Earth Spirit

From Liquipedia Dota 2 Wiki

[e][h]Earth Spirit
Radiant Hero
21 +2.9
17 +1.5
18 +2.4
25 - 35
Base Stats
Sight Range:
1800 / 800
Attack Range:
Missile Speed:
Attack Duration:
0.35 + 0.65
Cast Duration:
0.01 + 0
Base Attack Time:
Magic Resistance:
Turn Rate:
Level Changes
Hit Points:
Spell Amp:
LessMost played asMore

Kaolin, the Earth Spirit[edit]

Recommended Roles
Nuker Nuker Escape Escape Disabler Disabler Initiator Initiator Durable Durable

Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland minders. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong—a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth.

What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself—an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.


Boulder Smash
Affects: Units
Damage: Magical
Kaolin slams an ally, enemy, or Stone Remnant, knocking them away and damaging enemies the slammed target collides with. Slammed stones travel farther than unit targets and also stun impacted enemies.
22 / 18 / 14 / 10
Smash Distance:
Remnant Distance:
Smash Speed:
Remnant Stun Duration:
Collision Radius:
Unit Cast Range:
Remnant Cast Range:
 50 / 100 / 150 / 200
 500 / 600 / 700 / 800
 0.75 / 1.25 / 1.75 / 2.25
 Affected By:  Blocked by Spell Immunity Partially blocked by Linken's Sphere and echoed by Lotus Orb
It is with the power of a mountain that Earth Spirit strikes his enemies.
  • When point targeted, Kaolin will slam the nearest Stone Remnant within a 200 radius.
  • Knockback does not interrupt channeling or casting.
  • Destroys trees in its path.
  • Does not affect ancient units.
  • Blocked by Spell Immunity.
  • Blocked by Linken's Sphere when cast on an enemy hero.
Rolling Boulder
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Kaolin turns into a boulder and begins spinning in place to build up momentum. He launches himself a distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned. Rolling over a Stone Remnant will add momentum, increasing roll distance, roll speed, damage, and adding a slow to the hero Kaolin collides with.
16 / 12 / 8 / 4

Remnant Move Slow:

Remnant Slow Duration:
Roll Distance:
Remnant Distance:
Collision Radius:
Cast Range:
 400 (Level 25 talent)
 0.8 / 1.2 / 1.6 / 2
 Affected By:   Can be Dispelled
Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.
  • This skill will always go the full distance, a shorter distance cannot be chosen. Stops on the opposite side of the first hero it impacts.
  • Kaolin cannot attack while rolling, but may still turn, cast spells, and use items. Cannot use Blink Dagger or Force Staff while rolling however.
  • The Stone Remnant is consumed when used as a boost for rolling.
  • Destroys trees in its path.
  • The slow can be dispelled.
Geomagnetic Grip
Affects: Allied Creeps
Allied Heroes
Damage: Magical
Kaolin runs a magnetic charge through the Stone Remnant, quickly pulling it to himself. Enemies struck by the target being pulled will be silenced, and will also be dealt damage if the pulled target is a Stone Remnant.
Upgradeable by Aghanim's Scepter to allow targeting of allied heroes.
Silence Duration:
Remnant Damage:
Collision Radius:
Remnant Pull Speed:
Cast Range:
Scepter Ability:
Hero Pull Speed:
 2.5 / 3 / 3.5 / 4
 50 / 100 / 150 / 200
 Can target allied heroes
 Affected By:  Blocked by Spell Immunity Can be Dispelled
Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.
  • When point targeted, Kaolin will pull the nearest Stone Remnant within a 180 radius.
  • Cannot pull units out of Chronosphere, Duel, Flaming Lasso, and Black Hole. The skill still goes on cooldown.
  • Gripping an ally does not interrupt channeling.
  • Destroys trees in its path if dragging a hero.
  • Blocked by Spell Immunity.
  • The silence can be dispelled.
Ability: No Target
Affects: Enemy Units
Damage: Magical
Magnetizes units in a small area around Earth Spirit, causing them to take damage over time for a short duration. Any magnetized heroes cause nearby Stone Remnants to become energized and explode, applying and refreshing the magnetize debuff on all units near the Stone Remnant. This process can repeat multiple times. Stone Remnants are destroyed in this process.
100 / 90 / 80
Damage Per Second:
Refresh Radius:
Explosion Radius:
Magnetize Duration:
 50 / 75 / 100
 Affected By:  Partially blocked by Spell Immunity Can be Dispelled
At the Earth Spirit’s call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.
  • Total damage without refreshing: 300 / 450 / 600.
  • Deals damage in 0.5 second intervals.
  • When a Stone Remnant explodes from Magnetize, it doesn't immediately disappear. It becomes inert and then disappears after 8 seconds. It may still be used by your other spells in the meantime.
  • If any magnetized hero is affected by the silence from Geomagnetic Grip or the slow from Rolling Boulder, all magnetized heroes receive the debuff.
  • Damage and shared effects blocked by Spell Immunity, the debuff is still applied.
  • Can be dispelled.

Innate Abilities[edit]

Stone Remnant
Ability: Point Target
Kaolin raises a Stone Remnant from the depths of the earth to aid him in battle. Creating a Stone Remnant consumes a charge, and charges replenish over time.
Max Remnant Charges:
Charge Replenish Time:
Remnant Duration:
Cast Range:
 2 minutes
Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth.
  • This is an innate ability which is not skilled.
  • Kaolin begins the game with maximum Stone Remnant charges.
  • While dead Kaolin will continue to replenish Stone Remnant charges.
  • Stone Remnants are invulnerable, have no collision, and provide no vision.
  • A Stone Remnant is placed in front of Earth Spirit when double-clicking this ability.

Aghanim's Scepter Abilities[edit]

This hero is upgradeable by Aghanim's Scepter. The scepter grants the Enchant Remnant ability.

Enchant Remnant
Ability: Unit Target
Affects: Heroes
Earth Spirit temporarily enchants an ally or enemy hero, turning them into a Stone Remnant. After a few seconds the remnant shatters, releasing the hero and damaging nearby enemies.
Remnant Duration:
Release Damage:
Damage Radius:
Cast Range:
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army.
  • This ability is independent from Earth Spirit's other abilities and will be given even if none are leveled.
  • Aghanim's Scepter cannot be dropped or sold by Earth Spirit.
  • The Enchanted Remnant functions the same as a normal Stone Remnant.
  • Blocked by Spell Immunity on enemies. Can be cast on spell immune allies.
  • Blocked by Linken's Sphere.

Talent Tree[edit]

Talent Tree
+300 Rolling Boulder Damage 25 -45s Respawn Time
+300 Health 20 +15% Spell Amplification
+90 Gold/Min 15 +15% Magic Resistance
+4 Armor 10 +10 Intelligence

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Clarity Iron Branch Orb of Venom Boots of Speed Magic Stick Tranquil Boots Magic Wand Force Staff Veil of Discord Glimmer Cape Aghanims Scepter
Stout Shield Urn of Shadows

General Strategy[edit]

Earth Spirit keeps the enemy in chaos and his friends in the fight. Adapting to any battle scenario, he can send his stone remnants back and forth to damage foes, or grip an ally from the jaws of death.


Skill Build[edit]

Level 1 2 3 4 5 6 7 8 9 10
Spell Rolling Boulder Boulder Smash Geomagnetic Grip Boulder Smash Boulder Smash Magnetize Boulder Smash Geomagnetic Grip Geomagnetic Grip Talent
Level 11 12 13 14 15 16 18 20 25
Spell Geomagnetic Grip Magnetize Rolling Boulder Rolling Boulder Talent Rolling Boulder Magnetize Talent Talent

Early Game[edit]

Mid Game[edit]

Late Game[edit]

Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
  • Nerf Rolling Boulder slow duration reduced from 1.4/1.6/1.8/2.0 to 0.8/1.2/1.6/2
  • Nerf Base movement speed reduced from 295 to 290
  • Buff Level 25 Talent from -35s Respawn Time to -45s
  • Rework Magnetize debuff now has an overhead counter (similar to Replicate)
  • New Added Talent Tree
  • Nerf Magnetize cooldown increased from 80 to 100/90/80
  • Nerf Rolling Boulder slow duration reduced from 2 to 1.4/1.6/1.8/2.0
  • Nerf Boulder Smash knockback speed reduced from 1200 to 900
  • Nerf Base movement speed reduced from 305 to 295
  • Nerf Earth Spirit's Scepter Enchant Remnant cast range reduced from 600 to 125
  • Rework Enabled Earth Spirit in Captains Mode
  • Nerf Intelligence growth reduced from 2.4 to 2.1
  • Nerf Boulder Smash stun AoE reduced from 200 to 160
  • Nerf Geomagnetic Grip can now only pull allied heroes when using Scepter
  • Buff Stone Remnant is now placed in front of you when double-clicking it
  • Rework Boulder Smash damage from 125 to 50/100/150/200
  • Nerf Geomagnetic Grip manacost from 75 to 100
  • Nerf Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200
  • Nerf Magnetize can now be dispelled
  • Nerf Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds
  • Nerf Rolling Boulder no longer reduces attack speed by 80 for 2 seconds
  • Nerf Rolling Boulder no longer does an additional 45 damage when used with a stone remnant
  • Buff Rolling Boulder base damage increased from 90 to 100
  • Buff Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant
  • Buff Boulder Smash unit targeting now only selects units
  • Buff Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected
  • Rework Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
  • Rework Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
  • Nerf Geomagnetic Grip pull speed on allies reduced from 1000 to 600
  • Nerf Stone Remnant drop range reduced from 1400 to 1100
  • Buff Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
  • Buff Fixed Stone Remnants not appearing in fog of war
  • Buff Magnetize search radius increased from 300 to 400
  • Buff Magnetized Stone Remnants disappear after 8 seconds instead of 5
  • Buff Stone Remnant recharge time reduced from 35 to 30
  • Nerf Stone Remnant recharge timer increased from 25 to 35
  • Rework Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
  • Rework Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
  • Nerf Boulder Smash damage rescaled from 100/150/200/250 to 125
  • Rework Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
  • Nerf Boulder Smash radius from 225 to 200
  • Nerf Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving
  • Buff Geomagnetic Grip now kills trees along the path of a dragged allied hero
  • Nerf Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere
  • Nerf Fixed being able to cast Geomagnetic Grip on magic immune allies
  • Nerf Fixed Boulder Smash being able to target Magic Immune units
  • Nerf Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll
  • Nerf Geomagnetic Grip cast range reduced from 1400 to 1100
  • Nerf Boulder Smash silence duration reduced from 5 to 3.5/4/4.5/5
  • Nerf Boulder Smash unit knockback range rescaled from 800 to 500/600/700/800
  • Buff Fixed Stone Remnant counting as a spell (for purposes of Curse of the Silent, Magic Stick, etc)
  • Nerf Boulder Smash rock push distance reduced from 2400 to 2000
  • Buff Boulder Smash can target a point to push the nearest rock within 180 aoe
  • New New hero

See also[edit]

Notable Players[edit]

External links[edit]