Mirana

From Liquipedia Dota 2 Wiki


[e][h]Mirana
Radiant Hero
Attributes

17 +2.15

18 +3.2

17 +1.65

295
Base Stats
Sight Range:
1800 / 800
Attack Range:
630
Missile Speed:
900
Attack Duration:
0.3 + 0.7
Cast Duration:
0.5 + 0.83
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.5
Level Changes
Level:
1
15
25
Hit Points:
540
1140
1560
Mana:
279
555
747
Spell Amp:
1.2%
2.8%
4%
Armor:
2
9.5
14.8
Damage:
39-50
83-94
115-126
Most played as
LessMore
1
2
3
4
5

Mirana, the Princess of the Moon[edit]

Recommended Roles
Carry Support Escape Nuker Disabler

Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light.

Abilities[edit]

Starstorm
Targeting Type
No Target
Affects
Enemy Units
Damage Type
Magical
Calls down a wave of meteors to damage nearby enemy units. An enemy unit in close range will take a second hit for additional damage.
Upgradeable by Aghanim's Scepter. Passively triggers every few seconds. The passive does not release a second meteor.

QT
100 / 120 / 140 / 160
12
Damage75 / 150 / 225 / 300
Bonus Hit Damage56 / 112 / 169 / 225
Radius650
Bonus Hit Radius425
Impact Delay0.8
Cast Point0.5
Scepter Interval
10
 Affected By Blocked by Spell Immunity Disabled by Break
The Goddess breaks the strata to empower her Princess in the time of need.
Notes
  • The second meteor hits an enemy that is closest to Mirana when the first one is casted. Will switch to next one if its original target is killed.
  • Will hit invisible units (or in fog of war) if they were in vision when cast (the second meteor will also hit).
  • The second meteor hits the closest enemy to Mirana if it was in range when cast.
  • If there are no units to nearby, the passive waits until there is an enemy.
  • The passive does not trigger if the enemy cannot see Mirana.
  • The passive does not release a second meteor.
  • The passive does not cost mana or put Starstorm on cooldown. It is a separate bonus and does not interrupt Mirana, allowing her to freely move and cast other spells, including active Starstorms.
  • The passive's cooldown can be seen as a charge indicator by Mirana.
  • Blocked by Spell Immunity.
  • Passive procs are disabled by Break.
Sacred Arrow
Targeting Type
Point Target
Affects
Enemy Units
Damage Type
Magical
Fires an arrow with deadly precision, dealing large damage and stunning the first enemy unit it strikes. Stun duration and bonus damage increase based on the distance the arrow has traveled. If the unit hit is a non-ancient creep, it is killed instead.
WR
100
17
Maximum Damage190 / 280 / 370 / 460
Minimum Damage50 / 140 / 230 / 320
Maximum Stun5
Minimum Stun0.01
Collision Radius115
Cast Range3000
Cast Point0.5
Talent AbilityFires 3 arrows (Level 25 talent)
Talent Cooldown12 (Level 15 talent)
 Affected By Blocked by Spell Immunity
Lunar energies make the Princess of the Moon's arrows more deadly than most.
Notes
  • The arrow travels at a speed of 857 units, lasting 3.5 seconds.
  • The arrow has 500 flying vision and provides vision of its landing area for 3 seconds.
  • For every 150 distance traveled, the stun duration increases by 0.5 and the bonus damage increases by 14.
  • Maximum damage and stun are reached after traveling 1500 distance.
  • Extra arrows are fired at the same time as the main arrow at a slight angle to either side. (Level 25 talent)
  • Enemies can't be hit by more than 1 arrow from the same cast.
  • Blocked by Spell Immunity.
Leap
Targeting Type
No Target
Affects
Allied Units
Mirana leaps forward into battle, empowering herself with attack and movement speed.
EE
40
30 / 26 / 22 / 18
Leap Distance550
Leap Speed1600
Movement Speed Bonus8% / 16% / 24% / 32%
Attack Speed Bonus25 / 50 / 75 / 100
125 / 150 / 175 / 200
(Level 15 talent)
Bonus Duration2
Charges3
Charge Replenish Time60 / 50 / 40 / 30
Cast Point0
 Affected By  Can be dispelled Illusions gain this ability
None can fail to recognize Mirana's iconic white beast in the heat of battle.
Notes
  • Illusions get the bonuses from this ability.
  • Mirana can cast spells and items during Leap.
  • Can be dispelled.
Moonlight Shadow
Targeting Type
No Target
Affects
Allied Heroes
Turns Mirana and all allied heroes invisible. If invisibility is broken, it will restore after the fade time if the shadow's duration has not expired.
RW
75
140 / 120 / 100
Fade Time2.5 / 2 / 1.5
Duration15
RadiusGlobal
Cast Point0.5
Talent Cooldown30 (Level 25 talent)
Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows.

Talent Ability[edit]

Mirana gains mana break. (Level 20 talent)

Mana Break
Targeting Type
Passive
Affects
Enemy Units
Damage Type
Physical
Attacks burn mana and deal part of the amount as damage. Illusions burn a reduced amount.
Mana Burn25 (Level 20 talent)
10 for illusions
Damage60% of mana burned
 Affected By Blocked by Spell Immunity Illusions gain part of this ability
Notes

Talent Tree[edit]

Talent Tree
-70s Moonlight Shadow Cooldown 25 +2 Multishot Sacred Arrows
+25 Mana Break 20 +12% Spell Amplification
+100 Leap Attack Speed 15 -5s Sacred Arrow Cooldown
+200 Health 10 +20 Damage


Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Wraith Band Tango Bottle Magic Stick Boots of Speed Magic Wand Power Treads Aghanims Scepter Blink Dagger Diffusal Blade 2 Butterfly
Ring of Aquila

General Strategy[edit]

As she takes aim from a distance with her deadly arrow, Mirana must always be ready to leap into battle. Able to shield her allies from the eyes of her enemies, she ensures that her team is always on the prowl.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell
Level 11 12 13 14 15 16 18 20 25
Spell

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.07b
  • Nerf Agility from 20 + 3.6 to 18 + 3.2
7.07
  • Nerf Base movement speed reduced by 5
  • Rework Reworked Leap (Has 3 charges)
  • Rework Reworked Talent Tree
7.06d
  • Buff Agility gain increased from 3.3 to 3.6
7.06c
  • Buff Leap movement speed from 4/8/12/16% to 8/12/16/20%
7.06
  • Buff Mirana base damage increased by 3
  • Buff Starstorm second impact delay reduced from 1 to 0.8
  • Nerf Leap speed bonus reduced from 10 seconds to 5
  • Buff Leap attack speed bonus increased from 8/16/24/32 to 16/32/48/64
7.02
  • Rework Level 20 Talent from +8 Armor to -4s Sacred Arrow cooldown
  • Buff Level 20 Talent from +40 Damage to +50 Damage
7.00
  • Buff Added a charge indicator for Mirana's ultimate scepter Starstorm
  • Nerf Leap no longer disjoints projectiles
  • New Added Talent Tree
6.88f
  • Nerf Starstorm Scepter cooldown increased from 9 to 10
6.88e
  • Nerf Starstorm Scepter cooldown increased from 8 to 9
6.88c
  • Nerf Starstorm Aghanim upgrade no longer releases a second meteor
6.87
  • Buff Added Scepter to Mirana
6.86
  • Buff Attack range increased from 600 to 630
  • Buff Starstorm radius increased from 625 to 650
  • Buff Sacred Arrow now instantly kills the first unit it hits if it is a non-ancient creep
6.85
  • Buff Agility growth from increased 2.75 to 3.3
  • Buff Starstorm secondary strike search radius increased from 325 to 425
6.84
  • Buff Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana
6.82
  • Nerf Leap speed reduced from 2000 to 1600
  • Buff Leap distance rebalanced from 630/720/780/870 to 600/700/800/900
6.81b
  • Nerf Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
  • Nerf Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)
6.81
  • Nerf Sacred Arrow vision reduced from 800 to 650
6.79
  • Buff Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
  • Buff Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32
6.78
  • Buff Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
  • Buff Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
  • Buff Starfall will choose a new target for the second star if the first died before impact
6.77
  • Buff Moonlight Shadow duration increased from 11 to 15 seconds
6.76
  • Buff Elune's Arrow cooldown decreased from 20 to 17
  • Buff Moonlight Shadow mana cost decreased from 175 to 75
6.75
  • Buff Elune's Arrow cooldown decreased from 25 to 20
  • Buff Starfall's second single unit impact damage increased from 50% to 75% of the original
6.74
  • Buff Moonlight Shadow cooldown decreased from 180/160/140 to 160/140/120
6.73
  • Buff Fixed Elune's Arrow damaging but not stunning invisible units
6.69
  • Buff Leap cooldown improved from 40/35/30/20 to 30/26/22/18
6.68
  • Buff Moonlight Shadow's cooldown rescaled from 160 to 180/160/140
  • Buff Moonlight Shadow's duration rescaled from 7/9/11 to 11
6.66
  • Buff Moonlight Shadow mana cost from 200/250/300 to a constant 175
6.65
  • Buff Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack
6.63
  • Nerf Starfall random chance to hit in 600-900 range removed
6.50
  • Rework Changed Leap's cooldown to scale with levels
6.49
  • Nerf Removed the invulnerability period while Mirana is leaping

Notable Players[edit]

Notable Players
ChuaN SingSing Pajkatt Vigoss

See also[edit]

External links[edit]

Guides[edit]

References[edit]