Lich

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[e][h]Lich
Dire Hero
Attributes

18 +1.85

15 +2

18 +3.25

315
Base Stats
Sight Range:
1800 / 800
Attack Range:
550
Missile Speed:
900
Attack Duration:
0.46 + 0.54
Cast Duration:
0.4 + 1.1
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.5
Level Changes
Level:
1
15
25
Hit Points:
560
1060
1440
Mana:
291
831
1227
Spell Amp:
1.3%
4.5%
6.8%
Armor:
1.5
6.2
9.5
Damage:
42-51
87-96
120-129
Most played as
LessMore
1
2
3
4
5

Ethreain, the Lich[edit]

Recommended Roles
Support Nuker

In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't. He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgement almost immediately, as Lich threw off the shackles and consumed him.

Abilities[edit]

Frost Blast
Targeting Type
Unit Target
Affects
Enemy Units
Damage Type
Magical
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for a few seconds. The primary target takes the most damage.
QV
125/ 150 / 170 / 190
8
Damage50 / 100 / 150 / 200
Area Damage75 / 100 / 125 / 150
Movement Slow30%
Attack Slow20
Slow Duration4
Radius200
Cast Range600
Cast Point0.4
Talent Cooldown4 (Level 15 talent)
 Affected By Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be dispelled
Frost-mage Ethreain has not forgotten even the simplest of ice manipulation.
Notes
  • Total damage dealt to primary target: 125 / 200 / 275 / 350.
  • Primary target takes area damage as well.
  • Blocked by Spell Immunity.
  • Blocked by Linken's Sphere on primary target.
  • The slow can be dispelled.
Ice Armor
Targeting Type
Unit Target
Affects
Allied Units
Buildings
Creates a shield around the target friendly unit, which adds armor and slows attacking units.
WF
50
5
Armor Bonus3 / 5 / 7 / 9
Movement Slow8% / 16% / 24% / 32%
Attack Slow8 / 16 / 24 / 32
Slow Duration2
Buff Duration40
Cast Range1000
Cast Point0.4
Talent HP Regen30 (Level 25 talent)
 Affected By Blocked by Spell Immunity Can be dispelled
Originally crafted during his ambush for self-defense, the Lich is capable of enchanting others with a formidable defense of frost magic.
Notes
  • If set to Auto-Cast, Lich will cast this spell on nearby allied heroes who are attacked.
  • Can be cast on illusions, which don't benefit from the armor, but units that attack the illusion will be slowed.
  • Visually displays an icy armor icon above the affected ally. This is also visible to enemies.
  • Can be cast on invulnerable targets.
  • The slow is blocked by Spell Immunity. Can be cast on spell immune allies.
  • Both the shield and the slow can be dispelled.
Sacrifice
Targeting Type
Unit Target
Affects
Allied Creeps
Sacrifices a friendly creep, converting a percentage of its current hit points into mana for Lich. Grants experience to allies within the area.
ED
25
60 / 46 / 32 / 18
HP Converted To Mana30% / 50% / 70% / 90%
of current creep HP
Cast Range400
Cast Point0.4
 Affected By Blocked by Spell Immunity
It was not unheard of Ethreain to make examples out of those who contested his rule during his human life.
Notes
  • Sacrificing a creep splits experience to all allies in experience range as if it were an enemy creep.
  • The glance indicator for this spell displays the amount of mana gained.
  • Blocked by Spell Immunity.
Chain Frost
Targeting Type
Unit Target
Affects
Enemy Units
Damage Type
Magical
Releases an orb of frost that bounces many times, slowing and damaging enemy units.
Upgradeable by Aghanim's Scepter. Increases the damage, cast range, and removes the bounce limit.

RC
200 / 325 / 500
100 / 80 / 60
Damage280 / 370 / 460
370 / 460 / 550
Bounces10
Unlimited
Movement Slow65%
Attack Slow65
Slow Duration2.5
Bounce Range600
Cast Range750
850
Cast Point0.4
 Affected By Partially blocked by Spell Immunity Partially blocked by Linken's Sphere and echoed by Lotus Orb Can be dispelled
Almost universally considered the ultimate in frost magic, Ethreain's orb of frozen death strikes fear into those who dare stand against him.
Notes

Talent Ability[edit]

Lich gains a freezing slow on his attacks. (Level 25 talent)

Freezing Slow
Targeting Type
Passive
Affects
Enemy Units
Attacks slow the movement speed and attack speed of enemies.
Movement Slow30% (Level 25 talent)
Attack Slow30
Slow Duration3
Notes

Talent Tree[edit]

Talent Tree
Attacks Apply 30% MS and AS Slow 25 Ice Armor Provides +30 HP Regen
+120 Gold/Min 20 +175 Cast Range
-4s Frost Blast Cooldown 15 +120 Damage
+25 Movement Speed 10 +175 Health


Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Iron Branch Iron Branch Boots of Speed Magic Stick Tranquil Boots Mekansm Force Staff Aghanims Scepter
Wind Lace Animal Courier

General Strategy[edit]

Drifting from battle to battle and sacrificing creeps to fuel his assaults, Lich is always ready to help his fellow heroes destroy their enemies with slowing frost. Should his foes be foolish enough to gather, his bouncing ultimate will ensure their demise.

Overview[edit]


Lich is a ranged support intelligence hero that is popular among beginner players.

Lich is most commonly used as a babysitter for a carry in the safe lane. However, he can be played as a solo mid or even a solo hard lane hero. The main reason for this is his Sacrifice ability is great for controlling the creep wave, as well as denying gold and exp against the enemy heroes, and his spammable nuke (Frost Blast) allows him to safely harass the opposing hero. However Lich does not have an escape skill, which is a big weakness for an off lane hero.

Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell
Level 11 12 13 14 15 16 18 20 25
Spell

W Frost Armor is usually leveled last, although you should consider investing in Frost Armor earlier if you find yourself in many early teamfights against melee physical damage dealers. The spell has a low mana cost and a short cooldown that gives allies an armor bonus as well as a slow in opponent's attack and movement speed should they attack that unit. When your mana pool is big enough in the late game, you can even put this spell on auto-cast.

Early Game[edit]


As Lich, you often want to start out by leveling E Sacrifice, which kills creeps of your own in exchange for mana. This gives you a great tool for keeping the creep line in place and it guarantees a healthy mana pool, allowing you to skimp on Clarities and saving that money. It also denies your opponent the chance of gaining money or XP by last hitting those creeps, which is particularly important against level dependent heroes and/or trilanes. Your second ability will be Q Frost Blast which deals damage and slows. This allows Lich to be active in ganks and helping allies escape from them. As you hit level 6, your ultimate R Chain Frost becomes available. As a multi-target nuke, it makes Lich a great asset in teamfights. The blast jumps from enemy to enemy, including creeps, dealing damage along the way. When used properly - with as few creeps around to be affected - it's a great damage-dealing spell. Optimally, Chain Frost is casted onto a hero that is surrounded by other heroes. This guarantees the blast bounces from hero to hero, rather than skipping to a creep. For maximum effect, Chain Frost is used when the targets are in a confined area where dispersion is difficult. Examples include the Rosh pit or within a Kinetic Field or Chronosphere.

In most games, your role will be to protect your carry for most of the early game, while warding the map continuously. If you feel your carry is safe in lane by himself, you can start roaming to try and look for kills. In the mid and lategame teamfights, position yourself carefully as to not bring too much focus on yourself. Your main priority in fights is to cast a good ultimate, as well as your Mekansm if you have one.

Mid Game[edit]


You should almost always be buying the courier and/or a set of wards at the beginning of the game. Buy some basic health regen items such as Tangos and Healing Salves. You do not need any Clarities because of your third skill, Sacrifice. Any leftover gold should be spent on basic stats, such as Iron Branches or possibly a Gauntlets of Strength if you plan to build it into either a Drum of Endurance or an Urn of Shadows.

As Lich is relatively item-independent, focus on keeping the map warded. Upgrade the courier early. Boots of choice are usually Tranquil Boots, which gives you some health regen. Any leftover gold can be used to start building a Mekansm. If someone else is already building a Mekansm, consider other typical support items such as a Force Staff.

Tips & Tricks:

  • When the opposing team has a Rubick, one point is often put in Frost Armor, to use immediately after Chain Frost lest the Rubick steals the latter.
  • Frost Armor is a very effective spell to get when attempting an early Roshan kill as it slows his attack speed by 20%.
  • As your ultimate costs a huge amount of mana, Pugna's Nether Ward will do an incredible amount of damage to you if not careful.

Late Game[edit]


Luxury items include an Aghanims Scepter, which improves your ultimate as well as giving you a good amount of stats. Point Booster comes first in the order or purchase, followed by Ogre Club for the +190 health bonus. With the Scepter, Chain Frost's range increases from 750 to 850 and damage from 280 / 370 / 460 to 370 / 460 / 550.

Other excellent luxury items include Sheepstick or Shiva's Guard.

Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.07
  • Rework Chain Frost is now reflected on initial projectile impact, rather than on cast time
  • Nerf Ice Armor slow rescaled from 24/26/28/30% to 8/16/24/32%
  • Rework Reworked Talent Tree
7.06f
  • Nerf Chain Frost no longer applies a ministun
  • Nerf Ice Armor slow from 30% to 24/26/28/30%
7.06d
  • Buff Chain Frost bounce range increased from 575 to 600
7.06c
  • Buff Sacrifice cooldown reduced from 60/48/36/24 to 60/46/32/18
7.06
  • Buff Chain Frost slow increased from 50% to 65%
7.05
  • Buff Chain Frost slow increased from -30% to -50%
  • Nerf Chain Frost slow duration reduced from 4 to 2.5
  • Buff Sacrifice cooldown reduced from 60/50/40/30 to 60/48/36/24
7.04
  • Buff Chain Frost cooldown reduced from 120/90/60 to 100/80/60
7.03
  • Buff Level 10 Talent increased from +15 Movement Speed to +25
  • Buff Level 10 Talent increased from +125 Health to +175
  • Buff Level 15 Talent increased from -3s Frost Blast Cooldown to -4s
7.02
  • Buff Level 15 Talent from +100 Cast Range to +125
  • Rework Level 15 Talent from +5 All Stats to -3s Frost Blast Cooldown
  • Buff Level 25 Talent from +25 Frost Armor Structure Armor to +35
7.00
  • Buff Frost Armor can now target invulnerable structures.
  • New Added Talent Tree
6.88
  • Buff Scepter now improves Chain Frost slow from 30 to 50%
  • Buff Ice Armor attack speed slow from 20 to 30 (matches movement slow)
6.87b
  • Nerf Sacrifice Cooldown increased from 44/36/28/20 to 60/50/40/30
  • Buff Sacrifice Mana restore increased from 25/40/55/70% to 30/50/70/90%
6.87
  • Buff Frost Blast and Chain Frost slows are now independent debuffs
  • Buff Chain Frost no longer jumps to Zombies
6.85
  • Buff Sacrifice no longer splits XP with enemies
  • Buff Chain Frost projectile speed increased from 750 to 850
  • Buff Chain Frost attack speed slow increased from 20 to 30
6.84
  • Buff Ice Armor cast range from 800 to 1000
  • Buff Chain Frost projectile speed from 675 to 750
6.83
  • Buff Chain Frost cooldown from 145/115/60 to 120/90/60
6.82
  • Buff Ice Armor now slows ranged heroes for the full amount (instead of half)
6.81
  • Buff Frost Armor can now be cast on buildings
  • Buff Aghanim's Scepter Chain Frost no longer has a bounce limit
6.79
  • Nerf Frost Armor has half effect against ranged heroes
  • Buff Frost Armor slow now stacks with the slow from Frost Nova
  • Nerf Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
  • Buff Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%
  • Nerf Sacrifice no longer denies enemy XP
  • Buff Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)
6.78
  • Buff Chainfrost bounce count increased from 7 to 10
6.75
  • Buff Frost Nova cooldown decreased from 9.25/9.25/9.25/8 to 8
6.72
  • Nerf Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20
6.70
  • Buff Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21
  • Nerf Frost Armor mana cost increased from 25 to 50
  • Nerf Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9
  • Buff Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200
6.68
  • Buff Movement speed increased by 10
  • Buff Starting damage rescaled from 37-56 to 42-51
6.67
  • Buff Frost Nova's Level 4 cooldown from 9.25 to 8
6.63
  • Buff Movement speed increased by 10
6.50
  • Buff Added an extra bounce to Chain Frost
6.49
  • Buff Increased Lich attack range from 500 to 550

Notable Players[edit]

Notable Players
Banana Fly

See also[edit]

External links[edit]

Guides[edit]

References[edit]