Damage Types

From Liquipedia Dota 2 Wiki
Taste my blade!

There are three primary Damage Types: Physical, Magical, and Pure.
Physical damage is affected by Armor. Magical damage is affected by Magic Resistance. Pure damage is affected by neither.

Spell Immunity status prevents the targeting of most spells (no matter what damage type they are) and grants a 100% Magic Resistance bonus. Whether or not a spell pierces immunity is unique to the spell.

Physical Damage[edit]

Physical damage is caused by all standard attacks from units and some spells. All types of physical damage are resisted by Armor. Damage Block reduces damage from standard attacks. Cleave is unaffected by armor value but is still affected by armor type and damage block. Physical damage does not affect Ethereal units. Evasion grants the chance to dodge standard attacks, but will not dodge physical damage caused by a spell.

Attack Types[edit]

Physical damage caused by standard attacks can have different attack types depending on the type of unit, and they are affected by different armor types as listed in the table below.

Attack Type Armor Type
Basic armor icon.png Basic Armor Fortified armor icon.png Fortified Armor Hero armor icon.png Hero Armor
Basic attack icon.png   Basic Attack   100% 70% 75%
Pierce attack icon.png Pierce Attack 150% 35% 50%
Siege attack icon.png   Siege Attack    100% 250% 85%
Hero attack icon.png Hero Attack 100% 50% 100%
For a comprehensive list, see the Table of Armor and Damage Types

Basic Attack[edit]

Basic attacks are used by most creeps and summons. It deals less damage to buildings, siege creeps, and heroes.

Pierce Attack[edit]

Pierce attacks are used by some creeps and summons. It deals very high damage to lane creeps and neutral creeps, but very weak damage to buildings, siege creeps, and heroes.

Siege Attack[edit]

Siege attacks are used by towers and siege creeps. It deals very high damage to buildings and siege creeps, but less damage to heroes.

Hero Attack[edit]

Hero attacks are used by all heroes, and a few special summons. It deals half damage to buildings and siege creeps.

Magical Damage[edit]

Magical damage is a very common damage type for spells. Magical damage deals bonus damage to Ethereal units and is affected by Magic Resistance.

Pure Damage[edit]

Pure damage is a damage type that is not affected by Armor or Magic Resistance. Pure damage can be reduced and amplified by a few specialized game mechanics.

Hero Abilities
Hero Ability
Abaddon Large.png Abaddon Abaddon mist coil.png Mist Coil (Self-Damage)
Axe Large.png Axe Axe counter helix.png Counter Helix
Bane Large.png Bane Bane brain sap.png Brain Sap
Bane nightmare.png Nightmare
Bloodseeker Large.png Bloodseeker Bloodseeker blood rite.png Blood Rite
Bloodseeker rupture.png Rupture
Chen Large.png Chen Chen test of faith.png Test of Faith
Doom Large.png Doom Doom doom.png Doom
Enchantress Large.png Enchantress Enchantress impetus.png Impetus
Enigma Large.png Enigma Enigma midnight pulse.png Midnight Pulse
Enigma black hole.png Black Hole
Invoker Large.png Invoker Invoker sun strike.png Sun Strike
Lina Large.png Lina Lina laguna blade.png Laguna Blade (Scepter)
Lone Druid Large.png Lone Druid Lone druid summon spirit bear.png Summon Spirit Bear (Backlash)
Medusa Large.png Medusa Medusa mystic snake.png Mystic Snake (Stone Gaze)
Nyx Assassin Large.png Nyx Assassin Nyx assassin spiked carapace.png Spiked Carapace
Omniknight Large.png Omniknight Omniknight purification.png Purification
Outworld Devourer Large.png Outworld Devourer Outworld devourer arcane orb.png Arcane Orb
Pudge Large.png Pudge Pudge meat hook.png Meat Hook
Queen of Pain Large.png Queen of Pain Queen of pain sonic wave.png Sonic Wave
Silencer Large.png Silencer Silencer glaives of wisdom.png Glaives of Wisdom
Spectre Large.png Spectre Spectre desolate.png Desolate
Templar Assassin Large.png Templar Assassin Templar assassin psi blades.png Psi Blades
Timbersaw Large.png Timbersaw Timbersaw whirling death.png Whirling Death (Tree Cut)
Timbersaw timber chain.png Timber Chain
Timbersaw chakram.png Chakram
Chakram Chakram (Scepter)
Tinker Large.png Tinker Tinker laser.png Laser
Item Abilities
Item Ability
Iron Talon.png Iron Talon Piercing Blow Piercing Blow
Urn of Shadows.png Urn of Shadows Urn hi res.png Soul Release

Non-Damage Types[edit]

The following mechanics remove hit points but do not trigger on-hit effects. The underlying mechanic is the damage source not causing a hit. This results in it being ignored by effects which only trigger on hit. A hit is defined as damage greater than 0 from a standard damage type (either physical, magical, or pure). Because the following mechanics do not cause a hit, they are considered Non-Damage Types and are in an entirely different category from standard Damage Types.

HP Cost[edit]

HP Cost does not count as damage and is always non-lethal. It cannot be reduced or amplified by anything.

Hero Abilities
Hero Ability
Huskar Large.png Huskar Huskar burning spear.png Burning Spear
Io Large.png Io Io overcharge.png Overcharge
Kunkka Large.png Kunkka Kunkka ghost ship.png Ghostship
Phoenix Large.png Phoenix Phoenix icarus dive.png Icarus Dive
Phoenix fire spirits.png Fire Spirits
Phoenix sun ray.png Sun Ray
Terrorblade Large.png Terrorblade Terrorblade sunder.png Sunder
Undying Large.png Undying Undying soul rip.png Soul Rip
Weaver Large.png Weaver Weaver time lapse.png Time Lapse
Item Abilities
Item Ability
Unholy Strength.png Armlet of Mordiggian Unholy Strength
Soul Ring.png Soul Ring Sacrifice

Negative Regeneration[edit]

Negative Regeneration does not count as damage but is always lethal. It cannot be reduced or amplified by anything.

Hero Abilities
Hero Ability
Necrophos Large.png Necrophos Necrophos heartstopper aura.png Heartstopper Aura
Techies Large.png Techies Techies blast off.png Blast Off! (Self-Damage)

Instant Kill[edit]

Under certain conditions, some abilities may provide an instant kill. This has no damage type and simply kills the target when the requirements are met. This means that under shared damage effects, instant kill damage is not spread.

Hero Abilities
Hero Ability Kill Condition
Ancient Apparition Large.png Ancient Apparition Ancient apparition ice blast.png Ice Blast Unit is under the threshold
Axe Large.png Axe Axe culling blade.png Culling Blade Unit is under the threshold
Brewmaster Large.png Brewmaster Brewmaster primal split.png Primal Split If all the warriors die, Brewmaster dies
Clinkz Large.png Clinkz Clinkz death pact.png Death Pact Unit is a non-ancient creep or summon
Disruptor Large.png Disruptor Disruptor glimpse.png Glimpse Unit is an illusion
Doom Large.png Doom Doom devour.png Devour Unit is a non-ancient creep or summon
Enigma Large.png Enigma Enigma demonic conversion.png Demonic Conversion Unit is a non-ancient creep or summon
Juggernaut Large.png Juggernaut Juggernaut omnislash.png Omnislash Unit is a non-ancient creep
Lich Large.png Lich Lich sacrifice.png Sacrifice Unit is an allied lane creep
Lifestealer Large.png Lifestealer Lifestealer consume.png Consume Unit is non-hero and Infestable
Lion Large.png Lion Lion hex.png Hex Unit is an illusion
Lion mana drain.png Mana Drain Unit is an illusion
Lone Druid Large.png Lone Druid Lone druid summon spirit bear.png Spirit Bear If Lone Druid dies, the Spirit Bear also dies
Mirana Large.png Mirana Mirana sacred arrow.png Sacred Arrow Unit is a non-ancient creep or summon
Medusa Large.png Medusa Medusa stone gaze.png Stone Gaze Unit is an illusion
Meepo Large.png Meepo Meepo divided we stand.png Divided We Stand If one Meepo dies, they all die
Oracle Large.png Oracle Oracle false promise.png False Promise Unit took too much damage
Phoenix Large.png Phoenix Phoenix supernova.png Supernova If the sun dies, Phoenix also dies
Pugna Large.png Pugna Pugna life drain.png Life Drain Unit is an illusion
Shadow Shaman Large.png Shadow Shaman Shadow shaman hex.png Hex Unit is an illusion
Wraith King Large.png Wraith King Wraith king reincarnation.png Reincarnation Wraith duration ends
Item Abilities
Item Ability Kill Condition
Bloodstone.png Bloodstone Bloodstone hi res.png Pocket Deny Instantly denies the user when used
Hand of Midas.png Hand of Midas Alchemist greevils greed.png Transmute Unit is transmutable
Scythe of Vyse.png Scythe of Vyse Hex Hex Unit is an illusion

No-Trigger[edit]

Damage dealt by the following abilities will not trigger on-hit effects, despite having a damage type.

Hero Abilities
Hero Ability
Spectre Large.png Spectre Spectre dispersion.png Dispersion
Venomancer Large.png Venomancer Venomancer poison sting.png Poison Sting
Zeus Large.png Zeus Zeus static field.png Static Field
Unit Abilities
Unit Ability
Vhoul Assassin Vhoul assassin envenomed weapon.png Envenomed Weapon

No-Reflection[edit]

Damage dealt by the following abilities cannot be reflected.

Hero Abilities
Hero Ability
Nyx Assassin Large.png Nyx Assassin Nyx assassin spiked carapace.png Spiked Carapace
Spectre Large.png Spectre Spectre dispersion.png Dispersion
Venomancer Large.png Venomancer Venomancer poison sting.png Poison Sting
Viper Large.png Viper Viper corrosive skin.png Corrosive Skin
Warlock Large.png Warlock Warlock fatal bonds.png Fatal Bonds
Zeus Large.png Zeus Zeus static field.png Static Field
Unit Abilities
Unit Ability
Vhoul Assassin Vhoul assassin envenomed weapon.png Envenomed Weapon
Item Abilities
Item Ability
Blade Mail.png Blade Mail Blade mail hi res.png Damage Return

Direct Added Damage[edit]

Some damage effects have deprecated interactions still found within the game. The following abilities add damage directly to the user's attack despite being a different damage type, and interact with lifesteal and damage reduction as if it were part of the user's standard attack damage itself, despite being abilities.

Overview:


Fury Swipes, Diffusal Blade, and Necronomicon Warrior:

  • Does not work against allied units.


Javelin, Monkey King Bar, Skull Basher, Abyssal Blade, Time Lock, and Berserker's Rage:


Roshan:


Hero Abilities
Hero Ability
Faceless Void Large.png Faceless Void Faceless void time lock.png Time Lock
Riki Large.png Riki Riki cloak and dagger.png Cloak and Dagger
Slardar Large.png Slardar Slardar bash of the deep.png Bash of the Deep
Troll Warlord Large.png Troll Warlord Troll warlord berserkers rage active.png Berserker's Rage
Ursa Large.png Ursa Ursa fury swipes.png Fury Swipes
Unit Abilities
Unit Ability
Necronomicon Warrior Necronomicon Warrior Mana Break.png Mana Break
Roshan Roshan bash.png Bash
Item Abilities
Item Ability
Abyssal Blade.png Abyssal Blade Abyssal blade hi res.png Bash
Diffusal Blade.png Diffusal Blade Diffusal blade manabreak.png Manabreak
Javelin.png Javelin Javelin hi res.png Pierce
Monkey King Bar.png Monkey King Bar Monkey king bar hi res.png Mini-Bash
Skull Basher.png Skull Basher Skull basher hi res.png Bash

Version History[edit]

Patch Version Balance Changes
7.06
  • Buff Siege damage type vs structures increased from 150% to 250%
6.87
  • Rework Removed Strong armor type, and moved affected units to Soft type, which is now renamed to Basic type
6.86
  • Buff Siege damage against heroes increased from 75% to 85%
  • Rework Removed the Light attack type and moved the following units to the Standard attack type
  • Rework Removed the Weak armor type and moved the following unit to the Soft armor type
  • Rework Combined the Basic and Strong Armor types
6.82
  • Rework There are now three primary damage types and a Spell Immunity Piercing status with each
Physical can now be blocked by Spell Immunity, Pure can now pierce Spell Immunity, on an individual spell basis
  • Rework Universal damage type removed
This was a rare type that always pierced Spell Immunity and was reduced by Magic Resistance
  • Rework Composite damage type removed
This was a hybrid type that was reduced by both Armor and Magic Resistance
  • Rework HP Removal removed, replaced by HP Cost
Remaining uses are as an alternative cost for spells or as functional HP modifications, these are now considered usage costs in the game and are never lethal

See also[edit]

External links[edit]