Ember Spirit

From Liquipedia Dota 2 Wiki
Jump to: navigation, search
Ember Spirit
Radiant Hero
Attributes
Strength
19 +2
Agility
22 +1.8
Intelligence
20 +1.8
Damage
30 - 34
Armor
1.08
Movespeed
310
Stats
Base Stats
Sight Range 1800 / 800
Attack Range 128
Missile Speed Instant
Attack Duration 0.4 + 0.3
Cast Duration 0 + 0.51
Base Attack Time 1.7
Magic Resistance 25%
Turn Rate 0.5
Level Changes
Level 1 15 25
Hit Points 511 1,423 1,803
Mana 260 585 1,079
Armor 1 5 10
Damage 52-56 77-81 115-119
Less Most played as More
 
Position 1 2 3 4 5

Xin, the Ember Spirit[edit]

Recommended Roles
Hero roles Carry Hero roles Nuker Hero roles Disabler Hero roles Durable

Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.

Abilities[edit]

Searing Chains
Ability: No Target
Affects: Enemy Units
Damage: Magical
Xin unleashes up to 2 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
QC
110
14 / 12 / 10 / 8
Damage Per Second:
Duration:
Radius:
 80 / 60 / 120 / 100
 1 / 2 / 2 / 3
 400
  • Total Damage: 80 / 120 / 240 / 300.
  • Targets are chosen randomly around Ember Spirit.
  • Interrupts channeling abilities.
  • Does not affect invisible units.
  • Blocked by Magic Immunity.
Sleight of Fist
Ability: Target Point
Affects: Enemy Units
Damage: Physical
Xin dashes around with blazing speed, attacking all enemies in the targeted area and returns to where he was standing after. Deals bonus damage to heroes, and half-damage to creeps. An attack is performed every 0.2 seconds. Xin is invulnerable for the duration of this skill.
WT
50
30 / 22 / 14 / 6
Bonus Damage:
Radius:
Cast Range:
 20 / 40 / 60 / 80
 250 / 350 / 450 / 550
 700
  • Targets are determined when the ability is cast.
  • Xin can cast spells and use items during this skill.
  • Xin can place buffs and trigger chance effects (like Bash) on each attack.
  • Disarming Xin causes Sleight of Fist to deal no damage.
Flame Guard
Ability: No Target
Affects: Self
Damage: Magical
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals DPS in a 400 radius. If the shield is dispelled, the DPS buff goes away.
EE
80 / 90 / 100 / 110
35
Damage Absorbed:
Damage Per Second:
Duration:
Radius:
 50 / 200 / 350 / 500
 30 / 40 / 50 / 60
 8 / 12 / 16 / 20
 400
Fire Remnant
Ability: Target Point
Affects: Enemy Units
Damage: Magical
Xin charges himself with the energy to create a Fire Remnant every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for area of effect damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges, not by cooldown or manacost. The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out, going through each remnant, and arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.
RF
Remnant Charges:
Charge Replenish Time:
Remnant Duration:
Cast Range:
 3
 35
 45
 1500
  • Xin begins with maximum Fire Remnant charges.
  • While dead Xin will continue to replenish Fire Remnant charges.
  • Fire Remnants are invulnerable, have no collision, and provide 450 / 450 ground vision.
Activate Fire Remnant
Ability: Target Point
Affects: Enemy Units
Damage: Magical
Target the Fire Remnant to arrive at. You dash through all other Fire Remnants, and end up at the one you targeted, exploding them for area of effect damage.
DR
150
Damage:
Radius:
 100 / 150 / 200
 450
  • Xin moves to each remnant at 1300 speed or in 0.4 seconds, whichever is faster.
  • Destroys trees in its path.
  • Damage blocked by Magic Immunity.

Notes[edit]

Recommended Items[edit]

Standard Build
Starting Items Early Game Core Items Situational Items
Tango Healing Salve Clarity Boots of Speed Magic Wand Bottle Phase Boots Drum of Endurance Battle Fury Daedalus Black King Bar Eye of Skadi
Iron Branch Stout Shield Bracer Desolator Assault Cuirass Mjollnir
Battle Fury Linkens Sphere

General Strategy[edit]

This article does not comply to the Strategy Article Policy or the Strategy Template yet.
You can help Liquipedia by expanding it.

Version History[edit]

See also[edit]

External links[edit]

Introduction[edit]

Guides[edit]

WC3 DotA Version[edit]

References[edit]


Personal tools
Competition