Drow Ranger

From Liquipedia Dota 2 Wiki


[e][h]Drow Ranger
Radiant Hero
Drow Ranger Large.png
Attributes
Strength Icon.png
17 +1.6
Agility Icon Main.png
26 +1.9
Intelligence Icon.png
15 +1.4
Damage
14 - 25
Armor
0.64
Movespeed
290
Base Stats
Sight Range:
1800 / 800
Attack Range:
625
Missile Speed:
1250
Attack Duration:
0.7 + 0.3
Cast Duration:
0.4 + 0.5
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.7
Level Changes
Level:
1
15
25
Hit Points:
540
980
1,300
Mana:
230
458
626
Spell Amp:
0.9%
2.1%
3.%
Armor:
1
4
7
Damage:
40-51
66-77
85-96
Most played as
LessMore
1
2
3
4
5

Drow Ranger icon.png Traxex, the Drow Ranger[edit]

Recommended Roles
Carry.png Carry Disabler.png Disabler Pusher.png Pusher

Drow Ranger's given name is Traxex—a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.

Abilities[edit]

Frost Arrows
Drow ranger frost arrows.png
Ability: Unit Target
Affects: Enemy Units
Adds a freezing effect to Drow's attacks, slowing enemy movement.
QR
Mana Cost dota2.png 12
Movement Slow16% / 32% / 48% / 64%
Hero Duration1.5
Creep Duration7
 Affected By: Blocked by Spell Immunity Can be Dispelled
Ice-encased arrows pierce the silence, chilling their victims to the core.
Notes
Gust
Drow ranger gust.png
Ability: Point Target
Affects: Enemy Units
Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to you.
WE
Mana Cost dota2.png 90
Cooldown Clock.png 16 / 15 / 14 / 13
Silence Duration3 / 4 / 5 / 6
Knockback Duration0.6 / 0.7 / 0.8 / 0.9
Knockback Distance350 at 0 range
 0 at 900 range
 750 at 0 range
 0 at 1250 range
 (Level 25 talent)




Gust Distance
900
 1300 (Level 25 talent)

Radius
250
Cast Range900
 1300 (Level 25 talent)

Cast Point
0.25
 Affected By: Blocked by Spell Immunity Can be Dispelled
Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.
Notes
  • Knockback distance is dynamic and inversely proportional to how close the enemy is. The closer the enemy, the further the unit is knocked back.
  • The gust moves at 2000 speed.
  • Blocked by Spell Immunity.
  • Can be dispelled.
Precision Aura
Drow ranger precision aura.png
Ability: Aura
No Target
Affects: Allied Units
Passively gives all allied ranged heroes a portion of Drow's agility as bonus damage. When cast, the bonus is also applied to allied ranged creeps.
ET
Cooldown Clock.png 100
Ranged Damage Bonus20% / 26% / 32% / 38%
 of Drow Ranger's Agility
 44% (Level 20 talent)


Non-Hero Unit Duration
30
RadiusGlobal
 Affected By:  Disabled by Break Illusions gain part of this ability
Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills.
Notes
  • Non-hero units are only affected if the skill has been cast.
  • Illusions carry this aura but do not gain the bonuses.
  • Illusions can provide the aura even if Drow Ranger is dead.
  • Illusions cannot carry the aura's active ability.
  • When broken the active is also disabled.
Marksmanship
Drow ranger marksmanship.png
Ability: Passive
Affects: Self
Passively provides bonus agility. If there are enemy heroes nearby, the bonus agility is lost.
Upgradeable by Aghanim's Scepter to make her attacks split into two arrows.
RM
Bonus Agility40 / 60 / 80
 105 (Level 25 talent)

Deactivation Radius
400
Scepter AbilityBasic attacks spawn two split arrows

Split Arrow Damage
50%
Split Arrow Radius375
 Affected By:  Disabled by Break Illusions gain this ability
The Drow Ranger is the epitome of archery prowess.
Notes
  • Illusions can use this ability, as well as the Aghanim's Scepter effect.
  • An icy effect is visible on Drow Ranger when no heroes are near.
  • Split arrows target random units within the radius from the original target.
  • Split arrows carry all attack effects, such as Bash and Lifesteal. This even includes all UAMs.
  • Split arrows do not spawn if the original attack misses.
  • When broken the agility bonus and arrow split are disabled. The icy visual effect is not disabled.

Talent Tree[edit]

Talent Tree
+25 Marksmanship Agility 25 +400 Gust Distance/Knockback
+14 Strength 20 +6% Precision Aura Damage
+20 Attack Speed 15 +175 Health
+5 All Stats 10 +15 Movement Speed

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Healing Salve Tango Slippers of Agility Boots of Speed Magic Stick Ring of Aquila Magic Wand Power Treads Dragon Lance Shadow Blade Hurricane Pike Black King Bar
Iron Branch Iron Branch NoItem.png NoItem.png NoItem.png NoItem.png Helm of the Dominator NoItem.png NoItem.png Butterfly NoItem.png NoItem.png

General Strategy[edit]

Not many can escape Drow Ranger once she's within range. After her foes have been silenced with a chilling blast, she finishes them off with a barrage of slowing, ice-tipped arrows that few can survive.

Overview[edit]


Drow Ranger is a ranged Agility hero who is generally played as a hard-carry or semi-carry. In the current state of the game, Drow Ranger is most often played as a carry in the easy lane (also known as the 'safe lane') and less often in the mid lane. Like almost all carries, she scales incredibly well with items but is relatively weak in the early game.

Her three main skills are Frost Arrows, Silence, and Precision Aura. Her ultimate is Marksmanship. Frost Arrows is an orb effect that applies a slow to the target. Silence is an area of effect silencing ability that prevents enemies from casting spells for the duration of its effect. Precision Aura is a global damage increase for Drow Ranger and her allied heroes that is based on a percentage of her agility. Precision Aura can be toggled to affect non-hero units as well, and is excellent as a pushing tool. Drow Ranger's ultimate, Marksmanship, increases her agility immensely. The effect is doubled when there are no enemies around Drow Ranger.

Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Drow ranger precision aura.png Drow ranger frost arrows.png Drow ranger precision aura.png Drow ranger gust.png Drow ranger precision aura.png Drow ranger marksmanship.png Drow ranger precision aura.png Drow ranger frost arrows.png Drow ranger frost arrows.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Drow ranger frost arrows.png Drow ranger marksmanship.png Drow ranger gust.png Drow ranger gust.png Talents.png Drow ranger gust.png Drow ranger marksmanship.png Talents.png Talents.png

Like many heroes, skill priority often changes from game to game. The most common skill order on Drow Ranger is taking Frost Arrows first, followed by a point each in Silence and Precision Aura, and then prioritizing Frost Arrows, with Marksmanship taken whenever available. Sometimes, particularly against caster-heavy lineups or because of a difficult laning situation, it may be beneficial to put more early points into Silence or even take a point or two of stats for the strength gain. Generally, however, Precision Aura is maximized last because of its relatively insignificant use early in the game beyond level 1.

Early Game[edit]


Drow Ranger's kit is very straightforward and generally simple to use. In general, because Frost Arrows is an orb effect, Drow Ranger can freely harass while laning by orb walking. This type of playstyle is similar to Clinkz, though Drow Ranger often has a higher potential of getting a kill in the early game due to the slow effect of Frost Arrows. Silence is used to aid in escape or in obtaining kills, as Drow Ranger is susceptible to stuns.

Your starting items should include a mix of Tangoes and Salves, Iron Branches, and possibly a ring of protection or agility slippers to build into a Ring of Basilius, a Ring of Aquila, or aid in last hitting. Getting basic boots as soon as possible is advised, as Drow Ranger has no innate escapes, and boots coupled with the Frost Arrows slow effect can often result in an early kill. One may consider rushing a Hand of Midas if it can be bought between 6 and 8 minutes into the game. The latest that a Hand of Midas should be bought is 10 minutes, as getting one after this point is not very effective. The item is often built when an early kill or perfect farm provides enough gold to make the long-term experience and gold gain worth the initial investment. If a Hand of Midas is bought, it's often best to use it on the most powerful creeps in the jungle in order to rapidly gain experience. It is often a good idea to obtain a Magic Wand and a Town Portal Scroll, as these are both very useful items to have early in the game.

Drow Ranger usually prefers Power Treads over other boots choices, because they can provide any required basic stat, and a good amount of attack speed. Tranquil Boots can be built for the regeneration when facing a difficult lane.

Mid Game[edit]


Helm of the Dominator is used to dominate a creep from the jungle for use. Usually, the dominated creep is used to repeatedly stack the ancient camp at the X:52 mark so that it can be farmed later. Note that the lifesteal does not apply with Frost Arrows. After the Helm of the Dominator is built, Manta Style is commonly considered, as are the other standard items listed above. This build focuses more on farming for a longer period of time. The Helm of the Dominator can help in extended teamfights, however, as the lifesteal, armor, and regeneration can allow Drow to stay in the fight longer. The helm can later be upgraded into a Satanic in the lategame when Drow's damage is enough to make the lifesteal active useful. Manta Style is more useful when going for a Helm of the Dominator build as opposed to a Shadow Blade build, as you are in search of items that provide long term sustain in fights, as opposed to burst. Manta Style provides all the stats you need for this, in addition to an active that is useful for purging debuffs or avoiding targeted abilities, or simply adding illusions that confuse and damage the enemy. Since illusions benefit most from natural stat gains, it's often a good idea to build Butterfly following Manta Style, or Black King Bar if magic immunity and even more tankiness is desired.

  • Drow Ranger's attack animation has considerable backswing, so animation canceling is quite useful when trying to last hit in lane.
  • Because Frost Arrows is an orb effect, orb walking is a very useful skill to learn. Applying constant harassment can often force the enemy to play very defensively and miss last hits or even experience, and/or spend money on items for hit point regeneration.
  • As with most carries, it's generally advised to farm until you have enough items to fight or your team requires you to push to alleviate pressure on other lanes. Static farming will ensure that you get all the last hits in the vicinity of the safety of your tower, while also putting the enemy in your lane at a higher risk of dying due to ganks.
  • Keeping Precision Aura toggled off until pushing is desired is usually the best way to approach the skill. The creep ability often isn't incredibly useful in the average game until at least the midgame (20 minutes or so)

Late Game[edit]


There are generally two popular ways to build items on Drow Ranger beyond the early game items. One involves rushing a Shadow Blade, followed by obtaining critical strike in the form of Crystalys and eventually Daedalus. Beyond these items, Black King Bar, Butterfly, Satanic, Manta Style and Monkey King Bar are often considered. This build focuses on early survivability through Shadow Blade's Shadow Walk ability, and incredible burst and surprise potential through the damage provided by Shadow Blade's on-hit effect and Crystalys's critical strike. After building a Shadow Blade it is often easy to obtain a kill on a support by simply breaking invisibility with Frost Arrow shots, following up immediately with a silence to prevent retaliation. The target is often dead before a teleportation channel can finish.

Other situational items include:

  • Drum of Endurance - This is an item that is great on almost every hero, and Drow Ranger is no exception. She can use all of the stats it provides, though often there are better items to buy. Drum of Endurance can be bought when in need of cheap, cost-effective items.
  • Assault Cuirass - against an enemy team full of high armor heroes or physical damage dealers. This item is not as good as Butterfly, as there are no agility gains and there are generally better carriers for Assault Cuirass, but sometimes if you are the only player able to farm enough for it, it can be useful.
  • Linken's Sphere - against heroes with strong single-target spells such as Beastmaster or Doom Linken's Sphere can be useful. A lot of the stats aren't very useful for Drow, however, and generally Black King Bar is enough.
  • Divine Rapier - consider getting Divine Rapier when your team is behind and in sore need of some sort of force to surmount a comeback, or when far enough ahead that obtaining a Divine Rapier will ensure a victory. It may be a good idea to purchase a Rapier after killing Roshan and taking the Aegis of the Immortal in the mid to lategame, as Drow's pushing ability and natural agility/attack speed gain is strong enough that a 300 damage increase may simply result in a win on the spot.
  • Monkey King Bar - this item is useful for the ministun against channeling abilities and, most importantly, the truestrike ability. Truestrike is excellent against opponents with evasion through items or abilities, or blind effects, such as Riki's smoke screen. Truestrike is also very useful for attacking uphill, particularly when sieging the enemy Tier 3 towers. Finally, the damage gain and attack speed increase give Drow even more offensive capability.

Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.06
  • Buff Frost Arrows are no longer a Unique Attack Modifier
7.02
  • Buff Level 25 Talent from +350 Gust Distance/Knockback to +400
7.00
  • Nerf Movement Speed reduced by 10
  • New Added Talent Tree
6.88f
  • Nerf Strength gain reduced from 1.9 to 1.6
6.88e
  • Nerf Base damage reduced by 4
6.88c
  • Nerf Gust cooldown increased from 13 to 16/15/14/13
6.88
  • Buff Turn rate improved from 0.6 to 0.7
  • Buff Frost Arrows slow increased from 15/30/45/60% to 16/32/48/64%
6.87
  • Buff Gust cast point improved from 0.4 to 0.25
6.86
  • Buff Added Scepter to Drow Ranger
6.85
  • Buff Precision Aura bonus damage increased from 18/24/30/36% to 20/26/32/38%
  • Buff Precision Aura cooldown reduced from 120 to 100
6.84c
  • Nerf Precision Aura's passive no longer has an exception for pseudo-heroes like Familiars (still affects them when cast, like creeps)
6.83
  • Buff Illusions now benefit from the Marksmanship bonus
6.82
  • Buff Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60
6.81b
  • Buff Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9
6.81
  • Buff Gust knockback duration increased from 0.2 to 0.5
6.80
  • Rework Reworked Silence
6.79
  • Buff Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
  • Nerf Precision Aura no longer affects creeps
  • Buff Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)
  • Nerf Marksmanship attribute negation AoE increased from 375 to 400
  • Nerf Night vision reduced from 1700 to 800
6.78
  • Buff Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%
6.77c
  • Nerf Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved)
  • Buff Reduced Marksmanship enemy detection aoe reduced from 400 to 375
6.77
  • Nerf Trueshot Aura now only affects non-hero units within 900 range of Drow
6.76c
  • Nerf Drow's base armor decreased by 2
  • Buff Marksmanship focus AoE increased from 375 to 400
6.76
  • Rework Trueshot Aura mechanics reworked
  • Rework Changed how Marksmanship bonus agility is granted (reworked)
6.75
  • Buff Frost Arrow's slow increased from 50% to 60% at level 4
  • Buff Marksmanship level 3 agility bonus increased from 45 to 60
  • Buff Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%
  • Buff Silence cooldown decreased from 15 to 13
6.74
  • Buff Silence AoE increased from 275 to 300
6.73
  • Buff Base Agility increased by 4
6.72d
  • Buff Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50
  • Nerf Frost Arrows no longer reduce attack speed
6.72
  • Buff Previous sight range nerf reverted (from 6.68)
6.68
  • Nerf No longer has full night vision (same as the other heroes now, 800)
6.63
  • Buff Attack range increased from 600 to 625
6.58
  • Buff Improved Marksmanship by 3 Agility each level
6.53
  • Buff Improved Drow's Marksmanship slightly
6.50
  • Nerf Lowered Drow Ranger's Agility gain per level
  • Rework Changed Drow Ranger's Marksmanship ultimate
  • Buff Improved range on Drow Ranger's Trueshot Aura

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

References[edit]