Magnus

From Liquipedia Dota 2 Wiki


[e][h]Magnus
Dire Hero
Magnus Large.png
Attributes
Strength Icon Main.png
21 +3.2
Agility Icon.png
15 +2.5
Intelligence Icon.png
19 +1.65
Damage
32 - 44
Armor
4.1
Movespeed
310
Base Stats
Sight Range:
1800 / 800
Attack Range:
150
Missile Speed:
Instant
Attack Duration:
0.5 + 0.84
Cast Duration:
0.3 + 0.6
Base Attack Time:
1.8
Magic Resistance:
25%
Turn Rate:
0.8
Level Changes
Level:
1
15
25
Hit Points:
620
1,500
2,140
Mana:
284
537
713
Spell Amp:
1.4%
3%
4.1%
Armor:
4
9
13
Damage:
53-65
97-109
129-141
Most played as
LessMore
1
2
3
4
5
Notes
Base HP Regen: 0.5

Magnus icon.png Magnus, the Magnoceros[edit]

Recommended Roles
Initiator.png Initiator Disabler.png Disabler Nuker.png Nuker Escape role.png Escape

The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceri would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance.

Abilities[edit]

Shockwave
Magnus shockwave.png
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Magnus sends out a wave of force, damaging enemy units in a line.
Upgradeable by Aghanim's Scepter to elongate the wave and return, hitting enemies a second time and slowing them on return.
QW
Mana Cost dota2.png 90
Cooldown Clock.png 10 / 9 / 8 / 7
Damage75 / 150 / 225 / 300
Radius150
Distance1150
 1725

Cast Range
1150
 1725

Return Move Slow
60%
Slow Duration2
 Affected By: Blocked by Spell Immunity
Mt. Joerlak was a somewhat unstable mass, and Magnus has learnt to channel its reverbations.
Notes
  • Can hit units up to 1300 range away. Up to 1875 range away with Scepter.
  • The projectile travels at 1050 speed. Travels at 1575 speed with Scepter.
  • The wave returns to where Magnus cast it, it does not follow Magnus.
  • Shockwave movement slow is only applied by the return wave.
  • Blocked by Spell Immunity.
Empower
Magnus empower.png
Ability: Unit Target
Affects: Allied Units
Gives an allied unit bonus damage and cleave on attack. Ranged units benefit from the damage bonus, but cannot cleave.
WE
Mana Cost dota2.png 30 / 50 / 70 / 90
Cooldown Clock.png 8
Bonus Damage20% / 30% / 40% / 50%
 60% (Level 20 talent)

Cleave Damage
20% / 30% / 40% / 50%
 60% (Level 20 talent)

Cleave Radius
150 growing to 240
Cleave Distance460
Duration40
Cast Range800
 Affected By:  Can be Dispelled
With a deep bellow, Magnus displays his true power.
Notes
Skewer
Magnus skewer.png
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Magnus rushes forward, goring enemy units on his massive horn. Heroes hit on the way will be dragged to the destination. Any units in the way will be damaged and slowed.
ED
Mana Cost dota2.png 80
Cooldown Clock.png 25
Damage70 / 140 / 210 / 280
Movement Slow25% / 30% / 35% / 40%
Attack Slow40
Slow Duration2.5 / 2.75 / 3 / 3.25
Radius125
Cast Range900 / 1000 / 1100 / 1200
 1700 (Level 25 talent)
 Affected By: Blocked by Spell Immunity Can be Dispelled
Magnoceros horns are valuable in direct proportion to their danger to prospective merchants.
Notes
  • Magnus rushes to the target location at 950 speed.
  • Destroys trees in its path within 200 range. At the end location, destroys trees within 400 range.
  • Blocked by Spell Immunity.
  • The slow can be dispelled.
Reverse Polarity
Magnus reverse polarity.png
Ability: No Target
Affects: Enemy Units
Damage: Magical
Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage.
RV
Mana Cost dota2.png 200 / 250 / 300
Cooldown Clock.png 120
Damage50 / 125 / 200
Stun Duration2.25 / 3 / 3.75
Radius410
 Affected By: Partially blocked by Spell Immunity
Magnus fights with the fury of the erupting Mt. Joerlak.
Notes
  • Pulls affected units to 150 distance in front of Magnus.
  • Does not pull Roshan.
  • Damage blocked by Spell Immunity, the stun is not.

Talent Tree[edit]

Talent Tree
+15 Armor 25 +500 Skewer Range
+40 Movement Speed 20 +10% Empower Damage/Cleave
+12 Strength 15 +90 Gold/Min
+15% Spell Amplification 10 +25 Attack Speed

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Stout Shield Iron Branch Bottle Boots of Speed Magic Stick Magic Wand Arcane Boots Blink Dagger Force Staff Refresher Orb Shivas Guard
Iron Branch NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

Enemies who are foolish enough to gather learn to fear the horn of Magnus. Able to pull nearby foes together, he can batter them with empowered attacks or skewer them with his horn to bring them before his merciless allies.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Magnus shockwave.png Magnus skewer.png Magnus shockwave.png Magnus skewer.png Magnus shockwave.png Magnus reverse polarity.png Magnus shockwave.png Magnus skewer.png Magnus skewer.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Magnus empower.png Magnus reverse polarity.png Magnus empower.png Magnus empower.png Talents.png Magnus empower.png Magnus reverse polarity.png Talents.png Talents.png

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.06
  • Nerf Movement speed reduced from 315 to 310
  • Rework Reworked Magnus's Scepter. Shockwave comes back, hitting units a second time and applying a 60% slow for 2 seconds. Distance and travel speed are increased by 50%. Return wave deals half damage to creeps.
  • Nerf Reverse Polarity no longer lasts an extra 0.75/1/1.25 seconds on creeps
  • Rework Replaced Respawn Talent: +500 Skewer Range (Level 25)
  • Rework Level 25 Talent from -4s Shockwave Cooldown to +15 Armor
7.05
  • Nerf Empower manacost increased from 30/40/50/60 to 30/50/70/90
  • Nerf Level 20 Talent reduced from +15% Empower Damage/Cleave to +10%
7.04
  • Nerf Base attack time increased from 1.7 to 1.8
  • Nerf Reverse Polarity cooldown increased from 120/110/100 to 120
7.02
  • Rework Level 15 Talent from +50 Damage to +12 Strength
  • Rework Level 20 Talent from +15 Strength to +15% Empower Damage/Cleave
  • Buff Level 20 Talent from +20 Movement to +40
7.00
  • Buff Skewer cooldown reduced from 30 to 25
  • New Added Talent Tree
6.88b
  • Buff Empower cleave AoE increased from 225 to 240
6.88
  • Buff Empower cleave radius increased from 200 to 225
  • Buff Strength gain increased from 2.75 to 2.9
6.87
  • Buff Base HP regeneration increased from 0.25 to 0.75
  • Buff Base damage increased by 4
6.86
  • Buff Added Scepter to Magnus
  • Buff Skewer distance increased from 750/900/1050/1200 to 900/1000/1100/1200
  • Nerf Skewer slow reduced from 40% to 25/30/35/40%
  • Buff Skewer slow duration increased from 2.5 to 2.5/2.75/3/3.25 seconds
6.85
  • Buff Empower cooldown reduced from 12 to 8
6.82
  • Buff Empower is no longer removed by Spell Immunity
  • Nerf Empower mana cost increased from 40 to 30/40/50/60
6.81
  • Buff Removed Skewer maximum target limit
  • Buff Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200
6.80
  • Buff Base intelligence increased by 2
6.79
  • Buff Turn rate improved from 0.5 to 0.8
6.78
  • Nerf Reverse Polarity damage decreased from 150/225/300 to 50/125/200
6.77
  • Nerf Skewer no longer affects magic immune units
  • Nerf Skewer cast range rescaled from 1200 to 600/800/1000/1200
  • Nerf Reverse Polarity duration decreased from 2.5/3.25/4 to 2.25/3/3.75
6.76
  • Buff Shockwave distance increased from 700 to 1000
  • Buff Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
  • Buff Shockwave cast range increased to match its travel distance (visual thing only)
  • Buff Skewer AoE increased from 95 to 125
  • Buff Skewer range increased from 800 to 1200
  • Buff Skewer now only considers heroes a valid target for dragging in consideration with its unit cap
6.75
  • Buff Agility growth increased from 1.8 to 2.5
  • Buff Empower damage and cleave bonus increased from 15/25/35/45% to 20/30/40/50%
  • Buff Skewer slow duration increased from 2 to 2.5 seconds
6.74
  • Buff Skewer will now cast in the direction you targeted if you cast it beyond the max range
6.73
  • Buff Skewer cooldown decreased from 35 to 30
  • Buff Empower duration increased from 30 to 40 seconds
6.72
  • Buff Skewer's number of enemy units dragged rescaled from 2 to 1/2/3/4
  • Buff Empower cast range increased from 500 to 800
  • Buff Cast point reduced
6.71
  • Buff Skewer cooldown reduced from 45 to 35
6.69
  • Buff Skewer damage rescaled to 70/140/210/280
6.67
  • Rework Added new ability (Skewer)
  • Rework Removed Great Cleave
  • Rework Reworked Empower
6.63
  • Buff Empower cooldown reduced from 12 to 7 seconds
  • Buff Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4
6.61
  • Rework Reverse Polarity now pulls units slightly in front of you
6.60
  • Buff Lowered Reverse Polarity cooldown (120➜120/110/100 seconds)
  • Buff Improved attack animation time
6.52
  • Nerf Reduced Reverse Polarity AoE a little
6.50
  • Nerf Reverse Polarity's cooldown is now the same on all levels
6.48b
  • Nerf Increased Reverse Polarity cool down from 120/100/80 to 120/110/100 seconds

Notable Players[edit]

Notable Players
WIH-Demon-GzPKQ.jpg H4nn1 ESL Frankfurt 2015.jpg Teamsecret s4.jpg PlayerImagePlaceholder.png
DeMoN H4nn1 s4 Arise

See also[edit]

External links[edit]

Guides[edit]

References[edit]