Luna

From Liquipedia Dota 2 Wiki


[e][h]Luna
Radiant Hero
Attributes
Strength
15 +2.2
Agility
18 +3.3
Intelligence
16 +1.85
Damage
20 - 26
Armor
2.52
Movespeed
335
Base Stats
Sight Range:
1800 / 800
Attack Range:
330
Missile Speed:
900
Attack Duration:
0.46 + 0.54
Cast Duration:
0.6 + 0.4
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.6
Level Changes
Level:
1
15
25
Hit Points:
500
1,100
1,540
Mana:
242
542
770
Spell Amp:
1.%
2.6%
3.8%
Armor:
3
9
14
Damage:
38-44
84-90
117-123
LessMost played asMore
1
2
3
4
5

Luna, the Moon Rider[edit]

Recommended Roles
Carry Carry Nuker Nuker Pusher Pusher

How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow. Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.

She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.

Abilities[edit]

Lucent Beam
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Luna channels a concentrated beam of lunar energy at an enemy, stunning and dealing damage.
QC
90 / 100 / 110 / 120
6
Damage:


Stun Duration:

Cast Range:
Cooldown:
 75 / 150 / 225 / 300
 115 / 190 / 265 / 340
 with Level 15 talent

 0.8
 800
 2 with Level 25 talent
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
Selemene smites those who encroach upon the Nightsilver Woods.
Notes
Moon Glaive
Ability: Passive
Affects: Enemy Units
Buildings
Allows Luna's glaive to bounce to enemy units near the attacked unit. Each bounce deals less damage.
WG
Maximum Bounces:
Damage Loss Per Bounce:
Bounce Radius:
 1 / 2 / 3 / 6
 35%
 500
 Affected By:   Disabled by Break Illusions gain this ability
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.
Notes
  • Glaives can bounce back to the same units if all other units nearby have been hit already.
  • Damage is not affected by Spell Amplification.
  • Bounces cannot be evaded.
  • Activates on denies.
  • Illusions also get this ability.
  • Disabled by Break.
Lunar Blessing
Ability: Aura
Affects: Allied Heroes
Grants bonus damage to nearby allies, while blessing Luna with extra night vision.
EL
Bonus Damage:
Bonus Night Vision:
Radius:
 14 / 22 / 30 / 38
 250 / 500 / 750 / 1000
 900
 Affected By:   Disabled by Break Illusions gain part of this ability
The Goddess of the Moon smiles upon her kin.
Notes
  • Illusions carry this aura but do not gain the bonus damage.
  • Disabled by Break.
Eclipse
Ability: No Target
Unit Target
Point Target
Affects: Enemy Units
Damage: Magical
Calls an eclipse that follows Luna, striking units with damage equal to her current level of Lucent Beam. Unlike individual Lucent Beams, Eclipse does not stun.
Upgradeable by Aghanim's Scepter to increase the total beams, remove the beam hit limit, make the strike interval faster, and allow targeting of the ground and allies.
RE
150 / 200 / 250
140
Total Beams:

Max Hits Per Target:


Duration:


Strike Interval:


Radius:

Cast Range:
Scepter Ability:
 5 / 8 / 11
 6 / 12 / 18
 5
 Unlimited
 2.4 / 4.2 / 6
 1.8 / 3.6 / 5.4
 0.6
 0.3
 675
 2500
 Changes targeting type to
 Unit Target / Point Target

 Affected By:  Blocked by Spell Immunity
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.
Notes
  • Total damage: 1500 / 2400 / 3300.
  • Total damage: 1700 / 2720 / 3740
    with Level 15 Talent.
  • Total upgrade damage:
    1800 / 3600 / 5400.
  • Total upgrade damage:
    2040 / 4080 / 6120 with Level 15 Talent.
  • Without Aghanim's Scepter, it can only deal a maximum of 1500 (1700) damage to a single target.
  • With Aghanim's Scepter, it can be cast on an area or allied unit.
  • When cast on an area, provides 675 ground vision.
  • Eclipse turns day into night for 10 seconds.
  • Does not hit invisible units.
  • Blocked by Spell Immunity.

Talent Tree[edit]

Talent Tree
-4s Lucent Beam Cooldown 25 +15 All Stats
+10% Magic Resistance 20 +25 Attack Speed
+40 Lucent Beam Damage 15 +150 Health
+15 Movement Speed 10 +15 Damage

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Ring of Protection Circlet Tango Magic Stick Boots of Speed Ring of Aquila Magic Wand Power Treads Dragon Lance Manta Style Black King Bar
Healing Salve

General Strategy[edit]

Riding swiftly into battle, Luna tears into her enemies with attacks able to bounce between targets. When foes threaten, she calls down the power of the moon as a single searing beam or as a lunar barrage, crushing those who stand against her.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Lunar Blessing Lucent Beam Lucent Beam Lunar Blessing Lucent Beam Eclipse Lucent Beam Lunar Blessing Lunar Blessing Talent
Level 11 12 13 14 15 16 18 20 25
Spell Moon Glaive Eclipse Moon Glaive Moon Glaive Talent Moon Glaive Eclipse Talent Talent

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.02
  • Nerf Base attack damage reduced by 6
  • Nerf Lunar Blessing Night Vision bonus from 1000 to 250/500/750/1000
  • Rework Level 10 Talent from +4 Armor to +15 Movement Speed
7.01
  • Nerf Luna base armor reduced by 1
7.00
  • New Added Talent Tree
6.88
  • Buff Lucent Beam stun duration increased from 0.6 to 0.8
  • Buff Movement speed increased from 330 to 335
6.87
  • Buff Agility growth increased from 2.8 to 3.3
6.86
  • Buff Turn rate increased from 0.4 to 0.6
  • Buff Eclipse Scepter beam interval reduced from 0.6 to 0.3
6.85
  • Buff Strength gain increased from 1.9 to 2.2
  • Buff Eclipse cooldown reduced from 160/150/140 to 140
  • Buff Eclipse Aghanim's Scepter beam count increased from 6/10/14 to 6/12/18
6.84
  • Buff Luna base armor increased by 1
  • Buff Eclipse per unit cap increased from 4 to 5
  • Buff Improved Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)
6.83
  • Buff Moon Glaive level 4 bounces increased from 5 to 6
  • Buff Eclipse beam count increased from 4/7/10 to 5/8/11 (Scepter increased from 4/8/12 to 6/10/14)
6.81
  • Nerf Base agility reduced from 22 to 18
6.79
  • Buff Moon Glaive can now bounce back on the same units if it already hit all other units nearby
  • Nerf Moon Glaive bounce damage reduced from -30% to -35%
  • Buff Eclipse Scepter beam count limit per target removed
6.76
  • Buff Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38
6.75
  • Buff Moon Glaive level 4 bounce count increased 4 to 5
6.74
  • Buff Moon Glaive damage decrease per bounce decreased from 35% to 30%
6.73
  • Buff Base damage increased by 5
6.72
  • Buff Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32
6.69
  • Buff Movement speed increased from 320 to 330
  • Buff Strength growth increased from 1.75 to 1.9
  • Buff Eclipse (Aghanim's version) target limit increased from 5 to 6 Beams
6.68
  • Buff Eclipse now turns day into night for 10 seconds
  • Buff Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32
  • Buff Lunar Blessing now always provides full night vision
6.67
  • Rework Lunar Blessing reworked
6.63
  • Buff Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6
6.60
  • Buff Increased Lunar Blessing aura range (300→900)
6.57
  • Nerf Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
  • Nerf Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
6.50
  • Buff Eclipse's damage is based on Lucent Beam level and doesn't ministun
  • Buff Lucent Beam ministun duration increases per level
  • Buff Lowered Eclipse's manacost and gave it constant cooldown progression
  • Buff Increased Lucent Beam's casting range and lowered manacost slightly

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

WC3 DotA Version[edit]

References[edit]