Healing Salve

From Liquipedia Dota 2 Wiki
[e][h]Healing Salve
110
Healing Salve
A magical salve that can quickly mend even the deepest of wounds.
Ability
Active:
Healing Salve
Availability
Category:
Item Type:
Basic
Bought From:
Recipe

Healing Salve

General[edit]

Healing Salve (also known as Salve) is a basic healing item purchasable from the Consumables section at the Home Shop. It stacks with itself in the inventory.

Ability[edit]

Healing Salve
Ability: Unit Target
Affects: Allied Heroes
Restores HP over time.
Health Restored:
Duration:
Cast Range:
Nearby Cast Range:
 400
 8
 250
 500


Notes
  • Heals 50 hp per second.
  • The effect is lost if damage is taken from an enemy player or Roshan.
  • HP Cost does not cancel the effect.
  • Healing Salve has a nearby buffer range, allowing it to be cast on allies within 500 range. Casting outside of this range results in the default 250 range being used instead of the buffer.

Strategy[edit]

Healing salves are used to rapidly regenerate health without leaving your lane. Its usage is interchangeable with the Tango, but with some notable differences. Unlike tangos, salve regeneration is canceled when 20 damage (before reductions) or more is taken. As such it is recommended to stay away from the actual creep line or enemy heroes while using it to prevent wasting a portion of the heal. Another difference is that salve only comes with 1 charge, while tangos come with 4 that regenerate less HP per charge at a slower rate, but more total HP over the four charges. Although tangos are more reliable and can be less wasteful in healing than a salve, the salve is much faster at healing.

Salve can also be used to heal through the effects of any other spell that deals under 20 damage per tick (such Pudge's Rot for the first 3 levels), and non-damage type spells.

Recommended Heroes[edit]

Strongly recommended for any hero that has taken significant damage in the early game, and needs to regenerate a large portion of their health without wasting time returning to the Fountain.

Version History[edit]

Patch Version Balance Changes[1]
7.00
  • Buff Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
6.84
  • Buff Healing duration from 10 to 8 seconds (Still provides the same total heal)
  • Buff Ally cast range from 100 to 250
6.83
  • Buff Cost reduced from 115 to 110
6.79
  • Nerf Gold cost increased from 100 to 115
  • Nerf Is no longer shareable (but can still be used on a target ally)
6.72
  • Buff Stock cooldown removed

External links[edit]

WC3 DotA Version[edit]

References[edit]