Ember Spirit

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Ember Spirit
Radiant Hero
Ember Spirit Large.png
Attributes
Strength Icon.png
19 +2
Agility Icon Main.png
22 +1.8
Intelligence Icon.png
20 +1.8
Damage
30 - 34
Armor
1.08
Movespeed
310
Stats
Base Stats
Sight Range 1800 / 800
Attack Range 128
Missile Speed Instant
Attack Duration 0.4 + 0.3
Cast Duration 0 + 0.51
Base Attack Time 1.7
Magic Resistance 25%
Turn Rate 0.5
Level Changes
Level 1 15 25
Hit Points 511 1,423 1,803
Mana 260 585 1,079
Armor 1 5 10
Damage 52-56 77-81 115-119


Ember Spirit icon.png Xin, the Ember Spirit[edit]

Recommended Roles
Carry.png Carry Nuker.png Nuker Disabler.png Disabler Durable.png Durable

Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.

Abilities[edit]

Searing Chains
Ember spirit searing chains.png
Ability: No Target
Affects: Enemy Units
Damage: Magical
Xin unleashes up to 2 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
QC
Mana Cost.png 110
Cooldown Clock.png 14 / 12 / 10 / 8
Damage Per Second:
Duration:
Radius:
 40 / 60 / 80 / 100
 2 / 2 / 3 / 3
 400
  • Targets are chosen randomly around Ember Spirit.
  • Interrupts channeling abilities.
  • Does not affect invisible units.
  • Blocked by Magic Immunity.
Sleight of Fist
Ember spirit sleight of fist.png
Ability: Target Point
Affects: Enemy Units
Damage: Physical
Xin dashes around with blazing speed, attacking all enemies in the targeted area and returns to where he was standing after. Deals bonus damage to heroes, and half-damage to creeps. An attack is performed every 0.2 seconds. Xin is invulnerable for the duration of this skill.
WT
Mana Cost.png 50
Cooldown Clock.png 30 / 22 / 14 / 6
Bonus Damage:
Radius:
Cast Range:
 30 / 60 / 90 / 120
 250 / 350 / 450 / 550
 700
  • Targets are determined when the ability is cast.
  • Xin can cast spells and use items during this skill.
  • Xin can place buffs and trigger chance effects (like Bash) on each attack.
Flame Guard
Ember spirit flame guard.png
Ability: No Target
Affects: Self
Damage: Magical
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals DPS in a 400 radius. If the shield is dispelled, the DPS buff goes away.
EE
Mana Cost.png 80 / 90 / 100 / 110
Cooldown Clock.png 35
Damage Absorbed:
Damage Per Second:
Duration:
Radius:
 50 / 200 / 350 / 500
 30 / 40 / 50 / 60
 8 / 12 / 16 / 20
 400
Fire Remnant
Ember spirit fire remnant.png
Ability: Target Point
Affects: Enemy Units
Damage: Magical
Xin charges himself with the energy to create a Fire Remnant every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for area of effect damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges, not by cooldown or manacost. The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out, going through each remnant, and arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.
RF
Remnant Charges:
Charge Replenish Time:
Remnant Duration:
Cast Range:
 3
 35
 45
 1500
  • Xin begins with maximum Fire Remnant charges.
  • While dead Xin will continue to replenish Fire Remnant charges.
  • Fire Remnants are invulnerable, have no collision, and provide 450 / 450 ground vision.
Activate Fire Remnant
Ember spirit activate fire remnant.png
Ability: Target Point
Affects: Enemy Units
Damage: Magical
Target the Fire Remnant to arrive at. You dash through all other Fire Remnants, and end up at the one you targeted, exploding them for area of effect damage.
DR
Mana Cost.png 150
Damage:
Radius:
 100 / 150 / 200
 450
  • Xin moves to each remnant at 1300 speed or in 0.4 seconds, whichever is faster.
  • Destroys trees in its path.
  • Damage blocked by Magic Immunity.

Notes[edit]

Recommended Items[edit]

Standard Build
Starting Items Early Game Core Items Situational Items
Tango Healing Salve Clarity Boots of Speed Magic Wand Ring of Health Phase Boots Drum of Endurance Battle Fury Daedalus Black King Bar Eye of Skadi
Iron Branch Stout Shield NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png Desolator Assault Cuirass Mjollnir
NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png Battle Fury NoItem.png NoItem.png

General Strategy[edit]

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Version History[edit]

See also[edit]

External links[edit]

Introduction[edit]

Guides[edit]

WC3 DotA Version[edit]

References[edit]


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