Io

From Liquipedia Dota 2 Wiki


[e][h]Io
Radiant Hero
Attributes
Strength
17 +1.9
Agility
14 +1.6
Intelligence
23 +1.7
Damage
26 - 35
Armor
-0.04
Movespeed
300
Stats
Base Stats
Sight Range:
1800 / 800
Attack Range:
575
Missile Speed:
1200
Attack Duration:
0.15 + 0.4
Cast Duration:
0.001 + 0
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.7
Level Changes
Level:
1
15
25
Hit Points:
540
1,060
1,440
Mana:
326
602
806
Spell Amp:
1.4%
2.9%
3.9%
Armor:
0
3
5
Damage:
43-52
69-78
88-97
LessMost played asMore
1
2
3
4
5
Notes
Unity: Io does not need to turn to perform actions. Io can attack, move, cast abilities, and cast items without waiting for the turn to occur first. This is a unique and innate trait of Io. Io still retains a turn rate and a front/back for the purposes of directional input, and still attempts to turn after an action is performed.

Io, the Wisp

Recommended Roles
Support Support Escape Escape Nuker Nuker

Io is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, this strange Wisp of life-force occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment.

Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe—a force older than time, a wanderer from realms far beyond mortal understanding. Io is nothing less than the sum of all attractive and repulsive forces within the material field, a sentient manifestation of the charge that bind particles together. It is only in the controlled warping of these forces that Io's presence can be experienced on the physical plane. A benevolent, cooperative force, Io bonds its strange magnetism to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Io moves through the physical plane, the perfect expression of the mysteries of the universe.

Abilities

Tether
Ability: Unit Target
Affects: Allied Units
Io tethers to an allied unit, granting both Io and the tethered ally bonus movement speed. While tethered, the health and mana Io regenerates is restored to the tethered ally. Any enemy unit that crosses the tether is slowed. Io may also cancel the tether at any time with the Break Tether ability.
QT
40
12
Slow Duration:
Movement Slow:
Attack Slow:
Ally Regeneration:

Movement Speed Bonus:

Max Tether Distance:
Cast Range:
Duration:
 0.75 / 1.25 / 1.75 / 2.25
 100%
 100
 150% of Io's current  regeneration amount
 13% / 14% / 15% / 16%
 900
 1800
 12
 Affected By:  Blocked by Spell Immunity
The benevolent touch of Io brings strength from between the planes.
Notes
  • Enemy units may only be slowed once per cast of tether.
  • The tethered unit will only gain hp and mana if Io is gaining hp and mana, they will not regenerate if Io is full.
  • If Io and the target allied unit are further than 700 range apart at time of ability use, Io will slingshot rapidly towards the allied unit to a distance of 300 range. If this slingshot occurs, trees at the destination around Io will be destroyed.
  • Blocked by Spell Immunity. Cannot tether to spell immune allies.
Break Tether
Ability: No Target
Breaks the link to the tethered unit.
QT
1


Spirits
Ability: No Target
Affects: Enemy Units
Damage: Magical
Summons five spirits that dance in a circle around Io, damaging any enemies they hit. If a spirit hits an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a spirit, but will not cause them to explode.
WW
120 / 130 / 140 / 150
20 / 18 / 16 / 14
Creep Damage:
Hero Damage:

Explosion Radius:

Duration:
 8 / 14 / 20 / 26
 25 / 50 / 75 / 100
 250 with talent
 300
 19
 Affected By:  Blocked by Spell Immunity
Io twists the particles of the universe with his unimaginable capabilities.
Notes
  • Spirits spawn one by one over 4 seconds and will initially spawn 150 units away.
  • Spirits provide 150 flying vision briefly when colliding with an enemy hero.
  • If Spirits spell duration runs out or Spirits is recast, any spirits that are still circling Io will explode at their present location.
  • The spirits complete a revolution every 2.3 seconds regardless of distance from Io, meaning that spirits move more quickly when further from Io.
  • Blocked by Spell Immunity.
Spirits In
Ability: Toggle
Calls the spirits closer to Io. Can be toggled on and off.
DD
Minimum Distance:
 100


Spirits Out
Ability: Toggle
Sends the spirits farther away from Io. Can be toggled on and off.
FE
Maximum Distance:
 875


Overcharge
Ability: Toggle
Affects: Self
Io gains bonus attack speed and incoming damage reduction, at the cost of draining hp and mana per second. If Io is Tethered to an ally, that unit also gains the bonuses.
EV
2
Bonus Attack Speed:
Damage Resistance:
HP/Mana Cost:
 40 / 50 / 60 / 70
 5% / 10% / 15% / 20%
 4.5% of current HP/Mana per second
Drawing on the energy of matter from all worlds, Io begins the unraveling of time.
Notes
  • The self damage from this ability is non-lethal HP Cost.
Relocate
Ability: Point Target
Affects: Self
Teleports Io and the tethered ally to any location on the map. After the spell expires Io along with any tethered ally will return to the initial teleportation location.
RR
100
90 / 75 / 60
Delay:
Duration:
Cast Range:
 2.75 / 2.35 / 2
 12
 Global
Io is the embodiment of the mystery of the universe.
Notes
  • If Io is interrupted during the delay, Relocate will be cancelled.
  • Provides 300 flying vision of the Relocate area during the delay.
  • Destroys trees within 300 range of the teleport destination and return location.
  • Using Relocate while tethered to another unit will refresh Tether to its full duration.
  • Visual effect on Io, visual effect at the destination, and the minimap marker of the destination, are also visible to enemies.
  • Double clicking Relocate teleports to the fountain.

Talent Tree

Talent Tree
+150 Spirits Damage 25 -50s Respawn Time
+120 Gold/Min 20 +20 Health Regen
+10 Strength 15 +10 Mana Regen
+6 Armor 10 +10% Magic Resistance


Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game
Gauntlets of Strength Gauntlets of Strength Tango Bottle Urn of Shadows Boots of Speed Magic Wand Arcane Boots Mekansm Glimmer Cape Ghost Scepter Force Staff
Healing Salve Clarity Magic Stick Town Portal Scroll


General Strategy

Io has a talent for making allies more effective. A powerful companion, the wisp's tether speeds allies and stops enemies. Capable of linking to and teleporting across the battlefield with an ally, Io can make a dangerous ally even deadlier.

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10
Spell Tether Spirits Spirits Overcharge Spirits Relocate Spirits Overcharge Overcharge Talent
Level 11 12 13 14 15 16 18 20 25
Spell Overcharge Relocate Tether Tether Talent Tether Relocate Talent Talent

Early Game



Mid Game



Late Game



Version History

Balance Patch History
Patch Version Balance Changes[1]
7.02
  • Buff Level 25 Talent from -40s Respawn Time to -50s
7.00
  • New Added Talent Tree
6.88e
  • Nerf Relocate delay increased from 2.5/2.25/2 to 2.7/2.35/2
6.88
  • Nerf Tether movement speed bonus reduced from 14/15/16/17 to 13/14/15/16%
6.84c
  • Nerf Tether movespeed bonus reduced from 17% to 14/15/16/17%
6.84
  • Buff Relocate double click now teleports to fountain
6.83
  • Buff No longer requires turning to perform any actions
6.79
  • Nerf Tether now does a -100% MS/AS slow instead of a stun
6.78c
  • Nerf Tether movement bonus decreased from 20% to 17%
6.78
  • Nerf Spirits no longer provide vision, except temporarily when they collide with an enemy hero
  • Nerf Overcharge hp/mp cost increased from 3.5% to 4.5%
6.75
  • Nerf Overcharge HP/MP cost over time increased from 2.5% to 3.5%
  • Buff Tether regeneration transfer now heals the Tethered unit at 1.5x the rate of Wisp
6.72
  • Buff Base damage increased from 33-42 to 43-52
  • Buff Attack range increased from 525 to 575
  • Buff Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
  • Buff Spirits Oscillation subabilities no longer interrupt Wisp's movement
  • Buff Spirits now circle slightly faster when there are fewer alive
  • Buff Spirits life duration increased by 3 seconds
  • Buff Spirits now spawn over 4 second interval instead of 6
  • Rework Overcharge Reworked
  • Nerf Spirits no longer slow
  • Nerf Tether movement speed bonus reduced from 15/20/25/30% to 20%
6.71
  • Nerf Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
  • Nerf Spirits cooldown rescaled from 14 to 20/18/16/14
6.69
  • Nerf Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
  • Nerf Relocate cooldown increased from 80/60/40 to 90/75/60
6.68
  • New New hero

See also

Notable Players

External links

Guides

WC3 DotA Version

References