Lone Druid

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Lone Druid
Radiant Hero
Lone Druid Large.png
Attributes
Strength Icon.png
17 +2.1
Agility Icon Main.png
24 +2.7
Intelligence Icon.png
13 +1.4
Damage
22 - 26
Armor
3.36
Movespeed
325
Stats
Base Stats
Sight Range 1800 / 800
Attack Range 550
Missile Speed 900
Attack Duration 0.33 + 0.53
Cast Duration 0.5 + 1.17
Base Attack Time 1.7
Magic Resistance 25%
Turn Rate 0.5
Level Changes
Level 1 15 25
Hit Points 473 1,024 1,803
Mana 169 416 858
Armor 3 8 15
Damage 45-50 83-87 130-134


[edit] Lone Druid icon.png Sylla, the Lone Druid

Recommended Roles
Carry.png Carry Durable.png Durable Pusher.png Pusher Jungler.png Jungler

Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millennia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.

[edit] Abilities

Summon Spirit Bear
Lone druid summon spirit bear.png
Ability: No Target
Affects: Spirit Bear
Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. If the Spirit Bear dies, the Lone Druid suffers composite damage as backlash. As the bear increases in levels, it can learn the Return, Entangling Claws, and Demolish abilities. Spirit Bear does not benefit from attributes.
QB
Mana Cost.png 75
Cooldown Clock.png 180 / 160 / 140 / 120
Bear HP:
Bear Base Attack time:
Bear Armor:
Backlash Damage:
 1400 / 1800 / 2300 / 2700
 1.75 / 1.65 / 1.55 / 1.45
 3 / 4 / 5 / 6
 100 / 200 / 300 / 400
  • Backlash damage is dealt as Composite damage from the unit that killed the Spirit Bear.
  • If the Spirit Bear is denied, Lone Druid will not take backlash damage.
  • Spirit Bear cannot be resummoned if it has taken damage from a hero within the last 3 seconds.
Rabid
Lone druid rabid.png
Ability: No Target
Affects: Self / Spirit Bear
Increases the attack and movement speed of Lone Druid and the Spirit Bear.
WR
Mana Cost.png 50
Cooldown Clock.png 30
Attack Speed:
Movement Speed:
Duration:
 10% / 20% / 30% / 40%
 5% / 10% / 15% / 20%
 10
Synergy
Lone druid synergy.png
Ability: Passive
Affects: Self / Spirit Bear
Increases the Lone Druid's synergy with his Spirit Bear and himself, upgrading attributes and abilities.
EY
Bear Bonus Damage:
Bear Bonus Speed:
Rabid Duration Bonus:
True Form Bonus HP:
 10 / 20 / 30 / 40
 10 / 20 / 30 / 40
 10 / 20 / 30 / 40
 100 / 200 / 300 / 400
True Form
Lone druid true form.png
Ability: No Target
Affects: Self
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.
RF
Mana Cost.png 25
Base Attack Time:
Bonus Armor:
Bonus HP:
Base Movement Speed:
Transformation Time:
Attack Range:
 1.6
 4 / 6 / 8
 250 / 400 / 600
 280
 2
 128
Druid Form
Lone druid druid form.png
Ability: No Target
Affects: Self
Return to Druid form.
RF
Mana Cost.png 25
Transformation Time:
 2
Battle Cry
Lone druid true form battle cry.png
Ability: No Target
Affects: Self / Spirit Bear
Adds damage and armor to the Lone Druid and his Spirit Bear.
FC
Mana Cost.png 50
Cooldown Clock.png 30
Bonus Damage:
Bonus Armor:
Duration:
Radius:
 20 / 40 / 60
 2 / 4 / 6
 8
 1000

[edit] Spirit Bear Abilities

Spirit Bear
Spirit bear portrait.png
Attributes
Damage Type Armor Type
Normal Damage
Normal
Heavy Armor
Heavy
Stats
Unit Type Ancient
Duration Until Killed
Hit Points 1400 / 1800 / 2300 / 2700
HP Regen 2
Mana -
Mana Regen -
Damage 28-38
Armor 3 / 4 / 5 / 6
Movespeed 320 / 320 / 330 / 340
Base Attack Time 1.75 / 1.65 / 1.55 / 1.45
Attack Range 128
Missile Speed Instant
Attack Duration 0.43 + 0.67
Cast Duration 0.3 + 0.51
Sight Range 1400 / 800
Gold Bounty 300
Experience 300
Magic Resistance 0% / 0% / 0% / 33%
Notes Has a 6 slot inventory.
Is targeted by spells
as a Hero.
Return
Lone druid spirit bear return.png
Ability: No Target
Affects: Self
Teleports the Spirit Bear back to the Lone Druid. The Spirit Bear cannot teleport if it has taken damage from a player unit in the last 3 seconds. The Spirit Bear gains this ability at level 2.
QR
Cooldown Clock.png 5
Cast Range:
 Global
Entangling Claws
Lone druid spirit bear entangle.png
Ability: Passive
Affects: Enemy Units
Damage: Physical
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, dealing damage per second. The Spirit Bear gains this ability at level 3.

Cooldown Clock.png 5
Chance:
Damage Per Second:
Duration:
 20%
 60
 3 (9 on creeps)
Demolish
Lone druid spirit bear demolish.png
Ability: Passive
Affects: Self / Structures
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance. The Spirit Bear gains this ability at level 4.
Bonus Building Damage:
Magic Resistance:
 40%
 33%

[edit] Notes

[edit] Recommended Items

Standard Build
Lone Druid
Starting Items Early Game Core Items Situational Items
Tango Tango Iron Branch Boots of Speed Magic Stick Ring of Protection Tranquil Boots Magic Wand NoItem.png Assault Cuirass Abyssal Blade Mjollnir
Iron Branch Iron Branch NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png Heart of Tarrasque Butterfly Boots of Travel
Spirit Bear
Starting Items Early Game Core Items Situational Items
Stout Shield NoItem.png NoItem.png Boots of Speed Orb of Venom Quelling Blade Phase Boots Radiance NoItem.png Vladmirs Offering Skull Basher Hyperstone

[edit] General Strategy

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[edit] Version History

[edit] See also

AdmiralBulldog

[edit] External links

[edit] Introduction

[edit] Guides

[edit] WC3 DotA Version

[edit] References


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