fire Spirits reworked
  • Rework Icarus Dive reworked
  • Rework Sunray reworked
  • Buff Supernova now refreshes Phoenix's other skills (not items) if the sun survives
  • Nerf Phoenix base damage decreased by 6
  • Nerf Phoenix base strength decreased by 2
  • Nerf Phoenix base movement speed decreased from 290 to 285
6.73
  • Buff Fire Spirits now targets a location rather than a unit
  • Buff Fire Spirits cooldown decreased from 35 to 30
  • Buff Fire Spirits projectile speed increased
  • Buff Icarus Dive cooldown decreased from 30 to 25
  • Buff Sun Ray hp activation cost decreased from 25% to 20%
  • Buff Sun Ray manacost rescaled from 35 to 10/20/30/40
  • Nerf Fire Spirits heal amount decreased to 50% of damage
6.72d
  • Buff Sun Ray damage increased from 4% to 6%
6.72
  • Nerf Sun Ray no longer slows
  • Nerf Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops
  • Buff Sun Ray turn rate slightly improved
  • Buff Icarus Dive cooldown decreased from 40 to 30
  • Buff Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
  • Buff Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits
6.71
  • Nerf Base strength reduced from 22 to 19
  • Nerf Sunray activation manacost increased from 10 to 35
  • Nerf Sunray slow from 14/20/26/32% to 10/16/22/28%
  • Nerf Reduced the duration Sunray slow lasts on you from 2 to 1 second
6.70
  • New New Hero

Notable Players[edit]

Notable Players
bOne7 September

See also[edit]

External links[edit]

Guides[edit]

References[edit]