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Lion

From Liquipedia Dota 2 Wiki
[e][h]Lion
Dire Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.43 + 0.74
Level Changes
Level
1
15
25
30
Health
(Regen)
516
2.3
1176
5.38
1924
8.78
2210
10.08
Mana
(Regen)
315
1
903
3.45
1467
5.8
1695
6.775
Armor
2.5
6
10.5
12.08
Magic R
27%
31.9%
36.6%
38.55%
Damage
49-55
98-104
145-151
164-170
Notes
2
Release Date
2010-10-01
Competitive Span
2010-10-01 — Present

Lion Lion, the Demon Witch[edit]

Recommended Roles
Support Disabler Nuker Initiator

Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame among his brethren for fighting on the side of light and righteousness. But adulation corrupts. With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion's rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and laying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselves as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind.

Lion gives enemies little chance to retaliate. Stunning targets with a damaging row of spikes, or temporarily transforming them into a harmless critter, even if his powerful spells aren't enough, he and his allies should still have all the time they need to slay their foes.

Abilities[edit]

Earth Spike
QE
Affects
Enemy Units
Damage Type
Magical
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
Damage105/170/235/300
170/235/300/365
Stun Duration1.3/1.6/1.9/2.2
Spike Distance850
Spike Radius140
Spike Speed2000

Earth Spike Angle30°

Cast Range 650
Cast Point 0.3
Cast Backswing 0
Cooldown
11
90/110/130/150
Does not pierce Debuff Immunity.

Blocked by Spell Block.

Reflected by Spell Reflection.

Hard disables are dispellable only by strong dispels.
Affected by cast range bonus.
The Demon Witch exercises his demonic covenant, opening a fissure from hell.
Hex
WD
Targeting
Unit Target
Affects
Enemy Heroes
Transforms an enemy unit into a harmless beast, with all special abilities disabled.
Duration2/2.4/2.8/3.2
Base Movement Speed120

Radius250
Cast Point 0
Cast Backswing 0.53
Cooldown
24/20/16/12
     22/18/14/10
125/150/175/200
Pierce Debuff Immunity.

Blocked by Spell Block.

Reflected by Spell Reflection.

Hard disables are dispellable only by strong dispels.
Affected by cast range bonus.
Lion is compelled to share his transfiguration, twisting the essence of those who oppose him.
Notes
Mana Drain
ER
Affects
Enemy Units
Channels magical energy, taking mana and slowing enemies over time, and dealing damage equal to % of mana stolen. Can target allies to give them mana and movement speed at a % rate.
Enemy Mana Drain per Second20/40/60/120
Enemy Move Speed Slow20%/25%/30%/35%
30%/35%/40%/45%
Enemy Mana Drain as Damage100%
200%
Ally Mana Restore Multiplier0.5
Ally Move Speed Bonus10%/12.5%/15%/17.5%
15%/17.5%/20%/22.5%
Max Channel Time5
Break Distance1100
1500
Targets1
3

Debuff Immune While Chanelling
Self Magic Resistance Bonus80%
Secondary Target Search Radius400
Cast Point 0.3
Cast Backswing 0
Cooldown
15/12/9/6
Causes Mana Drain to affect additional enemies and gets additional break distance. Lion becomes Debuff Immune with bonus magic resistance while channeling.
Pierce Debuff Immunity.

Blocked by Spell Block.

Reflected by Spell Reflection.

Affected by cast range bonus.
Lesser magi are nothing more than a source of magical restoration for the Demon Witch.
Notes
  • Total mana drain:
    • 100/200/300/600
  • Drains mana in smaller amounts every 0.1 seconds.
  • Instantly destroys illusions.
  • Drain stops if the primary target dies or runs out of mana.
  • Provides True Sight over the target.
Ultimate Ability
Finger of Death
RF
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.
Damage600/725/850
700/825/950
Damage Increase Per Kill40
60
Debuff Duration3

Increased Max Health Per Kill70

Radius325

Cast Range 900
Cast Point 0.3
Cast Backswing 0.5
Cooldown
140/90/40
     80/50/20
200/400/600
Increases damage. Decreases cooldown. Finger of Death hits all units in a small area.
Does not pierce Debuff Immunity.

Blocked by Spell Block.
Blocked only when primary target.
Reflected by Spell Reflection.
Reflected only when primary target.
Undispellable.

Affected by cast range bonus.
Lion's disfigured hand is also the source of his greatest power, capable of flooding victims with malefic force.
Notes
  • Damage occurs 0.25 seconds after cast and can be dodged by certain items and skills.
  • If the enemy dies within the debuff duration, the bonus is still granted.

Talent Tree[edit]

+250 AoE Hex Hex 25 +100% Mana Drain Mana Drain Damage
Earth Spike Earth Spike affects a 30° Cone 20 +20 Finger of Death Finger of Death Damage Per Kill
+70 Max Health Per Finger of Death Finger of Death Kill 15 -2s Hex Hex Cooldown
+65 Earth Spike Earth Spike Damage 10 +10% Mana Drain Mana Drain Movement Slow

Recent Changes[edit]

Version Balance Changes
7.35
  • Buff Base Health Regen increased from 0.25 to 0.5
  • Mana Drain Mana Drain
    • New Now damages enemies for 100% of the mana drained
  • Talent Talent
    • Rework Level 25 Talent Mana Drain Deals Damage replaced with +100% Mana Drain Damage
7.34e
7.34c
  • Hex Hex
    • Nerf Cast Range decreased from 625 to 550/575/600/625

Notable Players[edit]

Kaka 
Super 
LaNm 
ChuaN 
Whitemon 

Additional Content[edit]

References[edit]