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Radiant Hero
22 +2.9
12 +1.4
16 +1.8
24 - 34
Base Stats
Sight Range:
1800 / 800
Attack Range:
Missile Speed:
Attack Duration:
0.467 + 0.863
Cast Duration:
0.69 + 0.5
Base Attack Time:
Magic Resistance:
Turn Rate:
Level Changes
Hit Points:
Spell Amp:
LessMost played asMore
Base HP Regen: 0.75

Raigor Stonehoof, the Earthshaker[edit]

Recommended Roles
Support Support Initiator Initiator Disabler Disabler Nuker Nuker

Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.


Ability: Point Target
Affects: Enemy Units
Damage: Magical
Slams the ground with a mighty totem, fissuring the earth while stunning and damaging enemy units in a line. Creates an impassable ridge of stone.
125 / 140 / 155 / 170
Stun Duration:
Fissure Duration:
 110 / 160 / 210 / 260
 1 / 1.25 / 1.5 / 1.75
 Affected By:  Partially blocked by Spell Immunity
The Nishian totem splits the earth to its core with tectonic force.
  • Units hit by fissure are pushed to either side of it.
  • Lane creeps and neutral creeps have limited pathing around fissure. They will often not path around the center of fissure, and will only go around if near the edges.
  • Damage and stun blocked by Spell Immunity, the wall is still created.
Enchant Totem
Ability: No Target
Point Target
Affects: Self
Damage: Physical
Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.
Upgradeable by Aghanim's Scepter to become a point target ability, causing Earthshaker to jump to the targeted spot and cast Enchant Totem there.
20 / 30 / 40 / 50
Bonus Damage:
Buff Duration:
Cast Range:
Leap Duration:
Scepter Ability:
Talent Cooldown:
 1× / 2× / 3× / 4×
 Allows point targeting
 Affected By:   Can be Dispelled
Raigor's gorilla strength can destroy mountains.
  • Only increases base damage.
  • Does not stack with Double Damage Rune.
  • The totem glows when enchanted, which is also visible by enemies.
  • Jump takes 1 second to land regardless of distance traveled.
  • Aftershock is triggered at the end of the jump.
  • Once in mid air, getting silenced or stunned does not stop the jump or its effects.
  • Self casting the ability will make it behave in the original form, without jumping.
  • The jump has a cast point of 0 and a backswing of 0.2.
  • The buff can be purged.
Ability: Passive
Affects: Enemy Units
Damage: Magical
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Stun Duration:
 75 / 100 / 125 / 150
 0.6 / 0.9 / 1.2 / 1.5
 Affected By:  Blocked by Spell Immunity Disabled by Break
The earth trembles beneath the mighty footsteps of Raigor.
Echo Slam
Ability: No Target
Affects: Enemy Units
Damage: Magical
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units.
145 / 205 / 265
150 / 130 / 110
Initial Damage:
Echo Damage:

Damage Radius:

Echo Radius:
 160 / 210 / 270
 40 / 55 / 70
110 with level 20 talent
 Affected By:  Partially blocked by Spell Immunity
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.
  • The echoes travel at a speed of 550.
  • Units killed by echo slam still produce echoes.
  • Damage blocked by Spell Immunity. Echoes are still created.

Talent Tree[edit]

Talent Tree
-2s Enchant Totem Cooldown 25 +600 Health
-35s Respawn Time 20 +40 Echo Damage
+50 Damage 15 +20 Movement Speed
+250 Mana 10 +10 Strength

Recommended Items[edit]

Standard Build
Starting Items Early Game Core Items Situational Items
Clarity Clarity Clarity Magic Stick Boots of Speed Bracer Magic Wand Arcane Boots Blink Dagger Aghanims Scepter Veil of Discord Shivas Guard
Iron Branch Tango Healing Salve Energy Booster Observer Ward Town Portal Scroll Scythe of Vyse Heart of Tarrasque Force Staff
Gauntlets of Strength Animal Courier Guardian Greaves Octarine Core Refresher Orb

General Strategy[edit]

Whether blocking an enemy's escape, dividing their forces, or shattering the ground beneath gathered foes, Earthshaker is at his best when he strikes without warning. Whatever survives the aftershocks still has a swing from his mighty totem to look forward to.


Earthshaker's role as support revolves around positioning, map awareness, and timing. Earthshaker's positioning directly correlates to the effectiveness of his skills, where being on the border of a fight, aiming inwards, is ideal and almost always crucial to landing fissure on the greatest number of enemy units. Common places to be are at towers behind primary farming heroes because towers hide your presence and offer the element of surprise.

Stay out of enemy range when your spells are on cooldown. This can be mitigated by breaking line of sight or by purchasing survival-based items such as Ghost Scepter and Force Staff. Earthshaker works great against teams that create summons to push due to the fact that his Echo Slam ultimate deals more damage if there are more units hit.

Skill Build[edit]

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Spell Fissure Aftershock Fissure Enchant Totem Fissure Echo Slam Fissure Aftershock Aftershock Aftershock Echo Slam Enchant Totem Enchant Totem Enchant Totem Stats Echo Slam

In general, Fissure and Aftershock are maxed first. A single point in Enchant Totem is taken at around level 4 to add another stun from Aftershock in many situations due to the low cooldown of Enchant Totem. Because Earthshaker's attack damage is not high at the beginning of the game, extra levels in Enchant Totem are both unnecessary and unhelpful.

Fissure is used primarily for initiating stuns on the enemy. The stun can help set the opportunity for other spells that are difficult to land on moving targets. Fissure is an effective means of trapping/protection, creating a wall to protect your allies and cut off enemy escapes. Other techniques involve timing your fissure to counter enemy stuns and control the team fight better, stunning the enemy to prevent them from repositioning or casting spells. This makes enemy damage output as inefficient as possible and disrupts their spell combos.

Early Game[edit]

Managing mana is very important for Earthshaker's early game. He starts with little mana and must buy items such as Clarity, Bottle, and Arcane Boots to keep up with costs.

Mid Game[edit]

Earthshaker becomes a roaming ganker that is known for his stuns and crowd control. Earthshaker can block lanes, disconnect foes from their allies, and ultimately be a chaotic presence in fights at a great range. Being active with Earthshaker and coordinating ganks are key to playing a successful Earthshaker throughout the game.

Late Game[edit]

Careful use of your ultimate is critical. You must land it when and where it will be most effective. This can often be a game winning move.

Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
  • Buff Aftershock damage increased from 50/75/100/125 to 75/100/125/150
  • Buff Level 10 Talent increased from +8 Strength to +10
  • Buff Base HP regen from 0.25 to 0.75
  • Rework Level 20 Talent from +10% Spell Amplification to +40 Echo Damage
  • Buff Level 25 Talent from +500 Health to +600 Health
  • New Added Talent Tree
  • Buff Echo Slam radius increased from 575 to 600
  • Rework Reworked Scepter on Earthshaker
  • Nerf Fissure damage reduced from 125/175/225/275 to 110/160/210/260
  • Buff Enchant Totem mana cost reduced from 50 to 20/30/40/50
  • Nerf Fissure no longer has unit targeting
  • Buff Fissure is no longer blocked by Linken's Sphere
  • Nerf Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)
  • Buff Turn rate improved from 0.6 to 0.9
  • Buff Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575
  • Rework Creeps no longer try to path around Fissure; they will wait for it to disappear
  • Buff Echo Slam no longer ignores units that are invisible or in Fog of War
  • Buff Base movement speed increased from 300 to 310
  • Buff Strength gain increased from 2.5 to 2.9
  • Buff Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
  • Buff Fissure range increased by 100
  • Buff Turn rate improved from 0.4 to 0.6
  • Buff Fissure range increased from 1200 to 1300
  • Buff Echo Slam now considers illusions as heroes
This affects Aghanim's Scepter upgrade as it does extra damage for each hero in the area.
  • Buff Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
  • Buff Aftershock damage increased from 25/45/75/115 to 50/75/100/125
  • Buff Enchant Totem cooldown decreased from 6 to 5
  • Buff Enchant Totem cooldown decreased from 7 to 6 seconds
  • Nerf Echo Slam initial damage reduced from 165/230/285 to 160/210/270
  • Buff Enchant Totem no longer dispels if you animation cancel
  • Buff Aftershock AoE from 280 to 300
  • Buff Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
  • Buff Added Aghanim's Scepter to Earthshaker
  • Buff Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
  • Buff Echo Slam's unit search aoe increased by 75
  • Nerf Echo Slam no longer counts corpses for damage Echo damage
  • Nerf Echo Slam now deals half bonus damage from corpses instead of full
  • Nerf Improved Earthshaker's movement speed from 290 to 300
  • Buff Rewrote Fissure to avoid Entangle and Impale based spell conflicts

See also[edit]

Notable Players[edit]

External links[edit]


WC3 DotA Version[edit]