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Dire Hero
16 +1.5
23 +1.7
26 +3
19 - 23
Base Stats
Sight Range 1800 / 800
Attack Range 600
Missile Speed 900
Attack Duration 0.4 + 0.77
Cast Duration 0.7 + 0.8
Base Attack Time 1.7
Magic Resistance 25%
Turn Rate 0.5
Level Changes
Level 1 15 25
Hit Points 454 853 1,518
Mana 338 884 1,534
Armor 3 7 12
Damage 45-49 87-91 137-141
Less Most played as More
Position 1 2 3 4 5

Leshrac, the Tormented Soul[edit]

Recommended Roles
Hero roles Nuker Hero roles Pusher Hero roles Disabler Hero roles Support

Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.


Split Earth
Ability: Target Point
Affects: Enemy Units
Damage: Magical
Splits the earth under enemies. Deals damage and stuns for a short duration.
100 / 125 / 140 / 160
Stun Duration:
Impact Delay:
Cast Range:
 120 / 180 / 240 / 300
 150 / 175 / 200 / 225
 Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path.
Diabolic Edict
Ability: No Target
Affects: Enemy Units / Buildings
Damage: Physical
Saturates the area around Leshrac with magical explosions that deal mixed damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take. Diabolic Edict does extra damage to buildings.
95 / 120 / 135 / 155
Building Damage:
Cast Point:
 9 / 18 / 27 / 36
 12.6 / 25.2 / 37.8 / 50.4
 Chronoptic energy bursts from one plane to the other, evaporating anything it touches.
  • Total damage: 369 / 738 / 1107 / 1476.
  • Total damage to buildings: 516.6 / 1033.2 / 1549.8 / 2066.4.
  • Persists even if Leshrac dies, continuing to deal damage at the death location.
  • Damage is not reduced by Damage Block.
Lightning Storm
Ability: Target Unit
Affects: Enemy Units
Damage: Magical
Summons a lightning storm that blasts the target enemy unit, then jumps to nearby enemy units. Also slows targets for a short duration.
90 / 100 / 110 / 120
Jump Range:
Cast Range:
Movement Slow:
Slow Duration:
 80 / 140 / 200 / 260
 4 / 5 / 6 / 7
 The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him.
Pulse Nova
Ability: Toggle
Affects: Enemy Units
Damage: Magical
Creates waves of damaging energy around Leshrac per second to damage nearby enemy units. Upgradable by Aghanim's Scepter.
70 / 90 / 110
Damage Per Second:

Mana Cost Per Second:

 100 / 130 / 160
 160 / 190 / 220
 20 / 40 / 60
 If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings.

Recommended Items[edit]

Standard Build
Starting Items Early Game Core Items Situational Items
Tango Healing Salve Clarity Magic Stick Boots of Speed Bracer Magic Wand Phase Boots Bloodstone Drum of Endurance Black King Bar Scythe of Vyse
Gauntlets of Strength Animal Courier Observer Ward Aghanims Scepter Blink Dagger Shivas Guard

General Strategy[edit]

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Aghanim's Scepter[edit]

Aghanim's Scepter increases the damage done by Pulse Nova.

When to get it[edit]

The increased damage output on Pulse Nova is effective on Leshrac, but requires three things.

  1. Leshrac is not a naturally tanky hero, therefore you need to ensure your capability to survive teamfights before you need to worry about dealing more damage. You cannot deal damage if you're dead.
  2. You need to ensure that you have the mana to sustain continued use of Pulse Nova.
  3. Leshrac is a flexible hero capable of not only supporting, but also grabbing other high tier items his team needs. If your team needs you to get wards and Mekansm, or to rush a Scythe of Vyse, then you cannot get scepter.


Leshrac's main purpose in a team fight is to run around dealing damage, to do this you must be alive (edict lasting beyond death aside). To increase survivability you have a few options:

  1. Bracers: They give you an HP and mana boost that gives you more sustainability. Second, they can be upgraded into a good team item in Drum of Endurance.
  2. Bloodstone: This provides your hero with 500HP. As a bonus it also meets the second criterion of acceptable mana pool. For non-support Leshracs this is an ideal first item for an eventual scepter.
  3. Black King Bar: Arguably the most effective item in increasing survivability on a hero that is often in the thick of the fight. It gives 190 hp and spell immunity, allowing you to wreak havoc with impunity.
  4. Aghanim's Scepter: Provides 390 hp when finished. This is a decent boost and as such can provide you with more tankability. However it provides only 280 mana, therefore rushing to Aghanim's may leave you in need of mana.

Ideally you can build Blood Stone and then build straight to Aghanim's, however, in the case that you fear enemy spells (Ravage, disables, etc.), BKB is sometimes a must before Aghanim's Scepter.

Mana Pool[edit]

Pulse Nova costs 110 mana per second, your first three spells cost 460 mana for their initial use. Leshrac is an extremely mana-intensive hero and as such your item choice needs to supplement your mana pool. As stated above, Scepter itself provides 280 mana. However, at level 15 Leshrac has only 884 mana, that is approximately 3.8 seconds of pulse nova. 6 seconds with Aghanim's scepter. This is decent, but it is not sustainable, especially if you don't start a teamfight with full mana. It is recommended that you have some sort of mana boosting item before obtaining Aghanim's scepter. The most common items are Arcane Boots or Bloodstone, the latter providing excellent mana regeneration in the case of extended pushes or teamfights. The former can support the team in case of pushes and can build into an eventual Bloodstone itself.

Version History[edit]

See also[edit]

External links[edit]



WC3 DotA Version[edit]


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