Gyrocopter

From Liquipedia Dota 2 Wiki
[e][h]Gyrocopter
Radiant Hero
Attributes

18 +2.1

24 +2.8

19 +2.1

320
Base Stats
Sight Range:
1800 / 800
Attack Range:
365
Missile Speed:
3000
Attack Duration:
0.2 + 0.97
Cast Duration:
0.3 + 0.5
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.6
Level Changes
Level:
1
15
25
Hit Points:
560
1140
1560
Mana:
303
651
903
Spell Amp:
1.3%
3.4%
4.9%
Armor:
5
11.5
16.2
Damage:
37-47
76-86
104-114
Most played as
LessMore
1
2
3
4
5

Aurel Vlaicu, the Gyrocopter[edit]

Recommended Roles
Carry Nuker Disabler

After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.

Abilities[edit]

Rocket Barrage
Targeting Type
No Target
Affects
Enemy Units
Damage Type
Magical
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter.
QR
90
7 / 6.5 / 6 / 5.5
Damage Per Rocket7 / 12 / 17 / 22
18 / 23 / 28 / 33 Level 15 Talent
Rockets Per Second10
Duration3
Radius400
Cast Point0
 Affected By Blocked by Spell Immunity Can be dispelled
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.
Notes
Homing Missile
Targeting Type
Unit Target
Affects
Enemy Units
Damage Type
Magical
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
WE
120 / 130 / 140 / 150
20 / 17 / 14 / 11
Damage100 / 175 / 250 / 325
Stun Duration2.25 / 2.5 / 2.75 / 3
Attacks To Destroy3 / 3 / 4 / 4 for heroes
6 / 6 / 8 / 8 for towers
Flight Delay3
Movement Speed500
Cast Range1050
Cast Point0
Charges3 Level 25 Talent
 Affected By Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.
Notes
  • Only attacks from heroes, illusions, and Towers can damage the missile. Illusions count as heroes for the number of attacks.
  • Force Staff can be used on the missile.
  • The missile increases in speed by 20 a second.
  • Missile is instantly destroyed by Chronosphere.
  • Enemies gain vision of the missile 1 second after it starts moving, which is 4 seconds after being deployed.
  • The crosshair over the target is only visible to allies.
  • Missile will follow and hit invisible units.
  • Has 400 flying vision.
  • Homing Missile will find a new target if its primary target dies. Prioritizes heroes.
  • Blocked by Spell Immunity and Linken's Sphere.
Flak Cannon
Targeting Type
No Target
Affects
Self
Damage Type
Physical
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike.
EF
50
30
Maximum Attacks3 / 4 / 5 / 6
6 / 7 / 8 / 9 Level 15 Talent
Duration15
Radius1250
Cast Point0
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.
Notes
  • Gyrocopter's base attack range does not change.
Call Down
Targeting Type
Point Target
Affects
Enemy Units
Damage Type
Magical
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow; the second dealing minor damage and major slow.
RC
125
55 / 50 / 45
Missile 1 Damage200 / 275 / 350
Missile 2 Damage100 / 150 / 200
Missile 1 Movement Speed Slow30%
Missile 2 Movement Speed Slow60%
Missile 1 Slow Duration2
Missile 2 Slow Duration4
Radius600
Cast Range1000
Global Level 25 Talent
Cast Point0.3
Talent Cooldown20 Level 20 Talent
 Affected By Blocked by Spell Immunity Can be dispelled
Bombs Away!
Notes
  • Total damage: 320 / 435 / 550.
  • The first missile lands 2 seconds after cast, and the second missile lands 4 seconds after cast.
  • The visual call down indicator is only visible to allies, but enemies can see the rockets launch.
  • Has 300 flying vision of the targeted area for 4 seconds.
  • Blocked by Spell Immunity.
  • The slow can be dispelled.

Aghanim's Scepter Ability[edit]

Aghanim's Scepter Upgrade This hero is upgradeable by Aghanim's Scepter. The scepter grants the Side Gunner ability.
Side Gunner
Targeting Type
Passive
Affects
Enemy Units
Damage Type
Physical
The Side Gunner automatically attacks random enemies within range.
Side Gunner Range600
Attack Rate1.1
 Affected By  Disabled by Break
Notes
  • Side Gunner attacks apply the same attack modifiers as Gyrocopter's standard attacks.
  • Side Gunner attacks do not trigger Flak Cannon.
  • The attacks by the Side Gunner are separate and do not interrupt Gyrocopter.
  • Still fires while disabled, but not while hidden from the map.
  • Does not attack while Gyrocopter is invisible.
  • This ability is independent from Gyrocopter's spells and is granted directly by the scepter.
  • Disabled by Break.

Talent Tree[edit]

Talent Tree
Global Call Down 25 3 Homing Missile Charges
-25s Call Down Cooldown 20 +50 Movement Speed
+11 Rocket Barrage Damage 15 +3 Flak Cannon Attacks
+200 Health 10 +25 Damage


Summon Stats[edit]

Homing Missile [h]
Attributes
Attack Type
Armor Type

None
Basic Armor
Basic
Stats
Unit Type:
Ward
Duration:
Until Killed
Hit Points:
3 / 3 / 4 / 4
Damage:
100 / 175 / 250 / 325
Movement Speed:
100
Sight Range:
400 / 400
Gold Bounty:
20-30
Experience:
20
Magic Resistance:
Immune
Notes:
Takes 1 damage from heroes, and 0.5 damage from towers.

Recommended Items[edit]

Starting Items Early Game
Tango
Healing Salve
Circlet
Boots of Speed
Magic Stick
Ring of Aquila
Slippers of Agility
Mid Game Late Game
Phase Boots
Helm of the Dominator
Dragon Lance
Black King Bar
Monkey King Bar
Butterfly

General Strategy[edit]

With his arsenal of firepower at the ready, Gyrocopter soars into battle. Blasting all nearby enemies with shots from his cannon or hammering them with a barrage of rockets, if he is able to gather his full strength, he demolishes foes with ease.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell
Level 11 12 13 14 15 16 18 20 25
Spell

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.07
  • Nerf Base movement speed reduced by 5
  • Buff Removed Homing Missile cast point
  • Buff Homing Missile will find a new target if its primary target dies (Prioritizes heroes)
  • Buff Homing Missile speed increased from 340 to 500
  • Nerf Homing Missile launch delay increased from 2 to 3 seconds
  • Rework Homing Missile now does a fixed amount of damage, rescaled from a max of 125/250/375/500 to a fixed 100/175/250/325
  • Nerf Homing Missile hits to destroy from 3/3/4/5 to 3/3/4/4
  • Rework Reworked Talent Tree
7.06d
  • Buff Movement speed increased from 320 to 325
7.06c
  • Buff Flak Cannon radius increased from 1000 to 1250
  • Buff Homing Missile stun duration from 2.2/2.4/2.6/2.8 to 2.25/2.5/2.75/3
7.06
  • Buff Movement speed increased from 315 to 320
  • Buff Homing Missile initial delay reduced from 3 to 2.5 seconds
7.03
  • Buff Level 10 Talent increased from +200 Health to +225
  • Buff Level 15 Talent increased from +12% Magic Resistance to +15%
7.02
  • Buff Level 10 Talent from +150 Health to +200
  • Buff Level 15 Talent from +10% Magic Resistance to +12%
  • Buff Level 20 Talent from +25 Movement Speed to +35
7.00
  • Buff Scepter attack interval from 1.2 to 1.1
  • Buff Homing Missile now has low attack priority
  • New Added Talent Tree
6.88
  • Buff Gyrocopter's Scepter Side Gunner attack interval improved from 1.4 to 1.2
6.87
  • Rework Reworked Scepter on Gyrocopter
  • Nerf Base damage reduced by 4
6.86c
  • Nerf Call Down first missile damage decreased from 220/285/350 to 200/275/350
6.86
  • Nerf Call Down's first missile damage reduced from 250/300/350 to 220/285/350
6.85
  • Nerf Rocket Barrage damage per rocket reduced from 8/13/18/23 to 7/12/17/22 (Total damage reduced from 240/390/540/690 to 210/360/510/660)
  • Nerf Call Down slow no longer pierces Spell Immunity
6.84c
  • Nerf Rocket Barrage damage reduced from 11/15/19/23 to 8/13/18/23
6.84b
  • Nerf Gyrocopter base Intelligence reduced from 23 to 19
6.84
  • Buff Rocket Barrage no longer has a cast point (Previously had 0.3)
  • Buff Call Down missile two slow duration from 3 to 4
6.83
  • Buff Call Down area of effect increased from 450 to 600
  • Nerf Call Down missile one slow amount reduced from 50% to 30%
  • Buff Call Down missile two slow amount increased from 20% to 60%
  • Buff Force Staff can now be used on Homing Missile
6.82
  • Buff Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500
6.81
  • Buff Homing Missile now hits invisible units
  • Buff Homing Missile hits required to destroy increased from 3 to 3/3/4/5
6.78c
  • Nerf Gyrocopter attack range reduced from 375 to 365
6.78
  • Nerf Flak Cannon cooldown increased from 20 to 30
6.76
  • Buff Homing Missile distance required for max damage reduced from 2000 to 1500
  • Buff Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
  • Buff Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23
6.75
  • Buff Movement speed increased from 305 to 315
  • Buff Flak Cannon AoE increased from 800 to 1000
  • Buff Call Down AoE increased from 400 to 450
6.74
  • Buff Rocket Barrage damage increased from 10/13/16/19 to 11/14/17/20
  • Buff Homing Missile maximum damage (at 2k range) increased from 100/200/300/400 to 110/220/330/440
6.73
  • Buff Armor increased by 2
6.72
  • Buff Added an Aghanim's Scepter upgrade
  • Buff Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
  • Buff Agility growth increased from 2.4 to 2.8
6.69
  • Buff Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19
  • Buff Homing Missile cooldown from 20/18/16/14 to 20/17/14/11
  • Buff Homing Missile cast range increased by 150
  • Buff Homing Missile now adds an ally only visual effect on targeted enemies
6.68
  • New New hero

Notable Players[edit]

See also[edit]

External links[edit]

Guides[edit]

References[edit]