Doom

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[e][h]Doom
Dire Hero
Attributes
Strength
26 +3.2
Agility
11 +0.9
Intelligence
13 +2.1
Damage
27 - 43
Armor
0.54
Movespeed
290
Base Stats
Sight Range:
1800 / 800
Attack Range:
150
Missile Speed:
Instant
Attack Duration:
0.5 + 0.7
Cast Duration:
0.3 + 0.51
Base Attack Time:
2
Magic Resistance:
25%
Turn Rate:
0.5
Level Changes
Level:
1
15
25
Hit Points:
720
1,600
2,240
Mana:
206
554
806
Spell Amp:
0.8%
2.6%
3.9%
Armor:
1
2
4
Damage:
53-69
99-113
129-145
LessMost played asMore
1
2
3
4
5

Lucifer, the Doom[edit]

Recommended Roles
Carry Carry Disabler Disabler Initiator Initiator Durable Durable Nuker Nuker

He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment—Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.

Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.

Abilities[edit]

Devour
Ability: Unit Target
Affects: Enemy Creeps
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.
Upgradeable by Talent to target Ancient creeps as well.
QE
60
70 / 60 / 50 / 40
Bonus Gold:


Cast Range:

 25 / 50 / 75 / 100
 105 / 130 / 155 / 180
 with level 10 talent

 300
 Affected By:  Blocked by Spell Immunity
Lucifer's appetite and greed are never sated.
Notes
  • The bonus gold is unreliable gold.
  • Devour cannot be used while digesting a creep.
  • Digestion rate is 20 HP per second. Bonus gold is gained after digestion.
  • Cannot gain abilities from summons.
  • Cannot target Ancient Creeps unless upgraded by talent. Cannot target Roshan.
  • Blocked by Spell Immunity.
Scorched Earth
Ability: No Target
Affects: Enemy Units
Damage: Magical
Carpets the nearby earth in flames, damaging enemies while Doom and any units under his control gain bonus health regeneration and increased movement speed.
WT
60 / 65 / 70 / 75
55
Damage/Heal per second:


Bonus Movement Speed:

Duration:
Radius:
 
10 / 20 / 30 / 40
 25 / 35 / 45 / 55
 with level 15 talent

 14%
 10 / 12 / 14 / 16
 600
 Affected By:  Blocked by Spell Immunity
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.
Notes
  • Total damage/heal: 100 / 240 / 420 / 640 250 / 420 / 630 / 880 with talent.
  • Blocked by Spell Immunity.
Infernal Blade
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Doom swings his burning sword, igniting the enemy.
EV
40
16 / 12 / 8 / 4
Base DPS:
Bonus DPS:


Burn Duration:

Mini-Stun Duration:
 25 / 30 / 35 / 40
 1.25% / 2.5% / 3.75% / 5%
 of max enemy HP
 7% with talent
 4
 0.4
 Affected By:  Blocked by Spell Immunity Can be Dispelled
Lucifer shares the fire branding bestowed upon him at the time of his exile.
Notes
Doom
Ability: Unit Target
Affects: Enemy Units
Damage: Pure
Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time. Doom also purges the hero.
Upgradeable by Aghanim's Scepter to increase the duration, apply break, and persist when Doom himself is near the target.
RD
150 / 200 / 250
145
Damage Per Second:

Silence/Mute Duration:


Cast Range:

Cast Point:
Scepter Effect :
Countdown Halt Radius:
 20 / 35 / 50
 85 with level 20 talent
 15
 16
 550
 0.5
 Applies Break to target
 900
 Affected By:   Blocked by Linken's Sphere and echoed by Lotus Orb
When a name is tolled from the bell of Vashundol, doom is sure to follow.
Notes
  • Total damage: 300 / 525 / 750 / 1275.
  • Total upgrade damage: 320 / 560 / 800 / 1360.
  • With Aghanim's Scepter, Doom's spell duration doesn't count down while the target is within 900 range of Doom. It still applies damage and its effects during this time, prolonging the duration of the spell.
  • Units afflicted by Doom can be denied once their HP drops below 25% of their maximum health.
  • Dispels positive buffs from the target when cast.
  • Blocked by Linken's Sphere.

Talent Tree[edit]

Talent Tree
Devour Can Target Ancients 25 +2% Infernal Blade Damage
+25 Health Regen 20 +35 Doom DPS
+15 Scorched Earth Damage/Heal 15 +20 Movement Speed
+80 Devour Bonus Gold 10 +250 Health

Recommended Items[edit]

Standard Build
Starting Items Early Game Core Items Situational Items
Stout Shield Healing Salve Tango Magic Stick Boots of Speed Ring of Basilius Magic Wand Phase Boots Vladmirs Offering Assault Cuirass Shivas Guard Blink Dagger
Iron Branch Iron Branch Drum of Endurance Town Portal Scroll Silver Edge Heart of Tarrasque Aghanims Scepter
Heavens Halberd Refresher Orb Radiance

General Strategy[edit]

One way or another, Doom shuts down his enemies. Devouring creeps to claim the various skills they had in life, he can place a lingering silence upon a foe's spells and items with his ultimate as he torches his foes.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Spell Devour Infernal Blade Scorched Earth Scorched Earth Scorched Earth Doomed Scorched Earth Devour Devour Devour Doomed Infernal Blade Infernal Blade Infernal Blade Stats Doomed

Early Game[edit]



Mid Game[edit]


Doom is selected as a counter to highly mobile heroes such as Weaver. His ability to Doom them silences their escape spells and his Devour allows him to out farm them. Generally, Doom should be quite active in the mid game where his natural power and low cooldown nukes allow him to dominate team fights and small scale engagements.

Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.02
  • Rework Level 10 Talent from +8 Intelligence to +80 Devour Bonus Gold
  • Buff Level 10 Talent from +150 Health to +250
  • Rework Level 15 Talent from +6 Armor to +15 Scorched Earth Damage/Heal
  • Buff Level 15 Talent from +15 Movement Speed to +20
  • Rework Level 20 Talent from +65 Damage to +35 Doom DPS
7.01
  • Buff Doom Level 20 Talent increased from +50 Damage to +65
  • Buff Doom Level 20 Talent increased from +20 Health Regen to +25
7.00
  • Buff Infernal Blade mini-stun increased from 0.3 to 0.4 seconds
  • New Added Talent Tree
6.88
  • Nerf Doom cooldown increased from 140 to 145
6.87d
  • Nerf Doom cooldown increased from 125 to 140
6.87c
  • Nerf Infernal Blade base damage reduced from 40 to 25/30/35/40
6.86b
  • Rework Enabled in Captains Mode
6.86
  • Rework Temporarily removed from Captains Mode
  • Rework Replaced Level Death with a new ability, Infernal Blade
  • Nerf Base Attack Time increased from 1.7 to 2.0
  • Nerf Scorched Earth damage/heal reduced from 12/23/34/45 to 10/20/30/40
  • Nerf Scorched Earth movement speed from 16% to 14%
  • Nerf Doom cooldown increased from 100 to 125
6.85b
  • Nerf Scepter Doom no longer increases damage
  • Nerf Scorched Earth damage and heal reduced from 12/24/36/48 to 12/23/34/45
  • Nerf Scorched Earth cooldown rescaled from 60/55/50/45 to 55
6.85
  • Buff Scorched Earth damage/heal increased from 12/18/24/30 to 12/24/36/48
  • Buff LVL? Death cooldown reduced from 8 to 7
6.82
  • Nerf Doom now requires Aghanim's Scepter to disable passives
  • Nerf Doom ability cast point increased from 0.3 to 0.5
  • Buff Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
  • Nerf Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)
6.81b
  • Nerf Devour manacost rescaled from 60/50/40/30 to 60
6.81
  • Nerf Doom damage no longer ignores magic shields EG. Pipe of Insight.
6.79
  • Buff Doom cooldown reduced from 110 to 100
  • Buff Doom now removes positive buffs on the target before applying the debuff
  • Buff Doom Aghanim AoE requirement increased from 550 to 900
6.78
  • Buff Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
  • Buff Aghanim's Scepter upgrade duration reworked
Aghanim's Doom duration doesn't count down while the target is within 550 range of Doom
6.77
  • Buff Scorched Earth now also affects other units you control
  • Buff Doom now has too much armor! (+1)
6.76
  • Buff Doom duration increased from 13 to 15 (and scepter from 14 to 16)
6.75
  • Buff Devour creep level restriction removed
  • Nerf Devour cooldown from 60/55/50/45 to 70/60/50/40
  • Nerf Devour gold from 40/60/80/100 to 25/50/75/100
  • Buff Devour manacost from 60 to 60/50/40/30
  • Buff Level Death bonus damage now deals 20% of Max HP instead of a fixed amount
  • Buff Level Death damage increased from 100/150/200/250 to 125/175/225/275
  • Buff Scorched Earth damage/heal increased from 12/16/20/24 to 12/18/24/30
6.74
  • Buff Level Death bonus damage increased from 250 to 275
6.73
  • Buff Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16
6.72
  • Nerf Doom's duration decreased from 14 to 13 seconds
6.70
  • Nerf Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24
6.69
  • Nerf Doom cast range reduced from 650 to 550
  • Nerf Base armor reduced by 2
6.68
  • Rework LVL? Death mana cost rescaled from 85/105/125/145 to 110
  • Nerf Scorched Earth mana cost increased from 60 to 60/65/70/75
  • Nerf Scorched Earth movement speed bonus reduced from 20% to 16%
  • Nerf Starting intelligence reduced from 16 to 13
6.66b
  • Nerf Reduced base armor by 2
  • Nerf Reduced base movement speed by 10
  • Nerf Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
6.66
  • Rework Reworked and rebalanced most of his abilities
6.58
  • Buff Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor
  • Buff Reduced Doom's cooldown by 20 seconds
  • Buff Devour cast range increased a little from 150 to 300
6.56
  • Buff Improved Lucifer's cast animation point
6.54
  • Buff Rewrote Devour. It now shows progress bar overhead and doesn't reveal you
6.52
  • Buff Lowered Scepter upgraded Doom's cooldown

See also[edit]

Notable Players[edit]

External links[edit]

Guides[edit]

WC3 DotA Version[edit]

References[edit]