Invisibility

From Liquipedia Dota 2 Wiki
Into the shadows.

Invisibility is an effect which hides a unit from sight. They do not appear on their opponent's screen or the minimap, and cannot be targeted directly. Invisible units can still be affected by most point targeted spells, such as area of effect attacks. Heroes can become invisible by using spells, items, and runes.

Generally heroes remain invisible until their invisibility duration runs out or when they perform an action such as attacking an enemy or using an item. Invisible units can be seen with True Sight, but it will not dispel the invisibility and the unit will appear partially transparent. All ranged attacks and most projectile abilities are disjointed by invisibility. If a hero is targeted with a ranged attack and goes invisible while the projectile is in flight, it will not damage or affect them. Some projectile abilities will still affect invisible heroes.

Some invisibility effects also have a Fade Time. The fade time is the time it takes for a hero to go invisible after casting the invisibility. During this time the hero can still be targeted, but they will appear partially transparent.

Wind Walk is another form of invisibility. It grants the target unit-walking and removes their collision box. Wind Walking units will never auto-acquire targets. Casting wind walk will not interrupt channeled abilities.

Invisibility[edit]

Hero Abilities
Hero Ability Duration Fade Time
Broodmother Broodmother Spin Web Spin Web While in web 2
Mirana Mirana Moonlight Shadow Moonlight Shadow 15 2.5 / 2 / 1.5
Riki Riki Cloak and Dagger Cloak and Dagger Permanent while not attacking 6 / 5 / 4 / 3
Sand King Sand King Sand Storm Sand Storm 50 0
Slark Slark Shadow Dance Shadow Dance 4 0
Treant Protector Treant Protector Nature's Guise Nature's Guise Permanent while not attacking 6 / 5 / 4 / 3
Unit Abilities
Unit Ability Duration Fade Time
Lycan Wolf Lycan Wolf Invisibility Invisibility Permanent 1.7
Item Abilities
Item Ability Duration Fade Time
Rune of Invisibility Rune of Invisibility Invisibility 45 2
Smoke of Deceit Smoke of Deceit Smoke of Deceit 35 0

Wind Walk[edit]

Hero Abilities
Hero Ability Duration Fade Time
Bounty Hunter Bounty Hunter Bh Shadow Walk 20 / 25 / 30 / 35 1 / 0.75 / 0.5 / 0.25
Clinkz Clinkz Skeleton Walk Skeleton Walk 20 / 25 / 30 / 35 0.6
Invoker Invoker Ghost Walk Ghost Walk 120 0
Nyx Assassin Nyx Assassin Vendetta Vendetta 20 / 35 / 50 0
Burrow Burrow Permanent 0
Templar Assassin Templar Assassin Meld Meld Permanent while standing still 0
Weaver Weaver Shukuchi Shukuchi 4 0.25
Unit Abilities
Unit Ability Duration Fade Time
Hawk Hawk Invisibility Invisibility Permanent 4
Brewmaster Storm Wind Walk Wind Walk 20 0.6
Stasis Trap Stasis Trap Stasis Trap Permanent 2
Remote Mines Remote Mines Remote Mines Permanent 2
Psionic Trap Psionic Trap Psionic Trap Permanent 2
Item Abilities
Item Ability Duration Fade Time
Shadow Amulet Shadow Amulet Fade Permanent while standing still 1.5
Glimmer Cape Glimmer Cape Glimmer 5 0.6
Shadow Blade Shadow Blade Shadow Walk 14 0.3
Silver Edge Silver Edge Shadow Walk 14 0.3

Deceit[edit]

Deceit is a form of invisibility that is immune to true sight. This means that the unit cannot be revealed by any means while affected.

Hero Abilities
Hero Ability Notes
Slark Slark Shadow Dance Shadow Dance The location is still given away by a dark cloud that covers Slark
Techies Techies Minefield Sign Minefield Sign Only affects Stasis Traps and Remote Mines near the sign after the sign has upgraded by Aghanim's Scepter
Proximity Mines Proximity Mines The mine is only revealed when stepping in range of its explosion radius
Item Abilities
Item Ability Notes
Smoke of Deceit Smoke of Deceit Smoke of Deceit The deceit is removed when near an enemy hero or tower

See also[edit]