Chen

From Liquipedia Dota 2 Wiki


[e][h]Chen
Radiant Hero
Chen Large.png
Attributes
Strength Icon.png
23 +1.8
Agility Icon.png
15 +2.1
Intelligence Icon Main.png
21 +2.8
Damage
22 - 32
Armor
1.1
Movespeed
300
Base Stats
Sight Range:
1800 / 800
Attack Range:
600
Missile Speed:
1100
Attack Duration:
0.5 + 0.5
Cast Duration:
0.3 + 0.51
Base Attack Time:
1.7
Magic Resistance:
25%
Turn Rate:
0.6
Level Changes
Level:
1
15
25
Hit Points:
660
1,160
1,520
Mana:
306
735
1,043
Spell Amp:
1.5%
4.3%
6.3%
Armor:
1
5
8
Damage:
43-53
82-92
110-120
Most played as
LessMore
1
2
3
4
5

Chen icon.png Chen, the Holy Knight[edit]

Recommended Roles
Support.png Support Jungler.png Jungler Pusher.png Pusher

Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen's people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen's clan made the mistake, one fateful day, of ambushing the wrong caravan.

In the vicious battle that followed, Chen's clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished—or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen's obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.

Abilities[edit]

Penitence
Chen penitence.png
Targeting Type
Unit Target
Affects
Enemy Units
QE
Mana Cost dota2.png 70
Cooldown Clock.png 14 / 13 / 12 / 11
Forces an enemy unit to move slower and take more damage from attacks and spells.
Damage Amplification18% / 24% / 30% / 36%
Movement Slow18% / 24% / 30% / 36%
Duration8
Cast Range800
 Affected By: Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be Dispelled
Although Chen's brand of animal enthrallment isn't quite strong enough to control the minds of enemy heroes, it still tests their resolve in combat.
Notes
Test of Faith
Chen test of faith.png
Targeting Type
Unit Target
Affects
Enemy Units
Damage Type
Pure
WT
Mana Cost dota2.png 90 / 100 / 110 / 120
Cooldown Clock.png 16
Deals random damage to test an enemy unit's faith.
Maximum Damage100 / 200 / 300 / 400
Minimum Damage50 / 100 / 150 / 200
Cast Range600
Talent Cooldown6 (Level 15 talent)
 Affected By: Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb
Knights of the Fold possess a fanatical form of magic that is considered quite unwieldy by most other users of arcane arts.
Notes
Test of Faith
Chen test of faith teleport.png
Targeting Type
Unit Target
Affects
Allied Units
ER
Mana Cost dota2.png 200
Cooldown Clock.png 24
Teleports an allied hero back to the base after a short delay. Allied creeps are teleported instantly. When cast on Chen himself, all units under his control are teleported to his location after the delay.
Hero Cast Delay6 / 5 / 4 / 3
Cast Range600
Talent Cooldown14 (Level 15 talent)
 Affected By:  Can be Dispelled
Notes
Holy Persuasion
Chen holy persuasion.png
Targeting Type
Unit Target
Affects
Enemy Creeps
Ancient Creeps
DR
Mana Cost dota2.png 100
Cooldown Clock.png 10
Chen takes control of an enemy or neutral creep. If the persuaded creep's base health is below the health minimum, its base health will be raised to the health minimum.
Upgradeable by Aghanim's Scepter to target ancient creeps.
Maximum Units1 / 2 / 3 / 4
 6 (Level 25 talent)

Minimum Base HP
700 / 800 / 900 / 1000
 2000 (Level 20 talent)

Cast Range
900
Scepter AbilityAllows Ancient Creeps to be targeted
Although they may not be knights, Chen incorporates beasts into the Fold in the same way he himself was converted.
Notes
  • When persuaded, it fully restores the creep's mana but does not heal its hp.
  • The number of Ancient Creeps controllable depends on the level of Hand of God. The talent upgrade does not increase this.
Hand of God
Chen hand of god.png
Targeting Type
No Target
Affects
Allied Units
RD
Mana Cost dota2.png 200 / 300 / 400
Cooldown Clock.png 160 / 140 / 120
Heals all allied heroes and any creeps under Chen's control on the map.
Upgradeable by Aghanim's Scepter to increase the number of persuadable ancients.
Heal225 / 350 / 475
 675 (Level 25 talent)

Radius
Global
Maximum Ancients1 / 2 / 3
Using the mental link with his thralls, Chen calls down restoration and well-being to those who share his fanaticism.
Notes

Talent Tree[edit]

Talent Tree
+200 Hand of God Heal 25 +2 Holy Persuasion Max Count
+1000 Creep Min Health 20 +120 Gold/Min
-10s Test of Faith Cooldown 15 +250 Health
+125 Cast Range 10 +30 Movement Speed

Recommended Items[edit]

Standard Build
Starting Items Early Game Mid Game Late Game
Tango Clarity Clarity Boots of Speed Ring of Basilius Headdress Arcane Boots Mekansm NoItem.png Guardian Greaves Aghanims Scepter NoItem.png
Iron Branch Iron Branch Animal Courier NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png NoItem.png

General Strategy[edit]

Converting the creatures of the forest to his cause, Chen leads his makeshift armies to aid his team in battle. He assaults enemies with beasts while sending friends to safety. Then, when things seem darkest, he heals his allies wherever they may be.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell Chen holy persuasion.png Chen penitence.png Chen holy persuasion.png Chen test of faith.png Chen holy persuasion.png Chen hand of god.png Chen holy persuasion.png Chen penitence.png Chen penitence.png Talents.png
Level 11 12 13 14 15 16 18 20 25
Spell Chen penitence.png Chen hand of god.png Chen test of faith.png Chen test of faith.png Talents.png Chen test of faith.png Chen hand of god.png Talents.png Talents.png

Early Game[edit]


Starting Items - Chen is much less mana intensive then most junglers, this allows him to jungle and gank effectively with a minimum amount of regen and buy two support items to begin with. An early Smoke of Deceit is usually purchased at the start to allow him to exert more pressure on nearby lanes.

Early Game Items - Early game, Boots of Speed are a picked up quickly to increase his chasing and ganking ability. Sometimes a Ring of Basilius is purchased to increase his armor and mana regen as well as that of his creeps.

Mid Game[edit]


Core Items - A fast Mekansm is a must on Chen. This is generally purchased before he upgrades his boots to Arcane Boots. A timely Mekansm allows Chen to push more efficiently early on and gives him a stronger team fight presence. This is particularly important during Chen's power levels between 5 and 11. Arcane Boots are sometimes purchased next to assist Chen's mana requirements and the mana requirements of his creeps although it is equally important to assist your team by keeping the map warded.

Late Game[edit]


Situational Items - Making a Vladmir's Offering on Chen is a natural extension if Chen already has a Ring of Basilius. This helps improve his pushing potential but it should generally only be made if the team has a melee carry. Aghanim's Scepter can also be built on Chen because of the large cool down reduction on his Ultimate. The Aghanim's Scepter is generally the most popular extension item on Chen however it requires Arcane Boots to sustain the mana cost. For survivability, a Force Staff or Ghost Scepter are the most cost efficient late game.

Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.06e
  • Buff Hand of God Heal increased from 225/325/425 to 225/350/475
  • Buff Level 20 Talent increased from +90 Gold/Min to +120
7.06d
  • Buff Hand of God Heal increased from 200/300/400 to 225/325/425
7.06
  • Buff Holy Persuasion cooldown reduced from 30/26/22/18 to 10
  • Rework Replaced Respawn Talent: +1000 Creep Health (Level 20)
7.05
  • Buff Level 10 Talent increased from +25 Movement Speed to +30
  • Buff Level 20 Talent increased from -40s Respawn Time to -45s
7.02
  • Buff Level 10 Talent from +15 Movement Speed to +25
  • Rework Level 15 Talent from +25% Spell Amplification to -10s Test of Faith Cooldown
  • Buff Level 15 Talent from +200 Health to +250
7.00
  • Buff Penitence slow and amp increased from 15/20/25/30% to 18/24/30/36%
  • Rework Added overhead for the damage dealt with Test of Faith
  • New Added Talent Tree
6.87
  • Nerf Hand of God no longer fully heals his creeps
6.86d
  • Nerf Hand of God cooldown is no longer reduced by Aghanim's Scepter
6.86
  • Buff Base strength increased from 20 to 23
  • Buff Penitence mana cost reduced from 100 to 70
  • Buff Penitence duration increased from 5/6/7/8 to 8
6.85
  • Buff Penitence slow/damage amplification increased from 14/18/22/26% to 15/20/25/30%
  • Buff Test of Faith (Damage) mana cost reduced from 175 to 90/100/110/120
  • Buff Test of Faith (Damage) cooldown reduced from 24 to 16
6.84c
  • Buff Holy Persuasion now provides a base HP minimum of 700/800/900/1000 instead of raw bonus HP
6.83
  • Buff Test of Faith now teleports all of your units to you when cast on yourself (Has the same delay as when cast on allied heroes)
  • Buff Holy Persuasion max units increased from 1/1/2/3 to 1/2/3/4
6.82
  • Rework Penitence duration rebalanced from 7 to 5/6/7/8
  • Rework Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
  • Buff Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
  • Buff Penitence cast range increased from 600 to 800
  • Buff Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
  • Buff Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)
6.81
  • Buff Penitence cooldown reduced from 14 to 14/13/12/11
6.79
  • Nerf Test of Faith teleport is now dispellable
  • Nerf Hand of God cooldown increased from 140/130/120 to 160/140/120
6.76
  • Nerf Hand of God cooldown increased from 120 to 140/130/120
  • Buff Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)
6.75
  • Rework Holy Persuasion no longer has the ability to teleport allied units
  • Rework Test of Faith grants you a secondary ability to teleport allied units
6.72
  • Rework Test of Faith's secondary ability to teleport units is now a part of Holy Persuasion instead
6.71
  • Buff Test of Faith cooldown rescaled from 30/28/26/24 to 24
6.70
  • Buff Persuasion cooldown from 30 to 30/26/22/18
6.67
  • Buff Test of Faith cooldown from 30 to 30/28/26/24
6.60
  • Buff Added Chen to Aghanim's Scepter
6.49
  • Buff Improved Chen's movement speed by 5

Notable Players[edit]

Notable Players
Akke ems fall.jpg N0tail DreamLeague Season 5.jpg ChuaN The Summit 3.jpg WIH-FLUFFNSTUFF-L5jxa.jpg Goblak SL i-League StarSeries Season 1.jpg Puppey SL i-League S3.jpg
Akke N0tail ChuaN FLUFFNSTUFF Goblak Puppey

See also[edit]

External links[edit]

Guides[edit]

References[edit]