Doom

From Liquipedia Dota 2 Wiki


[e][h]Doom
Dire Hero
Doom Large.png
Attributes
Strength Icon Main.png
26 +3.5
Agility Icon.png
11 +0.9
Intelligence Icon.png
13 +2.1
Movespeed
290
Base Stats
Sight Range:
1800 / 800
Attack Range:
150
Missile Speed:
Instant
Attack Duration:
0.5 + 0.7
Cast Duration:
0.3 + 0.51
Base Attack Time:
2
Magic Resistance:
25%
Turn Rate:
0.5
Level Changes
Level:
1
15
25
Hit Points:
720
1700
2400
Mana:
218
537
768
Spell Amp:
0.9%
3%
4.5%
Armor:
0.6
2.4
3.7
Damage:
53-69
102-118
137-153
Most played as
LessMore
1
2
3
4
5

Doom icon.png Lucifer, the Doom[edit]

Recommended Roles
Carry.png Carry Disabler.png Disabler Initiator.png Initiator Durable.png Durable Nuker.png Nuker

He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment—Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.

Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.

Abilities[edit]

Devour
Doom devour.png
Targeting Type
Unit Target
Affects
Enemy Creeps
Ancient Creeps
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.
QE
Mana Cost dota2.png 40 / 50 / 60 / 70
Cooldown Clock.png 70 / 60 / 50 / 40
Bonus Gold25 / 50 / 75 / 100
105 / 130 / 155 / 180
(Level 10 talent)
Cast Range300
Cast Point0.3
Talent AbilityCan target Ancient Creeps
(Level 20 talent)
 Affected By: Blocked by Spell Immunity
Lucifer's appetite and greed are never sated.
Notes
  • The bonus gold is unreliable gold.
  • Devour cannot be used while digesting a creep.
  • Digestion rate is 20 HP per second. Bonus gold is gained after digestion.
  • Cannot gain abilities from summons.
  • Cannot target Roshan.
  • Blocked by Spell Immunity.
Scorched Earth
Doom scorched earth.png
Targeting Type
No Target
Affects
Enemy Units
Damage Type
Magical
Carpets the nearby earth in flames, damaging enemies while Doom and any units under his control gain bonus health regeneration and increased movement speed.
WT
Mana Cost dota2.png 60 / 65 / 70 / 75
Cooldown Clock.png 55
Damage/Heal16 / 24 / 32 / 40
per second
31 / 39 / 47 / 55
(Level 15 talent)
Bonus Movement Speed14%
Duration10 / 12 / 14 / 16
Radius600
Cast Point0
 Affected By: Blocked by Spell Immunity
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.
Notes
  • Total damage/heal: 160 / 288 / 448 / 640.
  • Total damage/heal: 310 / 468 / 658 / 880. (Level 15 talent)
  • Blocked by Spell Immunity.
Infernal Blade
Doom infernal blade.png
Targeting Type
Unit Target
Affects
Enemy Units
Damage Type
Magical
Doom swings his burning sword, igniting the enemy for a short duration.
EV
Mana Cost dota2.png 40
Cooldown Clock.png 16 / 12 / 8 / 4
Base DPS25 / 30 / 35 / 40
Bonus DPS1.25% / 2.5% / 3.75% / 5%
of max enemy HP
7% (Level 25 talent)
Burn Duration4
Mini-Stun Duration0.6
 Affected By: Blocked by Spell Immunity Can be dispelled
Lucifer shares the fire branding bestowed upon him at the time of his exile.
Notes
  • Total damage: 100 / 120 / 140 / 160 + 5% / 10% / 15% / 20% / 28% of max enemy hp.
  • The burn ticks once per second for 4 seconds.
  • Can be set to Auto-Cast.
  • Blocked by Spell Immunity.
  • Can be dispelled.
Doom
Doom doom.png
Targeting Type
Unit Target
Affects
Enemy Units
Damage Type
Pure
Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time. Doom also dispels the hero.
Upgradeable by Aghanim's Scepter apply break and persist when Doom himself is near the target.

RD
Mana Cost dota2.png 150 / 200 / 250
Cooldown Clock.png 145
Damage Per Second25 / 40 / 55
95 (Level 20 talent)
Silence/Mute Duration16
Cast Range550
Cast Point0.5
Scepter Ability
Applies Break to the target
Countdown Halt Radius
900
 Affected By:  Blocked by Linken's Sphere and echoed by Lotus Orb
When a name is tolled from the bell of Vashundol, doom is sure to follow.
Notes
  • Total damage: 400 / 640 / 880 / 1520.
  • With Aghanim's Scepter, Doom's spell duration doesn't count down while the target is within 900 range of Doom. It still applies damage and its effects during this time, prolonging the duration of the spell.
  • Units afflicted by Doom can be denied once their HP drops below 25% of their maximum health.
  • Dispels positive buffs from the target when cast.
  • Blocked by Linken's Sphere.

Talent Tree[edit]

Talent Tree
+40 Health Regen 25 +2% Infernal Blade Damage
Devour Can Target Ancients 20 +40 Doom DPS
+15 Scorched Earth Damage/Heal 15 +25 Movement Speed
+80 Devour Bonus Gold 10 +275 Health


Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Healing Salve Stout Shield Magic Stick Ring of Basilius Boots of Speed Phase Boots Magic Wand Drum of Endurance Blink Dagger Assault Cuirass Aghanims Scepter
Ring of Protection NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

One way or another, Doom shuts down his enemies. Devouring creeps to claim the various skills they had in life, he can place a lingering silence upon a foe's spells and items with his ultimate as he torches his foes.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Doom devour.png Doom infernal blade.png Doom scorched earth.png Doom scorched earth.png Doom scorched earth.png Doom doom.png Doom scorched earth.png Doom devour.png Doom devour.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Doom devour.png Doom doom.png Doom infernal blade.png Doom infernal blade.png Talents.png Doom infernal blade.png Doom doom.png Talents.png Talents.png

Early Game[edit]



Mid Game[edit]


Doom is selected as a counter to highly mobile heroes such as Weaver. His ability to Doom them silences their escape spells and his Devour allows him to out farm them. Generally, Doom should be quite active in the mid game where his natural power and low cooldown nukes allow him to dominate team fights and small scale engagements.

Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.06d
  • Buff Doom duration increased from 15 to 16 seconds
7.06c
  • Buff Infernal Blade stun duration increased from 0.4 to 0.6
7.06
  • Buff Scorched Earth healing/damage rescaled from 10/20/30/40 to 16/24/32/40
  • Buff Devour mana cost rescaled from 60 to 40/50/60/70
  • Buff Removed critical strike from the small wolves in the jungle, attack damage increased by the same amount (Primarily affects this hero, allowing Doom to Devour a small wolf without replacing the stored ability)
7.05
  • Buff Doom damage increased from 20/35/50 to 25/40/55
  • Buff Level 10 Talent increased from +250 Health to +275
  • Buff Level 15 Talent increased from +20 Movement Speed to +25
  • Buff Level 20 Talent increased from +35 Doom DPS to +40
  • Buff Level 20 Talent changed from +25 Health Regen to Devour Can Target Ancients
  • Buff Level 25 Talent changed from Devour Can Target Ancients to +40 Health Regen
7.02
  • Rework Level 10 Talent from +8 Intelligence to +80 Devour Bonus Gold
  • Buff Level 10 Talent from +150 Health to +250
  • Rework Level 15 Talent from +6 Armor to +15 Scorched Earth Damage/Heal
  • Buff Level 15 Talent from +15 Movement Speed to +20
  • Rework Level 20 Talent from +65 Damage to +35 Doom DPS
7.01
  • Buff Doom Level 20 Talent increased from +50 Damage to +65
  • Buff Doom Level 20 Talent increased from +20 Health Regen to +25
7.00
  • Buff Infernal Blade mini-stun increased from 0.3 to 0.4 seconds
  • New Added Talent Tree
6.88
  • Nerf Doom cooldown increased from 140 to 145
6.87d
  • Nerf Doom cooldown increased from 125 to 140
6.87c
  • Nerf Infernal Blade base damage reduced from 40 to 25/30/35/40
6.86b
  • Rework Enabled in Captains Mode
6.86
  • Rework Temporarily removed from Captains Mode
  • Rework Replaced Level Death with a new ability, Infernal Blade
  • Nerf Base Attack Time increased from 1.7 to 2.0
  • Nerf Scorched Earth damage/heal reduced from 12/23/34/45 to 10/20/30/40
  • Nerf Scorched Earth movement speed from 16% to 14%
  • Nerf Doom cooldown increased from 100 to 125
6.85b
  • Nerf Scepter Doom no longer increases damage
  • Nerf Scorched Earth damage and heal reduced from 12/24/36/48 to 12/23/34/45
  • Nerf Scorched Earth cooldown rescaled from 60/55/50/45 to 55
6.85
  • Buff Scorched Earth damage/heal increased from 12/18/24/30 to 12/24/36/48
  • Buff LVL? Death cooldown reduced from 8 to 7
6.82
  • Nerf Doom now requires Aghanim's Scepter to disable passives
  • Nerf Doom ability cast point increased from 0.3 to 0.5
  • Buff Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
  • Nerf Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)
6.81b
  • Nerf Devour mana cost rescaled from 60/50/40/30 to 60
6.81
  • Nerf Doom damage no longer ignores magic shields EG. Pipe of Insight.
6.79
  • Buff Doom cooldown reduced from 110 to 100
  • Buff Doom now removes positive buffs on the target before applying the debuff
  • Buff Doom Aghanim AoE requirement increased from 550 to 900
6.78
  • Buff Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
  • Buff Aghanim's Scepter upgrade duration reworked (Aghanim's Doom duration doesn't count down while the target is within 550 range of Doom)
6.77
  • Buff Scorched Earth now also affects other units you control
  • Buff Doom now has too much armor! (+1)
6.76
  • Buff Doom duration increased from 13 to 15 (and scepter from 14 to 16)
6.75
  • Buff Devour creep level restriction removed
  • Nerf Devour cooldown from 60/55/50/45 to 70/60/50/40
  • Nerf Devour gold from 40/60/80/100 to 25/50/75/100
  • Buff Devour mana cost from 60 to 60/50/40/30
  • Buff Level Death bonus damage now deals 20% of Max HP instead of a fixed amount
  • Buff Level Death damage increased from 100/150/200/250 to 125/175/225/275
  • Buff Scorched Earth damage/heal increased from 12/16/20/24 to 12/18/24/30
6.74
  • Buff Level Death bonus damage increased from 250 to 275
6.73
  • Buff Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16
6.72
  • Nerf Doom's duration decreased from 14 to 13 seconds
6.70
  • Nerf Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24
6.69
  • Nerf Doom cast range reduced from 650 to 550
  • Nerf Base armor reduced by 2
6.68
  • Rework LVL? Death mana cost rescaled from 85/105/125/145 to 110
  • Nerf Scorched Earth mana cost increased from 60 to 60/65/70/75
  • Nerf Scorched Earth movement speed bonus reduced from 20% to 16%
  • Nerf Starting intelligence reduced from 16 to 13
6.66b
  • Nerf Reduced base armor by 2
  • Nerf Reduced base movement speed by 10
  • Nerf Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
6.66
  • Rework Reworked and rebalanced most of his abilities
6.58
  • Buff Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor
  • Buff Reduced Doom's cooldown by 20 seconds
  • Buff Devour cast range increased a little from 150 to 300
6.56
  • Buff Improved Lucifer's cast animation point
6.54
  • Buff Rewrote Devour. It now shows progress bar overhead and doesn't reveal you
6.52
  • Buff Lowered Scepter upgraded Doom's cooldown

See also[edit]

External links[edit]

Guides[edit]

References[edit]