Damage Types

From Liquipedia Dota 2 Wiki
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There are three primary Damage Types: Physical, Magical, and Pure.
Physical damage is affected by Armor. Magical damage is affected by Magic Resistance. Pure damage is affected by neither.

Spell Immunity status prevents the targeting of most spells (no matter what damage type they are) and grants a 100% Magic Resistance bonus. Whether or not a spell pierces immunity is unique to the spell.

Physical Damage[edit]

Physical damage is caused by all standard attacks from units and some spells. All types of physical damage are resisted by Armor. Damage Block reduces damage from standard attacks. Cleave is unaffected by armor value but is still affected by armor type and damage block. Physical damage does not affect Ethereal units. Evasion grants the chance to dodge standard attacks, but will not dodge physical damage caused by a spell.

Attack Types[edit]

Physical damage caused by standard attacks can have different attack types depending on the type of unit, and they are affected by different armor types as listed in the table below.

Attack Type Armor Type
Basic Armor Basic Armor Fortified Armor Fortified Armor Hero Armor Hero Armor
Basic Attack   Basic Attack   100% 70% 75%
Pierce Attack Pierce Attack 150% 35% 50%
Siege Attack   Siege Attack    100% 150% 85%
Hero Attack Hero Attack 100% 50% 100%
For a comprehensive list, see the Table of Armor and Damage Types

Basic Attack[edit]

Basic attacks are used by most creeps and summons. It deals less damage to buildings, siege creeps, and heroes.

Pierce Attack[edit]

Pierce attacks are used by some creeps and summons. It deals very high damage to lane creeps and neutral creeps, but very weak damage to buildings, siege creeps, and heroes.

Siege Attack[edit]

Siege attacks are used by towers and siege creeps. It deals very high damage to buildings and siege creeps, but less damage to heroes.

Hero Attack[edit]

Hero attacks are used by all heroes, and a few special summons. It deals half damage to buildings and siege creeps.

Magical Damage[edit]

Magical damage is a very common damage type for spells. Magical damage deals bonus damage to Ethereal units and is affected by Magic Resistance.

Pure Damage[edit]

Pure damage is a damage type that is not affected by Armor or Magic Resistance. Pure damage can be reduced and amplified by a few specialized game mechanics.

Non-Damage Types[edit]

The following mechanics remove hit points but do not trigger on-hit effects. The underlying mechanic is the damage source not causing a hit. This results in it being ignored by effects which only trigger on hit. A hit is defined as damage greater than 0 from a standard damage type (either physical, magical, or pure). Because the following mechanics do not cause a hit, they are considered Non-Damage Types and are in an entirely different category from standard Damage Types.

HP Cost[edit]

HP Cost does not count as damage and is always non-lethal. It cannot be reduced or amplified by anything.

Negative Regeneration[edit]

Negative Regeneration does not count as damage but is always lethal. It cannot be reduced or amplified by anything.

Hero Abilities
Hero Ability
Necrophos Necrophos Heartstopper Aura Heartstopper Aura
Techies Techies Blast Off Blast Off!

Instant Kill[edit]

Under certain conditions, some abilities may provide an instant kill. This has no damage type and simply kills the target when the requirements are met. This means that under shared damage effects, instant kill damage is not spread.

Hero Abilities
Hero Ability Kill Condition
Ancient Apparition Ancient Apparition Ice Blast Ice Blast Unit is under the threshold
Axe Axe Culling Blade Culling Blade Unit is under the threshold
Brewmaster Brewmaster Primal Split Primal Split If all the warriors die, Brewmaster dies
Clinkz Clinkz Death Pact Death Pact Unit is a non-ancient creep or summon
Disruptor Disruptor Glimpse Glimpse Unit is an illusion
Doom Doom Devour Devour Unit is a non-ancient creep or summon
Enigma Enigma Demonic Conversion Demonic Conversion Unit is a non-ancient creep or summon
Juggernaut Juggernaut Omnislash Omnislash Unit is a non-ancient creep
Lich Lich Sacrifice Sacrifice Unit is an allied lane creep
Lifestealer Lifestealer Consume Consume Unit is non-hero and Infestable
Lion Lion Lion Hex Unit is an illusion
Lion Mana Drain Unit is an illusion
Lone Druid Lone Druid Spirit Bear Spirit Bear If Lone Druid dies, the Spirit Bear also dies
Mirana Mirana Sacred Arrow Sacred Arrow Unit is a non-ancient creep or summon
Medusa Medusa Stone Gaze Stone Gaze Unit is an illusion
Meepo Meepo Divided We Stand Divided We Stand If one Meepo dies, they all die
Oracle Oracle False Promise False Promise Unit took too much damage
Phoenix Phoenix Supernova Supernova If the sun dies, Phoenix also dies
Pugna Pugna Life Drain Life Drain Unit is an illusion
Shadow Shaman Shadow Shaman Shadow Shaman Hex Unit is an illusion
Wraith King Wraith King Reincarnation Reincarnation Wraith duration ends
Item Abilities
Item Ability Kill Condition
Bloodstone Bloodstone Pocket Deny Pocket Deny Instantly denies the user when used
Hand of Midas Hand of Midas Transmute Transmute Unit is transmutable
Scythe of Vyse Scythe of Vyse Hex Hex Unit is an illusion

No-Trigger[edit]

Damage dealt by the following abilities will not trigger on-hit effects, despite having a damage type.

Hero Abilities
Hero Ability
Spectre Spectre Dispersion Dispersion
Venomancer Venomancer Poison Sting Poison Sting
Zeus Zeus Static Field Static Field
Unit Abilities
Unit Ability
Vhoul Assassin Envenomed Weapon Envenomed Weapon

No-Reflection[edit]

Damage dealt by the following abilities cannot be reflected.

Hero Abilities
Hero Ability
Nyx Assassin Nyx Assassin Spiked Carapace Spiked Carapace
Spectre Spectre Dispersion Dispersion
Venomancer Venomancer Poison Sting Poison Sting
Viper Viper Corrosive Skin Corrosive Skin
Warlock Warlock Fatal Bonds Fatal Bonds
Zeus Zeus Static Field Static Field
Unit Abilities
Unit Ability
Vhoul Assassin Envenomed Weapon Envenomed Weapon
Item Abilities
Item Ability
Blade Mail Blade Mail Blade Mail Damage Return

Version History[edit]

Patch Version Balance Changes
6.87
  • Rework Removed Strong armor type, and moved affected units to Soft type, which is now renamed to Basic type
6.86
  • Buff Siege damage against heroes increased from 75% to 85%
  • Rework Removed the Light attack type and moved the following units to the Standard attack type
  • Rework Removed the Weak armor type and moved the following unit to the Soft armor type
  • Rework Combined the Basic and Strong Armor types
6.82
  • Rework There are now three primary damage types and a Spell Immunity Piercing status with each
Physical can now be blocked by Spell Immunity, Pure can now pierce Spell Immunity, on an individual spell basis
  • Rework Universal damage type removed
This was a rare type that always pierced Spell Immunity and was reduced by Magic Resistance
  • Rework Composite damage type removed
This was a hybrid type that was reduced by both Armor and Magic Resistance
  • Rework HP Removal removed, replaced by HP Cost
Remaining uses are as an alternative cost for spells or as functional HP modifications, these are now considered usage costs in the game and are never lethal

See also[edit]

External links[edit]