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Clinkz

From Liquipedia Dota 2 Wiki
[e][h]Clinkz
Dire Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.4 + 0.3
Level Changes
Level
1
15
25
30
Health
(Regen)
472
1.85
1088
4.65
1792
7.85
2056
9.05
Mana
(Regen)
327
1.05
687
2.59
1095
4.29
1251
4.94
Armor
4.17
10.47
16.97
19.55
Magic R
27.1%
30.18%
33.58%
34.88%
Damage
44-50
81-87
120-126
136-142
Notes
2
Release Date
2012-01-26
Competitive Span
2012-02-16 — Present

Clinkz Clinkz, the Bone Fletcher[edit]

Recommended Roles
Carry Escape Pusher

At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decried an unbreakable spell: to any who slew the demon would be granted Life Without End.

Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity.

When Clinkz stalks invisibly through the battlefield, none are safe from ambush. Swift of foot and arrow, he rains fiery death upon his foes, then retreats to absorb life from the creatures of the forest as he prepares for his next assault.

Abilities[edit]

Strafe
QT
Targeting
No Target
Affects
Self
Clinkz gains attack speed and has bonus attack range. Any current Burning Skeleton Archers skeletons within a radius of Clinkz also gain bonus attack range and half of the attack speed bonus.
Casting Strafe does not break Skeleton Walk invisibility.
Effect Radius1200
Attack Range Bonus200
Attack Speed Bonus100/140/180/220
140/180/220/260
Archer Attack Speed Bonus50/77/108/143
70/99/132/169
Duration3.5
Cast Point 0
Cast Backswing 0
Cooldown
30/25/20/15
     21/16/11/6
70/80/85/90
Dispellable.

It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.
Tar Bomb
WR
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for few seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Burning Army Skeleton Archers will deal bonus physical damage.
When the Tar Bomb hits, any Burning Army skeletons within attack range will attack the target.
Radius325
Max Attack Targets1
Impact Damage40/60/80/100
Attack Damage Bonus15/25/35/45
30/40/50/60
Move Speed Slow16%/19%/22%/25%
Debuff Duration5
Debuff Linger Duration2.5

Cast Range 1000
Cast Point 0.2
Cast Backswing 0
Cooldown
7/6/5/4
45/50/55/60
Pierce Debuff Immunity.

Blocked by Spell Block.

Reflected by Spell Reflection.

Undispellable.

Affected by cast range bonus.
Death Pact
EW
Targeting
Unit Target
Affects
Units
Damage Type
Instant Kill
Clinkz consumes the target enemy unit or friendly unit, gaining max health and damage based on its current health. Does not take Clinkz out of Skeleton Walk Skeleton Walk.
Archers are immobile and die within several attacks from a hero. Skeletons deal a percentage of Clinkz' damage. Attack range is equal to Clinkz's attack range. Only one archer can be summoned from Death Pact at a time.
Skeletons deal less damage to buildings
Self Max Health Bonus175/250/325/400
525/600/675/750
Health Bonus as Self Heal100%
Max Creep Level4/5/6/6
Max Skeleton Archers per Cast1
Hero Attacks to Destroy Archer2
3
Creep Attacks to Destroy Archer8
12
Attack Damage as Archer Damage20%
Archer Building Damage Multiplier0.75
Archer Attack Interval1.6
Duration45

Cast Range 900
Cast Point 0.2
Cast Backswing 0.47
Charge 1/1/2/2
             2/2/3/3
40
Cooldown
0
60
Affected by cast range bonus.
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.
Ultimate Ability
Skeleton Walk
RC
Targeting
No Target
Affects
Self
Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Burning Skeleton Archers.
Bonus Movement Speed25%/40%/55%
Duration30/40/45
Max Skeleton Archers2/3/4
Fade Time0.6
Cast Point 0
Cast Backswing 0
Cooldown
24/21/18
     20/17/14
80/105/130
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.
Notes
  • Clinkz can phase through units when under the effects of Skeleton Walk.
  • Does not end invisibility when casting his spells.

Aghanim's Scepter[edit]

Burning Army
DE
Targeting
Vector Target
Affects
Enemy Heroes
Damage Type
Physical
Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and die with few attacks from a hero. Skeletons deal a percentage of Clinkz' damage, use his current Searing Arrows ability and attack only heroes. Attack range is equal to Clinkz's attack range.
Skeleton Archers Summoned5
Spawn Interval0.15
Spawn Distance900

Cast Range 600
Cast Point 0
Cast Backswing 0.67
Cooldown
80
150
Granted by Aghanim's Scepter.
Affected by cast range bonus.
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.
Notes
  • Skeletons attack using Searing Arrows Searing Arrows. They also gain the talent buffs.
  • Skeletons have Clinkz's attack range and 30% of base damage.
  • Skeletons are immobile from the spot they were summoned.
  • Vector Targeting:
    • While holding the left mouse key, the summon direction is determined by moving the mouse.
    • The spell occurs after the left mouse key is released.

Aghanim's Shard[edit]

Burning Barrage
FF
Targeting
Point Target
Affects
Enemy Units
Damage Type
Physical
Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers, and dousing enemies with Tar Bomb slow.
Arrow Damage75%
Arrow Range850
Arrow Distance850
Arrow Width200
Arrow Amount6
Channel Duration2

Cast Point 0.2
Cast Backswing 0
Cooldown
17
40
Affected by attack range bonus.
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.

Talent Tree[edit]

Tar Bomb Tar Bomb Multishot 25 -9s Strafe Strafe Cooldown
+40 Strafe Strafe Attack Speed 20 +350 Death Pact Death Pact Health
+1 Death Pact Death Pact Charge 15 +75 Attack Range
-4s Skeleton Walk Skeleton Walk Cooldown 10 +15 Tar Bomb Tar Bomb Damage

Summons[edit]

Skeleton Archer[edit]

Skeleton Archer [h]
Stats
Unit Type
Duration
Varies
8
12
30%
of Clinkz Attack Damage
0.3 + 0.3
Attack Type
0.5
800 / 800
Gold Bounty
20
Experience
20
Notes
Attack damage and range are equal to Clinkz. Takes 2 damage from heroe.

Recent Changes[edit]

Version Balance Changes
7.35
  • Buff Agility gain increased from 2.5 to 2.7
  • Burning Barrage Burning Barrage
    • Nerf Mana Cost decreased from 45 to 40
    • Nerf Cooldown decreased from 22s to 17s
  • Talent Talent
    • Buff Level 20 Talent Death Pact Bonus Health increased from +300 to +350
    • Buff Level 25 Talent Strafe Cooldown Reduction increased from 8s to 9s
7.34c
  • Strafe Strafe
    • Buff Burning Skeleton Archers attack speed bonus from Strafe increased from 50% to 50/55/60/65%
  • Burning Barrage Burning Barrage
    • Buff Damage per arrow increased from 65% to 75%
  • Talent Talent
    • Buff Level 20 Talent Death Pact Health increased from +250 to +300
7.34
  • Death Pact Death Pact
    • New Aghanim's Scepter Now increases the number of hits to kill Burning Skeleton Archers by 1
  • Skeleton Walk Skeleton Walk
    • Nerf Cooldown increased from 18s to 24/21/18s
  • Burning Army Burning Army
    • Buff Spawn Interval decreased from 0.5s to 0.15s
    • Rescale Distance between spawned skeletons decreased from 325 to 225 (Total range from 1300 to 900)
    • Nerf Cast Range decreased from 1200 to 600
  • Talent Talent
    • Buff Level 10 Talent Skeleton Walk Cooldown Reduction increased from 3s to 4s
    • Nerf Level 10 Talent Tar Bomb Bonus Attack Damage decreased from +20 to +15
    • Buff Level 20 Talent Death Pact Health increased from +200 to +250
    • Buff Level 25 Talent Strafe Cooldown Reduction increased from 7s to 8s

Notable Players[edit]

Funn1k 
lorenof 

Additional Content[edit]

References[edit]