Juggernaut

From Liquipedia Dota 2 Wiki


[e][h]Juggernaut
Radiant Hero
Juggernaut Large.png
Attributes
Strength Icon.png
20 +2.2
Agility Icon Main.png
26 +2.4
Intelligence Icon.png
14 +1.4
Damage
22 - 26
Armor
3.64
Movespeed
300
Base Stats
Sight Range:
1800 / 800
Attack Range:
150
Missile Speed:
Instant
Attack Duration:
0.33 + 0.84
Cast Duration:
0.3 + 0.51
Base Attack Time:
1.4
Magic Resistance:
25%
Turn Rate:
0.6
Level Changes
Level:
1
15
25
Hit Points:
600
1,200
1,640
Mana:
229
438
592
Spell Amp:
1%
2.4%
3.4%
Armor:
4
8
12
Damage:
48-52
81-85
105-109
LessMost played asMore
1
2
3
4
5
Notes
Base HP Regen: 0.5

Juggernaut icon.png Yurnero, the Juggernaut[edit]

Recommended Roles
Carry.png Carry Pusher.png Pusher Escape role.png Escape

No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks—a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.

Abilities[edit]

Blade Fury
Juggernaut blade fury.png
Ability: No Target
Affects: Enemy Units
Damage: Magical
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units.
QF
Mana Cost dota2.png 120 / 110 / 100 / 90
Cooldown Clock.png 42 / 34 / 26 / 18
Damage Per Second:

Duration:

Radius:
 80 / 105 / 130 / 155
 330 (Level 25 talent)
 5
 250
 Affected By:  Blocked by Spell Immunity
Yurnero's renowned katana techniques are feared by warriors and sorcerers alike.
Notes
  • Total damage: 400 / 525 / 650 / 775.
  • Total damage: 1650. (Level 25 talent)
  • Damage is dealt in smaller instances every 0.2 seconds.
  • Juggernaut can use items during Blade Fury but cannot cast spells.
  • Juggernaut can attack during Blade Fury but will deal no damage. On-hit effects will still be applied on attack, and Buildings can be damaged by his attacks due to being immune to Blade Fury's damage.
  • Applies spell immunity and dispels debuffs from Juggernaut when cast.
  • Blocked by Spell Immunity.
Healing Ward
Juggernaut healing ward.png
Ability: Point Target
Affects: Allied Units
Summons a Healing Ward that heals all nearby allied units, based on their max hit points. The Healing Ward can move after being summoned.
WG
Mana Cost dota2.png 140
Cooldown Clock.png 60
Heal Per Second:

Duration:

Radius:
Cast Range:
 2% / 3% / 4% / 5%
 of maximum HP
 25
 500
 350
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.
Notes
  • Total heal: 54.94% / 82.41% / 109.88% / 137.35% of maximum HP.
  • The healing aura buff lasts for 2.47 seconds after leaving the area of effect.
  • Multiple Healing Wards do not stack.
Blade Dance
Juggernaut blade dance.png
Ability: Passive
Affects: Enemy Units
Gives Juggernaut a chance to deal double damage on each attack.
EC
Critical Damage:
Critical Chance:
 200%
 20% / 25% / 30% / 35%
 Affected By:   Disabled by Break
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.
Notes
Omnislash
Juggernaut omnislash.png
Ability: Unit Target
Affects: Enemy Units
Damage: Physical
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing massive damage per slash. The fewer units available to attack, the more damage those units will take; if a unit is alone, it will take all of the damage. Kills creeps in a single hit. Juggernaut becomes invulnerable while Omnislashing.
Upgradeable by Aghanim's Scepter to increase the number of jumps and decrease the cooldown.
RE
Mana Cost dota2.png 200 / 275 / 350
Cooldown Clock.png 130 / 120 / 110
Damage Per Attack:
Maximum Jumps:

Jump Radius:

Cast Range:
Scepter Cooldown:
 200 - 225
 3 / 6 / 9
 6 / 9 / 12
 425
 350
 70
 Affected By:   Partially blocked by Linken's Sphere and echoed by Lotus Orb
‘The fruits of discipline; with practice comes strength.’
Notes
  • Total damage minimum: 600 / 1200 / 1800.
  • Total damage maximum: 675 / 1350 / 2025.
  • Total damage minimum: 1200 / 1800 / 2400. (Scepter)
  • Total damage maximum: 1350 / 2025 / 2700. (Scepter)
  • Total duration: 0.8 / 2 / 3.2.
  • Total duration: 2 / 3.2 / 4.4. (Scepter)
  • The one-hit creep kill does not apply to ancient units and player controlled units.
  • Will not jump to Tombstone zombies.
  • Juggernaut gains 200 flying vision for the duration of Omnislash. This prevents Omnislash from ending prematurely, since Juggernaut can't jump to units that he cannot see.
  • Juggernaut can use items and continue to attack normally during Omnislash. In these attacks, Juggernaut can place buffs and trigger chance effects such as Blade Dance. Juggernaut can cast Healing Ward while Omnislashing as well.
  • Juggernaut does not need to turn to cast spells or items during Omnislash.
  • Omnislashes cannot be avoided by evasion. Regular attacks during Omnislash can be evaded.
  • Force Staff and Eul's Scepter of Divinity can be used by the enemy to end Omnislash prematurely. Going invisible will also end Omnislash early if no True Sight is available to Juggernaut.
  • Juggernaut is invulnerable and spell immune for the duration of Omnislash.
  • The first slash is blocked by Linken's Sphere on the primary target.

Talent Tree[edit]

Talent Tree
+175 Blade Fury DPS 25 +20 Agility
+8 All Stats 20 +20 Movement Speed
+7 Armor 15 +20 Attack Speed
+20 Damage 10 +175 Health

Summon Stats[edit]

Healing Ward [h]
Juggernaut healing ward.jpg
Attributes
Attack Type
Armor Type
Enchantress untouchable.png
None
Basic Armor
Basic
Stats
Unit Type:
Ward
Summoned
Duration:
25
Hit Points:
1
Movespeed:
420
Base Attack Time:
1
Cast Duration:
0 + 0.51
Sight Range:
500 / 500
Gold Bounty:
75
Experience:
75
Magic Resistance:
Immune
Notes:
Will automatically follow Juggernaut upon summoning unless given a command. Neutral creeps will not attack the Healing Ward.

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Healing Salve Enchanted Mango Poor Mans Shield Boots of Speed Magic Stick Phase Boots Magic Wand Sange and Yasha Abyssal Blade Butterfly NoItem.png
Stout Shield NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

In a flurry of slashes, Juggernaut cuts down his foes. Sprinting and spinning into battle with reckless abandon, and nearly invincible once he is able to begin his assault, stopping Juggernaut can often be just as difficult as surviving him.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Juggernaut blade fury.png Juggernaut healing ward.png Juggernaut blade fury.png Juggernaut blade dance.png Juggernaut blade fury.png Juggernaut omnislash.png Juggernaut blade fury.png Juggernaut blade dance.png Juggernaut healing ward.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Juggernaut healing ward.png Juggernaut omnislash.png Juggernaut healing ward.png Juggernaut blade dance.png Talents.png Juggernaut blade dance.png Juggernaut omnislash.png Talents.png Talents.png

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.05
  • Nerf Base movement speed reduced by 5
7.03
  • Nerf Healing Ward bounty increased from 25 Gold to 75 Gold and XP
7.02
  • Nerf Healing Ward now has a 25 gold bounty
  • Buff Level 10 Talent from +150 Health to +175 Health
  • Buff Level 15 Talent from +6 Armor to 7
7.00
  • New Added Talent Tree
6.88f
  • Nerf Healing Ward manacost increased from 120/125/130/135 to 140
6.88e
  • Nerf Base damage reduced by 2
6.87
  • Buff Healing Ward now follows Juggernaut by default
6.85
  • Buff Blade Fury damage increased from 80/100/120/140 to 80/105/130/155
6.84
  • Nerf Blade Fury cooldown from 30/25/22/18 to 42/34/26/18
  • Buff Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities
  • Nerf Healing Ward movement speed from 450 to 420
  • Nerf Omnislash no longer ministuns on cast
  • Buff Using items/abilities in Omnislash no longer requires facing direction
6.83c
  • Nerf Agility growth reduced from 2.85 to 2.4
  • Nerf Healing Ward manacost rescaled from 80/100/120/140 to 120/125/130/135
  • Buff Blade Fury manacost rescaled from 110 to 120/110/100/90
6.83b
  • Nerf Juggernaut base armor reduced by 1
  • Nerf Omnislash cast range reduced from 450 to 350
6.83
  • Buff Base agility increased from 20 to 26
  • Buff Blade Dance critical strike chance rescaled from 15/20/25/35% to 20/25/30/35%
6.82
  • Buff The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
  • Buff Blade Fury cooldown from 30/27/24/21 to 30/26/22/18
6.81b
  • Buff Omnislash damage per slash rescaled from 175-250 to 200-225
  • Buff Base Attack Time improved from 1.5 to 1.4
6.81
  • Buff Base attack time improved from 1.6 to 1.5
6.80
  • Buff Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21
6.79
  • Buff Healing Ward movement speed increased from 300 to 450
  • Buff Omnislash Scepter cooldown reduced from 110/100/90 to 70
  • Buff Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)
  • Buff Fixed not being able to use items during Omnislash
6.78
  • Buff Omnislash no longer jumps on Tombstone Zombies
6.75
  • Buff Base attack time decreased from 1.7 to 1.6
  • Buff Omnislash now kills creeps and neutrals in 1 hit
This does not include player controlled units or ancients
6.74
  • Buff Omnislash now gives Juggernaut 200 flying vision during its duration
6.73
  • Buff Omnislash hit count increased from 3/5/8 (5/7/10 Aghanim's) to 3/6/9 (6/9/12 Aghanim's)
  • Buff Omnislash random damage improved from 150-250 to 175-250
6.72
  • Buff Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%
  • Buff Base HP regeneration increased from 0.25 to 0.75
6.71
  • Buff Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%
6.70
  • Buff Healing Ward movement speed increased from 150 to 300
  • Buff Ethereal units are no longer immune to Blade Fury
6.69
  • Buff Omnislash no longer wastes a strike by considering ethereal units in its search
6.68
  • Buff Healing Ward manacost rescaled from 140 to 80/100/120/140
  • Buff Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5%
6.66
  • Buff Blade Fury cooldown reduced from 30 to 30/28/26/24
6.63
  • Buff Healing Ward cooldown reduced from 75 to 60
6.60
  • Buff Added Juggernaut to Aghanim's Scepter
6.50
  • Buff Increased movement speed from 295 to 305
6.49
  • Nerf Reduced base armor from 2 to 1
  • Buff Increased base strength from 17 to 19
  • Buff Increased movement speed from 290 to 295
6.48b
  • Buff Increased Yurnero's base armor from 0 to 2

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

References[edit]