Leshrac

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[e][h]Leshrac
Dire Hero
Attributes
Strength
16 +1.5
Agility
23 +1.7
Intelligence
26 +3
Damage
15 - 19
Armor
3.22
Movespeed
320
Stats
Base Stats
Sight Range:
1800 / 800
Attack Range:
600
Missile Speed:
900
Attack Duration:
0.4 + 0.77
Cast Duration:
0.7 + 0.8
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.5
Level Changes
Level:
1
15
25
Hit Points:
520
940
1,640
Mana:
362
866
1,466
Spell Amp:
1.63%
4.25%
7.38%
Armor:
3
7
12
Damage:
41-45
83-87
133-137
LessMost played asMore
1
2
3
4
5

Leshrac, the Tormented Soul

Recommended Roles
Carry Carry Support Support Nuker Nuker Pusher Pusher Disabler Disabler

Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.

Abilities

Split Earth
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Splits the earth under enemies. Deals damage and stuns for a short duration.
QT
100 / 125 / 140 / 160
9
Damage:
Radius:
Stun Duration:
Impact Delay:
Cast Range:
 120 / 180 / 240 / 300
 150 / 175 / 200 / 225
 2
 0.35
 750
 Affected By:  Blocked by Spell Immunity
Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path.
Notes
Diabolic Edict
Ability: No Target
Affects: Enemy Units
Buildings
Damage: Physical
Saturates the area around Leshrac with magical explosions that deal mixed damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take. Diabolic Edict does extra damage to buildings.
WC
95 / 120 / 135 / 155
22
Damage:
Building Damage:
Explosions:
Radius:
Duration:
Cast Point:
 9 / 18 / 27 / 36
 12.6 / 25.2 / 37.8 / 50.4
 40
 500
 10
 0.5
Chronoptic energy bursts from one plane to the other, evaporating anything it touches.
Notes
  • Total damage: 360 / 720 / 1080 / 1440.
  • Total damage to buildings: 504 / 1008 / 1512 / 2016.
  • Persists even if Leshrac dies, continuing to deal damage at the death location.
Lightning Storm
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Summons a lightning storm that blasts the target enemy unit, then jumps to nearby enemy units. Also slows targets for a short duration.
EG
90 / 100 / 110 / 120
4
Damage:
Jumps:
Jump Range:
Movement Slow:
Slow Duration:
Cast Range:
Cast Point:
 50 / 100 / 150 / 200
 4 / 5 / 6 / 7
 475
 75%
 0.7 / 0.8 / 0.9 / 1
 800
 0.6
 Affected By:  Blocked by Spell Immunity Partially blocked by Linken's Sphere and echoed by Lotus Orb
The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him.
Notes
Pulse Nova
Ability: Toggle
Affects: Enemy Units
Damage: Magical
Creates waves of damaging energy around Leshrac per second to damage nearby enemy units.
Upgradeable by Aghanim's Scepter to increase the damage.
RV
70 / 90 / 110
1
Damage Per Second:

Mana Cost Per Second:

Radius:
 100 / 130 / 160
 160 / 190 / 220
 20 / 40 / 60
 450
 Affected By:  Blocked by Spell Immunity
If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings.
Notes

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items
Tango Healing Salve Clarity Magic Stick Boots of Speed Bracer Magic Wand Phase Boots Bloodstone Veil of Discord Black King Bar Scythe of Vyse
Gauntlets of Strength Animal Courier Observer Ward Town Portal Scroll Aghanims Scepter Blink Dagger Shivas Guard
Rod of Atos Octarine Core Glimmer Cape

General Strategy

[e][h]Leshrac
Strategy Information
Patch Version:

Leshrac's powerful spells lay waste to enemies and their defenses alike. Pushing deep into enemy territory with his devastating edict, careful timing of his ability to split the earth will stun foes, allowing his merciless allies to finish them off.

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Spell Split Earth Lightning Storm Lightning Storm Split Earth Lightning Storm Pulse Nova Lightning Storm Diabolic Edict Diabolic Edict Diabolic Edict Pulse Nova Diabolic Edict Split Earth Split Earth Stats Pulse Nova

Early Game


Leshrac's main purpose in a team fight is to run around dealing damage, to do this you must be alive (edict lasting beyond death aside). To increase survivability you have a few options:

  1. Bracers: They give you an HP and mana boost that gives you more sustainability. Second, they can be upgraded into a good team item in Drum of Endurance.
  2. Bloodstone: This provides your hero with 500HP. As a bonus it also meets the second criterion of acceptable mana pool. For non-support Leshracs this is an ideal first item for an eventual scepter.
  3. Black King Bar: Arguably the most effective item in increasing survivability on a hero that is often in the thick of the fight. It gives 190 hp and spell immunity, allowing you to wreak havoc with impunity.
  4. Aghanim's Scepter: Provides 390 hp when finished. This is a decent boost and as such can provide you with more tankability. However it provides only 280 mana, therefore rushing to Aghanim's may leave you in need of mana.

Ideally you can build Blood Stone and then build straight to Aghanim's, however, in the case that you fear enemy spells (Ravage, disables, etc.), BKB is sometimes a must before Aghanim's Scepter.

Mid Game


Aghanim's Scepter increases the damage dealt by Pulse Nova. The increased damage output on Pulse Nova is effective on Leshrac, but requires three things.

  1. Leshrac is not a naturally tanky hero, therefore you need to ensure your capability to survive teamfights before you need to worry about dealing more damage. You cannot deal damage if you're dead.
  2. You need to ensure that you have the mana to sustain continued use of Pulse Nova.
  3. Leshrac is a flexible hero capable of not only supporting, but also grabbing other high tier items his team needs. If your team needs you to get wards and Mekansm, or to rush a Scythe of Vyse, then you cannot get scepter.

Late Game


Pulse Nova costs 110 mana per second, your first three spells cost 460 mana for their initial use. Leshrac is an extremely mana-intensive hero and as such your item choice needs to supplement your mana pool. As stated above, Scepter itself provides 280 mana. However, at level 15 Leshrac has only 884 mana, that is approximately 3.8 seconds of pulse nova. 6 seconds with Aghanim's scepter. This is decent, but it is not sustainable, especially if you don't start a teamfight with full mana. It is recommended that you have some sort of mana boosting item before obtaining Aghanim's scepter. The most common items are Arcane Boots or Bloodstone, the latter providing excellent mana regeneration in the case of extended pushes or teamfights. The former can support the team in case of pushes and can build into an eventual Bloodstone itself.

Version History

Balance Patch History
Patch Version Balance Changes[1]
6.85
  • Nerf Base damage reduced by 4
  • Nerf Lightning Storm jump distance reduced from 650 to 475
  • Nerf Lightning Storm damage reduced from 80/140/200/260 to 50/100/150/200
6.84
  • Buff Leshrac movement speed from 315 to 320
  • Buff Lightning Storm cast point from 0.7 to 0.6
  • Buff Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1
6.83
  • Buff Diabolic Edict duration increased from 8 to 10 seconds
  • Buff Lightning Storm slow duration increased from 0.5 to 0.75
  • Buff Lightning Storm cast range increased from 700 to 800
6.82
  • Buff Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220
  • Buff Pulse Nova activation cost reduced from 110 to 70/90/110
  • Buff Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
  • Nerf Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
  • Buff Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)
  • Buff Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces
6.81b
  • Buff Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)
6.81
  • Buff Lightning Storm now slows its targets by 75% for 0.5 seconds
6.80
  • Nerf Lightning Storm jumps from 4/6/7/8 to 4/5/6/7
  • Nerf Lightning Storm damage from 80/145/205/265 to 80/140/200/260
  • Buff Lightning Storm cooldown reduced from 5.5 to 4
  • Buff Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120
6.79
  • Buff Diabolic Edict cast point improved from 0.7 to 0.5
  • Buff Pulse Nova scepter damage increased from 88/133/177 to 100/150/200
  • Nerf Night vision reduced from 900 to 800
6.75
  • Nerf Diabolic Edict now uses Leshrac's cast animation time instead of 0
6.73
  • Buff Pulse Nova AoE increased from 400 to 450
  • Buff Movement speed increased from 310 to 315
6.71
  • Buff Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types
  • Buff Diabolic Edict is no longer reduced by damage block items (Stout, Vanguard, etc.)
6.70
  • Buff Split Earth damage increased from 70/140/210/290 to 120/180/240/300
  • Buff Lightning Storm cooldown reduced from 6 to 5.5
  • Buff Diabolic Edict no longer uses cast point
6.69
  • Buff Pulse Nova AoE increased from 300/350/400 to a constant 400
6.68
  • Buff Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2
6.67
  • Buff Split Earth cast range increased from 650 to 750
  • Buff Diabolic Edict cooldown reduced from 30/28/26/24 to 22
  • Buff Visual effect now properly shows on Scourge towers
  • Buff Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
6.65
  • Buff Movement speed increased from 300 to 310
6.59
  • Buff Decreased Lightning Storm cooldown from 7 to 6 seconds
6.51
  • Buff Improved the effect timing on Split Earth
6.50
  • Nerf Increased Lightning Storm's cooldown by 2 seconds

See also

Notable Players

External links

Guides

WC3 DotA Version

References