Ember Spirit

From Liquipedia Dota 2 Wiki

[e][h]Ember Spirit
Radiant Hero
Ember Spirit Large.png
Strength Icon.png
19 +2.1
Agility Icon Main.png
22 +1.8
Intelligence Icon.png
20 +1.8
Base Stats
Sight Range:
1800 / 800
Attack Range:
Missile Speed:
Attack Duration:
0.4 + 0.3
Cast Duration:
0 + 0.51
Base Attack Time:
Magic Resistance:
Turn Rate:
Level Changes
Hit Points:
Spell Amp:
Most played as
Base HP Regen: 0.5

Ember Spirit icon.png Xin, the Ember Spirit[edit]

Recommended Roles
Carry.png Carry Escape role.png Escape Nuker.png Nuker Disabler.png Disabler Initiator.png Initiator

Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.


Searing Chains
Ember spirit searing chains.png
Targeting Type
No Target
Enemy Units
Damage Type
Xin unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage per second.
Mana Cost dota2.png 110
Cooldown Clock.png 14 / 12 / 10 / 8
Damage Per Second80 / 60 / 120 / 100
Duration1 / 2 / 2 / 3
5 (Level 25 talent)
Maximum Targets2
Cast Point0
 Affected By: Blocked by Spell Immunity Can be dispelled
Xin's harshest lessons often employed the use of red-hot chains.
  • Total damage: 80 / 120 / 240 / 300.
  • Total damage: 500. (Level 25 talent)
  • Targets are chosen randomly around Ember Spirit.
  • Interrupts channeled abilities.
  • Does not hit invisible units.
  • Blocked by Spell Immunity.
  • Can be dispelled.
Sleight of Fist
Ember spirit sleight of fist.png
Targeting Type
Point Target
Enemy Units
Damage Type
Xin dashes around with blazing speed, attacking all enemies in the targeted area and returns to where he was standing after. Deals bonus damage to heroes, but less damage to creeps. Xin is invulnerable for the duration of this skill.
Mana Cost dota2.png 50
Cooldown Clock.png 30 / 22 / 14 / 6
Hero Bonus Damage20 / 40 / 60 / 80
Creep Damage Penalty50%
Jump Interval0.2
Radius250 / 350 / 450 / 550
Cast Range700
Cast Point0
The studied warrior must whip and weave through its enemies, burning each without pause.
  • A regular attack is performed every 0.2 seconds.
  • Targets are determined when the ability is cast. The order they are attacked is random.
  • Xin's Sleight of Fist attacks originate in the direction from which he cast the spell.
  • Xin can cast spells and use items during this skill.
  • Xin can place buffs and trigger chance effects (like Bash) on each attack.
  • Disarming Xin causes Sleight of Fist to deal no damage.
  • A temporary remnant appears where Xin cast it, showing his return location for when the ability ends. This remnant is merely a visual indicator and has no interaction with his ultimate.
  • Does not hit invisible units.
Flame Guard
Ember spirit flame guard.png
Targeting Type
No Target
Damage Type
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Ends prematurely if the damage block amount is used up before the entire duration is reached.
Mana Cost dota2.png 80 / 90 / 100 / 110
Cooldown Clock.png 35
Magic Damage Block50 / 200 / 350 / 500
1000 (Level 20 talent)
Damage Per Second30 / 40 / 50 / 60
Duration8 / 12 / 16 / 20
Cast Point0
 Affected By: Blocked by Spell Immunity Can be dispelled
An enemy should never be allowed to approach without difficulty.
  • Total damage: 240 / 480 / 800 / 1200.
  • Damage is dealt as 6 / 8 / 10 / 12 every 0.2 seconds.
  • The amount of magical damage absorbed is calculated before magic resistance.
  • Damage blocked by Spell Immunity.
  • Can be dispelled.
Fire Remnant
Ember spirit fire remnant.png
Targeting Type
Point Target
Xin charges himself with the energy to create a Fire Remnant. The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out, going through each remnant, and arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.
Maximum Charges3
Charge Replenish Time35
Remnant Duration45
Cast Range1500
Cast Point0
By the spirit's power are Xin's teachings spread anew.
  • Xin begins with maximum Fire Remnant charges.
  • While dead Xin will continue to replenish Fire Remnant charges.
  • Fire Remnants are invulnerable and have no collision.
  • Fire Remnants move to their targeted location at 2.5 × Ember Spirit's speed.
Activate Fire Remnant
Ember spirit activate fire remnant.png
Targeting Type
Point Target
Enemy Units
Damage Type
Target the Fire Remnant to arrive at. You dash through all other Fire Remnants and end up at the one you targeted, exploding them for area of effect damage.
Mana Cost dota2.png 150
Damage100 / 200 / 300
Cast RangeGlobal
Cast Point0
 Affected By: Blocked by Spell Immunity
With blazing speed does a spirit fly!
  • Xin moves to each remnant at 1300 speed or in 0.4 seconds, whichever is faster.
  • Destroys trees in its path within 200 range.
  • Damage blocked by Spell Immunity.

Talent Tree[edit]

Talent Tree
+2s Searing Chains 25 20% Cooldown Reduction
+10 Armor 20 +500 Flame Guard Absorption
+6 All Stats 15 +20 Movement Speed
+30 Damage 10 +8% Spell Amplification

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Healing Salve Stout Shield Poor Mans Shield Bottle Boots of Speed Ring of Aquila Battle Fury Boots of Travel Daedalus Blink Dagger NoItem.png
NoItem.png NoItem.png NoItem.png Quelling Blade NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

Swift and elusive, Ember Spirit strikes all nearby enemies in rapid succession, and ties them up with burning chains. Quickly rushing across the battlefield to arrive at one of his exploding remnants, few can avoid, or capture, his flame.


Skill Build[edit]

Level 1 2 3 4 5 6 7 8 9 10
Spell Ember spirit flame guard.png Ember spirit searing chains.png Ember spirit flame guard.png Ember spirit searing chains.png Ember spirit flame guard.png Ember spirit fire remnant.png Ember spirit flame guard.png Ember spirit searing chains.png Ember spirit searing chains.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Ember spirit sleight of fist.png Ember spirit fire remnant.png Ember spirit sleight of fist.png Ember spirit sleight of fist.png Talents.png Ember spirit sleight of fist.png Ember spirit fire remnant.png Talents.png Talents.png

Flame guard is generally taken first, to help with his low base HP. This gives Ember Spirit some survivability against magic damage. Searing Chains is taken second, for the damage and the utility. Fire Remnant is taken at level 6, but skipped at 11 and 16 most of the times. Only the damage scales, which is negligible. Sleight of Fist only becomes effective when Ember Spirit has farmed some items, which is why it's taken last. An alternative skill build is taking Sleight of Fist once at level 8, before maxing Searing Chains.

Early Game[edit]

Mid Game[edit]

Late Game[edit]

Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
  • Nerf Level 10 Spell Amplification reduced from 10% to 8%
  • Buff Level 10 Attack Damage increased from +25 to +30
  • Nerf Strength gain reduced from 2 to 1.8
  • Nerf Level 10 Talent reduced from +12% Spell Amplification to 10%
  • Buff Level 10 Talent increased from +20 Damage to +25
  • Buff Level 20 Talent increased from +8 Armor to +10
  • Rework Level 20 Talent changed from +15% Cooldown Reduction to +500 Flame Guard Absorption
  • Rework Level 25 Talent changed from +500 Flame Guard Absorption to +20% Cooldown Reduction
  • Nerf Root now disables Activate Fire Remnant
  • Nerf Level 10 Talent from 15% Spell Amplification to 12%
  • Buff Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300
  • Rework Sleight of Fist now places Ember Spirit in front of the target (from the direction of his casting location), rather than randomly around the hero
  • New Added Talent Tree
  • Nerf Fire Remnants no longer give vision
  • Nerf Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3
  • Nerf Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
  • Buff Fire Remnant movement path now kills trees
  • Buff Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60
  • Rework Added to Captains Mode
  • Nerf Armor decreased by 1
  • Nerf Fire Remnant recharge time increased from 30 to 35 seconds
  • Nerf Fire Remnant damage per instance from 120/160/200 to 100/150/200
  • Nerf Armor reduced by 1
  • Nerf Base Strength decreased from 21 to 19
  • Nerf Flame Guard health barrier reduced from 100/250/400/550 to 50/200/350/500
  • Nerf Fire Remnant damage decreased from 140/180/220 to 120/160/200
  • Nerf Searing Chains targets decreased from 3 to 2 random units
  • Nerf Fire Remnant activation cost increased from 100 to 150
  • Nerf Flame Guard magic barrier reduced from 150/300/450/600 to 100/250/400/550
  • New New Hero

Notable Players[edit]

Notable Players
Agressif at The International 2015.jpg Eternalenvy frankfurt major 2015.jpg WIH-Ferrari-NnCI1.jpg Matumba profile.jpg Fnatic MidOne Profile.jpg SumaiL The Summit 3.jpg
Agressif EternaLEnVy Ferrari_430 MATUMBAMAN MidOne SumaiL

See also[edit]

External links[edit]