Ember Spirit

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[e][h]Ember Spirit
Radiant Hero
Attributes
Strength
19 +2
Agility
22 +1.8
Intelligence
20 +1.8
Damage
30 - 34
Armor
1.08
Movespeed
310
Stats
Base Stats
Sight Range:
1800 / 800
Attack Range:
128
Missile Speed:
Instant
Attack Duration:
0.4 + 0.3
Cast Duration:
0 + 0.51
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.6
Level Changes
Level:
1
15
25
Hit Points:
541
1,453
1,833
Mana:
260
585
1,079
Armor:
1
5
10
Damage:
52-56
77-81
115-119
LessMost Played asMore
1
2
3
4
5

Xin, the Ember Spirit

Recommended Roles
Hero roles Carry Hero roles Escape Hero roles Nuker Hero roles Disabler Hero roles Initiator

Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.

Abilities

Searing Chains
Ability: No Target
Affects: Enemy Units
Damage: Magical
Xin unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage per second.
QC
110
14 / 12 / 10 / 8
Damage Per Second:
Duration:
Chains Thrown:
Radius:
 80 / 60 / 120 / 100
 1 / 2 / 2 / 3
 2
 400
 Affected By:  Blocked by Spell Immunity Can be removed by a Purge or Dispel
Xin's harshest lessons often employed the use of red-hot chains.
Sleight of Fist
Ability: Point Target
Affects: Enemy Units
Damage: Physical
Xin dashes around with blazing speed, attacking all enemies in the targeted area and returns to where he was standing after. Deals bonus damage to heroes, and half damage to creeps. Xin is invulnerable for the duration of this skill.
WT
50
30 / 22 / 14 / 6
Hero Bonus Damage:
Creep Damage Penalty:
Radius:
Cast Range:
 20 / 40 / 60 / 80
 50%
 250 / 350 / 450 / 550
 700
The studied warrior must whip and weave through its enemies, burning each without pause.
  • A regular attack is performed every 0.2 seconds.
  • Targets are determined when the ability is cast.
  • Xin can cast spells and use items during this skill.
  • Xin can place buffs and trigger chance effects (like Bash) on each attack.
  • Disarming Xin causes Sleight of Fist to deal no damage.
  • A temporary remnant appears where Xin cast it, showing his return location for when the ability ends.
    This remnant is merely a visual indicator and has no interaction with his ultimate.
  • Does not hit invisible units.
Flame Guard
Ability: No Target
Affects: Self
Damage: Magical
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Ends prematurely if the damage block amount is used up before the entire duration is reached.
EE
80 / 90 / 100 / 110
35
Magic Damage Block:
Damage Per Second:
Duration:
Radius:
 50 / 200 / 350 / 500
 30 / 40 / 50 / 60
 8 / 12 / 16 / 20
 400
 Affected By:  Blocked by Spell Immunity Can be removed by a Purge or Dispel
An enemy should never be allowed to approach without difficulty.
  • Total damage: 240 / 480 / 800 / 1200.
  • Damage is dealt as 6 / 8 / 10 / 12 every 0.2 seconds.
  • The amount of magical damage absorbed is calculated before magic resistance.
  • Damage blocked by Spell Immunity.
  • Can be purged.
Fire Remnant
Ability: Point Target
Xin charges himself with the energy to create a Fire Remnant. The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out, going through each remnant, and arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.
RF
Max Remnant Charges:
Charge Replenish Time:
Remnant Duration:
Cast Range:
 3
 35
 45
 1500
By the spirit's power are Xin's teachings spread anew.
  • Xin begins with maximum Fire Remnant charges.
  • While dead Xin will continue to replenish Fire Remnant charges.
  • Fire Remnants are invulnerable and have no collision.
  • Fire Remnants move to their targeted location at 2.5 × Ember Spirit's speed.
Activate Fire Remnant
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Target the Fire Remnant to arrive at. You dash through all other Fire Remnants and end up at the one you targeted, exploding them for area of effect damage.
DR
150
Damage:
Radius:
 100 / 150 / 200
 450
 Affected By:  Blocked by Spell Immunity
With blazing speed does a spirit fly!
  • Xin moves to each remnant at 1300 speed or in 0.4 seconds, whichever is faster.
  • Destroys trees in its path within 200 range.
  • Damage blocked by Spell Immunity.

Notes

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items
Stout Shield Iron Branch Tango Boots of Speed Bracer Bottle Phase Boots Drum of Endurance Battle Fury Daedalus Blink Dagger Black King Bar
Healing Salve Clarity Town Portal Scroll Eye of Skadi Desolator Divine Rapier
Mjollnir Boots of Travel Linkens Sphere

General Strategy

[e][h]Ember Spirit
Strategy Information
Patch Version:

Swift and elusive, Ember Spirit strikes all nearby enemies in rapid succession, and ties them up with burning chains. Quickly rushing across the battlefield to arrive at one of his exploding remnants, few can avoid, or capture, his flame.

Overview

Skill Build

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Spell Stats Stats Stats

Flame guard is generally taken first, to help with his low base HP. This gives Ember Spirit some survivability against magic damage. Searing Chains is taken second, for the damage and the utility. Fire Remnant is taken at level 6, but skipped at 11 and 16 most of the times. Only the damage scales, which is negligible. Sleight of Fist only becomes effective when Ember Spirit has farmed some items, which is why it's taken last. An alternative skill build is taking Sleight of Fist once at level 8, before maxing Searing Chains.

Early Game

Mid Game

Late Game

Version History

See also

Notable Players

External links

In-Game Standard Hero Build

Guides

WC3 DotA Version

References