Huskar

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[e][h]Huskar
Radiant Hero
Attributes
Strength
21 +2.4
Agility
15 +1.4
Intelligence
18 +1.5
Damage
21 - 30
Armor
1.1
Movespeed
300
Stats
Base Stats
Sight Range:
1800 / 800
Attack Range:
400
Missile Speed:
1400
Attack Duration:
0.4 + 0.5
Cast Duration:
0.3 + 2.4
Base Attack Time:
1.6
Magic Resistance:
25%
Turn Rate:
0.6
Level Changes
Level:
1
15
25
Hit Points:
620
1,280
2,160
Mana:
266
518
938
Spell Amp:
1.1%
2.4%
4.6%
Armor:
1
4
6
Damage:
42-51
75-84
119-128
LessMost played asMore
1
2
3
4
5

Huskar, the Sacred Warrior

Recommended Roles
Carry Carry Durable Durable Initiator Initiator

Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

Abilities

Inner Vitality
Ability: Unit Target
Affects: Allied Heroes
Unlocks the regenerative power of a friendly unit. If the target is below a threshold of health it will heal faster.
QV
170
22 / 18 / 14 / 10
HP Regen Per Second:
Bonus Heal Per Second:

Bonus If Below 40% HP:


Duration:

Cast Range:
 10
 5% / 10% / 15% / 20%
 of total Primary Attribute
 20% / 40% / 60% / 80%
 of total Primary Attribute
 16
 800
 Affected By:   Can be removed by a Purge or Dispel
While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury.
Notes
  • The HP percentage is checked every second and the regeneration adjusts accordingly.
  • Can be purged.
Burning Spear
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.
WR
Damage Per Second:
HP Cost:
Duration:
Cast Range:
 5 / 10 / 15 / 20
 15
 8
 450
 Affected By:  Blocked by Spell Immunity
The Sacred Warrior ignites his weaponry after marking it with his own blood—causing far greater pain than he himself feels.
Notes
  • Total damage: 40 / 80 / 120 / 160.
  • Can be set to Auto-Cast.
  • Burning Spear instances stack, increasing the damage the enemy takes per second.
  • Huskar cannot die from the HP Cost of this skill.
  • Cannot be dispelled.
  • Blocked by Spell Immunity.
Berserker's Blood
Ability: Passive
Affects: Self
Huskar's injuries feed his power, giving increased attack speed and magic resistance as his health decreases.
EB
Max Attack Speed Bonus:
Max Magic Resist Bonus:
Max Bonus HP Threshold:
 220 / 260 / 300 / 340
 20% / 30% / 40% / 50%
 10%
 Affected By:   Disabled by Break
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.
Notes
  • Bonuses scale linearly from 100% hp to 10% hp. At 10% hp the values reach the maximum.
  • The bonus magic resistance stacks additively with itself. Stacks multiplicatively with other sources.
  • Huskar becomes visibly larger and gains a more pronounced redness effect on himself per stack.
  • When at 40% HP or lower, Huskar's skin becomes covered in dark blue markings.
  • Disabled by Break.
Life Break
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Huskar draws upon his health to break an enemy's life, leaping at the target to slow and inflict a percentage of that hero's current HP at the cost of Huskar's own vitality.
Upgradeable by Aghanim's Scepter to increase the damage dealt and decrease the cooldown.
RF
12
Damage Taken:
Damage Dealt:

Movement Slow:

Slow Duration:
Cast Range:
Scepter Cooldown:
 35% of current HP
 35% of current enemy HP
 65% of current enemy HP
 40% / 50% / 60%
 4 / 5 / 6
 550
 4
 Affected By:  Partially blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be removed by a Purge or Dispel
No matter the danger, Huskar thrusts himself into melees that only he can survive.
Notes
  • Huskar leaps at 1000 speed.
  • Huskar can use abilities and items during the leap.
  • Huskar is spell immune while leaping toward the target.
  • If Huskar is disabled during the leap or the target moves more than 1400 units away, the leap stops.
  • Damage blocked by Spell Immunity, the slow and self damage are not.
  • Blocked by Linken's Sphere on impact, after Huskar's leap.
  • The slow can be purged.

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items
Healing Salve Tango Iron Branch Boots of Speed Magic Stick Urn of Shadows Power Treads Magic Wand Armlet of Mordiggian Black King Bar Satanic Heart of Tarrasque
Gauntlets of Strength Gauntlets of Strength Helm of the Dominator Town Portal Scroll Assault Cuirass Aghanims Scepter Solar Crest
Heavens Halberd Guardian Greaves Silver Edge

General Strategy

[e][h]Huskar
Strategy Information
Patch Version:

As his health lowers, Huskar's ability to slay enemies grows considerably. Able to instantly remove a portion of both his and an enemy's health with his ultimate, when near death he is able to throw his burning spears with devastating speed.

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Spell Burning Spear Berserker's Blood Burning Spear Inner Vitality Burning Spear Life Break Burning Spear Berserker's Blood Berserker's Blood Berserker's Blood Life Break Inner Vitality Inner Vitality Inner Vitality Stats Life Break

Early Game



Mid Game



Late Game



Version History

Balance Patch History
Patch Version Balance Changes[1]
6.87
  • Buff Berserker's Blood max attack speed increased from 196/224/252/280 to 220/260/300/340
6.86
  • Buff Berserker's Blood bonuses are provided linearly from full until 10% HP (rather than stepwise at 7% increments)
  • Nerf Berserker's Blood maximum magic resistance reduced from 42/56/70/84% to 20/30/40/50%
6.85
  • Nerf Berserker's Blood Magic Resistance per stack reduced from 4/5/6/7 to 3/4/5/6
6.84
  • Buff Inner Vitality cast range increased from 550 to 800
  • Buff Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10
6.83
  • Buff Inner Vitality base health regen from 2/4/6/8 to 10
  • Buff Inner Vitality regen bonus when hurt form 30/45/60/75% to 20/40/60/80%
6.82
  • Buff Inner Vitality cooldown reduced from 25 to 25/22/19/16
  • Buff Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
  • Buff Life Break cooldown reduced from 45/30/15 to 12
  • Nerf Life Break damage reduced from 50% to 35%
  • Buff Life Break self damage rebalanced from 40/35/30% to 35%
  • Buff Life Break slow duration rebalanced from 5 to 4/5/6
  • Buff Lifebreak slow rebalanced from 50% to 40/50/60%
6.81
  • Buff Burning Spears is no longer a Unique Attack Modifier
6.80
  • Buff Burning Spear duration increased from 7 to 8
  • Buff Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%
  • Buff Inner Vitality cast range increased from 450 to 550
6.79c
  • Rework Added to Captains Mode
6.79
  • Nerf Agility reduced from 20 + 2.4 to 15 + 1.4
  • Nerf Berserker's Blood is now disabled by Doom
6.78
  • Buff Base Strength increased by 3
  • Buff Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
  • Nerf Life Break HP cost increased from 35/30/25% to 40/35/30%
  • Rework Berserker's Blood Reworked
  • Rework Removed from Captains Mode
6.75
  • Buff Burning Spears duration increased from 6 to 7
  • Buff Inner Vitality can now be cast on magic immune targets
  • Buff Life Break Aghanim's cooldown decreased from 24/16/8 to 4
6.72c
  • Nerf Life Break cast range reduced to 550
6.72
  • Rework Life Break cast mechanism changed
  • Buff Burning Spears minimum HP requirement removed (it is still non-lethal)
6.71
  • Buff Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%
6.69
  • Buff Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12
6.67
  • Buff Inner vitality heal interval is smoother (same overall heal)
6.64
  • Buff Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16
6.63
  • Buff Berserker's Blood stacking cap of attack speed and damage removed
6.60
  • Buff Removed the cap on Burning Spears
  • Buff Added Sacred Warrior to Aghanim's Scepter.
6.58
  • Buff Life Break now properly slows magic immune units
6.57
  • Buff Improved Life Break damage from 40% to 50%
  • Buff Reduced Life Break cooldown from 45 to 45/30/15
6.54
  • Buff Decreased Inner Vitality cooldown from 30 to 25 seconds
6.52
  • Buff Increased Huskar's attack range from 350 to 400
  • Buff Improved Huskar's attack animation time slightly
6.44b
  • Nerf Increased Inner Vitality manacost from 50/90/130/170 to 170
6.44
  • New New hero

See also

Notable Players

External links

Guides

WC3 DotA Version

References