Keeper of the Light

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[e][h]Keeper of the Light
Radiant Hero
Attributes
Strength
14 +1.8
Agility
15 +1.6
Intelligence
25 +2.8
Damage
18 - 32
Armor
1.1
Movespeed
335
Stats
Base Stats
Sight Range:
1800 / 800
Attack Range:
600
Missile Speed:
900
Attack Duration:
0.3 + 0.85
Cast Duration:
0.3 + 2.4
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.5
Level Changes
Level:
1
15
25
Hit Points:
480
980
1,340
Mana:
350
818
1,154
Spell Amp:
1.6%
4.%
5.8%
Armor:
1
4
7
Damage:
43-57
82-96
110-124
LessMost played asMore
1
2
3
4
5

Ezalor, the Keeper of the Light

Recommended Roles
Support Support Nuker Nuker Disabler Disabler Jungler Jungler

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Abilities

Illuminate
Affects: Enemy Units
Damage: Magical
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.
QT
150 / 160 / 170 / 180
10
Damage Per Second:
Max Channel Time:
Radius:
Distance:
Cast Range:
Scepter Ability:


Talent Effect:

 100
 2 / 3 / 4 / 5
 375
 2000
 1600
 Heals allies for 100% of the damage value during the day
 Increases damage/heal by 200
 Affected By:  Blocked by Spell Immunity
Ezalor's hidden light reveals itself in marvelous fashion.
Notes
  • Channeled by a separate spirit while in Spirit Form, allowing the real Ezalor to move and cast freely.
  • Provides vision fields with 375 flying vision along the path for every 0.5 seconds of channeling, up to a 1750 × 375 path of vision at max level. Each vision field lasts 10.34 seconds.
  • Blocked by Spell Immunity.
  • Talent Effect gives Illuminate 200 base damage/heal. EG. Illuminate will do 200 damage if released immediately and 700 when channeled for 5 seconds.
Release Illuminate
Ability: No Target
Release the channel early.
QT


Mana Leak
Ability: Unit Target
Affects: Enemy Units
Weakens an enemy's magical essence, causing them to lose a percentage of mana when they move. If the enemy loses all of its mana, it will be stunned.
WE
150
16 / 14 / 12 / 10
Leak Duration:
Mana Leaked:

Stun Duration:

Cast Range:
 5 / 6 / 7 / 8
 5% per 100 distance traveled
 1.5 / 2 / 2.5 / 3
 550 / 700 / 850 / 1000
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be Dispelled
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.
Notes
Chakra Magic
Ability: Unit Target
Affects: Allied Units
Restores mana to the targeted ally, increases its max mana and reduces the cooldown of the next spell they cast.
EC
25 / 35 / 45 / 55
17 / 16 / 15 / 14
Mana Restored:
Max Mana Increase:
Cooldown Reduction:
Buff Duration:
Cast Range:
 75 / 150 / 225 / 300
 75 / 150 / 225 / 300
 3 / 4 / 5 / 6
 15
 900
In the same vein, Ezalor bestows his harmony among others.
Notes
  • The cooldown reduction applies to the next spell cast by the target.
  • Can be cast on spell immune allies.
Spirit Form
Ability: No Target
Affects: Self
Ezalor turns his body luminescent temporarily, and gains the Blinding Light and Recall abilities. Illuminate is now channeled by a separate spirit.
Upgradeable by Aghanim's Scepter to make Spirit Form permanent, grant unobstructed vision during the day, and make Illuminate heal for the damage it deals during the day.
RF
100
80 / 70 / 60
Duration:
Scepter Ability:
 40
 Permanent Spirit Form and flying vision during the day
In a flash of light, Ezalor reveals his true nature.
Notes
Illuminate
Affects: Enemy Units
Damage: Magical
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.
QT
150 / 160 / 170 / 180
10
Damage Per Second:
Max Channel Time:
Radius:
Distance:
Cast Range:
Scepter Ability:


Talent Effect:

 100
 2 / 3 / 4 / 5
 375
 2000
 1600
 Heals allies for 100% of the damage value during the day
 Increases damage/heal by 200
 Affected By:  Blocked by Spell Immunity
Ezalor's hidden light reveals itself in marvelous fashion.
Notes
  • This version of the ability replaces Ezalor's default Illuminate and has the same vision behavior.
  • Channeled by a separate spirit, allowing the real Ezalor to move and cast freely.
  • Blocked by Spell Immunity.
  • Talent Effect gives Illuminate 200 base damage/heal. EG. Illuminate will do 200 damage if released immediately and 700 when channeled for 5 seconds.
Release Illuminate
Ability: No Target
Release the channel early.
QT


Recall
Ability: Unit Target
Affects: Allied Heroes
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
DR
100
15
Teleport Delay:
Cast Range:
 5 / 4 / 3
 Global
 Affected By:   Can be Dispelled
Walk towards the light.
Notes
Blinding Light
Ability: Point Target
Affects: Enemy Units
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
FB
50
20 / 16 / 12
Miss Chance:
Blind Duration:
Knockback Distance:
Knockback Duration:
Radius:
Cast Range:
 80%
 4 / 5 / 6
 525
 0.84
 675
 900
 Affected By:  Blocked by Spell Immunity Can be Dispelled
The Primordial light turns the tides of battle in favor of Ezalor and his allies.
Notes

Talent Tree

Talent Tree
+200 Illuminate Damage/Heal 25 +400 Cast Range
+7 Armor 20 +10% Magic Resistance
-25s Respawn Time 15 +20% XP Gain
+20 Movement Speed 10 +7 Strength


Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items
Tango Healing Salve Gauntlets of Strength Boots of Speed Magic Stick Bracer Tranquil Boots Magic Wand Mekansm Aghanims Scepter Shivas Guard Rod of Atos
Iron Branch Animal Courier Observer Ward Town Portal Scroll Scythe of Vyse Pipe of Insight Euls Scepter of Divinity
Force Staff Necronomicon Veil of Discord

General Strategy

[e][h]Keeper of the Light
Strategy Information
Patch Version:

Keeper of the Light is a helpful addition to any team. Manipulating the mana of both his allies and enemies, he effortlessly destroys lesser foes with waves of illumination, then enters his spirit form to gather his team to press the assault.

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Spell Illuminate Chakra Magic Chakra Magic Illuminate Mana Leak Spirit Form Illuminate Illuminate Chakra Magic Chakra Magic Spirit Form Mana Leak Mana Leak Mana Leak Stats Spirit Form

Early Game



Mid Game



Late Game



Version History

Balance Patch History
Patch Version Balance Changes[1]
7.02
  • Buff Level 10 Talent from +6 Strength to +7
  • Buff Level 25 Talent from +300 Cast Range to +400
7.00
  • New Added Talent Tree
6.88e
  • Buff Illuminate radius increased from 350 to 375
  • Nerf Mana Leak manacost increased from 75 to 150
  • Buff Blinding Light knockback distance increased from 400 to 525
6.88
  • Buff Chakra Magic cooldown reduced from 19/18/17/16 to 17/16/15/14
  • Buff Intelligence increased from 22 to 25
6.87
  • Buff Movement speed increased from 315 to 335
6.86
  • Buff Chakra Magic cooldown reduction increased from 2/3/4/5 to 3/4/5/6
  • Buff Chakra Magic buff duration increased from 12 to 15 seconds
  • Buff Chakra Magic now restores and increases mana capacity by 75/150/225/300
6.85
  • Buff Chakra Magic spell cooldown reduction increased from 1/2/3/4 to 2/3/4/5
6.84
  • Buff Mana Leak cooldown from 16 to 16/14/12/10
  • Buff Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
  • Buff Scepter Illuminate heal percentage from 75% to 100%
6.83
  • Buff Chakra Magic mana cost from 25/45/65/85 to 25/35/45/55
  • Buff Blinding Light blind duration increased from 3/4/5 to 4/5/6
6.82
  • Buff Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
  • Buff Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
  • Buff Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
  • Buff Blinding Light knockback distance from 250 to 400
  • Buff Chakra magic can be cast on Spell Immune allies
6.81
  • Buff Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values
6.80
  • Buff Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3
6.79
  • Nerf Blinding Light now destroys trees in a 150 AoE around where the target is pushed
6.78
  • Nerf Base Strength decreased by 2
6.77c
  • Nerf Illuminate manacost increased from 150 to 150/160/170/180
  • Nerf Illuminate AOE reduced from 400 to 350
6.75
  • Buff Chakra manacost rescaled from 40/55/70/85 to 25/45/65/85
  • Buff Mana Leak cooldown decreased from 18 to 16
  • Buff Illuminate cast range changed to be the same as its travel range (just a UI change)
  • Buff Illuminate max hit distance increased from 1600 to 2000
6.74
  • Buff Mana Leak stun duration increased from 1.25/1.5/1.75/2 to 1.3/1.6/1.9/2.2
6.73
  • Buff Blinding Light cooldown decreased from 20 to 20/16/12
  • Buff Recall cooldown decreased from 40 to 15 seconds
6.71
  • Buff Manaleak cooldown from 20 to 18
  • Buff Manaleak now applies a stun instead of a slow when the target runs out of mana
  • Nerf Manaleak duration from 5/6/7/8 to 4/5/6/7
6.70
  • Buff Blinding Light's cast range increased from 600 to 900
6.69
  • Buff Recall is now targetable through the minimap
6.63
  • Buff Illuminate max range is now constant at all levels
6.60
  • Nerf Changed Mana Leak stun into a slow (2 seconds, 60%)
  • Rework You no longer lose control of your hero when knocked back with Blinding Light
6.58
  • Nerf Rescaled Mana Leak cast range (1200→550/700/850/1000)
6.55
  • Rework Reworked Keeper of the Light
6.54
  • Buff Illuminate wave now gives vision
6.52
  • Buff Lowered Will O' manacost from 75 to 25
6.50
  • Buff Improved Keeper of the Light's attack animation to 0.3
  • Buff Improved Keeper of the Light's movement speed from 305 to 315

See also

Notable Players

External links

Guides

WC3 DotA Version

References