Dragon Knight

From Liquipedia Dota 2 Wiki


[e][h]Dragon Knight
Radiant Hero
Attributes
Strength
19 +2.8
Agility
19 +2.2
Intelligence
15 +1.7
Damage
31 - 37
Armor
3.66
Movespeed
290
Base Stats
Sight Range:
1800 / 800
Attack Range:
150
Missile Speed:
Instant
Attack Duration:
0.5 + 0.5
Cast Duration:
0 + 0.51
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.4
Level Changes
Level:
1
15
25
Hit Points:
580
1,360
1,920
Mana:
230
506
710
Spell Amp:
0.9%
2.4%
3.4%
Armor:
4
8
11
Damage:
50-56
89-95
117-123
LessMost played asMore
1
2
3
4
5

Davion, the Dragon Knight[edit]

Recommended Roles
Carry Carry Pusher Pusher Durable Durable Disabler Disabler Initiator Initiator Nuker Nuker

After years on the trail of a legendary Eldwurm, the Knight Davion found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks. Seeing no honor to be gained in dragon-murder, Knight Davion prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that Davion might honor him with death in combat. Davion agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon pierced Davion's throat with a talon. As their blood mingled, Slyrak sent his power out along the Blood Route, sending all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond and Dragon Knight was born. The ancient power slumbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is the Dragon that calls the Knight...

Abilities[edit]

Breathe Fire
Affects: Enemy Units
Damage: Magical
Unleashes a breath of fire on enemy units in a line in front of Dragon Knight.
QF
100 / 110 / 120 / 130
14 / 13 / 12 / 11
Damage:
Damage Reduction:
Reduction Duration:
Radius:
Distance:
Cast Range:
 90 / 170 / 240 / 300
 35%
 11
 150 growing to 250
 650
 500
 Affected By:  Blocked by Spell Immunity Can be Dispelled
Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered for burning numerous other knights to a crisp.
Notes
  • Can hit units up to 900 range away.
  • The fire travels at 1050 speed.
  • Blocked by Spell Immunity.
  • Can be purged.
Dragon Tail
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the cast range is increased.
WT
100
12 / 11 / 10 / 9
Damage:
Stun Duration:
Cast Range:
 25 / 50 / 75 / 100
 2.5 / 2.75 / 3 / 3.25
 150
 400 while in
 Elder Dragon Form
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
Davion's combination of dragon talents and knightly skills makes him a vicious opponent in melee combat.
Notes
Dragon Blood
Ability: Passive
Affects: Self
The life blood of the Dragon improves health regeneration and strengthens armor.
ED
Bonus HP Regeneration:

Bonus Armor:

 3 / 6 / 9 / 12
 24 with talent
 3 / 6 / 9 / 12
 24 with talent
 Affected By:   Disabled by Break
Slyrak's blood still courses through Davion's veins, giving him twice the vitality of an ordinary knight.
Notes
Elder Dragon Form
Ability: No Target
Affects: Self
Transforms the Dragon Knight into a powerful elder dragon.
Level 1 - Green Dragon with Corrosive Breath.
Level 2 - Red Dragon with Corrosive Breath and Splash Attack.
Level 3 - Blue Dragon with Corrosive Breath, Splash Attack, and Frost Breath.
RR
50
115
Dragon:
Base Movement Speed:
Attack Range:
Missile Speed:
Attack Backswing:
Duration:
 Green / Red / Blue
 315
 500
 900
 0.4
 60
 Affected By:   Illusions gain this ability
The dormant dragon power springs forth from within Davion, combining the powers of a legendary knight with a legendary Eldwurm.
Notes
  • While active, Dragon Tail's cast range is increased to 400.
  • Illusions also gain the benefits from this ability.
  • Corrosive Breath debuff affects buildings.
  • Corrosive Breath dps and Frost Breath slow can be purged.

Elder Dragon Form Abilities[edit]

Green Dragon[edit]

Corrosive Breath
Ability: Passive
Affects: Enemy Units
Buildings
Damage: Magical
Dragon Knight spews forth volatile acid breath.
Damage Per Second:
Duration:
 20
 5
 Affected By:  Blocked by Spell Immunity Can be Dispelled Illusions gain part of this ability
Notes
  • Total damage: 100.
  • Does not stack with itself, only refreshes the duration.
  • Illusions apply a fake debuff that deals no damage.
  • Damage blocked by Spell Immunity, the debuff is still applied.
  • Can be purged.

Red Dragon[edit]

Splash Attack
Ability: Passive
Affects: Enemy Units
Damage: Physical
Dragon Knight hits all enemies within the area with splash damage.
100% Damage Radius:
75% Damage Radius:
50% Damage Radius:
 150
 225
 300
 Affected By:   Illusions gain this ability
Notes
  • Corrosive Breath applies to all targets hit by the splash.
  • Illusions can use this ability.

Blue Dragon[edit]

Frost Breath
Ability: Passive
Affects: Enemy Units
Dragon Knight attacks with the power of ice and slows all enemies hit by his attacks.
Movement Slow:
Attack Slow:
Slow Duration:
Radius:
 30%
 20
 3
 300
 Affected By:   Can be Dispelled Illusions gain this ability
Notes

Talent Tree[edit]

Talent Tree
2x Dragon Blood Regen/Armor 25 +75 Movement Speed
+300 Health 20 +120 Gold/Min
+40 Damage 15 +35% XP Gain
+25 Attack Speed 10 +9 Strength

Recommended Items[edit]

Standard Build
Starting Items Early Game Core Items Situational Items
Tango Quelling Blade Clarity Boots of Speed Magic Stick Bracer Power Treads Magic Wand Black King Bar Helm of the Dominator Satanic Armlet of Mordiggian
Gauntlets of Strength Iron Branch Town Portal Scroll Heavens Halberd Heart of Tarrasque Abyssal Blade
Assault Cuirass Daedalus Silver Edge
Blink Dagger Sange and Yasha Moon Shard

General Strategy[edit]

When he takes on his terrifying dragon form, Dragon Knight strikes fear into any who face him. Strong and adaptable, he can stun his enemies and burn all in front of him, often providing his allies the momentum they need to carry them to victory.

Overview[edit]


Dragon Knight is an early-game pusher that later turns into a ranged tank-like carry that can naturally corrode towers with his first level of Elder Dragon Form and later slow enemies with his third level of Elder Dragon Form. Dragon Knight also excels in flash-farming with Breathe Fire and can survive in lane with his passive ability that improves regeneration.

Dragon Knight is an all-around strong hero, but needs the early game advantage of towers to snowball to a late-game carry.

Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Spell Breathe Fire Dragon Blood Breathe Fire Dragon Tail Breathe Fire Elder Dragon Form Breathe Fire Dragon Blood Dragon Blood Dragon Blood Elder Dragon Form Dragon Tail Dragon Tail Dragon Tail Stats Elder Dragon Form

Breathe Fire is used for several reasons. To flash farm the jungle and lane creeps to get your necessary items, cripple foes in lane making it difficult for them to last hit, and weaken all enemies at he beginning of team fights. Breathe Fire's nuke and damage reduction makes it Dragon Knight's most effective skill early on. The increased armor and life regeneration from Dragon Blood is immense. Be sure to get this ability early so you can take full advantage of Soul Ring. Dragon Tail's stun duration does not scale very well for its levels. This stun is best used when in Elder Dragon Form so don't hesitate to transform for the stun and then follow up auto-attack elemental damage. Your ultimate works on towers, so push heavily once you get it.

Early Game[edit]


You want Soul Ring to use Breathe Fire as much as possible to farm and deal damage towards enemies. It also diminishes your enemies' attack, making it harder for them to last-hit or fight back.

Mid Game[edit]


Start ganking heavily with Shadow Blade; push towers during key team moments, then start ganking jungle and lanes with Shadow Blade and your ultimate's slow. After a kill, go push a tower with your team as you are now 4 vs 5 thanks to your initiative. Dragon Knight is very tank-like, but needs to avoid getting nuked down by magic spells. Black King Bar keeps you afloat, let's you dish out debuffs in Dragon Form and makes fighting back all the more harder for enemies. Helm of the Dominator offers the ability to control a creep. Select one that let's you stack and pull the Ancients camp. After several minutes of stacking, you can use your ultimate's splash damage to take out the massive stock for massive gold.

Late Game[edit]


Silver Edge is your next Shadow Blade upgrade. If you are still succeeding with ganks and want the extra damage or you are targeting an enemy to who suffers from the debuff (disabling passive abilities), Silver Edge is a good option. Assault Cuirass synergizes well with Dragon Knight who needs the attack speed, enjoys additional armour and the armour debuff works with his Dragon Form's elemental auto-attacks. Dragon Knight may be the team's primary carry or secondary to someone more agile; regardless, this helps the whole team.

Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.03
  • Buff Level 10 Talent increased from +7 Strength to +9
  • Buff Level 10 Talent increased from +20 Attack Speed to +25
  • Buff Level 25 Talent increased from +60 Movement Speed to +75
7.02
  • Buff Level 10 Talent from +6 Strength to 7
  • Buff Level 15 Talent from +25% XP Gain to +35%
  • Buff Level 25 Talent from +50 Movement Speed to +60
7.00
  • Buff Elder Dragon Form Corrosive Breath now affects the splashed targets.
  • Nerf Dragon Tail is now a fast projectile while in Dragon Form.
  • New Added Talent Tree
6.87
  • Buff Breathe Fire attack damage reduction increased from 20/25/30/35% to 35%
  • Rework Breathe Fire cooldown rescaled from 12 to 14/13/12/11
  • Buff Base damage increased by 4
6.86
  • Buff Dragon Blood HP regen increased from 2/3/4/5 to 3/6/9/12
  • Buff Elder Dragon Form Frost AoE increased from 250 to 300
6.85
  • Buff Breathe Fire debuff duration increased from 8 to 11 seconds
6.84
  • Buff Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
  • Buff Corrosive Breath damage is now lethal
  • Buff Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300
6.83
  • Buff Elder Dragon Form level 3 now maintains the Corrosive Breath ability from levels 1 and 2
6.80
  • Nerf Dragon Tail cooldown rescaled from 9 to 12/11/10/9
6.78
  • Buff Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)
6.75
  • Nerf Armor decreased by 1
  • Buff Dragon Blood armor bonus increased from 2/4/6/8 to 3/6/9/12
  • Nerf Elder Dragon form level 2/3 no longer gives bonus damage (was 5 and 14 respectively)
  • Buff Elder Dragon form level 2/3 100% splash AoE rescaled from 75 to 100
  • Buff Elder Dragon form level 2/3 75% splash AoE rescaled from 150 to 200
6.73
  • Buff While in Dragon form Dragon Tail's cast range increased from 150 to 400
6.72
  • Buff Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300
6.71
  • Buff Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5
6.54
  • Nerf Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
6.52
  • Buff Improved Elder Dragon Form attack animation from 0.94/0.56 to 0.5/0.5
  • Buff Reduced Dragon Knight's Breathe Fire manacost from 100/115/130/150 to 100/110/120/130
  • Nerf Increased Elder Dragon Form cooldown from 100 to 115
6.51
  • Buff Elder Dragon Form manacost from 100/150/200 to 50 on each level
  • Buff Elder Dragon Form cooldown reduced from 135 to 100

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

WC3 DotA Version[edit]

References[edit]