Major League Gaming

From Liquipedia Dota 2 Wiki

[e][h]Major League Gaming
Company Information
Professional Gaming League
Key people:
Sundance DiGiovanni (co-founder)
Mike Sepso (co-founder)
John Nelson (Comissioner)
Major League Gaming


Major League Gaming, often abbreviated as MLG, was founded in 2002 by Sundance DiGiovanni and Mike Sepso. It is a North American professional competitive video gaming organization, headquartered in New York City. MLG has held large video game tournaments throughout the United States and Canada, some of them even being broadcast to a television audience. The company has also been involved in game development, having bought a software developer that specializes in building online gaming communities.

MLG's aim is to elevate computer and console video game tournaments to become viable and mainstream competitive spectator events [2]. Beginning with a focus on FPS (First Person Shooter games) and fighting games, MLG eventually embraced the RTS (Real Time Strategy games) and MOBA (Multiplayer Online Battle Arena games) genres with the adoption of StarCraft II and League of Legends, in 2010 and 2011.

MLG ran their first ever Dota 2 event in 2013 with the MLG North American Dota 2 League.


See also[edit]