Experience

From Liquipedia Dota 2 Wiki
Glorious increase!

Experience (also known as exp or xp) is given to a hero when an enemy dies nearby. All opposing heroes within range gain experience, which is divided equally among them. When heroes gain enough experience they level up, increasing their attributes and allowing them to improve their skills.

Experience[edit]

  • Experience range is 1300. All opposing heroes in that area gain experience from the kill. The experience is divided equally among them.
  • Heroes that are in a 1300 range of a dying enemy hero will be granted an amount of experience, depending on the number of allied heroes in range.
  • Any hero kill done outside of this 1300 area grants experience to the killer.
  • Kills made by units under a hero's control are counted as being made by the hero.
  • Heroes continue to take a portion of experience even when they reach level 25.
  • Denying an allied unit does not grant you experience.
  • When a neutral creep is killed their experience is shared with all heroes from both teams within range.
  • If ownership of a unit changes due to conversion, and it has a ranged projectile mid-flight, the projectile can potentially deal lethal damage to its owner, resulting in a deny.

Leveling[edit]

A hero levels up by acquiring experience points from enemies (including Creeps, Towers, and summoned units) that die nearby. Experience is very important as it grants levels to the hero which in turn are used to acquire powerful spells, abilities and talents, and increase the hero's stats. The maximum level is 25.

Denies[edit]

Anti-Mage denying an allied creep.

Whenever a hero kills an ally it counts as a deny. When a deny is performed an exclamation mark appears over the denied unit. A denied unit gives reduced experience and no gold to the enemy.

Lane Creeps[edit]

Heroes can only target allied creeps if they are at 50% health or lower. A denied creep gives 50% of its experience bounty to the enemy.

Neutral Creeps[edit]

Any unit killed by a Neutral Creep is denied. Lane Creeps killed by neutrals give 50% experience. Heroes killed by neutrals give 0% experience.

Summons[edit]

Denied summons grant no experience or gold. Summons that die by timing out or due to summoning new ones also do not grant experience or gold.

Heroes[edit]

Denied heroes grant no experience or gold.

Heroes can only be denied if they are at 25% health or lower and under the effect of one of the following skills:

At 50% health or lower:

Additionally some skills and items allow heroes to damage themselves or allies. Dying in this way is also considered a deny.

Experience Formula[edit]

The experience bounty from a hero kill depends on the killed hero's level and the difference in total team experience.

L = Killed Hero's Level
HeroXP = Total XP of the Killed hero
ETXP = Enemy team's total XP
TXP = Your team's total XP
XPDiff = (ETXP - TXP) / (ETXP + TXP) (minimum 0)
XPF = XPDiff × HeroXP
E = Extra hero kill experience, listed in the table below as Hero Experience

  • 1 Hero: 18 × L + 0.1242 × XPF + E
  • 2 Heroes: 13.5 × L + 0.1242 × XPF + E/2
  • 3 Heroes: 9 × L + 0.108 × XPF + E/3
  • 4 Heroes: 6.3 × L + 0.081 × XPF + E/4
  • 5 Heroes: 4.5 × L + 0.0648 × XPF + E/5

Hero Experience Table[edit]

The table below shows experience required for heroes to be at a certain level, as well as experience gained from killing heroes and units.

Explanation of each of the columns:

  • Level: The level of the hero.
  • Experience Required: The amount of experience that a hero at the prior level with 0 experience must accumulate to achieve this level.
  • Cumulative Experience: The minimum total experience a hero must accumulate during a game to be at the indicated level.
  • Hero Kill Experience: The base amount of experience given by killing a hero, it is split among all allied heroes of the killing unit within 1300 range. This value does not include the bonus experience that hero kills also give.
  • Unit Kill Experience: The base amount of experience given by killing a unit, it is split among all allied heroes of the killing unit within 1300 range. This value is 50% less if the killed unit counts as a summoned unit.
Hero Experience Table
Level Experience Required Cumulative Experience Hero Kill Experience Unit Kill Experience
1 0 0 100 25
2 240 240 120 41
3 360 600 140 62
4 480 1080 160 88
5 600 1680 180 119
6 620 2300 200 155
7 640 2940 220 196
8 660 3600 330 242
9 680 4280 440 293
10 800 5080 550 349
11 820 5900 660 410
12 840 6740 770 476
13 900 7640 880 547
14 1225 8865 990 623
15 1250 10115 1100 704
16 1275 11390 1210 790
17 1300 12390 1320 881
18 1325 14015 1430 977
19 1400 15415 1540 1078
20 1490 16905 1650 1184
21 1600 18505 1760 1295
22 1900 20405 1870 1411
23 2200 22605 1980 1532
24 2500 25105 2090 1658
25 2695 27800 2200 1789

XP Gain Talent Effectiveness[edit]

Some Heroes have Level 10 or Level 15 Talents that increase the amount of experience gained. The following tables show how much less experience is required to get to a certain level by taking that talent.

Level 10 Talent
Target
Level
20% 25% 30% 35%
15 856 1027 1185 1331
18 1506 1807 2085 2342
20 1988 2385 2752 3092
25 3803 4564 5266 5916
Level 15 Talent
Target
Level
20% 25% 30% 35%
18 650 780 900 1011
20 1132 1358 1567 1760
25 2948 3537 4081 4585

This table shows how many levels worth of XP the talents gains at level 25 EG. 30% talent @ level 15 earns 4081 experience, which is level 25 with level 23.45 worth of experience. Therefore, it gains 1.55 levels.

Levels Gained at Level 25
% Talent
@ Level
Levels
Gained
20% @ 10 1.44
25% @ 10 1.75
30% @ 10 2.03
35% @ 10 2.33
20% @ 15 1.10
25% @ 15 1.34
30% @ 15 1.55
35% @ 15 1.76

Version History[edit]

Patch Version Balance Changes
7.03
  • Nerf XP Required to go from level 1 to level 6 increased by 15%, 300 XP total
  • Rework XP Required to go from level 9 to 13 redistributed from 700/720/740/1200 to 800/820/840/900
  • Nerf AoE hero kill Gold and XP bounties reduced by 10% (including comeback gold and XP)
7.01
  • Nerf XP Requirement to go from level 6 to 12 increased by 140 (615/630/645/660/675/775 to 640/660/680/700/720/740)
  • Nerf XP Requirement to go from level 12 to 20 increased by 140 (1175/1200/1225/1250/1275/1375/1400/1425 to 1200/1225/1250/1275/1300/1325/1400/1490)
  • Buff XP Requirement to go from level 24 to 25 reduced by 280 (same overall XP required to reach level 25)
7.00
  • Buff XP required to level past 7 reduced (level 25 cost equal to previous level 23)
  • Nerf Lane Creeps now give 50% of experience when denied by neutrals rather than 35%
  • Nerf XP from hero kills slightly reduced
  • Buff Talents added to game. Some increase XP gain
6.88c
  • Nerf Lane Creeps now give 35% of experience when denied by neutrals rather than 20% (normal player denies give 50% experience)
6.88b
  • Nerf Lane Creeps now give 20% of XP when denied by neutrals rather than 0%
6.87
  • Rework Experience required to get to level 8 and 9 rescaled from 600/1200 to 800/1000
6.86
  • Nerf Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
6.84c
  • Nerf The fixed portion of the XP Hero Bounty for first 5 levels is reduced from 100/120/160/220/300 to 100/120/140/160/180 (then continues +100 per level as usual)
6.84
  • Nerf AoE Bonus XP component based on Team XP difference reduced by 40%
  • Buff Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)
6.82c
  • Nerf AoE XP XPFactor reduced from 0.3/0.3/0.2/0.15/0.12 to 0.23/0.23/0.2/0.15/0.12
6.82b
  • Nerf Reduced AoE XP bonus factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12
  • Rework Adjusted bonus area of effect Gold and XP
6.82
  • Nerf Denied creeps now give less experience
50% experience, instead of a constant 36 per unit
  • Rework Reworked the bonus area of effect XP

See also[edit]