Xin, the Ember Spirit
|Carry Escape Nuker Disabler Initiator|
Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.
Xin unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage per second.
Sleight of Fist
Xin dashes around with blazing speed, attacking all enemies in the targeted area and returns to where he was standing after. Deals bonus damage to heroes, but less damage to creeps. Xin is invulnerable for the duration of this skill.
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Ends prematurely if the damage block amount is used up before the entire duration is reached.
Xin charges himself with the energy to create a Fire Remnant. The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out, going through each remnant, and arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.
By the spirit's power are Xin's teachings spread anew.
Activate Fire Remnant
Target the Fire Remnant to arrive at. You dash through all other Fire Remnants and end up at the one you targeted, exploding them for area of effect damage.
|-25 Remnant Charge Restore Time||25||2 Sleight of Fist Charges|
|True Strike||20||+10% Spell Amplification|
|+1s Searing Chains||15||+50 Flame Guard DPS|
|+200 Flame Guard Absorption||10||+25 Damage|
|Starting Items||Early Game||Mid Game||Late Game|
Swift and elusive, Ember Spirit strikes all nearby enemies in rapid succession, and ties them up with burning chains. Quickly rushing across the battlefield to arrive at one of his exploding remnants, few can avoid, or capture, his flame.
Flame guard is generally taken first, to help with his low base HP. This gives Ember Spirit some durability against magic damage. Searing Chains is taken second, for the damage and the utility. Fire Remnant is taken at level 6, but skipped at 11 and 16 most of the times. Only the damage scales, which is negligible. Sleight of Fist only becomes effective when Ember Spirit has farmed some items, which is why it's taken last. An alternative skill build is taking Sleight of Fist once at level 8, before maxing Searing Chains.
|Balance Patch History|
|Patch Version||Balance Changes|
- Standard Ember Spirit (Lane) Build
- Standard Ember Spirit (Middle) Build
- DotaFire's Builds & Guides for Ember Spirit