Phoenix

From Liquipedia Dota 2 Wiki


[e][h]Phoenix
Radiant Hero
Attributes
Strength
19 +2.9
Agility
12 +1.3
Intelligence
18 +1.8
Damage
31 - 41
Armor
0
Movespeed
285
Base Stats
Sight Range:
1800 / 800
Attack Range:
500
Missile Speed:
1100
Attack Duration:
0.35 + 0.633
Cast Duration:
0.2 + 0.5
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
1
Level Changes
Level:
1
15
25
Hit Points:
580
1,380
1,960
Mana:
266
566
782
Spell Amp:
1.2%
2.9%
4.1%
Armor:
0
3
4
Damage:
48-58
88-98
117-127
LessMost played asMore
1
2
3
4
5

Phoenix[edit]

Recommended Roles
Support Support Nuker Nuker Initiator Initiator Escape Escape Disabler Disabler

Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine.

By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.

Abilities[edit]

Icarus Dive
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing any units it comes into contact with, and then orbiting back to its original position.
QD
36
Damage Per Second:
Movement Slow:
Slow Radius:
Damage Radius:
DPS/Slow Duration:
HP Cost:
Cast Range:
 10 / 30 / 50 / 70
 28%
 200
 500
 4
 15% of current HP
 1400
 Affected By:  Blocked by Spell Immunity Can be Dispelled
Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures.
Notes
Stop Icarus Dive
Ability: No Target
Affects: Self
Ends the dive.
QD
SCREE!
Fire Spirits
Ability: No Target
Affects: Enemy Units
Damage: Magical
Summons fire spirits that circle around Phoenix. Each spirit is launched one at a time at the targeted radius. Affected enemy units take damage over time and have their attack speed greatly reduced.
WF
80 / 90 / 100 / 110
45 / 40 / 35 / 30
Damage Per Second:


Attack Speed Slow:

Radius:
Cast Range:
DPS/Slow Duration:
Fire Spirits Duration:
HP Cost:
 10 / 30 / 50 / 70
 75 / 95 / 115 / 135
 (Level 15 talent)
 80 / 100 / 120 / 140
 175
 1400
 4
 16
 20% of current HP
 Affected By:  Blocked by Spell Immunity Can be Dispelled
The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light.
Notes
  • Total damage per fire spirit: 40 / 120 / 200 / 280.
  • Total damage per fire spirit: 300 / 380 / 460 / 540. (Level 15 talent)
  • Multiple spirits do not stack and will only refresh the duration on the same target.
  • Fire Spirits fly at 900 speed and provide 175 ground vision of the impact area for 1 second.
  • Blocked by Spell Immunity.
  • Debuff can be dispelled.
Launch Fire Spirit
Ability: Point Target
Affects: Enemy Units
Target a fire spirit towards a location.
WF
Cast Range:
 1400
PKAWW! BOOM
Sun Ray
Ability: Point Target
Affects: Units
Damage: Magical
Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their max hp and heals allies for half the amount.
ER
100
26
Damage Per Second:
Bonus DPS:

Heal Per Second:

Bonus Heal Per Second:

Damage/Heal Increase:

Duration:
HP Cost Per Second:
Radius:
Cast Range:
 14 / 20 / 26 / 32
 1.5% / 3.25% / 5% / 6.75%
 of maximum enemy HP
 5 / 7.5 / 10 / 12.5
 0.625% / 1.25% / 1.875% /
 2.5% of maximum ally HP
 20% per second
 6
 6% of current HP
 130
 1300
 Affected By:  Blocked by Spell Immunity Can be Dispelled
The vent through which such stellar energy flows is mere atoms wide.
Notes
  • Total damage: 126 / 180 / 234 / 288 + 13.5% / 29.25% / 45% / 60.75% maximum enemy HP.
  • Total heal: 63 / 90 / 117 / 144 + 6.75% / 14.625% / 22.5% / 30.375% maximum ally HP.
  • Sunray linearly increases in DPS by 20% per second to twice the stated value.
  • Deals damage/heals in 0.2 second intervals.
  • While Sun Ray is active, Phoenix can cast and use items, but cannot use items that require a target point.
  • Phoenix can turn in place at a fixed turn rate while Sun Ray is active.
  • Phoenix itself is not healed by this ability.
  • Sun Ray ends if Phoenix is stunned or silenced.
  • Blocked by Spell Immunity on enemies. Will heal spell immune allies.
  • Can be dispelled, ending the sun ray.
Stop Sun Ray
Ability: No Target
Affects: Self
Ends the sun ray.
ER
CHIRP!
Toggle Movement
Ability: Toggle
Affects: Self
Phoenix slowly drifts forward in the direction of the Sun Ray. Immune to slows while drifting, and gains flying movement.
DE
Movement Speed:
 250
SQAWRK!
Notes
  • The fixed 250 movement speed while drifting cannot be sped up or slowed.
  • Phoenix can move through cliffs and other impassable terrain while drifting.
  • Phoenix's body will destroy trees in its path while drifting.
Supernova
Ability: No Target
Unit Target
Affects: Enemy Units
Damage: Magical
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within a large radius. The sun can be attacked by enemy heroes; if it is destroyed, Phoenix dies as well. However, if the sun survives all enemies in range will be stunned and Phoenix will return to life fully regenerated.
Upgradeable by Aghanim's Scepter to become castable on allies and increase the sun's health.
RV
200
110
Damage Per Second:
Stun Duration:

Hero Attacks To Kill:




Radius:

Duration:
Scepter Ability:
Cast Range:
 60 / 90 / 120
 1.5 / 2 / 2.5
 3.5 (Level 25 talent)
 5 / 8 / 11
 7 / 10 / 13
 13 (Level 25 talent)
 15 with Talent + Scepter
 1000
 6
 Changes targeting type to
 Unit Target

 500
 Affected By:  Partially blocked by Spell Immunity
The solar crucible of a Supernova may be fatal, yet from its flames arise new beacons to wander infinity.
Notes
  • Total damage: 360 / 480 / 600.
  • Phoenix is banished for the duration of Supernova. No ability can affect the sun.
  • Ends Phoenix's other spells prematurely if cast during their duration.
  • All other ability cooldowns are refreshed if reborn successfully.
  • When cast on ally, both Phoenix and the ally are drawn into the sun. The ally benefits from the same effects as Phoenix, and will die as well if the sun is destroyed.
  • Will not refresh an ally's ultimate cooldown.
  • Destroys trees in its area.
  • Can be denied when below 50% HP.
  • Damage blocked by Spell Immunity, the stun is not.

Talent Tree[edit]

Talent Tree
+1s Supernova Stun Duration 25 +2 Supernova Hit Count
+8% Spell Amplification 20 +10 Armor
+150 Gold/Min 15 +65 Fire Spirits DPS
+175 Health 10 -20s Respawn Time

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Healing Salve Ring of Protection Magic Stick Tranquil Boots Urn of Shadows Magic Wand Euls Scepter of Divinity Veil of Discord Shivas Guard Aghanims Scepter
Iron Branch Iron Branch

General Strategy[edit]

Diving into battle, Phoenix blasts enemies and heals allies with rays of solar flame. When the time is right, it can become a burning sun to scorch nearby foes before unleashing a stunning detonation that also restores Phoenix to full strength.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Icarus Dive Sun Ray Sun Ray Fire Spirits Sun Ray Supernova Sun Ray Fire Spirits Fire Spirits Talent
Level 11 12 13 14 15 16 18 20 25
Spell Fire Spirits Supernova Icarus Dive Icarus Dive Talent Icarus Dive Supernova Talent Talent

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.05
  • Buff Base strength increased by 2
7.04
  • Buff Level 15 Talent increased from +120 Gold/Min to 150
  • Buff Level 15 Talent increased from +50 Fire Spirits DPS to +65
7.03
  • Buff Level 15 Talent increased from +90 Gold/Min to +120
7.02
  • Rework Level 15 Talent from +12 Strength to +50 Fire Spirits DPS
7.00
  • Nerf Sun Ray changed from Pure to Magical damage type
  • Buff Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5.0/6.75%
  • Buff Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32
  • Buff Icarus Dive slow increased from 25% to 28%
  • New Added Talent Tree
6.88
  • Nerf Sunray base damage reduced from 15/20/25/30 to 10/15/20/25
6.87d
  • Nerf Sun Ray cooldown increased from 20 to 26
6.87
  • Buff Supernova Scepter now also increases the number of attacks needed to destroy the Supernova to 7/10/13
6.86
  • Buff Sun Ray turn rate increased from 20 to 25
  • Buff Supernova damage per second increased from 60/80/100 to 60/90/120
6.85
  • Buff Sun Ray max health damage per second increased from 1/2/3/4% to 1.25/2.5/3.75/5%
6.84
  • Buff Fire Spirits now does an obstructed reveal of the area it hits for 1 second
6.83
  • Buff Supernova attacks required to destroy increased from 5/7/10 to 5/8/11
  • Buff Fixed Stop Icarus Dive ability sometimes being interrupted by auto-attacks
6.82
  • Buff Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.
6.81
  • Nerf Icarus Dive cast point extended from 0.01 to 0.2
  • Nerf Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
  • Nerf Fire Spirits health cost increased from 15% to 20%
6.80
  • Nerf Fire Spirits attack speed slow reduced from 150 to 80/100/120/140
  • Buff Fire Spirits can now be cast during Icarus Dive
  • Nerf Fire Spirits DPS reduced from 20/40/60/80 to 15/35/55/75
  • Nerf Icarus Dive is now interrupted if you are stunned during it
6.79
  • Nerf Sun Ray HP cost increased from 4% of current HP to 6%
6.78
  • Nerf Sun Ray HP cost per second increased from 3% to 4%
6.77
  • Nerf Sun Ray max range decreased from 1600 to 1300
  • Nerf Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
  • Nerf Sun Ray now ends if you are stunned or silenced
6.76
  • Rework Sunray Reworked
  • Rework Icarus Dive Reworked
  • Buff Fire Spirits duration increased from 12.5 to 16
  • Buff Fire Spirits can now be cast while using Sunray
  • Buff Fixed Supernova not working with Radiance aura (other auras work already)
  • Buff Supernova level 3 hit requirement increased from 9 to 10
6.75b
  • Buff Icarus Dive heal from 0.5/1.5/2.5/3.5% over 6 seconds to 0.75/2.25/3.75/5.25% over 4 seconds (same total heal, just faster)
6.75
  • Rework Fire Spirits reworked
  • Rework Icarus Dive reworked
  • Rework Sunray reworked
  • Buff Supernova now refreshes Phoenix's other skills (not items) if the sun survives
  • Nerf Phoenix base damage decreased by 6
  • Nerf Phoenix base strength decreased by 2
  • Nerf Phoenix base movement speed decreased from 290 to 285
6.73
  • Buff Fire Spirits now targets a location rather than a unit
  • Buff Fire Spirits cooldown decreased from 35 to 30
  • Buff Fire Spirits projectile speed increased
  • Buff Icarus Dive cooldown decreased from 30 to 25
  • Buff Sun Ray hp activation cost decreased from 25% to 20%
  • Buff Sun Ray manacost rescaled from 35 to 10/20/30/40
  • Nerf Fire Spirits heal amount decreased to 50% of damage
6.72d
  • Buff Sun Ray damage increased from 4% to 6%
6.72
  • Nerf Sun Ray no longer slows
  • Nerf Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops.
  • Buff Sun Ray turn rate slightly improved
  • Buff Icarus Dive cooldown decreased from 40 to 30
  • Buff Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
  • Buff Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits
6.71
  • Nerf Base strength reduced from 22 to 19
  • Nerf Sunray activation manacost increased from 10 to 35
  • Nerf Sunray slow from 14/20/26/32% to 10/16/22/28%
  • Nerf Reduced the duration Sunray slow lasts on you from 2 to 1 second
6.70
  • New New Hero

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

References[edit]