Clockwerk

From Liquipedia Dota 2 Wiki


[e][h]Clockwerk
Radiant Hero
Attributes
Strength
24 +2.9
Agility
13 +2.3
Intelligence
17 +1.3
Damage
31 - 33
Armor
1.82
Movespeed
315
Base Stats
Sight Range:
1800 / 800
Attack Range:
150
Missile Speed:
Instant
Attack Duration:
0.33 + 0.64
Cast Duration:
0.3 + 0.51
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.6
Level Changes
Level:
1
15
25
Hit Points:
680
1,480
2,060
Mana:
254
470
626
Spell Amp:
1.1%
2.2%
3.%
Armor:
2
6
10
Damage:
55-57
92-94
124-126
LessMost played asMore
1
2
3
4
5

Rattletrap, the Clockwerk

Recommended Roles
Initiator Initiator Disabler Disabler Durable Durable Nuker Nuker

Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.

It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!

Abilities

Battery Assault
Ability: No Target
Affects: Enemy Units
Damage: Magical
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and mini-stun.
QE
75
32 / 28 / 24 / 20
Damage:
Duration:

Shrapnel Interval:

Mini-Stun Duration:
Radius:
 20 / 45 / 70 / 95
 10.5
 20.5 with talent
 0.7
 0.1
 275
 Affected By:  Blocked by Spell Immunity
Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
Notes
  • Does 16 shrapnel bursts for a total damage of 320 / 720 / 1120 / 1520.
  • Does 30 bursts for a total damage of 2850.
  • Battery Assault will still continue if Clockwerk is disabled.
  • Does not hit invisible units.
  • Blocked by Spell Immunity.
Power Cogs
Ability: No Target
Affects: Enemy Units
Damage: Magical
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in a few attacks, but Clockwerk can destroy them with just one.
WC
50 / 60 / 70 / 80
15
Cog Duration:
Mana/Health Drain:
Attacks To Destroy:

Knockback Duration:

Knockback Distance:
Cog Spawn Radius:
Cog Shock Radius:
Cast Point:
 5 / 6 / 7 / 8
 80 / 120 / 160 / 200
 2 / 2 / 2 / 3
 1 for Clockwerk
 0.85
 250
 215
 160
 0.2
 Affected By:  Blocked by Spell Immunity
One of Clockwerk's inventions of which he is most proud is the power cog—though it is sometimes despised by his allies.
Notes
  • Units knocked back by Power Cogs destroy trees in 100 radius around where they land.
  • Units knocked back by Power Cogs move at 300 speed.
  • Does not block neutral creep camps from spawning.
  • Blocked by Spell Immunity.
Rocket Flare
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for a few seconds.
ER
50
20 / 18 / 16 / 14
Damage:


Radius:

Cast Range:
 80 / 120 / 160 / 200
 155 / 195 / 235 / 275
 with level 15 talent

 600
 Global
 Affected By:  Blocked by Spell Immunity
What started as a festive display has become a useful scouting and bombardment tool.
Notes
Hookshot
Ability: Point Target
Affects: Units
Damage: Magical
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are also damaged and stunned.
Upgradeable by Aghanim's Scepter to decrease the cooldown.
RT
150
70 / 55 / 40
Stun Duration:
Damage:
Extend/Pull Speed:
Cast Range:
Latch Radius:
Stun Radius:
Scepter Cooldown:
 1 / 1.5 / 2
 100 / 200 / 300
 4000 / 5000 / 6000
 2000 / 2500 / 3000
 125
 175
 12
 Affected By:  Partially blocked by Spell Immunity
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
Notes
  • Clockwerk can use items while traveling, but cannot cast spells.
  • Damage blocked by Spell Immunity, the stun and pull are not.
  • The hooked target is stunned upon the impact of the hook, and stunned again when Clockwerk collides with them. This means the hooked target gets stunned for up to 0.5 seconds longer.

Talent Tree

Talent Tree
+10s Battery Assault Duration 25 +400 Health
+12% Magic Resistance 20 -25s Respawn Time
+75 Rocket Flare Damage 15 +50 Damage
+200 Mana 10 +4 Armor

Summon Stats

Power Cog [h]
Attributes
Attack Type
Armor Type
Physical
None
Armor
None
Stats
Unit Type:
Summoned
Duration:
5 / 6 / 7 / 8
Hit Points:
2 / 2 / 2 / 3
Sight Range:
1600 / 600
Gold Bounty:
16-20
Magic Resistance:
Immune
Notes:
Takes 1 damage from attacks, except for the caster who always destroys it in 1 hit.

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items
Tango Healing Salve Stout Shield Boots of Speed Bracer Bottle Phase Boots Magic Wand Blade Mail Aghanims Scepter Drum of Endurance Pipe of Insight
Iron Branch Iron Branch Iron Branch Heart of Tarrasque Radiance Shivas Guard

General Strategy

Launching himself into enemies with his grappling hookshot, Clockwerk isolates targets and blasts them apart with disorienting shrapnel. As he scouts the battlefield with his handy flares, he never has trouble finding targets to send himself toward.

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10
Spell Power Cogs Battery Assault Battery Assault Rocket Flare Battery Assault Hookshot Battery Assault Rocket Flare Rocket Flare Talent
Level 11 12 13 14 15 16 18 20 25
Spell Rocket Flare Hookshot Power Cogs Power Cogs Talent Power Cogs Hookshot Talent Talent

Early Game



Mid Game



Late Game



Version History

Balance Patch History
Patch Version Balance Changes[1]
7.02
  • Buff Level 15 Talent from +40 Damage to +50
  • Rework Level 15 Talent from +15 Movement Speed to +75 Rocket Flare Damage
7.00
  • New Added Talent Tree
6.88
  • Buff Rocket Flare radius increased from 575 to 600
  • Buff Power Cogs cast point improved from 0.3 to 0.2
  • Buff Power Cogs radius increased from 200 to 215
6.87
  • Buff Battery Assault damage increased from 20/40/60/80 to 20/45/70/95
  • Buff Minor cleanup to Power Cogs push back distance/duration changed from 252/0.84 to 250/0.85
6.86
  • Buff Strength growth increased from 2.7 to 2.9
  • Buff Power Cogs now spawn in a circle rather than a rectangle
6.84
  • Buff Rocket Flare speed from 1500 to 1750
6.83
  • Buff Battery Assault damage increased from 15/35/55/75 to 20/40/60/80
6.82
  • Buff Hookshot now pulls Clockwerk to neutral creeps normally like any unit
6.80
  • Nerf Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3
6.79
  • Nerf Units knocked back by Power Cogs destroy trees in 100 AoE around where they land
6.78
  • Nerf Power Cogs no longer knock back magic immune units
6.77
  • Buff Agility growth increased from 1.2 to 2.3
6.76
  • Buff Hookshot now pulls Clockwerk to allies instead of getting blocked by them
  • Buff Hookshot Aghanim's upgraded cooldown decreased from 15 to 12
6.75
  • Buff Strength growth increased from 2.4 to 2.7
  • Buff Battery Assault damage interval improved from 0.75 to 0.7
  • Buff Power Cogs damage and mana drain increased from 60/90/120/150 to 80/120/160/200
  • Buff Power Cogs duration increased from 3/4/5/6 to 5/6/7/8
  • Buff Fixed Power Cogs not triggering and burning mana/hp when someone Force Staffs over it
6.74
  • Buff Power Cogs HP/Mana drain increased from 55/70/85/100 to 60/90/120/150
6.72
  • Nerf Armor decreased by 1
6.69
  • Buff Movement speed increased from 310 to 315
6.68
  • Buff Armor increased by 1
  • Buff Battery Assault damage increased from 10/30/50/70 to 15/35/55/75
  • Buff Hookshot cooldown rescaled from 80/60/40 to 70/55/40
6.67
  • Buff Power Cogs unit trapping code improved a little bit
  • Buff Hookshot Scepter CD from 20 to 15
6.66
  • Buff Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14
6.64
  • Nerf Armor decreased by 1
6.63
  • Nerf Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
  • Nerf Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70
6.60
  • Buff Added Clockwerk Goblin to Aghanim's Scepter.
6.57
  • Nerf Increased the bounty on Power Cogs a little bit
  • Nerf Decreased Clockwerk's Intelligence gain slightly
  • Nerf Increased Hookshot manacost from 125 to 150
6.55
  • Nerf Nerfed the duration on Battery Assault
  • Nerf Increased Hookshot cooldown
6.54
  • Nerf Lowered Clockwerk's strength gain
  • Nerf Lowered early damage on Rocket Flare
  • Nerf Minor reduction to Clockwerk's base armor

See also

Notable Players

External links

Guides

WC3 DotA Version

References