Disarm is a status effect that prevents the affected unit from attacking. Disarmed units can still cast spells, but cannot cast attack modifier spells. The disarm effect is a colored shackle around the unit's hands with a broken sword indicator above their head. If a disarmed unit is ordered to attack, it will attempt to stay within attack range of the target but will be unable to act.
|Elder Titan||Earth Splitter||4 / 5 / 6 (Aghanim's Scepter)|
|Invoker||Deafening Blast||1.25 / 2 / 2.75 / 3.5 / 4.25 / 5 / 5.75 / 6.5|
|Oracle||Fate's Edict||3 / 3.5 / 4 / 4.5|
|Heaven's Halberd||Disarm||5.5 on ranged enemies |
3 on melee enemies