Hero Attributes

From Liquipedia Dota 2 Wiki
Jump to: navigation, search
Drawn from deep within.

Hero Attributes are the three main aspects found in all heroes that determine the five scaling values of Hit Points, Mana Points, Armor, Attack Speed, and Damage.
These attributes are Strength, Agility, and Intelligence. Attributes can increase by leveling up, taking points in Attribute Bonus, buying certain items, and using certain abilities.

Primary Attribute[edit]

Of the three attributes, each hero specializes in one. This is called the Primary Attribute and it determines their attack damage. Each point in the primary attribute increases attack damage by one. Usually a hero's primary attribute will grow faster than the other two attributes. Every hero gains a constant amount of Strength, Agility, and Intelligence per level unique to their hero.

Attributes[edit]

Strength[edit]

Strength increases maximum health and health regeneration.
Strength heroes usually fit the Initiator and Durable roles. There are 37 Strength heroes in total.

Each point of Strength:

Agility[edit]

Agility increases armor and attack speed.
Agility heroes usually fit the Carry and Escape roles. There are 35 Agility heroes in total.

Each point of Agility:

  • Increases Attack Speed by 1
  • Increases Armor by 0.14 (every 7 points = 1 armor)
  • Increases the damage of Agility heroes by 1

Intelligence[edit]

Intelligence increases maximum mana and mana regeneration.
Intelligence heroes usually fit the Nuker and Support roles. There are 40 Intelligence heroes in total.

Each point of Intelligence:

Stats

Attribute Bonus[edit]

Attribute Bonus is a passive ability possessed by all heroes except Invoker. Each level of Attribute Bonus increases all attributes by 2. Attribute Bonus is distinct from the automatic attribute increases gained by every hero at every level. Just like regular abilities, heroes can place a skill point in Attribute Bonus by clicking on the stats panel. It becomes available at every odd numbered level. Though it is typically leveled last in favor of leveling abilities first, Attribute Bonus can be leveled a maximum of 10 times at levels 1 / 3 / 5 / 7 / 9 / 11 / 13 / 15 / 17 / 19 at the earliest. Attribute Bonus is a convenient way to compensate for a Hero's early game weakness without filling inventory space. For example, heroes with very low Intelligence often take a few early levels of Attribute Bonus to improve their mana pool. Adding one level to Attribute Bonus is functionally equivalent to having a Circlet or two Iron Branches. Especially when behind or losing, it is statistically beneficial as an extra level up. For example, a level 3 hero with 1 point in Attribute Bonus is nearly as durable as a level 4 hero.

See also[edit]

Hero Roles

Personal tools
Competition