Elder Titan

From Liquipedia Dota 2 Wiki


[e][h]Elder Titan
Radiant Hero
Elder Titan Large.png
Attributes
Strength Icon Main.png
24 +2.3
Agility Icon.png
14 +1.8
Intelligence Icon.png
23 +1.6
Damage
23 - 33
Armor
2.96
Movespeed
315
Base Stats
Sight Range:
1800 / 800
Attack Range:
150
Missile Speed:
Instant
Attack Duration:
0.35 + 0.97
Cast Duration:
0.4 + 0.8
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.4
Level Changes
Level:
1
15
25
Hit Points:
680
1,320
1,780
Mana:
326
590
782
Spell Amp:
1.4%
2.8%
3.8%
Armor:
3
6
9
Damage:
47 - 57
79 - 89
102 - 112
LessMost played asMore
1
2
3
4
5

Elder Titan icon.png Elder Titan, the Worldsmith[edit]

Recommended Roles
Initiator.png Initiator Disabler.png Disabler Nuker.png Nuker Durable.png Durable

Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."

These original progenitors were there near the Beginning—if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.

The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.

Abilities[edit]

Echo Stomp
Elder titan echo stomp.png
Affects: Enemy Units
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking out nearby enemy units. Elder Titan's stomp deals physical damage, while the Astral Spirit's stomp deals magical damage. Sleeping enemies will wake if they take hero damage.
QT
Mana Cost dota2.png 100
Cooldown Clock.png 14 / 13 / 12 / 11
Sleep Duration:
Physical Damage:


Magical Damage:



Radius:

Channel Time:
Total Cast Time:
 2 / 3 / 4 / 5
 70 / 100 / 130 / 160
 100 / 130 / 160 / 190
 (Level 15 talent)
 70 / 100 / 130 / 160
 100 / 130 / 160 / 190
 (Level 15 talent)
 500
 1.3
 1.7
 Affected By:  Blocked by Spell Immunity Can be removed with a Strong Dispel
The force of creation still echoes in the stomp of the Titan.
Notes
  • The first 0.8 seconds of the sleep cannot be interrupted.
  • Echo Stomped units will not be targeted by towers or creeps.
  • If the Astral Spirit is active, it will also Echo Stomp at its current location to deal the magical portion of the damage.
  • If the Astral Spirit is not currently active, a temporary one appears at Elder Titan's location to deal the magical portion of the damage. This temporary Astral Spirit has no other interaction with units and immediately disappears after stomping.
  • Blocked by Spell Immunity.
  • Can be strong dispelled.
Astral Spirit
Elder titan astral spirit.png
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Elder Titan sends forth his Astral Spirit, a spiritual projection of himself. The Spirit can be controlled freely, damaging any units it phases through. When it rejoins Elder Titan, he is granted bonus damage and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Astral Spirit, and Natural Order abilities.
WC
Mana Cost dota2.png 80 / 90 / 100 / 110
Cooldown Clock.png 16
Base Damage:
Bonus Damage:


Bonus Movement Speed:


Bonus Duration:

Astral Spirit Duration:
Damage Radius:
Cast Range:
 60 / 90 / 120 / 150
 15 / 30 / 45 / 60 per hero
 160 (Level 25 talent)
 6 / 9 / 12 / 15 per creep
 5% per hero
 1% per creep
 9
 8
 275
 1200
 Affected By:  Partially blocked by Spell Immunity
Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need.
Notes
  • The Astral Spirit has 400 ground vision and can freely walk through any terrain.
  • The Astral Spirit's movement speed is equal to Elder Titan's. During return, the movement speed is 600.
  • Casting Echo Stomp always causes both the Astral Spirit and Elder Titan to Echo Stomp at the same time.
  • Damage blocked by Spell Immunity, the return bonus stacks are not.
Return Astral Spirit
Elder titan return astral spirit.png
Ability: No Target
Affects: Astral Spirit
Returns the Astral Spirit to Elder Titan.
DN


Natural Order
Elder titan natural order.png
Ability: Aura
Affects: Enemy Units
Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units. The armor reduction aura is centered around Elder Titan, while the magic resistance reduction aura is centered around the astral spirit.
EN
Base Armor Reduction:
Magic Resist Reduction:
Radius:
 40% / 60% / 80% / 100%
 40% / 60% / 80% / 100%
 350
 Affected By:   Disabled by Break Illusions gain this ability
As it was at the beginning, Elder Titan makes it so again.
Notes
  • Elder Titan carries both parts of the aura if the Astral Spirit is in Elder Titan or Astral Spirit has not been leveled.
  • Illusions get both parts of this aura, even if the Astral Spirit was in with Elder Titan when the illusion is made.
  • Does not affect ancient units.
  • Armor reduction only applies to base armor and armor gained from Agility.
  • Magic Resistance reduction only applies to base hero magic resistance.
  • Enemies remain affected for 1 second after leaving the aura.
  • Disabled by Break.
Earth Splitter
Elder titan earth splitter.png
Ability: Point Target
Affects: Enemy Units
Sends forth a jagged crack in front of Elder Titan. After a short delay, the crack implodes, slowing enemies while dealing damage based on the maximum health of enemy units caught in the area.
Upgradeable by Aghanim's Scepter to increase the slow duration and disarm opponents.
RE
Mana Cost dota2.png 125 / 175 / 225
Cooldown Clock.png 100
Implosion Delay:
Movement Slow:
Slow Duration:

Physical Damage:


Magical Damage:


Radius:

Distance:
Cast Range:
Scepter Ability:
Disarm Duration:
 3.14
 30% / 40% / 50%
 3 / 4 / 5
 4 / 5 / 6
 15% / 20% / 25%
 of maximum enemy HP
 15% / 20% / 25%
 of maximum enemy HP
 315
 2400
 1600
 Enemies are disarmed
 4 / 5 / 6
 Affected By:  Partially blocked by Spell Immunity Can be Dispelled
That which he created, the titan tears asunder.
Notes
  • Destroys trees in its area.
  • Does not affect ancient creeps or Roshan.
  • The crack extends with a speed of 900 to a maximum distance of 2400.
  • Magical damage blocked by Spell Immunity. The slow, disarm, pull, and physical damage are not.
  • Can be dispelled.

Astral Spirit Abilities[edit]

These abilities are identical to Elder Titan's and are simply castable from the Astral Spirit itself. The cooldowns and levels are shared between Elder Titan and the Astral Spirit. No matter which unit casts Echo Stomp, both are used and put on cooldown.

Echo Stomp
Astral spirit echo stomp.png
Affects: Enemy Units
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking out nearby enemy units. Elder Titan's stomp deals physical damage, while the Astral Spirit's stomp deals magical damage. Sleeping enemies will wake if they take hero damage.
QT
Mana Cost dota2.png 100
Cooldown Clock.png 14 / 13 / 12 / 11
Sleep Duration:
Physical Damage:


Magical Damage:



Radius:

Channel Time:
Total Cast Time:
 2 / 3 / 4 / 5
 70 / 100 / 130 / 160
 100 / 130 / 160 / 190
 (Level 15 talent)
 70 / 100 / 130 / 160
 100 / 130 / 160 / 190
 (Level 15 talent)
 500
 1.3
 1.7
 Affected By:  Blocked by Spell Immunity Can be removed with a Strong Dispel
The force of creation still echoes in the stomp of the Titan.
Notes
  • The first 0.8 seconds of the sleep cannot be interrupted.
  • Echo Stomped units will not be targeted by towers or creeps.
  • If the Astral Spirit is active, it will also Echo Stomp at its current location to deal the magical portion of the damage.
  • If the Astral Spirit is not currently active, a temporary one appears at Elder Titan's location to deal the magical portion of the damage. This temporary Astral Spirit has no other interaction with units and immediately disappears after stomping.
  • Blocked by Spell Immunity.
  • Can be strong dispelled.
Return Astral Spirit
Elder titan return astral spirit.png
Ability: No Target
Affects: Astral Spirit
Returns the Astral Spirit to Elder Titan.
DN


Natural Order
Elder titan natural order.png
Ability: Aura
Affects: Enemy Units
Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units.
EN
Magic Resist Reduction:
Radius:
 40% / 60% / 80% / 100%
 350
 Affected By:   Disabled by Break Illusions gain this ability
As it was at the beginning, Elder Titan makes it so again.
Notes
  • The Astral Spirit only carries the magic resistance reduction part of the aura.
  • Enemies remain affected for 1 second after leaving the aura.
  • Does not affect ancient units.
  • Disabled by Break.

Talent Tree[edit]

Talent Tree
+100 Astral Spirit Hero Attack 25 +15 Armor
+50 Attack Speed 20 +12% Magic Resistance
+30 Echo Stomp Damage 15 +275 Health
+10 Strength 10 +200 Mana

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Healing Salve Enchanted Mango Boots of Speed Magic Stick Wind Lace Power Treads Magic Wand Euls Scepter of Divinity Aether Lens Shivas Guard NoItem.png
Stout Shield NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

Scouting the way with his astral spirit, Elder Titan can strike from any direction. Halting foes with a stomp of his hoof while his presence eats away at their defenses, he splits the earth itself to bring his enemies low.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Elder titan astral spirit.png Elder titan natural order.png Elder titan astral spirit.png Elder titan echo stomp.png Elder titan astral spirit.png Elder titan earth splitter.png Elder titan astral spirit.png Elder titan echo stomp.png Elder titan echo stomp.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Elder titan echo stomp.png Elder titan earth splitter.png Elder titan natural order.png Elder titan natural order.png Talents.png Elder titan natural order.png Elder titan earth splitter.png Talents.png Talents.png

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.06
  • Buff Astral Spirit hero bonus damage increased from 12/24/36/48 to 15/30/45/60
  • Buff Earth Splitter radius increased from 300 to 315
  • Rework Replaced Respawn Talent: +200 Mana (Level 10)
7.03
  • Buff Agility gain increased from 1.5 to 1.8
7.02
  • Buff Natural Order AoE from 325 to 350
  • Rework Level 15 Talent from +25% XP Gain to +30 Echo Stomp Damage
  • Buff Level 25 Talent from +80 Astral Spirit Hero Attack to +100
7.00
  • Buff Astral Spirit attack damage per hero increased from 10/20/30/40 to 12/24/36/48
  • Nerf Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
  • Rework Natural Order now removes 40/60/80/100% of the base magic resistance, rather than a fixed amount.
  • Buff Natural Order aura increased from 275 to 325
  • New Added Talent Tree
6.88e
  • Nerf Echo Stomp channel time increased from 1.2 to 1.3
6.88c
  • Nerf Echo Stomped units no longer get targeted by towers or creeps (like nightmare)
  • Nerf Echo Stomp damage decreased from 85/110/135/160 to 70/100/130/160
6.88b
  • Nerf Astral Spirit vision reduced from 450 to 400
6.87
  • Buff Echo Stomp damage increased from 80/90/100/110 to 85/110/135/160
  • Buff Echo Stomp grace period for waking up units with damage increased from 0.65 to 0.8
6.86
  • Buff Earth Splitter damage rescaled from 35% to 30/40/50%
  • Buff Earth Splitter mana cost rescaled from 175 to 125/175/225
  • Buff Earth Splitter's physical damage component is no longer reduced by Damage Block
6.85
  • Buff Echo Stomp area of effect increased from 475 to 500
  • Buff Astral Spirit mana cost rescaled from 110 to 80/90/100/110
  • Buff Astral Spirit attack damage per creep increased from 3/6/9/12 to 6/9/12/15
  • Buff Natural Order aura sticky duration increased from 0.5 to 1.0
6.84
  • Buff Echo Stomp channel time from 1.8 to 1.6
  • Buff Echo Stomp cooldown from 15 to 14/13/12/11
6.83
  • Nerf Astral Spirit damage reduced from 60/100/140/180 to 60/90/120/150
  • Nerf Fixed a few cases where Elder Titan could move his Astral Spirit while casting Echo Stomp
6.82
  • Buff Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
  • Buff Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
  • Buff Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%
6.81b
  • Buff Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110
6.81
  • Buff Echo Stomp mana cost reduced from 100/115/130/145 to 100
  • Buff Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each
6.79c
  • Nerf Ancestral Spirit vision reduced from 600 to 450
  • Nerf Ancestral Spirit damage reduced from 80/120/160/200 to 60/100/140/180
6.79
  • Nerf Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200
6.78
  • Nerf Ancestral Spirit vision type from Flying to Ground
  • Buff Natural Order aura increased from 20/40/60/80% to 25/50/75/100%
6.75
  • Buff Ancestral spirit can now be controlled, until it starts to return to you
  • Buff Ancestral Spirit now has the Echo Stomp and Spirit Return abilities it can cast directly
  • Buff Ancestral Spirit return ability no longer interrupts your hero
  • Rework Ancestral Spirit's movement speed is now equal to Tauren Chieftain's rather than fixed at 455
6.72
  • Buff Ancestral Spirit cast range increased from 1000 to 1200
  • Buff Ancestral Spirit cooldown decreased from 19 to 16
  • Buff Ancestral Spirit now has a secondary ability that returns the spirit
6.71
  • Buff Movement speed increased by 5
6.68
  • Buff Natural Order aoe from 250 to 275
6.63
  • Nerf Ancestral Spirit cast range decreased from 1500 to 1000
  • Buff Earth Splitter AoE decreased
  • Nerf Earth Splitter cooldown increased from 90/75/60 to a constant 100
6.61
  • Nerf Lowered base damage by 10
  • Nerf Lowered Strength gain from 2.7 to 2.3
  • Nerf Decreased Natural Order percentages to 20/40/60/80%
6.60
  • New New hero

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

References[edit]