Dazzle

From Liquipedia Dota 2 Wiki


[e][h]Dazzle
Dire Hero
Dazzle Large.png
Attributes
Strength Icon.png
16 +2.15
Agility Icon.png
21 +1.7
Intelligence Icon Main.png
27 +3.4
Damage
14 - 32
Armor
1.94
Movespeed
305
Base Stats
Sight Range:
1800 / 800
Attack Range:
550
Missile Speed:
1200
Attack Duration:
0.3 + 0.3
Cast Duration:
0.3 + 0.5
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.6
Level Changes
Level:
1
15
25
Hit Points:
520
1,120
1,540
Mana:
372
889
1,263
Spell Amp:
1.9%
5.3%
7.7%
Armor:
2
5
8
Damage:
41-59
88-106
122-140
LessMost played asMore
1
2
3
4
5

Dazzle icon.png Dazzle, the Shadow Priest[edit]

Recommended Roles
Support.png Support Nuker.png Nuker Disabler.png Disabler

Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.

Abilities[edit]

Poison Touch
Dazzle poison touch.png
Ability: Unit Target
Affects: Enemy Units
Damage: Physical
Casts a poisonous spell on an enemy unit, causing damage and slowness over time, and eventual paralysis. At higher levels, the slow increases per second.
QT
Mana Cost dota2.png 70
Cooldown Clock.png 15 / 13 / 11 / 7
Damage Per Second:

DPS Duration:

Level 1:
Level 2:

Level 3:



Level 4:



Slow Duration:

Total Spell Duration:
Cast Range:
Talent Cooldown:
 14 / 20 / 26 / 36
 61 (Level 20 talent)
 7
 33% slow for 3 seconds
 33% slow for 2 seconds,
 66% slow for 1 second
 33% slow for 1 second,
 66% slow for 1 second,
 100% slow for 1 second
 33% slow for 1 second,
 66% slow for 1 second,
 Stun for 1 second
 3
 10
 600 / 650 / 700 / 750
 1 (Level 25 talent)
 Affected By:  Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be Dispelled
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
Notes
  • Total damage: 112 / 160 / 208 / 288.
  • Total damage: 488. (Level 20 talent)
  • The projectile moves at 1300 speed.
  • The slow is applied immediately lasting 3 seconds, then after the slow wears off it deals 8 instances of damage over 7 seconds.
  • Poison Touch stacks with itself. Each stack slows, stuns, and tracks its duration independently,
  • Blocked by Spell Immunity and Linken's Sphere.
  • Can be dispelled.
Shallow Grave
Dazzle shallow grave.png
Ability: Unit Target
Point Target
Affects: Allied Units
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
Upgradeable by Aghanim's Scepter to become an AoE spell.
WG
Mana Cost dota2.png 150
Cooldown Clock.png 60 / 45 / 30 / 15
Cast Range:
Duration:
Cast Point:
Scepter Radius:
 550 / 700 / 850 / 1000
 5
 0.4
 450
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
Notes
  • Enemies can see the duration indicator for Shallow Grave.
  • Axe's Culling Blade can kill through Shallow Grave.
  • If a Meepo clone dies, all Meepos will die regardless of Shallow Grave.
  • Units will still die from Bloodstone's Pocket Deny ability when activated.
Shadow Wave
Dazzle shadow wave.png
Ability: Unit Target
Affects: Units
Damage: Physical
Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. Dazzle is always healed by Shadow Wave, and it does not count toward the number of targets.
ED
Mana Cost dota2.png 90 / 100 / 110 / 120
Cooldown Clock.png 12 / 10 / 8 / 6
Heal / Damage:

Maximum Targets:

Damage Radius:
Bounce Radius:
Cast Range:
 80 / 100 / 120 / 140
 200 (Level 25 talent)
 3 / 4 / 5 / 6
 185
 475
 900
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
Notes
  • Max damage: 320 / 500 / 720 / 980.
  • Max damage: 1400. (Level 25 talent)
  • Prioritizes allied heroes over creeps.
  • Can damage an enemy multiple times if several allies get healed near it.
Weave
Dazzle weave.png
Ability: Point Target
Affects: Heroes
Applies a buff to heroes hit by the target area that increases allied hero armor and decreases enemy hero armor over time.
RW
Mana Cost dota2.png 100
Cooldown Clock.png 40
Armor Shift Per Second:
Duration:
Radius:
Cast Range:
 0.75 / 1 / 1.25
 24
 575
 2000
His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.
Notes
  • Total armor shift: 18 / 24 / 30.
  • Provides ground vision of the area for 3 seconds.

Talent Tree[edit]

Talent Tree
+60 Shadow Wave Heal 25 -6s Poison Touch Cooldown
+25 Poison Touch DPS 20 +25 Movement Speed
+60 Damage 15 +100 Cast Range
+125 Health 10 +10 Intelligence

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Iron Branch Iron Branch Tango Magic Stick Boots of Speed Urn of Shadows Magic Wand Arcane Boots Medallion of Courage Mekansm Force Staff Guardian Greaves
Clarity Clarity Observer Ward NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Dazzle poison touch.png Dazzle shadow wave.png Dazzle shallow grave.png Dazzle shadow wave.png Dazzle shadow wave.png Dazzle weave.png Dazzle shadow wave.png Dazzle shallow grave.png Dazzle shallow grave.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Dazzle shallow grave.png Dazzle weave.png Dazzle poison touch.png Dazzle poison touch.png Talents.png Dazzle poison touch.png Dazzle weave.png Talents.png Talents.png

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.06
  • Rework Reworked Dazzle's Scepter. Causes Shallow Grave to be a 450 AoE spell.
  • Rework Replaced Respawn Talent: +25 Poison Touch DPS (Level 20)
7.02
  • Buff Level 15 Talent from +40 Damage to +60
7.00
  • Buff Multiple instances of Poison Touch stack
  • New Added Talent Tree
6.87
  • Buff Poison Touch range increased from 600 to 600/650/700/750
6.86c
  • Nerf Shallow Grave cast point increased from 0.35 to 0.4
  • Nerf Shadow Wave mana cost increased from 80/90/100/110 to 90/100/110/120
6.86
  • Buff Poison Touch mana cost reduced from 100 to 70
  • Nerf Shallow Grave cast point increased from 0.3 to 0.35
  • Nerf Shallow Grave mana cost increased from 140/130/120/110 to 150
  • Nerf Weave no longer provides 800 flying vision. Now provides ground vision for the AoE of the ability for 3 seconds
6.85
  • Buff Poison Touch mana cost reduced from 100/115/130/145 to 100
6.84
  • Buff Poison Touch level 4 damage from 32 to 36
6.83
  • Buff Base attack range increased from 500 to 550
6.82
  • Buff Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75
6.81
  • Nerf Poison Touch no longer causes a ministun
6.80
  • Buff Weave duration increased from 20 to 24
6.79
  • Buff Weave duration rescaled from 12/18/24 to 20
  • Buff Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
  • Buff Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
  • Nerf Poison Touch is now dodgeable
  • Rework Poison Touch slow timings reworked
6.78
  • Buff Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
  • Buff Shallow Grave can now be cast on magic immune allies
6.77
  • Buff Shallow Grave cast range rescaled from 400/600/800/1000 to 550/700/850/1000
6.75
  • Buff Poison Touch level 4 cooldown decreased from 9 to 7
  • Buff Shadow Wave AoE increased from 170 to 185
6.72d
  • Buff Shadow Wave always heals you first before it jumps
6.72c
  • Buff Poison Touch is no longer blocked by damage block items like Vanguard
6.72
  • Buff Poison Touch damage increased from 7/14/21/28 to 8/16/24/32
6.70
  • Buff Shadow Wave damage aoe increased from 155 to 170
6.69
  • Buff Shallow Grave now has a duration indicator for allies
6.65
  • Nerf Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15
6.64
  • Nerf Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.
6.60
  • Buff Lowered Shallow Grave cooldown (80/60/40/20➜54/40/26/12 cd)
  • Buff Added Dazzle to Aghanim's Scepter
6.57
  • Buff Reduced Shallow Grave cooldown from 90/70/50/30 to 80/60/40/20
6.54
  • Rework Reworked Dazzle
6.52
  • Buff Added a visual effect to Weave, visible to allies only
6.48b
  • Rework Restored the old duration based Shallow Grave (Shallow Grave now has a 360 second buff duration, instead of lasting until the next death)

Notable Players[edit]

Notable Players
Fnatic Fly DHW12.jpg Vanskor.jpg
Fly VANSKOR

See also[edit]

External links[edit]

Guides[edit]

References[edit]