Meepo

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[e][h]Meepo
Dire Hero
Attributes
Strength
23 +1.3
Agility
23 +2.2
Intelligence
20 +1.6
Damage
20-26
Armor
2.22
Movespeed
315
Base Stats
Sight Range:
1800 / 800
Attack Range:
150
Missile Speed:
Instant
Attack Duration:
0.38 + 0.6
Cast Duration:
0.5 + 0.5
Base Attack Time:
1.7
Magic Resistance:
35%
Turn Rate:
0.65
Level Changes
Level:
1
15
25
Hit Points:
660
1,020
1,280
Mana:
290
554
746
Spell Amp:
1.3%
2.6%
3.6%
Armor:
2
7
10
Damage:
43-49
73-79
95-101
LessMost played asMore
1
2
3
4
5

Meepo, the Geomancer[edit]

Recommended Roles
Carry Carry Escape Escape Nuker Nuker Disabler Disabler Initiator Initiator Pusher Pusher

If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts.

Abilities[edit]

Earthbind
Ability: Point Target
Affects: Enemy Units
Tosses a net at the target point, pinning down all enemy units. Earthbind roots targets, preventing movement, invisibility, blink, and several other mobility spells.
QE
100
20 / 16 / 12 / 8
Cast Range:
Radius:
Root Duration:
Cast Point:
 500 / 750 / 1000 / 1250
 220
 2
 0.3
 Affected By:  Blocked by Spell Immunity Can be Dispelled
Catching dinner in the Riftshadow Ruins can be quite the task.
Notes
Poof
Affects: Enemy Units
Damage: Magical
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after preparing for short time, dealing damage in both the departure and arrival locations.
WF
80
12 / 10 / 8 / 6
Damage:
Radius:
Cast Time:
Cast Range:
Talent Cooldown:
 80 / 100 / 120 / 140
 375
 1.5
 Global
 3
 Affected By:  Blocked by Spell Immunity
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.
Notes
  • If Meepo teleports to himself, both departure and arrival damage will be dealt in the same area.
  • Can poof to illusions.
  • Blocked by Spell Immunity.
Geostrike
Ability: Passive
Affects: Enemy Units
Damage: Magical
Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack.
EG
Movement Slow:
Damage Per Second:
Duration:
 5% / 10% / 15% / 20%
 10 / 20 / 30 / 40
 2
 Affected By:  Partially blocked by Spell Immunity Can be Dispelled Disabled by Break Illusions gain this ability
Keeping your pack light and having few but versatile tools is the best bet for survival.
Notes
Divided We Stand
Ability: Passive
Affects: Self
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
Upgradeable by Aghanim's Scepter to add an extra Geomancer.
RD
Geomancers:
 2 / 3 / 4
 3 / 4 / 5
Do I know you?
Notes
  • Divided We Stand is leveled at 3 / 10 / 17 instead of 6 / 12 / 18.
  • Meepo clones do not gain the items of the main Meepo. They gain attribute bonuses from the main Meepo's items, but not other stats such as armor, evasion, or flat hp.
  • Meepo clones can pick up runes.
  • Meepo clones gain the full value from any talents or stats.
  • The only item that transfers to the Meepo clones is one pair of boots. The Meepo clones cannot drop their boots. Their boot item slot matches whichever slot Meepo prime has his boots in.
  • If the main Meepo has more than one pair of boots, then the boots the Meepo clones get is the highest priority one.
  • Boot priority from highest to lowest: Boots of Travel (Level 2), Boots of Travel (Level 1), Guardian Greaves, Power Treads, Arcane Boots, Phase Boots, Tranquil Boots, Boots of Speed.
  • All the Meepos can individually use the abilities from Boots of Travel and Phase Boots. Meepo clones cannot use Guardian Greaves, Arcane Boots, and Power Treads (Treads are switchable from Meepo prime only).
  • Aghanim's Scepter will always provide an extra Meepo even if Divided We Stand is not leveled.
  • Aghanim's Scepter cannot be dropped or sold by Meepo.

Talent Tree[edit]

Talent Tree
-3s Poof Cooldown 25 +400 Health
+25 Attack Speed 20 10% Evasion
+25 Movement Speed 15 15% Lifesteal
+15 Damage 10 +4 Armor

Recommended Items[edit]

Standard Build
Starting Items Early Game Core Items Situational Items
Tango Healing Salve Ring of Protection Ring of Basilius Boots of Speed Power Treads Mekansm Aghanims Scepter Vladmirs Offering Pipe of Insight Blink Dagger
Iron Branch Iron Branch Iron Branch Town Portal Scroll Scythe of Vyse Heart of Tarrasque Assault Cuirass

General Strategy[edit]

By summoning up to four permanent copies of himself, Meepo can fight from every front at once. Spreading his clones throughout the battlefield, when an enemy is found, he binds his foe, gathers his selves with an explosive teleport, then buries what remains.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Spell Poof Earthbind Divided We Stand Poof Poof Geostrike Poof Earthbind Earthbind Divided We Stand Earthbind Geostrike Geostrike Geostrike Stats Stats Divided We Stand

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.02
  • Nerf Base armor reduced by 2
  • Buff Level 15 Talent from +20 Movement Speed to +25
7.01
  • Buff Meepo Clones are now allowed to pickup runes
7.00
  • Buff Meepo clones now share full attributes without Scepter
  • Nerf Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh)
  • Nerf Meepo strength gain reduced from 1.6 to 1.3
  • New Added Talent Tree
6.88
  • Buff Meepo agility growth increased from 1.9 to 2.2
6.88
  • Buff Geostrike damage per second increased from 8/16/24/32 to 10/20/30/40
6.87
  • Buff Base damage increased by 4
6.86
  • Nerf Double Damage no longer affects all Meepo units
6.84
  • Buff Geostrike damage from 7/14/21/28 to 8/16/24/32
  • Nerf Divided We Stand no longer causes Meepo to respawn 20% faster
6.83
  • Rework Divided We Stand respawn time reduction now 20% instead of 10/20/30%
6.82
  • Buff Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in
6.81
  • Buff Base movement speed increased from 305 to 315
6.80
  • Buff Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
  • Buff Divided We Stand now passively reduces your revive timer by 10%/20%/30%
6.79
  • Nerf Base armor reduced by 1
  • Buff Turn rate improved from 0.5 to 0.65
  • Buff Earthbind cast point improved from 0.5 to 0.3
  • Buff Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
  • Nerf Removed 30% stat sharing on non-aghanim Divided We Stand
  • Nerf Night vision reduced from 1800 to 800
6.78
  • Buff Innate magic resistance increased from 25% to 35%
6.76
  • Buff Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
  • Buff Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
6.75
  • Buff Geomancer clones stat sharing increased from 25% to 30%
  • Buff Geostrike DPS increased from 5/10/15/20 to 7/14/21/28
6.73
  • Buff Poof damage rescaled from 50/80/110/140 to 80/100/120/140
6.72
  • Buff Added an Aghanim's Scepter upgrade
6.71
  • Buff He can now use cyclone on his other clones
6.70
  • Buff Poof cooldown decreased from 16/14/12/10 to 14/12/10/8
6.69
  • Buff Strength gain increased from 1.3 to 1.6
  • Buff Improved Geomancer's base damage by 5
  • Buff Fixed some targeting issues with casting poof
6.68
  • Buff Movement speed increased from 300 to 305
  • Buff Poof manacost from 140/120/100/80 to 80
6.61
  • Buff Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
6.60
  • Buff Changed Poof damage (60/80/100/120→50/80/110/140)
  • Buff Lowered Poof cooldown (20/18/16/14→16/14/12/10 cd)
6.58
  • Nerf Earthbind no longer works on magic immune units
  • Nerf Rebalanced Poof (40/80/120/160 → 60/80/100/120)
6.57
  • Nerf Lowered bonus damage per second on early levels of Geostrike
6.51
  • Buff Lowered Poof casting time from 2 to 1.5 seconds
6.50
  • Buff Improved Meepo's base Strength
6.49
  • Buff Reduced Poof's cooldown and mana cost

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

WC3 DotA Version[edit]

References[edit]